
Here comes Capcom’s newest challenger! Street Fighter™ 6 launches worldwide on June 2nd, 2023 and represents the next evolution of the Street Fighter™ series! Street Fighter 6 spans three distinct game modes, including World Tour, Fighting Ground and Battle Hub.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 35.43/day in the week to Sep 2 → 45.14/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really want to recommend this game but can't because of how expensive the character passes are either give us a way to earn the characters in game with something like event currency or lower the prices for character passes
If you want to lose your social life, buy this game. You’ll launch it, enjoy it, then find your main and start a cycle: - Play ranked - Start to have a win streak - Lose - Lose again - Lose against a ♥♥♥♥♥♥♥♥ character (JP, Sagat) - Rage - Replay in ranked - Rage - Uninstall the game - Reinstall the game when a new patch comes out - Find out they buffed JP again - Play ranked again - Lose again vs. JP or Sagat - Rage and uninstall the game - Repeat But the game is fire (except for the paid DLC, come on capcom youre rich enough)
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #33, worst US #94 · 10 markets collected
Reviews, worldwide (the counter carries no country): 36.29/day in the week to Jul 21 → 32/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $39.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you wanted to purchase a complete edition of this game (All characters and stages), you have to spend $250+. Genuinely who decided this was a good idea?? You celebrate selling 7M copies, but then you go out and screw over consumers by charging $30 just for character packs.
So people who haven't bought the game already get a better deal for the bundle than the guy who already owns the game. Fix the bundle price
卡婊 你老冯什么时候起飞啊? 那SM杰米怎么还加强 怎么杰米是你爹么 天天给加强 你干脆让选出杰米的直接赢得了
I picked up SF6 right after xiaohai took his second EWC win. Tons of new players were jumping in around the same time, so the online environment was actually pretty solid back then. I’m not even into fighting games normally, n I’m straight up bad at most action games. But SF6 made one thing super clear right away, put in the work n u see progress instantly, with really satisfying positive feedback the whole way. modern controls opened the game up to so many more people, n brought a ton of new blood into the whole fighting game scene. Only real gripe is how expensive the characters are. I only grabbed the year 1 n 2 passes, n I’ve got zero urge to buy year 3 or 4. The base roster only has 18 characters, n most of them have way lower ceilings than the dlc ones. If u wanna get serious about the game, the dlc’s basically mandatory.
Bought it Day one. Now im missing half the roster and however many stages. character dlc is 120 dollars. I basically dont own this game anymore unless I buy it two more times.
It's fun up until a certain point, but eventually it gets super sweaty and tryhard, and then you have to study the game like a college course to get any good at it. I play games to have fun, not do extra homework🧂
It's been a long time since I enjoyed a fighting game as much as I enjoy this one Filled with content, fun mechanics, awesome looking graphics with 10 out of 10 animations and models, easy to jump into and do bad ass looking combos, best of all a marvelous net code and a huge player base so you can play any time of the day and get consistent matches without having to wait Yes the game has issues like throw loops, expensive dlcs, straight up bad Fighting Pass rewards, and a low quantity of skins but overall none of this issues holds a candle against the quality of this game
ガン待ちモダンばかり
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $84.4K | 61 | 74% | $45.99 | |
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| — | 0 | — | — | |
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|---|---|---|---|---|
| $38.8M | 75.9K | 97% | $24.99 | |
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| $38.7M | 53.1K | 79% | $29.99 | |
| $38.6M | 34.2K | 74% | $49.99 | |
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