
Homefront®: The Revolution is an open-world first person shooter where you must lead the Resistance movement in guerrilla warfare against a superior military force.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 18 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 17.1Kreviews | 61% | — | $7.6M |
| $19.99 | 15.3Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really good Far Cry-like that's arguably better than Far Cry 6. I don't get the mixed reviews. Gunplay is good and music and sfx are really good too. One of the few FPS games in which the gunshots are actually loud. The urban setting leads to astounding set pieces. I don't know what y'all are complaining about. "Stiff gunplay"? Is that what we call "no aim assist" nowadays?
[h1] 本体:看起来精致的平庸游戏,但平庸里还全是糟粕 [/h1] 本来想把这游戏归类为那种胡搞一气类型的shitty game,但思考了一下游戏也并非一无是处,至少也是一个包装精致的平庸的游戏,但平庸就是原罪,平庸里全是糟粕更是臭不可闻。 [h1] “青”出于蓝,但远没胜于蓝 [/h1] 秉承着优良的赶时髦还赶不明白的优良传统,国土防线初代全面模仿cod但模仿得很无聊;2代则是模仿流行的孤岛惊魂式地图,还是一如既往的无聊,甚至由于玩法和养成元素的融合,关卡设计的需要,开放世界的引入让游戏体验变得更加混乱。 [h1] 混乱的体验,敷衍的设计 [/h1] “混乱”是我对国土防线2玩法的一个诠释,国土防线2参考孤岛惊魂做了许多需要解放的据点以及各种增长解放指数的“收集物”和随机事件,但每一个都做得敷衍,异常随意。 国土防线的据点有两种设计,一种是建立侦查营地的小据点,通常以结合环境解谜为主,还有一个是堡垒,有敌人布防,可战斗可潜入。 小据点的解谜设计说白了根本就不是解谜,而是典中典绕圈圈找另一条路爬上去,考眼力见。就游戏来说无非就是看脚手架,油漆抹在那就爬哪,看到要发点的找个摩托车来,然后你要重复劳动几十次,直到游戏结束或者直接拒绝清点。 堡垒通常是由高墙围绕的一个设施,周围区域保证让你看不到内部,长宽60米,保证小得同时也不精,进入方法固定三种,走大门(有时大门关着让你用装有黑入设备的小车进去),摩托车飞跃,破坏风扇爬进去。建筑设计固定双层。在城市里的据点也有些变体但设计上这些元素也大差不差,看起来很套路,玩起来更套路,潜行时过于狭小的空间和地形上的问题(二层高处巡逻的敌人)以及游戏本体最糟的敌人刷新还有玩家的标记机制让游戏体验十分不稳定。 玩家的雷达糟透了,玩家的标记敌人也糟透了,玩家小地图有时能检测到敌人,有时在你身边也不会出现标识,玩家标记敌人的手机判定烂得简直让我想自杀,手机只能标记几乎没有遮挡住的敌人和距离不是很远的敌人(目测80米开外),什么叫“几乎没有遮挡”,意思就是敌人就算是露出上半身就没法标记上去,就算距离再近,然后游戏大多数据点的布置肯定有很多遮挡敌人半身的,我还标记个鸡毛啊!其他游戏标记机制都是发射一个射线到敌人身上然后按个键然后“boom”,完成了,但国土防线却把简单的东西复杂化,玩家射出一个视野扫描敌人,但是中间有个障碍物就会阻止玩家隐形的“扫描区域”,图啥呢?想展示一下将军生产的手机能把标记的敌人框出来?还是手机看到主人要杀朝鲜人就罢工了?那可太忠诚了。 潜行机制也是个残疾,没法搬尸体,敌人触发敌对整个区域瞬间敌对,探头设计比神偷4还烂(神偷4操作多余,国土防线是在掩体后暗探头键,但经常按不出来),没有警戒传播窗口期,警戒计量条满了所有人全部锁定你位置攻击。敌人布防也几乎像是随机生成的一样人数和站位以及巡逻路线都是随机的。有时在同种类型的堡垒中敌人在一个走廊有三个人一块挤在一起,有时敌人只有零星几个。潜行要么被狭小的地图加上人多势众的立体防御逼的玩家直接拿出武器,要么可以在半分钟完成据点的解放。 我的天啊,一个大标题下就能吐槽这么多,我们新开个标题吧。 [h1] 敌兵刷新机制,我的天啊,他们是怎么做的 [/h1] 国土防线2的敌人刷新根本不是人类想出来的,甚至让你一度怀疑他们修了这么多bug为什么就是不修这个。敌人经常公然生成在玩家的正后方,拿刀刺杀了个敌人,结果突然后面刷出来个朝鲜人给我一梭子;在清小据点在楼上爬楼时,那到划拉了一下木板,结果屁股后面突然刷了个人把你打到大残,而且是在我搜查过那里没敌人的情况下;清理地图上的随机事件,朝鲜守卫被我杀了,囚犯跑了,结果小半分钟打开游戏手机节目回来又看到相同的朝鲜人,相同的囚犯站在刚被暗杀了的尸体上。 在战区中漂浮的飞艇刷新也很随意总是一不小心就撞上扫描的区域,就算是做任务飞艇也不会停止刷新,有时做任务时突然刷了个飞艇,然后突然在身后拉了一坨人出来,恭喜,你现在直接被困在这个区域里了,敌人是无限刷的,跑也跑不了打也打不退,这些任务基本上只好重开。 如果在打堡垒等据点触发战斗或者引起敌人警戒的话,敌人会胡乱刷新,外面的敌人源源不断进来,有时甚至会莫名其妙刷新到二楼,如果你碰到需要清理完据点敌人但尸体被人发现或者是触发战斗的话,你就有福了,外面的朝鲜人源源不断涌进来,进来杀完楼上又莫名其妙刷了敌人,楼上打完楼下一群朝鲜人又来了,你让我无警戒潜入,一个方圆20米不到的空间里刷了5,6个还让我在没法搬尸体和敌人全杀你让我怎么潜入? [h1] 养成?不存在的 [/h1] 你是否有试过默认血量和初级技能或者是升级了最基础的几项后通关孤岛惊魂?如果试过,那国土防线2的体验一样糟心,战斗时血量脆弱,移动跑酷依然笨拙。 国土防线2的血量角色性能都没有技能树的加持,取而代之的一项永久性增强的装备,但看看这一次性增强了多少?