
The classic first person shooter from Crytek is back with the action-packed gameplay, sandbox world, and thrilling epic battles you loved the first time around – now with remastered graphics optimized for a new generation of hardware.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Japanese*, Polish, Russian*, Simplified Chinese, Traditional Chinese, Turkish**languages with full audio support
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Hours played at review time, across 109 reviews with recorded playtime.
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Themes across 109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i used to play crysis a lot when i used to "sail the seas" but i finally decided to get it on my own and replay it to see how it holds up and o boy the game is fun , the ways you can handle a situation are vast and to be honest i love games that have stealth in them the only part i don't like are fighting the cephs , as they are not that fun but other than that solid game 6.5/10 for me
Played on Normal after starting on Hard and getting destroyed. The beginning was rough. Enemies can spot you from far away and you die very quickly if you try to play it like a normal FPS. Once I learned to flank, use the suit properly, steal vehicles, and stop fighting fair, the game became much more enjoyable. The open-ended combat is still the best part of the game. There are many ways to approach encounters and it feels rewarding when your plan works. The story is probably the weakest part. I finished the game and still had to look up what actually happened. The alien sections and Ascension were also not as enjoyable as the early jungle missions. Overall, a great FPS that still feels unique today despite its age. 8/10
NÃO COMPRE ESSE JOGO SE VC NÃO TIVER UM HARDWARE DA NASA. Mesmo com essa Tech Demo do motor gráfico chamado Cry Engine rodando PERFEITAMENTE EM UM NINTENDO SWITCH 1, mesmo você tendo um PC muito mais capaz que o Nintendo Switch 1, você para o jogo não fechar DO NADA E TRAVAR O SEU PC TODO, você terá que utilizar o Riva Tuner para travar em 30 fps pois o jogo quando dar um pico de 100% de uso seja na CPU ou GPU ele trava e fecha e trava O SEU PC TODO, sendo necessário reiniciar, só por que você ativou á Blindagem da armadura. Um ícone dos PCs que é melhor você comprar um nintendo switch LITE desbloqueado por 1500 reais, piratear esse jogo que vai rodar melhor no seu PC aí leitor de 5K com sua Radeon RX 7600, pois literalmente qualquer pico de 100% na CPU OU GPU esse jogo trava todo e fecha e de bônus trava o seu PC INTEIRO
Ремастер бесконечных фризов и багов. Вместе с красивой водичкой и переработанным глянцевым освещением, а-ля курорт Флориды, в придачу мы получили систематические просадки FPS, который, в целом, на удивление, здесь и так очень низкий. Ну, за производительность успели написать уже будто бы все, поэтому меня больше возмутило другое: баги, очень много багов. Мало того, что большинство старых исправлено так и не было, к ним как будто прибавились и новые, вроде застревания всего, чего только можно в текстурах, орбитальные полёты персонажа в космос и, мой любимый и довольно известный, — критический баг на финальном уровне «Расплата», когда монстр на авианосце просто не спавнится, из-за чего дальнейшее прохождение становится невозможным. Единственное решение — перезапуск всего уровня заново, который и так не гарантирует, что баг не появится снова. Спасибо. Готов быть закидан ссаными тряпками, но первая часть Crysis мне итак особо никогда не заходила, кроме графики, но так называемый ремастер меня просто добил. Тот самый культ ремастеров ради ремастеров. На очереди ещё две, уже действительно культовые, части серии, и, надеюсь, хоть туда Crytek не дотянулась своими ручонками, дабы выкрутить контрастность на 200% и настолько же понизить оптимизацию, чтобы заново продать игру десятилетней давности.
