
A storm is coming. Venture into the complete Ghost of Tsushima DIRECTOR’S CUT on PC; forge your own path through this open-world action adventure and uncover its hidden wonders. Brought to you by Sucker Punch Productions, Nixxes Software and PlayStation Studios.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
For the very first time on PC, play through Jin Sakai’s journey and discover the complete Ghost of Tsushima experience in this Director’s Cut.
In the late 13th century, the Mongol empire has laid waste to entire nations along their campaign to conquer the East. Tsushima Island is all that stands between mainland Japan and a massive Mongol invasion fleet led by the ruthless and cunning general, Khotun Khan.
As the island burns in the wake of the first wave of the Mongol assault, courageous samurai warrior Jin Sakai stands resolute. As one of the last surviving members of his clan, Jin is resolved to do whatever it takes, at any cost, to protect his people and reclaim his home. He must set aside the traditions that have shaped him as a warrior to forge a new path, the path of the Ghost, and wage an unconventional war for the freedom of Tsushima.
Experience Ghost of Tsushima with unlocked framerates and a variety of graphics options tailored to a wide range of hardware, ranging from high-end PCs to portable PC gaming devices.*
Get a view of even more of the action with support for Ultrawide (21:9), Super Ultrawide (32:9) and even 48:9 Triple Monitor support.*
Boost performance with upscaling and frame generation technologies like NVIDIA DLSS 3, AMD FSR 3 and Intel XeSS. NVIDIA Reflex and image quality-enhancing NVIDIA DLAA are also supported.**
Japanese lip sync – enjoy a more authentic experience with lip sync for Japanese voiceover, made possible by cinematics being rendered in real time by your PC.
Choose how you control the action: experience haptic feedback and adaptive triggers through a wired DualSense™ controller…***
…or go with mouse and keyboard, with fully customizable controls.
Haptic feedback – master your blade through the DualSense™ controller’s immersive haptic feedback.***
Adaptive triggers – enhance your accuracy with a bow using adaptive trigger resistance.***
* Compatible PC and display device required.
** Compatible PC and graphics card required.
*** Wired connection required to experience the full range of in-game controller features.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2977 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gra w moim mniemaniu przeszła najśmielsze oczekiwania. Istny Majstersztyk coś pięknego.
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Oyunda moğoldan çok tilki ini var mk
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Danish, Dutch, Finnish, Greek, Hungarian +14 more
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a wonderful game that was created with a lot of heart. It touches on many important topics that are worth thinking about. The graphics are incredible, and the combat is top-notch; everything looks very stylish and authentic. I had nothing but positive impressions—thank you.
i played this game and i will continue to do so, it has so much free world with crazy good visuals. the story is pretty amazing as well, the side quests are cool and a lot more to explore. the combat mechanics are pretty easy to learn. The game gives you a lot of options for fighting such as a stand off with not 1 but multiple enemies if u have the right stuff equiped, but it also gives you the choice not to stand off and have some extra action. everywhere you go it will be spectacular. the characters give you their stories each, teaching you a lesson. i would definetely put it on my top 3 games of all time. 10/10 recommended
东亚类游戏美学之最,生命与荣誉的嘲讽之作
The best and worst thing I can say about Ghost of Tsushima is that it's what Assasins Creed Shadows should have been. It has a gorgeous open world, deep seated Samurai/Japanese lore (not from there but I can't see it being less respectful/honouring of it than the AC game was), an actually good story with well rounded characters that grow and evolve, and generally enjoyable combat and gameplay that strikes a balance between stealth and assasinations being a perfectly valid play-style, but also an entirely optional one you can mix-and-match or forever ignore at your leisure. The bad is it took a few ideas too many from AC to its detriment. The large map has a lot of filler quests and side-hustle things that eventually start feeling like pointless filler meant to keep your gametime up. Many sidequests become repetitive and like they have no real consequence or contribution to the state of the story or world. Assasinations use the same stupid "press this button but only if and when it pops up contextually otherwise it will just be a normal attack" approach as AC - and are as (if not maybe worse) terrible as actually properly showing up when they actually should've, leaving you in very precarious positions. And things like the game's camera being terrible at tracking enemies (to the point that it's easier and better to play without any kind of auto-focus enabled) and Jin losing the plot about where an enemy is and often just stabbing/swinging in the wrong direction do get frustrating at times. But AC has made good business at never getting any of these right for 20 years and counting, so why should we give these guys too much grief on the first entry of what (I'd say we all hope) becomes a series? Overall, this is a pretty good game, and - not that it means that much, it is better than AC Shadows in every possible, conceivable way. By a very long distance. Even when they sometimes mostly try to do the same things.
Ghost of Tsushima é um jogo que encanta tanto pela jogabilidade, quanto pela beleza extremamente detalhada do jogo. Ao todo, o jogo é muito bem feito. A progressão do jogo, a história, a mecânica e a jogabilidade te prendem muito. Além de parar simplesmente pra admirar a paisagem de qualquer ambiente que você está. No entanto, a dificuldade do jogo em si não é muito dificil. E embora eu goste de ver cinemáticas para acompanhar as histórias, não dá pra pular. Mas no geral, o jogo é super recomendável!
Um dos melhores jogos que joguei esse ano. OLHA ESSA GEOMETRIA
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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