
Take on the role of Nora Harwood, member of Everreach’s Security Division, on a mission to secure the colonization process of Eden and investigate mysterious incidents! Everreach: Project Eden is a fast-paced, story-driven action-RPG set on the visually stunning Planet Eden.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, Polish, Hungarian, Japanese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A small game with big dreams, shooting for the stars it can barely reach. It plays like a clumsy love letter to Mass Effect—earnest, but rough around the edges. The opening moments hold promise, yet it doesn't take long before the cracks start to show, making it hard to recommend without hesitation. Still, its ambition is clear enough that it's hard to truly hate.
Альфа-версия неплохого космо-боевика. Здесь каждый аспект выглядит как амбициозная заготовка в дешевом исполнении. Не [b]априори плохом[/b], а именно [b][u]дешевом[/u][/b], незавершенном. Каждый кроме саундтрека. No ♥♥♥♥, музыка 10/10. Именно так, ИМХО, и должен звучать классический сай-фай. Думаю, будь у студии больше финансов и штат пошире, Everreach вполне можно было бы допилить до уровня этакой Uncharted в космосе.
Although I got this game on sale, I still feel like I still got ripped off. This game has so many problems and so many issues as well as it shows more amateur-ish development than it does a "AAA" game. What you are about to read is not exaggerated, these are real issues you will face when you play this game. Some of the problems include, but not limited to... 1.) One of the most frustrating thing about this game is that, this is a PC game, but clearly meant for a console. Why would you make a PC game, but put tutorials on what buttons to press on a controller? Have you not ever played a PC game before? During the start of the game, it kept telling me to press "A"for this and "B" for that. Yes, I have played console games before, but this is not a console game, this is a PC game. I get that this game is controller friendly, and that's fine. But when you make a PC game, during your tutorials, please also include keyboard keys to press, along with controller buttons, so we don't have to sit there and press every key on the keyboard to figure out what the real keys are. Most PC gamers are familiar with keyboard controls. There were a couple keys I had to find out on my own on what to press. Some of which were the "holster your gun" key ("H"), and the "menu" key ("ESC"). 2.) Graphics looked like it came from a 3D adventure game engine from Playstation 3. For a game that was made back in 2019-2020, I would think the graphics would be a bit more detailed and much more lush, Some of the 3D models had some transparency issues as well as some graphical glitch issues. They also took 3D modeling shortcuts to design the characters as well as the environments. The way the graphics looked, I wouldn't be surprised if they used some kind of basic 3D engine with presets. 3.) Controls were very stiff. Every once in a while, it felt like the character I was playing would be stuck for a very brief moment before the character finally reacted to the controls. There were also times when the character was stuck on either a rock or corner and I had to jiggle the controls a bit to finally break free. The game clearly needs to be worked on, tweaked, and polished a bit better. 4.) NO JUMP BUTTON?!?!?!?!?!? SERIOUSLY?!?!?!?!?!? Why would you make an action/adventure game with no jump feature? So let me get this straight, you can run, you can duck, you can climb stairs... but jumping is just too much... *facepalms* 5.) The mapping is so messed up. There was an area (Near the beginning of the game, in fact) where you could actually go to and it would have been very easy to just jump down, but the way they made the game, you have to walk all the way around to get to an area that was right there. The way the area looked, it would have been extremely easy to just walk there in less than 2 seconds, but they designed it in such a way you have to spend extra time to go around just to return near where you first started. This would have been better as an open world than a gauntlet play style. 6.) Another thing I also did not like about this game is, it only saves the game when you reach "check points" in the game or completion of tasks. So if you want to save your game, complete a task or get to a check point in the game. So if you did a lot of upgrading to your character, make sure you reach a check point, otherwise you will have to redo everything. There are a few other issues I haven't covered, however, most of the other reviews I read will cover those points very well. This was clearly meant to be for a console and not for PC. Why they decided to put this out for PC is beyond me. The story was... okay... at best. The real problem is when you play, the quests are very easy and most cases, short and simple. A lot of the missions were "go here and fetch, come back and get rewarded". It felt more like menial tasks rather than real missions or "important" purposes. Overall, the game really needs to be polished a bit more and needs to be thought out more. Even using a keyboard, controlling your character can get a bit frustrating. Also be careful where you walk as you can get stuck momentarily. Since this game was designed for console as well as PC, I think it's one of those games that belongs on a console only. There were too many "PC" issues and the "controller" tutorial was not smart. If you have a controller for your PC, that's fine, that's not the issue. The issue is when you make a tutorial for PC, please also include keyboard keys so we don't spend too much time trying to find the key to press to know what we are suppose to do. Not all of us use controllers.