防御力+25%,而且是最贵且是断档级别的昂贵,5000换来的是6枪基本上让你可以去地府,配上游戏敌人奇葩的刷新和数量的压制以及载具的高伤害,莫名其妙暴毙家常便饭;换弹速度+15%,加上枪械升级除了smg全部只有35%的加成,这个速度在慢速换弹武器前都是不够看的;静止不动时敌对状态增长速度-60%,适合被看到时立刻站住反制,加上脚步声-50%后敌人就彻底成聋瞎了,但游戏的关卡设计和敌人刷新以及潜行机制搞砸了一切;其他都是无非些不痛不痒的升级,不会对体验有什么质的飞跃甚至是有明显的提升,血包没了还是要去储藏点找消耗频率以后飞快,贵重品卖出去不值几个钱,近战击杀拾取敌人身上的东西,除非你全程拿刀面对枪林弹雨(显然这不可能),否则没什么意义。全部技能改变体验最好的估计就是治疗时间减半了,毕竟玩家本来就脆弱,回血时间更脆弱,可能回血动画刚播放抬手动作就被不明不白地杀了。 [h1] 货币只是个进度锁 [/h1] 不仅如此,游戏还非常限制你那完全没有的成长,游戏里的钱就是购买一次性成长的货币,但这个货币的获取完全就是卡你脖子,金钱在游戏里和流程相挂钩,可以说完全就是个进度锁。只有通主线才能给你可观的数量来升级武器和人物性能。支线设计非常糟糕,完全重复不说很多都是要求过高或者有着一个隐藏的限制次数,比如不开枪占领堡垒,但堡垒数量有限;用狙击步枪杀死一定数量的狙击手,但狙击手数量有限。有些生成完全看运气,比如用遥控炸弹破坏一定数量的车队,遇与不遇到完全看脸,回报也不成正比,最多只给你800。而且任务全是无脑重复这几个,拍照,杀/占领有限的敌人/堡垒(要么就是野怪碰运气成分的那种)。捡垃圾买更是不起太大用,既没有沉浸感设计(你几乎只会对着个据点柜子买自己捡的垃圾而不是有专门的人收,因为这样的NPC太少了),也没什么用,20个废品有时只能买几百而且莫名其妙暴毙后库存清空。 [h1] 战斗方面的补充 [/h1] 之前提到了战斗体验不佳的原因有:角色养成没有,性能迟缓;敌人刷新机制崩坏,容易被偷袭;过于脆弱,加上灾难级别的敌人刷新机制,容易莫名其妙死亡以外游戏还缺乏真正自由的自定义系统,还是有很多条条框框限制,一把武器除了升级加数值,也就加个瞄准镜,加个前握把/激光。游戏不能给狙击枪加消音器,只能给手枪和smg加,游戏也不允许给子弹扩容,也不允许使用快速换弹的弹匣或者战术快速换弹,也几乎没法在战斗改造手上的武器,因为把一把武器(例如突击步枪切换成轻机枪)切换后要耗费很长时间,不可跳过和取消,你只好绝望地呆在角落等待近10秒种。 [h1] 但这还不够 [/h1] 游戏的改装其实还并不够,没法在战场自由变换形态以外也没用节外生枝一个形态用处只有一个,它没有像生化奇兵,杀出重围那样切换子弹种类达到不同的效果,也没有什么配件自定义加持,甚至一些武器都有bug,比如炼狱火发射器换弹子弹数量莫名其妙显示出bug,中途还不能取消。 [h1] 不错的美术和氛围 [/h1] 国土防线2的美术和氛围塑造得很好,得益于引擎和制作组在这方面有一个较为深厚的功底,画面清晰和谐,该压抑的时候压抑,该明快的时候明快,敌人的设计抛开现实和游戏落差巨大,造型设计其实非常不错(尽管类型很少),制作组也会制作不同的场景来提升新鲜感,充满毒气或是危机四伏的战区,明快政治氛围浓厚的高等城区都能在一些时刻值得按下你的截图键 [h1] I can't stand this indecision , Married with a lack of vision [/h1] 游戏的writing和情节可说把我气笑了,杰克和工具人主角布雷迪身边,有一个长得像我初中体育老师的丹娜和一个山姆(特别是你)俩逆天神人。丹娜在剧情里她就是个不过脑子的莽夫,想杀谁就杀谁,不管用处有多大,杰克都拦不住。劫持辛普森市长时就啥也不管直接上去就是一刀,杀人诛心之类的对她就是哥德巴赫猜想,还好帕里什来了个即兴发挥才挽回这个过于难绷的局面。在本体最后抱着炸药包跑几步去无意义自爆更是让人毫无头绪,你距离歌利亚十几米,为啥抱着个炸药包去自杀而不是把它丢过去,就因为杰克被开门杀打伤了?这不是还没死吗为啥还应激了? 山姆就更不是人类了,甚至丹娜和他比起来都眉清目秀,丹娜最多做事不过脑子,人话至少大多数时候还会听的,但你这个山姆到底是个什么勾八?!每次他出现我就知道,他又来这给我灌输一泡垃圾理念,什么理念?反抗军有错,反抗军就不该反抗,因为反抗出现伤亡,所以玩家和杰克反抗是错的,是罔顾生命,只会把事情越搞越糟,我们应该和平抵抗哪些不把我们当人的朝鲜人,啊?what can I say?那你跟着反抗军干什么,在这装模作样自我感动????更别提要不是杰克苦苦支撑你都活不到后面核爆朝鲜网络取得关键性胜利的时候(剧情后续dlc的剧情了)。那你说不能这么反抗还能怎么反抗?哦非暴力反抗啊,那你和他们(游戏了的朝鲜人)也没什么两样了。 最让人绷不住的是他还拿这个理论要挟主角为他做事,不给他抢物资就威胁把一个伤员的腿截肢了????哎哟,你可真的是神了。给他做完事还质问主角想让他反思“这真的值得吗?”,后续发的邮件还说什么朝鲜人也是人啊这种屁话,气笑了,真的被气笑了。 就这山姆的一个角色可以说是完全暴露出了编剧写作者的浅薄见识和低下的写作水平以及对于革命历史幼稚的看法。 还要补充一点,他们似乎很喜欢这种肤浅的写作,甚至我在游戏文本里都能看到这种虚伪圣母心泛滥的内容,有个反抗军和朝鲜人共情不忍心杀朝鲜人所以就离开反抗军这种逆天文本。 这还没完,游戏情节前期的一个重要节点就是摧毁了歌利亚(无人步战车)拿到了它的核心(而且解锁了玩家携带武器数量),然后剧情就一直围绕修复歌利亚然后去就出反抗军的重要人物沃克展开,但编剧却刻意增加挫折,每次(注意是每次)歌利亚出场就会莫名其妙出现问题,不是坏了,就是哪哪哪不好了,于是编剧为了合理化这个问题引出是反抗军里面有卧底,所以朝鲜人才会察觉他们的行动,问题来了,卧底是谁?布雷迪纯哑巴工具人,杰克不可能是,山姆这种智力低下的肯定做不了(但我会说他是卧底并把他崩了),丹娜这个人做不了,那在故事中途才冒出来的一个为朝鲜人做事的合作者兼反抗军成员克拉福德呢?按理来说杰克意识到了有卧底那绝对不可能不会觉得这么一个和朝鲜人走得很近的人有鬼。然后,逆天的来了,你猜猜他们怎么做的?他们觉得克拉福德不是卧底然后公然让玩家被克拉福德抓去,里应外合劫持法场,救下沃克,结果肯定就被出卖沃克还是没救下来。结果歌利亚被两下大爆赔了夫人又折兵。工程师被破片打成贯穿伤,结果神人主角直接把巨大破片从她身上拔了出来,漂亮,工程师的一线生机没了。然后就是去监狱招反抗军,然后重新反杀市长,杰克喊口号动员结束,然后是aftermatch(游戏主线结尾叫这个,可能他们原本还不想做这段),朝鲜用飞艇放毒气,然后杰克早就有Sam反制,但克拉福德出卖他们导致除了些问题,随后就是我之前提到的,杰克受伤,丹娜犯傻,然后飞艇被打爆,本体可算结束了 [h1] DLC:你们不是会做游戏的吗?! [/h1] 没错,游戏其实有dlc的,如果游戏本体有dlc的水准极度好评可以说是根本没有任何问题。 