
A storm is coming. Venture into the complete Ghost of Tsushima DIRECTOR’S CUT on PC; forge your own path through this open-world action adventure and uncover its hidden wonders. Brought to you by Sucker Punch Productions, Nixxes Software and PlayStation Studios.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
For the very first time on PC, play through Jin Sakai’s journey and discover the complete Ghost of Tsushima experience in this Director’s Cut.
In the late 13th century, the Mongol empire has laid waste to entire nations along their campaign to conquer the East. Tsushima Island is all that stands between mainland Japan and a massive Mongol invasion fleet led by the ruthless and cunning general, Khotun Khan.
As the island burns in the wake of the first wave of the Mongol assault, courageous samurai warrior Jin Sakai stands resolute. As one of the last surviving members of his clan, Jin is resolved to do whatever it takes, at any cost, to protect his people and reclaim his home. He must set aside the traditions that have shaped him as a warrior to forge a new path, the path of the Ghost, and wage an unconventional war for the freedom of Tsushima.
Experience Ghost of Tsushima with unlocked framerates and a variety of graphics options tailored to a wide range of hardware, ranging from high-end PCs to portable PC gaming devices.*
Get a view of even more of the action with support for Ultrawide (21:9), Super Ultrawide (32:9) and even 48:9 Triple Monitor support.*
Boost performance with upscaling and frame generation technologies like NVIDIA DLSS 3, AMD FSR 3 and Intel XeSS. NVIDIA Reflex and image quality-enhancing NVIDIA DLAA are also supported.**
Japanese lip sync – enjoy a more authentic experience with lip sync for Japanese voiceover, made possible by cinematics being rendered in real time by your PC.
Choose how you control the action: experience haptic feedback and adaptive triggers through a wired DualSense™ controller…***
…or go with mouse and keyboard, with fully customizable controls.
Haptic feedback – master your blade through the DualSense™ controller’s immersive haptic feedback.***
Adaptive triggers – enhance your accuracy with a bow using adaptive trigger resistance.***
* Compatible PC and display device required.
** Compatible PC and graphics card required.
*** Wired connection required to experience the full range of in-game controller features.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2948 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GOOD WITH *PROBLEMS*: *All cut scenes are unskippable. Including the small ones, like the 30 seconds we do nothing before a duel. Can't speed them up either. You're kind of up your own butt with this, Playstation. Don't make cutscenes absolutely mandatory, that is absurd. *Combat system is fun, but gets boring fast and has no extra depth coming.
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Media

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| $96.9M | 224.8K | 56% | $12.99 | |
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| $98.4M | 155.4K | 92% | $39.99 | |
| $98.6M | 139.1K | 72% | $39.99 | |
| $94.1M | 132.1K | 84% | $39.99 | |
| $93.4M | 65K | 49% | $49.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $18.4M | 129K | 86% | $8.99 | |
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| $55M | 39.7K | 75% | $27.99 | |
| $59.9M | 88.4K | 85% | $39.99 | |
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| $43.5M | 106.1K | 57% | $34.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Danish, Dutch, Finnish, Greek, Hungarian +14 more
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Однозначно рекомендую, дуже класна комбат система, мальовничі краєвиди, цікавий сюжет, медитативні додаткові міссії, приємно навіть просто бігати по просторам Тсусіми й милуватися Японією.
Unbeliavable graphics and photo for this game, awesome gameplay so you feel a samurai and a ninja depends on the way you play.
Developers, you're stupid clowns, your mechanics sucks. Why do enemies fly towards the character while committing an attack from a distance? Most of the missions are stupidly dull: 90% of the time the ultimate task is just killing Mongols. Nothing even close to missions of The Witcher, RDR2, Assassin's Creed. The game is overrated only because of its Japanese aesthetics and bright picture.
《通关有感》 主线短且精, 风景如画战斗爽, 支线是垃圾。 ------------ 美术无敌
After more than 300 hours of gameplay, completing every single objective available in the base game and the "Legends" mode, as well as unlocking every achievement in both, I feel like I've fully understood why this game became such a huge success. I'm confident in saying that this is yet another small masterpiece from PlayStation, and not just because of its story. First and foremost, one of the game's greatest strengths is the breathtaking biodiversity of Tsushima Island. From vast pampas grasslands to fields covered in red lilies and purple chrysanthemums, where intense duels unfold; from forests painted in brilliant golden and warm autumn colors to harsh, frozen landscapes, every corner of the map has its own distinct identity. The game does an outstanding job of blending so many different biomes together in such a relatively compact world without ever making them feel out of place. Beyond its stunning scenery, another aspect that deserves special praise is the combat system. It's easy to learn the fundamentals, yet surprisingly deep to truly master. I loved the wide variety of tools and equipment available, allowing every encounter to be approached in different, increasingly strategic ways. Enemy variety is another highlight that kept the gameplay engaging throughout my many hours of playtime. Every stage of the story pits you against different factions, but it's the mongols that truly stand out thanks to the diversity of their units: basic sword-and-shield soldiers, fire-arrow archers, heavily armored spear captains, and brutal ax-wielding brutes are just a few examples of the many enemies you'll have to overcome during your journey. Of course, the game isn't without its flaws. In my opinion, the excessive reuse of character models for many minor NPCs eventually becomes noticeable and repetitive. Many of them lack personality and meaningful characterization, making the world occasionally feel not empty, but slightly lifeless, which ultimately hurts immersion. Another downside is the permanent closure of many areas once their related missions have been completed. Unless you resort to exploits, it's impossible to revisit most castles and several forts encountered throughout the story. I would have appreciated the chance to return to these locations, interact with any remaining characters, observe how the world had changed because of my actions, or simply explore them freely. Instead, you're usually met with a locked gate and a completely deserted environment, almost as if every trace of your accomplishments had been erased. Finally, having spent many hours in "Legends" mode as well, I feel compelled to point out one last weakness. During multiplayer sessions, I found myself wishing for a greater variety of gear obtainable through the loot system. Considering how technical and versatile the combat is, I believe a broader selection of gear and perks could have made the mode even more rewarding by encouraging greater build diversity and experimentation.
If i had to give this a God of War out of 10... it is like a 4. I have heard people jerk this game to completion and honestly it is just "good". No hate on a good game obv, but like it is not great. It is the tried and true Ubisoft formula on top of telltale bs of "I did not DO THAT." (Good ol', whoa that made 3 people die when I thought no one would.... type decision.) Oh wow you amorally killed one guy... the enemy has killed THOUSANDS that way. It is just lame and personal head canon carries my playthrough. I feel like the FIRST ninja ever, but the game wants to tell me I am the first Biggest Loser, and nah, sorry, that ain't me. I have saved hundreds of useful lives while killing thousands of invaders and to telling me I am the bad guy is honestly insulting. If the game had actually, branching paths, I might recommend it to everyone, but from what I have seen.... It does not. It does the annoying "whoa! you did this!" when you could have easily NOT have done that. It is shallow, and caring about the overarching narrative while going in CARING ABOUT SAID NARRITIVE... you WILL be disappointed. Counted thought, I read a possibly fake annecdote of the first Make a Wish Kid getting access to Ghost of Yotei, and like, if it was comparable to this, I woulda done myself in. If I died playing this game last, ♥♥♥♥ me, would I be pissed. Rather chance my sucking prowess to a shotgun going off.
第一个想让我玩下去的罐头
脱离罐头只剩一步之遥
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.