
A storm is coming. Venture into the complete Ghost of Tsushima DIRECTOR’S CUT on PC; forge your own path through this open-world action adventure and uncover its hidden wonders. Brought to you by Sucker Punch Productions, Nixxes Software and PlayStation Studios.
Modeled estimate, not a reported figure. How we estimate →
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About
For the very first time on PC, play through Jin Sakai’s journey and discover the complete Ghost of Tsushima experience in this Director’s Cut.
In the late 13th century, the Mongol empire has laid waste to entire nations along their campaign to conquer the East. Tsushima Island is all that stands between mainland Japan and a massive Mongol invasion fleet led by the ruthless and cunning general, Khotun Khan.
As the island burns in the wake of the first wave of the Mongol assault, courageous samurai warrior Jin Sakai stands resolute. As one of the last surviving members of his clan, Jin is resolved to do whatever it takes, at any cost, to protect his people and reclaim his home. He must set aside the traditions that have shaped him as a warrior to forge a new path, the path of the Ghost, and wage an unconventional war for the freedom of Tsushima.
Experience Ghost of Tsushima with unlocked framerates and a variety of graphics options tailored to a wide range of hardware, ranging from high-end PCs to portable PC gaming devices.*
Get a view of even more of the action with support for Ultrawide (21:9), Super Ultrawide (32:9) and even 48:9 Triple Monitor support.*
Boost performance with upscaling and frame generation technologies like NVIDIA DLSS 3, AMD FSR 3 and Intel XeSS. NVIDIA Reflex and image quality-enhancing NVIDIA DLAA are also supported.**
Japanese lip sync – enjoy a more authentic experience with lip sync for Japanese voiceover, made possible by cinematics being rendered in real time by your PC.
Choose how you control the action: experience haptic feedback and adaptive triggers through a wired DualSense™ controller…***
…or go with mouse and keyboard, with fully customizable controls.
Haptic feedback – master your blade through the DualSense™ controller’s immersive haptic feedback.***
Adaptive triggers – enhance your accuracy with a bow using adaptive trigger resistance.***
* Compatible PC and display device required.
** Compatible PC and graphics card required.
*** Wired connection required to experience the full range of in-game controller features.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Danish, Dutch, Finnish, Greek, Hungarian +14 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 809 reviews with recorded playtime.
Reviews
Themes across 805 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Boa gameplay e mundo aberto, gostei de acompanhar a historia do fantasma sem honra, mas ainda quero INFAMOUS. Agora tenho curiosidade de ver o Ghost of Yotei
Very, very beautiful game. Ultra-cinematic with a minimalistic HUD. The wind system that guides you to the next quest is a nice touch. But why didn't I finish the game? I played for roughly 15 hours and did a lot of stuff on the first island. Realizing that, after clearing that island, I would need to do the same thing two more times just wasn't for me. Secondly, the story is good, but not great or thought-provoking. In the end, it felt like I had already seen everything the game had to offer, and the rest would just be filler. It's like a very well-made Netflix show that I end up dropping after a filler episode. On a side note, I encountered some sort of memory leak that caused the game to stutter from time to time. Turning off DLSS helped. At a certain point, the grass also became very blurry. Turning off NVIDIA Low Latency Mode seemed to do the trick. Despite not being for me in the long run, I can definitely recommend it.
Peakkkkkk combat...
쏘쏘
жоска катана бить узкоглазых
Could've been great but ultimately a trash game. Gameplay has some fun core mechanics such as combat, but it falls short in almost every possible way to AC Odyssey (a VERY similar game that came out 6 years prior) Story is disappointing and boring, Cutscenes can't be skipped, Dialogue is monotone and un-engaging, Game will ALWAYS pause when you tab-out, Most content is repeating missions and collectables, and don't forget the regular 12-second cutscenes with rando-NPCs that you save (with dialogue worse than two early AI-chatbots talking to each other) I did not like any of the characters, some I did not mind, some I could tolerate, and a few that I straight-up hated.
increíble juego, una belleza cada escenario GHOST OF PEAK
ITS GOOD
One of the best games I've ever played. Great story, great music, great combat, great visuals, and more. Please do yourself a favor and give this amazing game a shot.
It's peak. Other open world game devs need to take notes. The map is massive, hand crafted, and gorgeous, yet loading screens are practically non-existent. Plenty of unlockable cosmetics and character upgrades, but you never need to grind when you're ready for more story content. The character upgrades feel meaningful as well, primarily focused on getting new abilities/features instead of arbitrary "do more damage" that many games do. (those kinds of upgrades do exist, but the bulk of character progression is new equipment, new fighting styles, new 'powers' etc) Gameplay has excellent variety. You can be stealthy or overt, ranged or melee. Almost every encounter works with whatever playstyle you want to use. Graphics, sound, and stability are all excellent. This game is a benchmark that other AAA game devs should strive for. Story is good, but even if it wasn't I would still love this game.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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