dlc内容除了一个扮演沃克去布雷迪所在的地方接头智斗拾荒者以外,其他两个都是关于游戏本体后续剧情,主角还是布雷迪,但哑巴布雷迪竟然开口说话了。而且演出关卡比本体优秀得多,少了丹娜(自爆)和山姆(跑了)的存在体验变得舒心了不少。 首先是自由之声,沃克的dlc流程不长1个小时不到,但游戏的设计来说更加将就,以潜行和脚本以及过场动画演出为主,开着摩托车在列车车厢里面穿梭也达到了紧张刺激的体验。 然后是aftermatch(aftermatch的aftermatch是吧),流程也1小时不到,制作组像是发现晾在一边的沃克忘了提到了所以做出来的,游戏开头的关卡设计比本体的据点好多了,环境视野开阔,有不同的潜行路径选择并且可以利用地形的优势,后面反抗军开着直升机猛轰敌人的演出竟然还挺让人印象深刻的,而且还是即时演算,提现了cryengine的强大。最后沃克也终于被救了出去,填了本体忘填的坑。 最后一个dlc Beyond the Walls(高墙之外)的流程是最长的有2小时左右,质量也是最高的,ost也是最棒的(被本体白噪音级别的低鸣声环境音整麻了),游戏湖边小屋的一段甚至还用上了环境和文本叙事的组合,关卡设计也远比本体优秀,更加开阔没有高墙围着并且有更多的选择。游戏出现的一个遭遇战他们也意识到在本体做得有多么离谱,因此他们就让队友直接标记出来辅助玩家,而不是像本体那样混乱地刷敌。剧情线是在抵抗军被朝鲜镇压后北约也在朝鲜的炮火中援助抵抗军并找到了可以扳回局势的关键,用冷战的核遗产来摧毁朝鲜设立在本土的网络,让反抗军获得巨大的优势。故事最后布雷迪牺牲自己,反抗军大获全胜,北约也分配兵力进攻美国,杰克也在做最后动员结束。说实话,我并不可惜主角的牺牲,毕竟他人设没有很好地建立,甚至到了dlc才开口说话,一直都是一个工具人身份存在也并没展露像杰克这样的领导者身份。 [h1] 等下,你为什么还搞砸了这个?! [/h1] 我玩这游戏的一个原因其实是游戏里内置的完整的时空分裂者2,但我玩到游戏几乎结尾,解锁时空分裂者的extra后,打开游戏,啊?设置呢?字幕都没法和原版那样设置,没设置飘上天,鼠标移植适配稀烂操作卡顿。街机模式和挑战模式呢?save/load呢?为什么我只能玩两关,为什么每次开游戏都要输入作弊码才能体验后续关卡?为什么后续关卡还有bug?气笑了 搞了半天我还要重新打mod来还原原版,搞了半天还要我自己拼。 [h1] 总结 [/h1] 国土防线2尽管有很漂亮的画面不错的氛围塑造,但游戏的基本玩法缺乏设计,关卡设计随意且过于重复,让孤岛惊魂有趣的据点设计变得平庸以及无比的重复;糟糕肤浅的成长元素对玩家体验毫无帮助;逆天的敌人生成让游戏体验雪上加霜。尽管dlc不错,也对得起成为游戏最后的结局部分,但也无法挽回本体的糟糕无聊的体验。剧情中糟糕的写作,刻意的剧情编排,部分糟糕的人设让游戏剧情体验也让人啼笑皆非。 我的游玩建议是打个时空分裂者2redux还原mod玩时空分裂者2。因为就算有dlc国土防线2游戏本身就是平庸偏下的水准,如果非要玩,把设置里的超采样关了。 贡献了现在评测里字数最多的评测(字数6000+),国土防线2你无敌了。
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Japanese, Polish, Portuguese - Brazil, Russian**languages with full audio support
| $19.99 |
| 10.4Kratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Homefront®: The Revolution [/h1] [h2] Партизанщина по указке [/h2] [b] The Revolution [/b] хорошая, но проблемная игра в наше время, те кто о ней знают, отзываются средняк, а те кто не слышили и вовсе не захотят её включать, а зря. Как по мне, проект короткий, но с большими БЫЛ амбициями, за это разработчики и поплатились. Разберу её по своим критериями и дам оценку, стоит она внимания или нет. https://steamcommunity.com/sharedfiles/filedetails/?id=3372769224 [h2] ВПЕЧАТЛЕНИЯ [/h2] Сеттинг игры самая его самая сильная сторона, и источник множества насмешек. Разработчики предлагают нам альтернативную реальность, где [b] Северная Корея [/b] в середине 70-х годов неожиданно становится мировым лидером в производстве электроники. И на этом игра представляет собой шутер с открытым миром, но это не огромные просторы, а всего на всего зоны [b] Филадельфии [/b], которые довольно компактны, а порой и вовсе тесны. Основная механика вращается вокруг «освобождения» районов: нужно настраивать радиоприемники на революционную частоту, уничтожать пропагандистские экраны, взрывать газовые установки и захватывать опорные пункты врага и в принципе весь геймплей на этом заканчивается. Но у игры есть потенциал в плане прогресса, по мере ваших действий местное население действительно меняет