Game has great bones but the creators put no meat on them! The graphics and world look good but it's completely empty, lonely, boring. Controls were fine on Steam Deck You can upgrade your character but it's irrelevant, I think I upgraded once and just forgot about it and finished the game just fine. Weapons are always the same. There are puzzles but it's just tacked on busy work, I chose to ignore the ones I could, such as those for opening supply crates that I didn't need. Which was all of them. The scooter missions are a pain in the @ss, you'll see. The gun combat was a fine but low energy affair and was the same throughout. I don't care about stories, voice acting and characters in games, if you do then you won't like this. It's a short game, under 6 hours and ends very abruptly and had me scratching my head bones. I only paid 2 bucks and I still don't recommend it, unless you'd like to see an example of a complete fumbling of a games potential.
Everreach: Project Eden Review – Ambitious but Underdeveloped Elder Games' sci-fi adventure Everreach: Project Eden follows soldier Nora Harwood as she investigates hostile threats on humanity's first colonized planet. While the game shows clear potential, it ultimately falls short of its ambitious vision. The Good: - Impressive visuals and cinematics for a small development team - Solid gunplay mechanics with effective sci-fi atmosphere - Clear inspiration from sci-fi films creates an otherworldly feel The Bad: - Extremely repetitive gameplay loop becomes tedious quickly - Limited weapon variety (only rifle and pistol) restricts combat options - Shallow RPG elements with upgrades that feel meaningless - Empty, static environments reminiscent of early 3D gaming - Punishing difficulty that relies on awkward cover mechanics Overall Experience: Project Eden presents a frustrating case of unfulfilled potential. The core vision of a story-driven sci-fi shooter with RPG elements is compelling, but every system feels underdeveloped and rushed. Within hours, the repetitive mission structure becomes apparent – players find themselves cycling through the same basic objectives while fighting identical enemies with minimal weapon options. The upgrade system, while present, offers little meaningful progression. Even after investing points into Nora's abilities, the improvements feel negligible, leaving players with the same struggles against the game's punishing difficulty. The beautiful atmospheric visuals can't mask the underlying emptiness of the world, where environments feel more like empty stages than lived-in spaces. For a small team's effort, there's admirable ambition here, but the execution doesn't match the scope. Players seeking a polished sci-fi experience would be better served elsewhere, as Project Eden needed significantly more development time to flesh out its mechanics and content into something truly engaging.
This wasn't nearly as bad as the reviewers seem to think. Yes, it has quirks for days, but it was entertaining and the story was good. Nora handled actually quite nicely and mechanics worked for me. On the downside, the game was too short. There was more material to be made to additional story and the length made upgrading slightly irrelevant. I just got a taste for it and the game ended. There are more downsides, but the feel of the game was overall good. It's very much a Mass Effect-like from original ME1 era and quite a pretty game. How much Unity and DX11 can do that is. I don't know, you might enjoy it, on a firesale, of course.
Nagyon rossz. Lélektelen, unalmas.
https://youtu.be/7wcBcqpfRjk Thin layers of polish makes the gaps in quality stand out far obviously.
Graphics may look good. But it seems that unless you have a truly beefy PC. Dont bother getting this one. It is so badly optimized that I could not play it even on the lowest graphic settings. I tried too. I got a $3k MSI gaming labtop that can handle every game...but apparently this one.
Fun indie game... reminds me of Nova from Sc2...
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