
Experience the epic Horizon Forbidden West™ in its entirety with bonus content and the Burning Shores expansion included. The Burning Shores add-on contains additional content for Aloy’s adventure, including new storylines, characters, and experiences in a stunning yet hazardous new area.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Czech, Danish, Dutch, Finnish, Greek, Hungarian +13 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 619 reviews with recorded playtime.
Reviews
Themes across 611 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Initially, I would have given this a positive review, but given that Sony explicitly said that the next title in this series (and all other single player Sony published titles) will not be coming to PC, then I can't recommend this or Zero Dawn unless you get it on sale. The ending is good enough that it doesn't horribly detract, but it's obvious they set it up for another game, which they now refuse to publish here.
I absolutely loved Horizon Zero Dawn. For me, it's a 10/10 game and one of the best open-world experiences I've ever played. The world was fascinating, the mystery kept me hooked from beginning to end, and I genuinely couldn't stop playing. Discovering what happened to humanity, exploring ruins, fighting machines, and uncovering the story piece by piece was an unforgettable experience. I also played Horizon Zero Dawn Remastered, and I loved it just as much. The improvements to the visuals and overall presentation made an already fantastic game feel even better. Revisiting the world of Zero Dawn in the remastered version reminded me why I fell in love with the series in the first place. Because of how much I loved Zero Dawn, I bought Horizon Forbidden West immediately and was incredibly excited to continue Aloy's journey. Unfortunately, I was disappointed. I gave the game several chances and restarted it multiple times, but I just couldn't get into it. The biggest issue for me was the gameplay and overall feel of the game. Many mechanics were changed, and while they may have been intended as improvements, they felt worse to me than in Zero Dawn. The controls, weapon management, and interface felt more complicated and less intuitive. Zero Dawn felt clean, smooth, and easy to pick up, while Forbidden West often felt clunky to me. I also had the feeling that the game wasn't running as smoothly as I expected on my PC. At times it felt like I was playing at a much lower frame rate, which made the experience less enjoyable. Whether that was a technical issue on my side or not, it affected my overall impression. I know Forbidden West adds many new features, and I never got far enough to experience everything it has to offer. I know there are exciting additions later in the game, including new ways to travel and explore. But the first impression and core gameplay simply didn't click with me, and that's what matters most. This review isn't coming from someone who dislikes the Horizon series. Quite the opposite. I'm writing this because I loved Zero Dawn so much. That's exactly why the disappointment hit so hard. I wanted to love Forbidden West, but for me it lost some of the simplicity, smoothness, and sense of discovery that made Zero Dawn a masterpiece. Despite my criticism, I still love the Horizon universe and Aloy's story. I genuinely hope the developers continue the series and create another sequel in the future. If they do, I would personally love to see a return to some of the simpler and more intuitive gameplay design that made Zero Dawn so enjoyable for me. Zero Dawn had a special balance that kept me completely immersed, and I would love to experience that feeling again in a future Horizon game. If you enjoyed Forbidden West, that's great. This is simply my personal opinion as someone who considers Horizon Zero Dawn—and especially the Remastered version—an ABSOLUTE MASTERPIECE AND HIDDEN GEM.
要风景有风景,要剧情有风景,要玩法有风景,要战斗还是有风景😊
If you enjoyed Zero Dawn, you'll most likely enjoy this. I did most of the time. What I liked was the world and absolutely insane attention to detail. I would just stand around and enjoy the scenery. I would also look at the enemies interacting. Story was great continuation from last game, there was plenty of side quests to dive even further in the game. But the things I didn't like? Oh boy. - Compatibility, I use Linux now days and I had audio issues with this game. Audio would just die randomly (or not start at all when launching game) in most inconvenient times (mid-fight, mid story cutscene etc) and sadly there wasn't any way around it except close the game and hope audio works. I ended up having to install game on windows and then it worked fine. - Controls. I will die on this hill that the controls are absolute crap this time around. Majority of time Aloy would do opposite of what I press on keyboard. There were also way too many gimmicks that wouldn't work half the time or just insane delay because "animation". Melee fighting is ass, I couldn't get the hang of it. Keybinding choices were awkward for PC, let us change them please. - Focus design. Yes, I hate it so much. Bring back old design that wasn't so cluttery. I might play both games again with controller and see how it is later... I just wish games weren't ported so poorly to PC games.
I was somewhat excited to play this game, having played a long time ago the first one. Unfortunately, I could not get the sound working. I searched for solutions and found this is a known issue. I tried everything I could find. I changed settings in-game and on my PC, different headsets, in-ear headphones, speakers, and even an external audio console but nothing worked. I ended up refunding the game. Its a shame that a title such as this has audio issues that are well known but there are no fixes from the devs. As the game is not being actively developed anymore its likely that these bugs wont ever be fixed.
Basically, it's a rehash of Zero Dawn, just with more of everything. It's well-made, but I've gotten a bit tired of open-world games lately, and I didn't feel like playing through Burning Shores—there are a lot of repetitive patterns. For some reason, that bothers me less in Assassin's Creed.