поведение. Сначала люди боятся и подчиняются, затем начинают кидать камни из окон, а позже и вовсе выходят на улицы с оружием. Создаёт хорошее ощущение роста и полезности, которые мы совершаем в районах. Система модификации оружия - это ещё один плюс игры. У вас есть всего несколько базовых стволов, но каждый из них в полевых условиях может быть трансформирован в три разных варианта. Подбираешь под свой стиль игры и пистолет превращается в компактный автомат или пневматическое оружие. [hr][/hr] [h2] СЮЖЕТ [/h2] Про сюжет... пожалуй, самый слабый элемент. Главный герой, [b] Итан Брэди [/b], присоединяется к Сопротивлению практически случайно. Ему предстоит освободить пленённого лидера повстанцев, так как кроме него никто в подполье не умеет говорить убедительно и создавать впечатление полезности... Персонажи — ходячие клише, которые есть во всей блокбастерах, все с пафосом и типичными проблемами. Патриотические речи о борьбе за свободу разбиваются в геймплее, где революция показана через призму воинствующего капитализма. Однако нельзя не отметить атмосферу угнетения. Разработчикам удалось мастерски передать ощущение жизни на оккупированной территории. [hr][/hr] https://steamcommunity.com/sharedfiles/filedetails/?id=3377894209 [h2] ОПТИМИЗАЦИЯ[/h2] [b] (i5-9600K, RX 5700 XT, 16 GB) - Мои настройки [/b] Игра работает на движке [b] CryEngine 3 [/b] — том самом, на котором создавались [b] Crysis 2 [/b] и [b] Crysis 3 [/b] . Потенциально движок способен выдавать отличную картинку, но оптимизация игры кажется ахиллесовой пятой. На момент выхода игра (по отзывам) критиковалась за просадки до 15-20 кадров в секунду даже на мощных системах и за фризы при автосохранении. Поэтом мой реальный прогноз и как у меня она пошла такой: Средний FPS — на максимальных настройках в 1080p или 1440p вы будете видеть стабильные 60-100+ кадров в секунду в большинстве сцен. Микрофризы останутся, в остальном на современном железе игра работает гораздо стабильнее, чем на релизе. Драйверы [b] AMD [/b] за прошедшие годы оптимизировались, а патчи к игре вышли. [hr][/hr] [h2] СТОИТ В НЕЁ ИГРАТЬ СЕГОДНЯ? [/h2] Честно - покупал на скидке ради пополнения библиотеки и хотел забыть о ней, но хотелось попробовать чего-то нового. Как оказалось - это К*Л. Первые часы игры — это эмоциональные качели, пропаганда транслируется с каждого угла, но как только вы погружаетесь в геймплейную рутину, всё становится явным. И где начинаются самые настоящие проблемы, так это ИИ противников. Враги то видят вас сквозь стены, то не замечают вас стоящего в двух от них метрах. Если вы подняли тревогу, достаточно спрятаться в мусорном баке на 10 секунд, и враги забудут о том, что только что потеряли. Дополнения даже не трогал и особо не горю желание погружаться дальше. [hr][/hr] https://steamcommunity.com/sharedfiles/filedetails/?id=3377894429 [h2] ИТОГ [/h2] Это игра, которую