
Experience piloting and customizing massive armored units called Wanzers while engaging in high-intensity battles driven by a compelling story. The battle begins now!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.22/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Гра дуже коридорна і лінійна. І це стосується не тільки сюжету. По ходу гри вам відкриваються нові круті модулі до вашого меха, але потім використання цих же модулів системно обмежується вподальшому (вам буквально не дозволяють їх надягати в наступні місії, після тої на яку відкрили). Частина модулів взагалі існує просто для галочки (їх користь сильно сумнівна). І сіль в тім, що самі розробники це розуміють і створюють цілі місії, які можна пройти ЛИШЕ з цими модулями. Короче, все в грі по принципу «Роби отак, бо ми знаємо краще, як тобі розважатись»
手感好差
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
傻逼一样的剧情,傻逼一样的主角,傻逼一样的反派 IP好死
if you like mech games then its a good game for you
A GREAT ENDING TO THE FRONT MISSION FRANCHISE (Edit for second part of the review at the end.) ----------------------------------------- PART 1 : I'm only a few missions in (somewhere in antartica), but already I'm in love with Front Mission all over again. Story seems simple enough, but there is that mix of gritty and sentimentality that made the first 2 main games and the manga so great. Once again the world of conglomerate nations is on the brink of war for reasons so obscure it might well be self inflicted... Once again, some corporation out there messed with something they may have been better to leave alone. The combat feels amazing, though the UI is a bit cluttery and cramping your field of view. Human segments feels a bit clunky now, but at the time it must have been great. The myriad of details to spot is welcomed. The customization feels right for that franchise. If I would have any criticism of it for now, it's that the HEX colour code for the customization is hell. They give you the right code, but then you can't enter it by key. You actually have to find it back with the mouse or worse... the joystick (with not much joy in that situation). No worries though, there is so many option that you'll probably be fine with a "Close enough" choice. Keep in mind this was made as an xbox / windows 7 title. So there will be a fair bit of setting the game manually for it to work right. So if you experience buggy crackling sound, controls that become inoperant or confused during fights, enemies that never stop firing... It means your computer is not set proprely for it. If this happens to you, do not fret, here is the solution : NVIDIA control pannel, 3D parameters, program parameters, Front Mission Evolved, both frame per second must be at 60 FPS or below. Do not take the enhanced sound. Controller must preferably be wired and on steam input active. That did it for me. If the game crashes during a human mission, just redo it without reloading while walking. Reloading while stationary is fine. If they could have just ported a few lines of code to do this automatically, then my only regret would have been to not have bought this at full price. Hell, I'll have to check it out, but there is even co-op (DLC) in there! Can't wait to play it with a true squadmate! -------------------------------------------------- PART II : So... completed it in two days if one exclude the in game challenges and and fetch quests. And seriously? Other reviewers on here have been way to harsh with this title. Though I do recommend to play at least the first 3 Front Mission if you want to see how much of a genius conclusion this game is. The game manages to bring back nods to FM1 (neural interface being somewhat cursed) and FM2 (low orbit wide AGI) specifically, and previous knowledge of this universe technological developpement will make this story sound much less extravaguant or "dumb". On the contrary, the way it's portrayed fits perfectly well in the established lore... as long as you understand it to be the end of it. On this note, I feel the need to address another review on here directly. The Orbital Elevator plot being finished in secret isn't that exceptional. Basically the cable was set before the national-conglomerates abandonned to work on it together for too much political infighting during the project. All that was left to do was to build a nacelle and the motor to lift it. So the low orbit AGI didn't needed to hide that much. That same user also mixed up Yun and Gordon for some reasons... I had fun every second of it. I'm not even gonna say it was too short. It felt exactly the lenght it needed to be. Even counting the breifing style elpises to move the story forward faster feels natural. And though none of these characters are particularily ideal, I found myself having grown attached to each and every one of them by the end. In that simple and subtle way that good Front Mission titles have of beginning with characters so basic you don't really care, but make them so human you eventually feel close to them. If you love the stories of Lost Planet and Zone of the Enders, then this should be right your alley. Can't wait to play Left Alive... But seriously? I wish there was a few more Evolved sequels out there...
1 OUT A 5 I LOVE THE fRONT MISSION GAMES HECK I STILL OWN 3 AND 4 FOR PS1 AND 2. BUT THIS GAME IS NOT A TRUE FRONT MISSION GAME. DEAR GOD MAY THIS BE THE ONLY CRAPY GAME OF THE SERIESE LIKE THIS ><
This was a great little game. I really liked the combat and customization. I didn't have super high expectations going into it, but I was very surprised I actually really enjoyed this one.
It's as bad as I remembered. I do not recommend unless you're a fan of Front Mission and want to see where Square killed the FM series the first time (Square had to kick the dead horse with Left Alive). I really hope Square does something with the FM series in the future. If they do fingers crossed it be a tactical game. Also had a hell of a time on War Hero mission. Had to speed run that level before it crashed. I tried everything to make it work, but it crashed every time.
Para mí es una maravilla me encanto en su día lo voy a volver a jugar actualmente y sacarle el máximo
It's lilke some other company tried to make an Armored Core game. Is it particularly good? Not really, but it's certainly unique and full of EDGE.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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