LGBT,还是西方人毁灭世界又当救世主那一套,吹上天的960性能PS4一代一样的画质,一代电视玩的,二放PC上全露馅,和战神一样全靠美术救的螺蛳壳场景
Тот случай, когда очень не хватает возможности поставить нейтральную оценку, а не лайк/дизлайк. Чем игра безусловно хороша, так это технической частью — отличные модели персонажей, анимации, обширный открытый мир, боевая система, зрелищные сражения с большим количеством разнообразных машин. Сразу видно огромный бюджет. Теперь по минусам. Я люблю игры с открытыми мирами, погружаться в них на сотни часов, даже не замечая потраченного времени, но Forbidden West не одна из таких игр. Здесь слишком большая карта, она просто огромная. Даже DLC, которое в разы меньше по масштабам, ощущается как отдельная полноценная игра. Казалось бы — рай для исследования, но нет. Во-первых, несмотря на масштабы и разнообразие окружения, исследовать особо нечего — за пределами квестовых точек вы не найдёте ничего интересного и/или полезного для прохождения, да и одно только растуманивание всей карты и беготня между отметками, которыми она обильно загажена, займёт уйму времени. Во-вторых, исследованию мешают вездесущие машины, которые к тому же постоянно респавнятся, буквально стоит только отвернуться и отойти на 10 метров. Да, сражения интересные и зрелищные, но к середине игры они начали настолько утомлять, что пришлось в настройках переключиться на лёгкий режим, чтобы тратить на них тупо меньше времени. В-третьих, обязательный элемент исследования — это визор, для активации которого приходится безостановочно дрючить правый стик геймпада, при этом с включённым визором Элой ходит со скоростью черепахи, а его интерфейс в виде мерцающей сферы абсолютно ужасный и отвлекающий (решается сторонними модами). В игре слишком много шмоток и тем более оружия. Не поленился и посчитал количество типов боеприпасов — 52(!!). У оружия куча характеристик и показателей, рандомно перетасованных между собой, что утомляет во всём этом разбираться. У него ещё многоуровневая прокачка, а прокачивается оно деталями от машин. И вот у тебя есть какое-то оружие, ты долго мечешься по всей карте, выбиваешь из машин нужные детали, прокачиваешь оружие до максимума, потом вдруг получаешь оружие более высокого класса, которое является более мощным (после прокачки, естественно), снова долго бегаешь по карте, выбиваешь из машин нужные детали, прокачиваешь уже его, радуешься, но потом натыкаешься на машины, которые, как оказывается, невосприимчивы к урону боеприпасами твоего прокачанного оружия… Это так безумно утомляет, что реально проще понизить уровень сложности в настройках, дабы не геморроится с всем этим лутосборником и необходимостью прокачки. Визуал. Всё выглядит вроде симпатично, НО. Предположим, что вы вообще не знаете, что такое Horizon и в глаза его не видели. Вам дают прочитать сюжет. Что вы представляете, основываясь исключительно на сюжете? Не знаю, кому как, но лично мне представляется что-то очень мрачное, депрессивное, разрушенная цивилизация, остатки человечества, живущее по примитивному укладу, безумные машины, рвущие людей на части, и вот это вот всё. Что мы имеем по факту — абсолютно вылизанная и стерильная картинка, как в операционной, ядрёно-кислотные цвета в духе Диснея, нелепые костюмы NPC, словно с карнавала в Рио-де-Жанейро, раздражающее освещение NPC, будто направленными софтбоксами при студийной съёмке. Всё это постоянно создаёт ощущение какой-то искусственности и постановочности, от которой невозможно избавиться. Музыка. Вообще ни о чём. Кроме заглавной темы в голове вообще ничего не отложилось и не запомнилось. Подытоживая. Да, неплохой сюжет, да, всё первоклассно в техническом плане, да, всё зрелищно, кинематографично, дорого-богато. В целом, интересно идти по основной сюжетной линии, проходить котлы, сражаться с машинами (на первых порах), временами любоваться локациями, когда можно и побегать, и поплавать, и полетать. Но игра слишком большая, слишком перегруженная всем, слишком душная, слишком искусственная и постановочная. Прошёл, удалил, забыл.
Don't bother buying. PlayStation has stated no more single player games will come to PC. That means games like Spider-Man, God of War, Ghost of Tsushima, Horizon, etc if they get sequels they will not be coming to PC so it is a waste to even buy them. Especially since Ghost of Tsushima already has a sequel released and it will not be coming to PC.
[RU] Номинация самая толстокожая и прыщавая героиня с высыпаниями 2024 года! Боже храни людей которые ей пластику сделали через инъекцию мода на нормальное лицо, вообще по модам там такое можно накатить что будет Stellar Blade. Ну вот нравятся мне красивые и ухоженные женщины, а не рыжая марамойка которая как будто не весь день бегает и роботов бьет, а есть только чипсы Lay`s и запивает это Coca Cola Zero [ENG]The nomination is for the thick-skinned and pimply heroine with rashes in 2024! God save the people who gave her plastic surgery through an injection of fashion for a normal face, in general, according to the fashions there, you can roll that there will be a star blade. You love me, beautiful and feminine women, not a scary red-haired woman who, as if not all men run and work with you, but just Lime chips and drinks Coca Cola Zero
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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