загубили сырость, нелепый сценарий и попытка слепить [b] Far Cry [/b] в городе. Но спустя годы, когда баги подлечили патчами, а современное железо задавило технические проблемы производительностью, под слоем грязи всё таки попыталось выйти и показать, что может, но нет... Если подходить к игре как к неторопливому партизанскому симулятору с аккуратным стелсом, с отключенным интерфейсом (да, такая опция есть ) и на максимальной сложности — она может подарить десяток-другой часов напряжённой и атмосферной игры. Если же вы ожидаете блокбастер уровня [b] Call of Duty [/b] или тактического совершенства [b] Metro [/b] — пройдите мимо. [hr][/hr]
[h1]<国土防线2:革命> 有汉化能解成就 ~本体流程大概12个小时~ [/h1] ~作为第一人称FPS还行,有些任务挺恶心的~ ~有些潜行元素,但莽过去更爽~ https://steamcommunity.com/sharedfiles/filedetails/?id=3652613247 https://steamcommunity.com/sharedfiles/filedetails/?id=3652882832 https://steamcommunity.com/sharedfiles/filedetails/?id=3652885062 初代汉化全网绝迹了,但2代倒是没有··· 看初代开场也大概明白为哈初代汉化消失了··· 敌人是朝鲜,但语言文字确实韩系棒子! 虽说抵抗军为了消灭侵略者,但其实抵抗军的鄙视链最底端其实还是人民。 抵抗模式(多人)鬼了。 不过可以使用私人游戏一个人玩多人模式。 还有自由之声、后果、高墙之外是单人DLC。 沙盒+线性剧情。 一片大地图,到处是攻击点,占领下来类似刺客的制高点能解锁附近地图的关键区域。 不过好在有攻略··· 不然会很折磨人。 特别是那种收集人心(民心)的任务! 还有各种不知道怎么跳到2楼的区域。 游戏有个奇怪的bug,经常手柄和键盘键位提示总是不 停地闪。 在游戏里玩家能骑摩托,不过这个更鸡肋,还不如跑步··· ···可惜结局的时候丹娜没了··· 剧情流水账: ···特意写了狠多错别字防止那个啥··· [spoiler] 国土防线:革命 背景: 朝鲜科技比漂亮国强,后来朝鲜的产品也取代了漂亮国的本土产品并留下了后门,没多久漂亮国就被朝鲜控制并开始抵抗军模式。 自由之声: 藏身处主角伊桑·布雷迪看着新闻里市长正在播报本杰明·沃克的恶行以及无人机识别系统上线。哈维、玛丽正在制作武器,没多久他们就发现室外人群都被驱离了,很快主角三就被捕逼供询问沃克的位置。他们宁死不说,玛丽、哈维接连被射杀。就在审判者打算射杀主角的时候本杰明突然出现救场,搏斗中本杰明的膝盖中了一枪··· 费城年轻人: 敌人被消灭后本杰明带着主角前往新的藏身处,并让主角带着手机连上隐藏的抵抗军信号前往最近的抵抗军藏匿点和费城抵抗组织取得联系。 欢迎来到抵抗组织: 黑入网络收发器后解锁周围的重要地点(类似刺客的高塔)发现沃克被逮捕了,布雷迪只好只身前往抵抗军那,在隧道里被抵抗军的思科扎里和贝克抓住并猜测是间谍并送往丹娜·摩尔那接受审讯,审讯时候杰克·帕里什和山姆·伯内特进来澄清主角的身份。 帕里什计划救出被关的沃克,抵抗军在地图里没有的地铁隧道里打游击,首先是给主角武器并让主角参与占领地面红区来增强抵抗组织的力量,主角则主要负责处理网络收发器。 深入泥潭/入侵行动: 前往榆树区,丹娜率领的抵抗军很快被敌人打散了,和丹娜汇合后入侵收发器来占领KPA据点。 接着前往内德军械库,从内德军械库领导内德·夏普那得知抵抗军的巡逻队失踪了,需要主角帮忙调查。 擅离职守: 找到巡逻队失踪的位置消灭敌人和幸存的抵抗军对话得知敌人带他们去了厄尔斯顿黄区。 囚徒城市/建立连接中: 前往厄尔斯顿黄区,人被关在景局,这里主角被棒子看到就会被抓,主角伪装成平民前往该区域,并获得吸引注意力的鞭炮。主角首要目的是入侵收发器占领据点。 人心: 通过帮助平民,摧毁KPA的资产将人心堆满,这样抵抗军就能发动起义。 和平仁者: 前往伯内特的诊所,作为医生的他和帕里什不一样,他想用和平的方式解决问题,受伤的总是平民,为此希望主角帮忙获取医疗物资。 前往医疗站发现门口被远程锁死,不过抵抗军有入侵设备能瘫痪无人机、防盗门,摄像头。 取得设备后冲进医疗站突突突并占领医疗站。 袭击15区: 时机成熟后占领锦局,可发现那些抵抗军都凉了··· 回到地铁见帕里什,此时伯内特气喘吁吁地冲进来说棒子发现抵抗军的军工厂了,如果那里被占领抵抗军就没武器可用了。 主角们只好将武器搬到其他区域,帕里什打算将其藏到诊所里。 决战时间: 主角们开始在兵工厂门口防御一波又一波的敌人,内德·夏普负责将武器装上皮卡送走。 可惜当皮卡还没开出多远就被敌人的装甲车一炮轰炸,夏普直接寄了··· 主角则炸毁装甲车并将无人装甲车的控制中枢拆下,抵抗军的希瑟想要装甲车控制中枢很久了··· 撤回地铁休息片刻后向帕里什汇报。 帕里什和伯内特又因为是和平还是革命吵着,这时候丹娜带来消息,电视上播报沃克即将公开审判并处掘的消息。 帕里什他们找半天没找到的沃克在哪的难题就这么被公开在电视上了··· 从阿什盖特来的人: 主角要将装甲车中枢带去给希瑟,她在阿什盖特封锁区,主角要依靠双面贱谍克劳福德带主角进入封锁区。 进入霍洛威红色区域,这里出门除了敌人就是队友,克劳福德打算让主角乘坐单轨列车进入阿什盖特。 源代码: 首先到特定维修站用骇客装置逼停列车,主角靠近列车自动下载握手协议安全马。其次骇入并占领3个安全扫描站点,最后在列车上和克劳福德汇合并进入阿什盖特黄色区域。 这片区域有很多为了体面生活委曲求全的人,站点门口就被联络官哈里斯拦着想向克劳福德敲一笔,但他的尾巴早被克劳福德抓住了···无奈放人。 装备的智囊: 找到抵抗军安全屋将控制中枢交给此处的负责人威力·比金斯,没多久研究人员希瑟·科尔特斯就带着伤员进入安全屋抢救。 