What can i say Crysis Remastered looks Great, performance wise better on modern PC builds multi-core support. But core gameplay has some good tweaks and really bad ones but did i have fun A debatable question Original Had gameplay a bit more clear. Played two games OG and This on delta. Energy for speed and clock use is better in remake. Some things like in invisibility and insane vision range of enemies that made remastered hide shoot, hide shoot, you will feel more invisible using grass as cover. You wont tank damage as you did you original, armor mode is now absolute useless i know this is delta but original kept the armor mode a bit sturdier and it payed off in remaster you will forget it using in a second barely 3 bullets it can take(original was no pushover but it made armor mode fair for that difficulty). Some sequences feels like been cut off: On one of the missions boats with enemy troop reinforcements come in they should but not in the remake they don't(why? To make story of the gameplay faster but honestly that ruins the overall lenght off the game its a player choice to engage an enemy squad or no in this idea), which is bizzare change. Face expression some looks good but in other places like it was overlooked and clanky(for one of main casts has his eyes go inside him when he breaths in(won't say who so it would not ruin your exp. with the gameplay) and I don't honestly remember any problems with that in the original, cutscenes shadows feel way off to bright like they are gone. In The beginning you will notice it very fast. This Remastered should have had Warhead we didn't get(Crytek's Budapest studio deserved that honor) -Spoiler- Armor mode will be mostly useless the whole run, the final mission where you know when to damage the alien exosuit its there in the original how damage is shown but in remastered the damage visual is changed and you left question did you damage or no. Making no sense on how you progress the exosuit. My tip just shoot even if damage visual is gone in a remake go close to the ugly mofo. and shoot. Because the damage indication was removed far to early on in the remake. In some instances I forced my self to play threw it there were fun sections, but compared to original this remake was handled poorly and lazy. I loved to use every tool I had of a nanosuit. In remastered specifically this one I felt left off. The Gameplay is more akin to CoD then a Crysis game. I know and heard Remastered of C2 and C3 are better and looking forward for them, this one on very good discount at full price hard pass. if you have an older PC take original you will like it specifically 2-4 core PC's if you have more with out headach of tweaking the game I would only recommend this one. 4 out of 10
This is a very good game that will have you busy for hours. I really enjoyed the story even though it was a bit short, the fun gameplay made up for that. I can’t wait to play part two and part three.
[h1]Crysis Remastered – Crysis Survived, but the Remaster Lost Part of What Made It Special[/h1] [i]I have been gaming since the 1980s, have played more than 8,000 games across PC and consoles, and have written close to 500 Steam Curator reviews. I played the original Crysis around release, when my weak passively cooled graphics card could barely render it correctly. I later returned on better hardware and have since played Crysis, Warhead and Crysis 2. After roughly 76 hours with this version, I cannot recommend the remaster.[/i] [hr][/hr] [h2]Crysis itself is not the problem[/h2] The original Crysis remains an important PC shooter. It combines large jungle areas, vehicles, destructible objects, weapon attachments and the Nanosuit, allowing encounters to be approached through stealth, armour, speed or strength. The best part is the early campaign, where North Korean patrols occupy a tropical island. You can scout an outpost, cloak through vegetation, attack from a distance, steal a vehicle or avoid the fight. It is not a fully open world, but its combat spaces provide more freedom than many linear shooters. Weapon attachments can be changed during play, while cloak, armour, strength and speed support different tactics. The campaign becomes weaker once the aliens take over and the game becomes more linear. The zero-gravity section and later alien battles never interested me as much as the jungle warfare. The story is basic, but the atmosphere, physics and player freedom made the original memorable. That foundation remains in Crysis Remastered. Unfortunately, this edition often feels like a less complete version of it. [hr][/hr] [h2]A remaster built on the wrong foundation[/h2] Crysis began as a PC-first game. Crysis Remastered instead inherits the foundation of the later console conversion, and that decision affects more than the graphics. Some physics, destruction and environmental reactions are reduced. Vegetation does not always respond to explosions as it did before, and the world can feel less physically alive. Crysis was not famous only for textures. Trees broke, structures collapsed, objects could be thrown, and the jungle reacted to combat. Better lighting does not replace those systems. The remaster is not ugly. It improves lighting, reflections, shadows, textures and draw distance, while adding ray-tracing options and DLSS. Interiors can look particularly good. However, the result is inconsistent rather than clearly superior. Some effects look modern while faces, animations and other assets still expose the game’s age. The stronger colours and altered lighting also change the atmosphere. At times it looks better; at other times it looks oversaturated, too dark or simply different rather than improved. A remaster should preserve what worked and improve what aged poorly. This one upgrades some visual layers while changing or downgrading other parts. [hr][/hr] [h2]Nanosuit controls and missing PC features[/h2] By default, the remaster uses a streamlined Nanosuit system influenced by Crysis 