
A storm is coming. Venture into the complete Ghost of Tsushima DIRECTOR’S CUT on PC; forge your own path through this open-world action adventure and uncover its hidden wonders. Brought to you by Sucker Punch Productions, Nixxes Software and PlayStation Studios.
Modeled estimate, not a reported figure. How we estimate →
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About
For the very first time on PC, play through Jin Sakai’s journey and discover the complete Ghost of Tsushima experience in this Director’s Cut.
In the late 13th century, the Mongol empire has laid waste to entire nations along their campaign to conquer the East. Tsushima Island is all that stands between mainland Japan and a massive Mongol invasion fleet led by the ruthless and cunning general, Khotun Khan.
As the island burns in the wake of the first wave of the Mongol assault, courageous samurai warrior Jin Sakai stands resolute. As one of the last surviving members of his clan, Jin is resolved to do whatever it takes, at any cost, to protect his people and reclaim his home. He must set aside the traditions that have shaped him as a warrior to forge a new path, the path of the Ghost, and wage an unconventional war for the freedom of Tsushima.
Experience Ghost of Tsushima with unlocked framerates and a variety of graphics options tailored to a wide range of hardware, ranging from high-end PCs to portable PC gaming devices.*
Get a view of even more of the action with support for Ultrawide (21:9), Super Ultrawide (32:9) and even 48:9 Triple Monitor support.*
Boost performance with upscaling and frame generation technologies like NVIDIA DLSS 3, AMD FSR 3 and Intel XeSS. NVIDIA Reflex and image quality-enhancing NVIDIA DLAA are also supported.**
Japanese lip sync – enjoy a more authentic experience with lip sync for Japanese voiceover, made possible by cinematics being rendered in real time by your PC.
Choose how you control the action: experience haptic feedback and adaptive triggers through a wired DualSense™ controller…***
…or go with mouse and keyboard, with fully customizable controls.
Haptic feedback – master your blade through the DualSense™ controller’s immersive haptic feedback.***
Adaptive triggers – enhance your accuracy with a bow using adaptive trigger resistance.***
* Compatible PC and display device required.
** Compatible PC and graphics card required.
*** Wired connection required to experience the full range of in-game controller features.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Danish, Dutch, Finnish, Greek, Hungarian +14 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 809 reviews with recorded playtime.
Reviews
Themes across 805 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ya amk dayısı ülken elden gidiyo hala şeref diyo zafere giden yolda herşey mübahtır ama seni öldürmicem o eziklikle yaşa şimdi gururun varsa azcık kendini asarsın
Für mich das underratetste Story Game. Richtig geile Story und Grafik macht todes bock zu zocken. außerdem mit einer der besten intros die ich je gesehen habe.10/10
good game
W
Игра просто шедевр, приятно что жемчужены консоль гейминга выпускают на пк
ES MUY BUENO el grafico se pasa y el juego es muy bueno
好很好非常好
Genuine 10/10 game
[h1] 总体评价 [/h1] 在前期体验较为一般,除了画面和美术带来的视觉惊艳外,玩法、流程、地图、剧情等内容很一般,看到地图迷雾下这么多据点还有任务节奏的问题,很难想象未来会给9分,一开始的心里预期分数只有8分左右。但中期随着装备技能点的增加,在战斗上的体验显著提升,同时剧情也迎来了转折点。 “罐头”一词定义宽泛,在开放式大地图上有支线和据点就是“罐头”吗?涉及到主角历程的主线命名为“仁之道”,其他支线任务命名“浮世草”,意为人现实社会的书籍,这是关于芸芸众生的故事,普通人的故事,在入侵的世界背景下,没有本土的支援,普通人会遇到怎样的故事,他们该怎么活下去。 [h1] 剧情体验 [/h1] 主线剧情前期较为刻板印象,支线有公式化嫌疑,同伴支线节奏比较分散且剧情内容一般,部分内容可能会有不适感[spoiler] 女同?剧情杀 … [/spoiler],中后期剧情开始有转折点,虽然是可预见的,但情感和场景氛围到位,真切且有力,一个观点有多个角度叙述。出生武士阶级的主角该怎么面对这个乱世,保卫百姓保卫家园是武士应尽的荣誉,同时正面击杀敌人也是武士的荣誉,当两者的矛盾出现时,暗杀毒杀…成为不得不的手段时,荣誉还能否高于人命,还是说一句“我们必须让他们死有所值。”便能捍卫自己的武士荣誉? [h1] 玩法体验 [/h1] 战斗体验不难,模组在现在来说不算多但绝对够了,手感和动画扎实。地图美术很好,但是缺点规划和记忆点,我认为这也是美术设计和过多的传送点导致的。存在“罐头”的通病,浅尝几口还算不错,但支线和据点多了就烦了。 [h1] 画面与美术 [/h1] 对黑泽明的电影有深入学习,大面积鲜明的色块和黑泽明模式。非战斗状态没有ui显示,战斗状态仅有简要的ui,地图菜单ui分明。[spoiler] 决心的ui是像月相一样的变化,盈满为黄色的圆月,猜测黄色取于黑泽明电影《乱》中黄色象征意义——勇气 [/spoiler] [h1] 音乐与音效 [/h1] 很爽啊,de5手柄有音乐音效输出,这也太爽了吧。 [h1] 综合评分 [/h1] 9/10 1/1
неплоха в графической части и боевке, но в остальном полное гавно, скучный и короткий сюжет с отсутствием каких либо развилок и выборов и невероятно пустой мир в котором кроме очистки аванпостов монголов и лута всякой канители делать нечего 4,3/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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