寻找侦察机: 从希瑟那得知她需要侦察无人机的部件来破译中枢,出门直接干掉3台无人机并获取部件回来。 吹哨人: 刚送回部件克劳福德就联络主角称他需要帮忙,原来他上司桑德兰一直在收集他的证据等着揭发他,为此主角需要前往桑德兰住处销毁证据并悄悄干掉对方。 找到证据销毁简单,但悄悄干掉对方很恶心,需要到达区域后使用摄像头拍照判断谁是桑德兰而且不能被发现。 解决桑德兰后回去找克劳福德会遇上他和潜入此处的帕里什讨论后续任务,现在需要找到未启动的巨人装甲车,过些天会有护航队前往旧船厂,紧局有造船厂工人名单,他帮主角和帕里什伪装成造船厂工人直接进去。 归权于民: 计划美好但实际苦逼,主角又要收集人心了。收集好了发出信号起义。 身份盗窃: 发起起义后直接占领紧菊,入侵修改名单后和帕里什会面。一同前往造船厂,通过检查进入工厂。 内鬼破坏: 和线人碰头得知装备存放位置被封锁了!无奈只能搜集材料造干扰器并找回自己的装备。 取得装备后汇合并前往巨人装甲车,装上修改后的控制中枢,希瑟则远程控制装甲车启动,守护装甲车防止敌人炸毁成果,最后护送装甲车离开工厂。 救助的先决条件: 巨人装甲车被送往抵抗军基地,可惜现在装甲车却故障频频,主角只是在大伙面前试射主炮开炮就直接导致装甲车罢工。 现在帕里什只信任希瑟能修好它,在此之前帕里什希望主角先前往隆巴德扩张领土。 积极扩张: 前往隆巴德红色区域,这里到处是读气,先炸毁通风管道并进入占领集结地要塞,占领它。 巨人装甲车准备完毕: 和希瑟交谈后她会启动装甲车配合主角干掉5座读气喷洒装置。过程中希瑟发现装甲车有故障,中途会回去。 机械故障: 回去找希瑟得知威力在外面找到了装甲车的图解对希瑟继续修复装甲车很有帮助,于是前往目标位置找到原理图,消灭敌人后射击天花板的几个叉叉区域(可能在房间外面)从掉落的物品那拍摄给希纳即可。 拍摄好后从希瑟那得知帕里什召开紧急会议。 非自愿的志愿者: 前往帕里什的会议,帕里什、丹娜、伯内特、克劳福德都在。议题是有内鬼,但又不知道是谁,希瑟继续努力处理装甲车的问题。 最后克劳福德考虑让主角布雷迪伪装被抓,大概率会被关在纪念馆里,然后从内部给抵抗军找一条路线。于是主角哪怕不怎么同意也只能参与,然后将收集交给克劳福德后被他敲晕。 前来救援: KPA监狱里,主角刚醒就看到克劳福德远程操控遥控车送来手机。解决门口的敌人给反抗军小队开门后进入纪念馆。 不过此时会发现克劳福德背叛了抵抗军,辛普森市长和站在他身后的克劳福德直接大荧幕对着小队一顿嘲讽,甚至沃克都屈服了。门窗锁死并释放读气,只有丹娜、帕里什、主角来得及戴上防读面具。 (这里辛普森市长会和丹娜说:“很遗憾我们不能重聚了”,原来他们过去是恋人,甚至还有河畔,刚说完这句话丹娜就恼羞成怒突突突荧幕···边上的帕里什都惊呆了,他还啥都不知道···) 众人逃出原本准备审判的纪念馆突突突,希瑟也不顾装甲车炮塔故障前来救援。主角们成功逃脱,可惜希瑟凉了··· KPA反击: 现在装甲车没了,各个安全屋因为内鬼的缘故被打的节节败退,主角负责隆巴德,丹娜负责霍洛威,帕里什负责榆树区。 前往隆巴德区域从所有的安全屋内援助抵抗军,最后撤回地铁讨论后续。 现在抵抗军伤亡惨重,帕里什考虑潜伏一段时间。丹娜则想着现在就对辛普森复仇,让辛普森上电视就像羞辱沃克一样羞辱他··· 丹娜知晓监狱有人能悄悄潜入禁区的传闻,她打算利用这个隧道。 大逃亡: 前往老城区调查通往禁区的传闻,找到入口可发现主角的电子权限不够,于是入侵收发器调查囚犯的逃生信息。 不那么大的逃亡: 通过多处线索得知一伙囚犯打算逃离监狱,其中一名被狙击手锁定躲在某个房间里,另外2名在码头的集装箱里,他们从鲁克斯那买了船却被撕票了。 于是主角帮他们整了条船让其逃亡,为了感谢主角对方三人将进入监狱区域的门禁发给主角。 名字叫斯莫尔··· 进入禁区,换上囚服,在交易所找到安全屋并找到斯莫尔。一开始很警惕的他听到电话里丹娜的声音才放心,丹娜想悄悄潜入市政厅,斯莫尔推荐双鞋米奇的人,他以前探索果旧的作业隧道。 打破常规思考方式: 在此之前要先找到队友才能找双鞋米奇,先找队友,将其从KAP的格子监狱内放出来,回到交易所交差。 武装暴徒: 再次让人心到100%,这隐藏区域没看攻略完全找不到··· 完成后起义。 第四骑手: 前往并占领紧菊,释放双鞋米奇。帕里什、丹娜、斯莫尔以及一众追随者汇合准备实施计划。 此时游戏会提示极限点(后续无法完成其他支线了) 乾坤一掷: 主角这里先占领电视信号天线,然后从天线那通过索道前往市政厅。 一路突突突并浮卤市长,让市长开始念演讲稿,但市长辛普森念不下去了,因为市长担心格命后会让全漂亮国人都凉了,还开始诡辩,丹娜实在看不下去最后一刀解决了市长··· 情况失控对着所有人播放了这一幕让帕里什没办法只好自己一个人讲话并希望漂亮国人民反抗,并在敌人出现前撤离。 后果: 前往安全屋和帕里什、丹娜汇合,此时会看到街上有很多人在反抗··· 安全屋他们正准备庆祝,可伯内特却带来了坏消息,KPA打算使用飞艇放读气了!并指责帕里什市长明明在直播的时候警告过他了··· 离太远的无人机: 现在当务之急是解决放读气的飞艇,帕里什考虑使用SAM发射器(破旧皮卡后面带着导弹发射台的载具),可当飞艇进入射程后发现导弹被飞艇边上的无人机突突突掉了。 被困的叛徒: 这个不管用帕里什也不知道该怎么办只好考虑找克劳福德。前往克劳福德公寓,对方一边道歉一边希望主角们带他离开,他不想面对暴民并说出独立纪念馆的指挥塔能控制无人机。 当帕里什不打算带他去安全区并让主角决定生死后开始谩骂··· 此时玩家能决定克劳福德的生死,解决他或者下楼离开放过他··· SAM安全: 离开克劳福德家就能看到飞艇开始放读气,主角要前往隆巴德那保护剩余的SAM发射器就位,准备在适当时机发射导弹。 革命: 前往独立纪念碑,和帕里什、丹娜一块冲锋! 就在打开某个门的时候帕里什被乱枪突突突,丹娜发现帕里什快不行了,于是和帕里什说最后一句话:“谢谢你做的一切,杰克,你就像我的哥哥,你救了我”,然后拿起炸药包冲出去和装甲车同归于尽自爆了。 帕里什和主角都来不及阻止··· ~结局~ 最后一幕,主角拿着手枪一路突突突到达控制台准备拉下闸门时被某个小兵掐着,帕里什在危急时刻一枪崩了那个小兵后主角关闭了无人机控制系统。 最终无人机纷纷坠毁,飞弹摧毁了飞艇。 帕里什和主角布雷迪在独立纪念碑高台上看着远处飞艇不断被摧毁。 ~THE END~ [/spoiler]
Alright enough Farcry style open word game with some pretty fun weapons, but it has TimeSplitters 2 in the arcade for some reason and that game really ♥♥♥♥♥♥♥ rocks.
