
The world is a vast, beautiful and dangerous place – especially when you have been shrunk to the size of an ant. Can you thrive alongside the hordes of giant insects, fighting to survive the perils of the backyard?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 1 → 20.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1629 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10 пауков волков из 10
Very good, very nice. You just need to be aware of the bouletten
Great game but the 100% completionist is broken
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.2M | 172.2K | 98% | $19.99 | |
| $67.5M | 22.6K | 60% | $69.99 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $68.9M | 178.5K | 97% | $29.99 | |
| $69.1M | 95.8K | 86% | $39.99 | |
| $69.6M | 58.1K | 80% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.1M | 24.6K | 81% | $29.99 | |
| $275.3M | 552.7K | 94% | $29.99 | |
| $24.1M | 31.4K | 81% | $29.99 | |
| $6.7M | 8.1K | 82% | $34.99 | |
| $966.3K | 1.9K | 65% | $19.99 | |
| $123K | 227 | 58% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #38, worst US #93 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Latin America, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese*, Thai +4 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nooit meer, zo vermoeiend zeg nondeku paraplu
Incredible game, if you like insects, combat builds, or building you will love Grounded.
gets very boring after beating the game but fun early game
多人玩,非常好玩
FUN
A solid, great, and enjoyable experience. 9.2/10 The progression in particular is very organic, streamlined, and exciting. Whenever we see a new resource we have yet to discover (but can see it as a need for a new recipe), it instantly becomes a high priority. The elation in finding that new resource out in the field is intoxicating, and it makes the trip back to base that night always fun. However, sometimes that new resource is on a list of things that need done. Replenishing older resource stockpiles, exploring a new location that you've gone to recently, revisiting old locations with new technology, searching for rare resources with the resource scanner, there's always multiple layers of priority happening at once, and never enough time in a single day to do them. Sometimes certain objectives are better done at night or day, or they can only be done during one or the other until certain milestones or equipment requirements are met (not in that they are hard-blocked, just more efficient or easier to accomplish during those times/with that equipment). It really lends to an experience that is constantly fresh and evergreen, there's always something to do, and always something to collect or accomplish that will help further your other goals. The entire system that facilitates these things (resource analyzer, BURG.L chips, rotten equipment) is very well designed and feels so natural and smooth in its progression, it makes the progress seem very intuitive and fluid. Whenever you're wondering where something you need is located, there's a few avenues to take; maybe explore an old location for a rotten counterpart, maybe use the scanner to find where it might be, or maybe just explore a new place to find what you're looking for. A good amount of collectibles in the form of UI skins and rare-drop trinkets make things fresh as well, and I find myself switching out SCA.B skins periodically to freshen the look of things up. A wide variety too, I found multiple ones that I liked, and some that I definitely didn't which means I'm sure there's a lot for everyone to enjoy. The only thing I'd like to see in this department is a "Random Favorites" option where I can "star" ALL the skins I like, and then they rotate day to day, since I like so many of them. A solid game, and a definite buy, even at only a 20% discount. Well worth the price. Definitely merit in playing this first over the second game (which I have yet to play, and which came out after I purchased this one). Plenty of meat here to dig into, no need to play the 2nd one only, the core systems here are awesome and enticing enough to generate their own merit. Overall, this is a definite recommend, ESPECIALLY in co-op!
jayden is fat
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.