
Experience a big adventure on a tiny scale! Enjoy multiplayer survival in a vast, hazardous world. Preparation is key when you're this small & at the bottom of the food chain. Craft weapons & armour, tame & ride creatures, build encampments & explore a strange new land.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 81 reviews with recorded playtime.
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
bought this a while ago and am disappointed to see theyre releasing a new game instead of actually just updating this one the way they should have. i'm not paying for a second smalland title when the first one was never done and never played well
This has so much potential however it has been essentially abandoned for Smalland 2. Combat is janky AF, companions are annoying to manage and constantly getting in the way (or getting stuck in terrain), full of bugs (not the insect variety) invisible walls galore, progression is mind boggling, the faction system is meaningless, world events are unrewarding and you get magic way too late (clearly added on as an an afterthought). Why is the greatsword you're gifted at the end so garbage? It's literally no better than the mid-game weapons that you can at least upgrade again at the bench. As a huge fan of the survival genre I just found this game so very disappointing. If you can get this on heavy discount you might get some fun out of it but honestly I cannot recommend it in it's current state with the price tag it retails for. I completed the game using early game wood arrows, and mid game armour/weapons because the rest was a pointless grind, none of the upgrades offered anything meaningful so they were just a waste of time. I unlocked the Icarus armour set for completion's sake but it literally offers NOTHING better than the previous tier, I didn't even make the end game armour sets/weapons. I will not be purchasing the sequel if this is anything to go by.
when has this left early access to start a sequel already? either they realised this game was too bad of a mess to fix, and they wanted to start anew, and make it better this time (in which case i can't recommend this game) or they are doing some shady stuff and i can't recommend whatever game they pull out
Abandonware being used to fund the second game that will be equally as small and devoid of content as the first. Buy grounded instead, or any other survival sandbox for that matter. Literally all of them have more content. This game has less substance than the Star Wars sequels.
Already abandoning this one to launch a second title sucks, especially as this one still doesn't feel complete and lacks a lot of the polish you'd expect from a survival title in this day and age.
dont bother trying this fellas the dev promised a lot of things,never happened..the game content feels like being cut down so many times..and now they sell the sell the cut content as sequel..to another game
I'm a sucker for open-world survival games, and adding a creature collecting mechanic made this a game I had very high hopes for. After beating the final boss and finishing the story, here are my main takeaways: - Combat is simple, Dark Souls-like mechanics. You have stamina which is used to run, attack, and dodge. You can parry attacks by blocking right as certain attacks hit you. It's simple, effective, and enjoyable (although it can feel a bit stale at times). - The building mechanic is fun. It's only pre-built things that you can rotate around, so it seems very limiting, but you can flip things upside down, sideways, or however you want to make some cool designed bases. Just make sure everything is under a roof or it'll take damage over time (repairing it is free). I do wish some of the material types had more variety, but overall it's done really well. - The Companions are a neat addition, and I'm a big fan of pets in games lol. It's not super necessary to have any in the game, but they can be very helpful. I had a gecko that carried me through a handful of bosses until he ran off without me and died to a bunch of flies lol. Taming requires a lot more resources than incubating, but then you don't have to pray for an egg to drop from the creature you're killing cuz you have a chance to catch it like a Pokémon. It's an enjoyable mechanic and I loved it in the game (also DO NOT TAME A BUTTERFLY they are USELESS and a WASTE of resources, don't repeat my mistakes lol). - Here comes my biggest gripe: the end-game. A lot of it is a slog to get through and it's not that rewarding. The new equipment you can make has almost the same stats as what you already have at that point, just with different minor qualities, so have fun grinding for equipment just to realize it's the same or worse than what you already have. The final boss is also a MONUMENTAL pain in the ass. Not only do you have to walk up a tower through an army of enemies (most of them are pushovers, but the archers can and will kill you in 6 shots from 100 yards away), but the boss himself is crazy strong, fast, and has almost no windup on his attacks. Forget flying to the top either, cuz the place is littered with cannons that will shoot you out of the sky and stun you until you walk on your own two feet like a good boy. TL:DR the game kinda falls off towards the end. Overall, I really enjoyed this game. The base building is fun, the combat is basic but good, and I love the mechanic of turning enemies into pets. Just wish the last 15% was as polished and enjoyable as the first 85% of the game.
Quest progression felt ok at the beginning, and the overall vibe of exploring a map as small folk was interesting. Graphics was nothing fantastic, but decent enough. The building system is also not bad but takes awhile to get used to. I feel like people not into building will easily give up and just build something functional instead of trying for aesthetics. I feel like thats where the 'good' ends. The game goes downhill the longer you play. Not really a fan of the combat, feels janky with poor hit feedback. Some enemies even bug out and teleport. Multiplayer is completely unbalanced, we could overpower anything by sheer numbers. Travelling is a chore, no obvious hints on what insects have mount capabilities until you try taming one. Not to mention having insect companions sometimes create more issues than solve them. The worst part was the endgame. For a game that started off leading you from quest to quest, it suddenly broke off there at the 'upper lands'(similar to grounded's upper yard for anyone that played), and gave no explanation on what to do next. The most logical thing was to claim a tree, but we just couldn't because it was apparently locked behind a quest, by an NPC we had to blindly look for in the vast new area. At this point we were already quite frustrated and disappointed with alot of the gameplay experience so far, so we started googling and speedrunning the rest of the content. Overall, it felt like the game had a decent start but the devs just got less and less interested in making a good game. At 75% off and some extra free time to try a new game this could be ok, but I wouldn't recommend this at full price to anyone; there are better games out there that are better worth your time.
Отличная игра меня трахнул тарантул
Pirating the next game. Since y'all can't seem to finish them.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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