The main game gets repetitive, and personally for me, stealth is lacking and sometimes non-existent (by design). Most of the time you are just brute-forcing the missions and outposts (stealth was never an option, LOL). But the world design, the vibe, and the graphics are 10/10—just the implementation sucks! And god, the night view is amazing! You genuinely need to use a flashlight to navigate around... I honestly wanted more from this! But yes, apart from a few mechanics, the game is pretty realistic. Especially on the hardest difficulty, you can feel the danger. It’s like a relationship you wanted more from, but it never worked—yet you knew it was the one, and now you’re reminiscing about what it could’ve been had it, well... worked! But the DLCs, for what they are, are linear and fun—for the fact that you are not repeating stuff. I’m personally satisfied with what they created, but disappointed with how they implemented it. Ahh...yes, game is still a bit (bery berry berrrryyyy little) buggy... PS: Wrote this for a friend, came out good and now posting this here 🫣😁
[h1]Homefront: The Dissapointment[/h1] Let's get this out of the way immediately. I cannot in good conscience recommend this game regardless of how much you pick it up for. It's not worth $5, because it's just not fun. It took me roughly 20 hours to beat the main story and honestly I didn't enjoy it. If I could refund after that time I would, but alas you'll just have to learn from my mistakes. The game isn't *bad* per-say, it's just seriously NOT fun. Clunky, tired, overused story elements meshed with bad gameplay and wasted opportunities at every turn. Seriously, save yourself the trouble and just play something else. Now let's get into the actual review. [h2]STORY[/h2] The game takes place in 2029 Philly, in an alternate timeline where North Korea not only ISN'T a reclusive dictatorship, but is actually the leading global tech superpower instead of the good 'ole USA. The premise is simple; NK beat us to smart tech (releasing the first smart devices in 2004 instead of 2007) and rocketed to the top of the global leaderboards supplying tech, arms, and just about everything else to just about everyone. Outside of it being NK instead of Silicon Valley, the rest of the timeline is similar. Smart devices invaded our homes, we became dependent on them, and quickly people began spending more time looking at screens than they did each other. Ok, not terrible, until the big scary NK boogeyman flicks the kill switches in every single device and weapon sending the US into a spiral overnight! Oh no! Don't you worry though, the same North Korea that just ♥♥♥♥♥♥ us is here to help! They quickly roll in the KPA (Korean Peoples Army) and in no time......oh ♥♥♥♥ we're in a dictatorship now. The vibes are pretty cool at this point. KPA is everywhere, we're in a martial law-adjacent situation, but instead of our army it's the KPA. Cool. Turns out, they just start ♥♥♥♥♥♥' killing people and VERY quickly show their hand. They want to take over the US fully and as far as I can tell, they do. You play the role of Ethan Brady, a doe-eyed recruit of the Philadelphia resistance. Upon starting the game, some dude named Benjamin Walker (apparently the leader of said resistance) meets up with you and your crew, only for everyone to get captured, you go on the run, and suddenly you're IN the resistance. Not just "I graffiti'd this wall" resistance, but planning to overthrow the KPA resistance! Super cool. So you meet up with a couple of the resistance leaders (after a brief near-torture session with a goth baddie) and you meet the "one and only" Jack Parrish (we'll talk more about all these people later). From there, you're sent on a myriad of missions, freeing resistance bases, stealing KPA armor/vehicles, blowing up gas depots (did you know there was natural gas in Philly? I didn't) and a bunch of other tasks given to you by Jack and the gang. As you can imagine, all of this culminates in you eventually overthrowing the KPA in Philly and (I guess) starting a nationwide *Revolution*. I know I'm glossing over a ton of the fine details after the prolouge, but I'll be so real that was the best part of the story. I love alternate history stories and this one had me by the balls in the first 5 minutes. The issue is after that it just falls completely flat. I mean, I remember MAYBE 2 characters names off the top of my head and other than the last mission and a few highlights scattered about, this story is DULL. Rebellion - WOO. That's kinda it for me. It's a shame because this world had so much meat left on the bone and I would've LOVED for this to take place more wide-reaching instead of just in Philly. Send me to other cities! How're the rebel groups on the West Coast? Is the invasion worse closer to the Pacific? Is there even anything left?? All of these questions and more are left unanswered and the only answers we are given are "KPA bad, Philly free now". What a shame [h2]CHARACTERS[/h2] Let's start this section off with the main character! Ethan Brady, the saviour of Philidelphia. Who is he? No clue. Where does he come from? No idea. How did he get into the resistance? ♥♥♥♥ you. I get the faceless voiceless protagonist schtick, but damn at least let me know how old I am or something! They don't tell you ♥♥♥♥. Ok what about "The Voice of Freedom", the NATIONAL resistance leader Benjamin Walker. Surely we get to know about him, right? Nope, captured in the first round of gameplay and half the game is "We have to rescue Walker" and when we finally rescue him, he's been "brainwashed" and turned into a mouthpiece for the KPA. Sick, love that. Ok then surely Jack Parrish, head of the Philly resistance has some depth, right? Uhhhh.....I think he was a veteran? OH, he's bad with words, he tells us that a few times (then goes on to give the speech on TV that incites the REVOLUTION...). Uhhhh oh I know! There's Dana! That's the crazy goth chick who threatens to cut off your nipple when you meet her. I know she kills the bad guy Mayor Simpson because he SA'd her while she was his prisoner...on live TV....going against the entire plan they had spent months coming up with......soooo.... Ok what about Mayor Simpson??? Mouthpiece and "leader" of the US KPA Mayor Simpson.....oh we never learn anything about him either? ♥♥♥♥. Uhhh OH THE DOC! Dr. Sam Burnett might be the only half-believable character in this whole game and he doesn't get NEARLY enough screen time. Dr. Burnett is a pacifist who's only goal is to help keep people healthy and alive. Working with Jack Parrish and Dana, he's the third member of the brain trust in charge of this revolution. A couple of missions involve finding medical supplies for his clinics, defending his clinics from KPA attacks, and uh..wait that can't be all......ok just checked my notes; that's all. So yeah, characters in this game are...really not good. [h2]GAMEPLAY[/h2] Surely at least the gameplay can make up for the two-dimensional story. So this game plays a lot like a Far Cry game...in theory. There's different areas that you'll travel between, both yellow zones and red zones. Red zones are about what you'd expect, full blown war grounds where anything that moves could be KPA. Yellow zones are more of the actual occupation, where KPA and US citizens "coexist". You start in a yellow zone, fully owned by the KPA and you're on their hit list. If any KPA agent spots you for long enough (generic detection mechanics here) they'll sound the alarm and all hell breaks loose. Now I know you think it's time to whip out the LMG and rocket launcher, but you're made