
A storm is coming. Venture into the complete Ghost of Tsushima DIRECTOR’S CUT on PC; forge your own path through this open-world action adventure and uncover its hidden wonders. Brought to you by Sucker Punch Productions, Nixxes Software and PlayStation Studios.
Modeled estimate, not a reported figure. How we estimate →
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About
For the very first time on PC, play through Jin Sakai’s journey and discover the complete Ghost of Tsushima experience in this Director’s Cut.
In the late 13th century, the Mongol empire has laid waste to entire nations along their campaign to conquer the East. Tsushima Island is all that stands between mainland Japan and a massive Mongol invasion fleet led by the ruthless and cunning general, Khotun Khan.
As the island burns in the wake of the first wave of the Mongol assault, courageous samurai warrior Jin Sakai stands resolute. As one of the last surviving members of his clan, Jin is resolved to do whatever it takes, at any cost, to protect his people and reclaim his home. He must set aside the traditions that have shaped him as a warrior to forge a new path, the path of the Ghost, and wage an unconventional war for the freedom of Tsushima.
Experience Ghost of Tsushima with unlocked framerates and a variety of graphics options tailored to a wide range of hardware, ranging from high-end PCs to portable PC gaming devices.*
Get a view of even more of the action with support for Ultrawide (21:9), Super Ultrawide (32:9) and even 48:9 Triple Monitor support.*
Boost performance with upscaling and frame generation technologies like NVIDIA DLSS 3, AMD FSR 3 and Intel XeSS. NVIDIA Reflex and image quality-enhancing NVIDIA DLAA are also supported.**
Japanese lip sync – enjoy a more authentic experience with lip sync for Japanese voiceover, made possible by cinematics being rendered in real time by your PC.
Choose how you control the action: experience haptic feedback and adaptive triggers through a wired DualSense™ controller…***
…or go with mouse and keyboard, with fully customizable controls.
Haptic feedback – master your blade through the DualSense™ controller’s immersive haptic feedback.***
Adaptive triggers – enhance your accuracy with a bow using adaptive trigger resistance.***
* Compatible PC and display device required.
** Compatible PC and graphics card required.
*** Wired connection required to experience the full range of in-game controller features.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Danish, Dutch, Finnish, Greek, Hungarian +14 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 809 reviews with recorded playtime.
Reviews
Themes across 805 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I loved This game, amazing story and gameplay. just wish the second game would gome to PC, sadly it likley will remain a ps exclusive
Es cine
Great open world game , open area exploration is beautiful ans story is really well written
Far Cry
One of the best games I have ever played
就美术而言,对马绝对是上乘佳作,开篇穿过树林,前有绝景,在一片芒草丛中飞驰,风的气息扑面而来,那一刻真的仿佛置身岛上,初见时真的非常惊艳。在岛上驰骋的时候,也常常因为美景而驻足,放慢脚步,深呼吸, 不错过任何一处美景。最让我惊艳的是第二章结尾回到故居的时候,漫天飞舞的红枫,洁白静谧的白叶,让我知道我回到了家,回到守护我成长的地方。 其实早就知道对马是一个罐头游戏,玩第一章的时候,确实有时会失去耐心,玩法很单一,就是破势,然后清据点,应对一个又一个重复的小兵。所以我并没有清空地图上每一个问号,而是有倾向地去推进主线。等到第二章,我拿到了天之一闪,怒之舞,和战鬼架势,就慢慢变成砍瓜切菜的爽游(但是我依旧不刻意去清问号 = =),一个又一个人物的形象也逐渐完善,在我跟前逐渐有血有肉,这个时候游戏剧情的节奏也逐渐紧凑起来,能完全调动我的情绪,沉浸其中。 目前刚到第三章,迫不及待想过来给个推荐(后面的剧情走向自己也大概能猜到了),总而言之,对马在我心里是非常值得推荐的佳作。
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loving it till now its not a short story mind u
เกมเพลย์สนุก เนื้อเรื่องใช้ได้
Очень приятная игра, вообще не душная и невероятно красивые бои, но очень не хватает таргет лока. Одна из лучших игр евер 9,5/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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