2. Speed is connected to sprinting and strength is tied more directly to actions, so the suit feels less like four modes that must be deliberately managed. Classic Nanosuit Mode and suit shortcuts are available, but they do not fully restore the original PC experience. Some actions behave differently, movement feels more console-oriented, and suit functions are limited in vehicles. Removing manual saves and quicksaves is one of the worst changes. The remaster forces checkpoints onto a sandbox shooter built around experimentation. A badly timed checkpoint can force repeated sections or restart you from an inconvenient situation. Removing a useful PC feature is not modernization. Leaning around corners is absent, multiplayer was removed, and Crysis Warhead is not included. The package gains modern graphics options but loses features and content associated with the original PC release. [hr][/hr] [h2]AI, stealth and combat[/h2] The enemy AI remains unreliable. Soldiers can get stuck or forget where you are, yet at other times detect you through dense vegetation or from unreasonable distances. This hurts stealth. When vegetation hides you in one encounter but appears useless in another, failure feels arbitrary. The Nanosuit also retains a problem I had with the original: its energy is often too restrictive. Cloak disappears quickly, and using the suit can feel less like controlling a supersoldier and more like waiting for a small battery to recharge. Silenced weapons can feel weak, damage is inconsistent, and some encounters are easier to exploit than fight properly. Mouse movement and general control also feel less direct than I expect from a remaster of one of PC gaming’s most famous showcases. [hr][/hr] [h2]Performance and the old question[/h2] “Can it run Crysis?” made sense in 2007 because the original attempted effects and simulation beyond most contemporary hardware. The remaster keeps the joke alive, but not always because it delivers an equally revolutionary leap. Later patches improved performance, and DLSS can help on supported hardware, but the highest settings remain extremely demanding relative to the visual gain. Ray-traced reflections can look good, but they do not compensate for uneven performance or reduced original interactions. A demanding game is not automatically badly optimized. However, when a remaster can run worse while losing features, the hardware cost stops feeling impressive and starts feeling wasteful. [hr][/hr] [h2]Why I cannot recommend it[/h2] I do not dislike Crysis Remastered because it is old-fashioned. I still play physical PC games, revisit older titles and judge them within the standards of their time. I also do not expect a remaster to become a different game. I expect it to preserve the original, make it easier to run, fix known problems and improve presentation without removing important features. Crysis Remastered does not achieve that consistently. It retains the original campaign and its basic strengths, but the package feels compromised: a console-derived foundation, reduced physical details, altered controls, no quicksave or manual save, no multiplayer, no Warhead, inconsistent AI and expensive graphical settings that do not always produce a clearly better image. New players may still enjoy the sandbox combat, Nanosuit and tropical setting. It is easier to access than an old PC release, and patches improved it after launch. But accessibility alone does not make it a good remaster. [hr][/hr] [h2]Final verdict[/h2] Crysis is an interesting and historically important shooter. Crysis Remastered is an underwhelming way to preserve it. The improved lighting, reflections and modern display options do not outweigh the removed saves, missing multiplayer, absent Warhead, altered suit behaviour, downgraded environmental details and inconsistent performance. After decades of gaming and nearly 500 Steam Curator reviews, I try to separate a bad game from a bad version of a game. The core Crysis campaign is not worthless, but this is not the version I would choose to represent what made the original special. [b]Not recommended.[/b] For returning PC players, it feels less like a definitive edition and more like a visually polished sidegrade that too often becomes a downgrade.
Не доработанный кусок ебучего кала продающийся за оверпрайс. Ни при каких обстоятельствах не покупайте это дерьмо если вы не мазохист наслаждающийся, багами, вылетами и фризами. Жаль потраченных денег!
What can i say, it's Crysis. I never played it before, and i decided to approach the Remastered versions directly. Despite the fame as an absolute PC stress tester, it runs like a charm on a 9060XT 16gb with ray tracing and no FSR. The gunplay is amazing, the physics are even better than the gunplay, and it managed to be lots of fun, so much so that i finished the game. All and all, as a first introduction to Crytek/Crysis, i'd say it's been amazing.
Crysis is a pretty meh game overall. A lot of it feels like a rehash of the original Far Cry formula, which isn't necessarily a bad thing, but it doesn't do enough to stand out on its own. The large levels and freedom of approach are nice at first, but most of the campaign felt fairly lackluster and never really evolved beyond that. The nanosuit is a cool idea, but outside of a few moments it didn't make the gameplay as interesting as I expected. That said, Nomad (Crysis 4 future protagonist copium) and Prophet were definitely the highlights for me. They’re the most memorable part of the game and give it some weight, especially with how things end up playing out later in the series. The ending was also surprisingly strong and did a good job setting up Crysis 2 and Crysis 3. While I wouldn't call the game great, I'd still say it's worth finishing just to see how it leads into the rest of the story. 5.5/10
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DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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