of paper and will die in about three bullets. So as soon as that alarm goes off you better find the nearest dumpster or port-a-potty to hide in until that alarm shuts off (generic wanted level mechanics but only 1 wanted level - high). So ok, the yellow zones aren't really a "free fire" zone, you have to play more stealthy and maybe some parkour on the buildings to hide, what about the red zones? Hopefully by now you see the issue. In the red zones, there's an even more militarized version of the KPA (tanks, blimps with scanners, jeeps with mounted guns, etc) and they want you bad. With snipers on every roof and watchtower and squads of infantry/armor on every block, the red zones are even harder to move around in then the yellow zones at times. So very quickly, this game devolves into hide-and-seek with the KPA and you have no real way to fight back. I wrote down in my notes while playing that it feels a lot like Dying Light with all the running and sneaking around, but I don't think that's true. In Dying Light, you only really have to hide at night and most of the zombies are easy enough to take out as long as you don't get swarmed. In Homefront: The Revolution, you're a sack of wet noodles praying a single bullet doesn't make all your spaghetti leak out. (REST OF REVIEW IN COMMENTS I HIT CHARACTER LIMIT)
[h3]Cry Engine [/h3] Firstly, it's 9 years old at time of writing. It looks basically as good as all the Unreal Engine 5 games coming out today, but it runs perfectly at 120 fps at ultra settings, without frame generation, upscaling or any of that crap, something I can't get with any of the games coming out today on UE5 on an RTX 5090. In the pursuit of hyper realism we lost way too much playability and performance and those new fancy features end up not even guaranteeing visual quality. I'd honestly prefer to play a game like this from 2016 over the card melting crap we get today... [h3]Homefront 2 [/h3] This is a bit of a departure from the first Homefront game, focusing more on the Far Cry control point system then the linear campaign of the first game. I think the balance was a bit too far towards open world, but it's less annoying than the recent Far Cry games. I'd honestly would have preferred a campaign like the Deus Ex reboots; more linear chapters with occasional open world hubs. The shooting is pretty good, there's a number of gadgets of which I only used 3 or 4. These can be crafted out of the weapon wheel, which is pretty cool, though collecting resources can be a bit frustrating; I'd have preferred a larger inventory. There's quite a bit of platforming and jump puzzles in this game, which actually is a lot of fun; seeing a platform on a building and then figuring out how to get there was one of the best parts of the game for me. Too bad the payoff was usually just a few containers with resources that were already maxed out in your inventory. The story is pretty good, it's a cool concept, one we don't see anymore these days; the North Koreans take over mainland USA and you have to liberate it. I guess nationalism is evil these days. The game starts with a big focus on "Walker" who is supposed to be this great leader, though there's really not enough mention of him; you can turn on these radios all over the world map to augment the resistance's influence over the region, but when you do you hear just some random woman mumbling. They should have played Walker's messages on these, showing that he's really this almost mythical leader, like a John Connor... People should talk about him, so the player knows what's at stake. Eventually he just breaks under torture and the story kinda forgets about him; incredibly lame character development and arc.... Overall most characters are pretty good though, you're main contact, Parrish is luckily pretty solid, most characters are quite good, I only found Dana to be such an insufferable btch, that I was actually happy when she blows herself up. [h3]A bit of jank... [/h3] These points aside, there's a few gameplay problems with this game. It's a bit janky; here's a number of examples: Keybinds are weird; the button to holster your weapons can't be rebound, weapon 1 is on the 1 key, but weapon 2 is on the 3 key and weapon 3 is on the 2 key for some reason. Unable to rebind this. There's also a bit of a problem with experiencing damage, if you don't pay attention to your health meter, you'll suddenly be dead. There's some indication of damage, but it's really too subtle at times. Climbing through windows is unnecessarily difficult; it's sometimes impossible to jump through an open window, really frustrating. Stealth is a bit weird. It can be great, but it can be really strange as well. When alarms go off, enemies spawn behind you, even if the area is completely closed off en entirely cleared out. I had one outpost where I had to press a button, but all enemies had to be removed from the outpost. They just kept respawning though, no matter the state of my "detection" meter. When on a bike, you can't shoot or open map, objectives, etc.. really annoying if you grab a bike and then want to figure out where to ride, get off your bike, grab your phone, get on again. When you open the weapon wheel, you stop moving, which is even more annoying because the wheel is slow and selecting a gadget requires you to slowly cycle through the different gadget types. When running and crouching, you go into the all to familiar slide. But I'd honestly prefer not to have this. When trying to do any platforming, you have to make sure you don't run too often, otherwise you'll just slide off the platform. Furthermore; when you're sliding, you can't shoot, which is annoying because it's very easy during combat to enter into a slide. I experienced a handful of mission hitches, getting stuck between characters that were supposed to move but didn't, convoy trucks not moving, interface bugging out in the middle of a missions, etc... You can ask recruits to follow you, this feature is fairly annoying since they don't do a lot of damage it seems and don't have a lot of hit points. But most of all, they'll push you out of their way, when they want to take your spot behind cover, which is fantastic when you're trying to stay stealthy... On top of that, they can follow you into a dead end, making it impossible for you to get out again without killing them. [h3]Overall [/h3] This game's Steam score is about accurate, it's above average, a bit bland at times, a few high points, but not enough to be great. Still, I paid 3,33 euro for this, which is an absolute steal! The 30 hours I had fun with this is MOST definitely worth the money.
Basically all this game is at this point is just the TimeSplitters 2 PC port. I don't even know what the actual Homefront: The Revolution game is like lol
First playthrough review time. Homefront: The Revolution has a strong setting and the city design still holds up well even today. Lighting, destruction effects, and weapon details are done with good attention for a 2016 game. Shooting is one of the better parts, especially during larger fights where enemies attack from different directions. The game focuses on moving through areas, fighting enemy groups, and taking control of zones across the map. Movement around the map is simple. After some time, side tasks start to repeat. I have not played the co-op mode, so I cannot comment on that part. Overall, Homefront: The Revolution is a solid shooter with good visuals and steady combat. It works well if you like military FPS games with semi-open areas and some repetition.
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