
An unrelenting onslaught of eye-popping visuals, ear bursting soundscapes and mind-melting action makes CYGNI the vanguard for the next generation of shoot-em ups. Outgunned, outmanned and out on your own, plunge into a sky full of hell in a last-ditch battle for survival.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 2 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 523reviews | 63% | — | $323.1K |
| $8.99−70% | 745ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]4.5/5 Criminally Underrated, Visually Stunning, and An Absolute Blast[/h1] DON'T START THE GAME ON HARD OR EVEN NORMAL. START ON EASY AND GET SUCKED IN. [h3]Who should try it: Fans of Resogun, Nex Machina, and Action Rogue-Lites plus Casual Shmuppers, Twin-Stick Shooter lovers, and People tired of Pixel Art Who should avoid it: Shmup-Purists, People whose ego won't let them start any game on Easy, People who hate a bit of Spectacle, People overwhelmed by FX[/h3] Disclaimer: I own the game on Xbox and two different PC marketplaces, finished it on Easy and working on Normal. Hard will probably remain out of my reach. I do not count myself as a shmup lover and have no idea what is considered "good" or "standard" or "mandatory" for the genre - nor do I care. [h3]TECH ADVICE:[/h3] Cygni does NOT have dedicated Upscaling or Frame Generation. You'll have to do take care of that yourself, especially on older hardware. It also runs in Exclusive Fullscreen, so, for example for "Lossless Scaling", you'll have to edit the launch options in Steam - Properties - General with something like "-windowed" for it to work [h2]TLDR:[/h2] PROS: Fun, visually stunning, fast-paced. Ideal for an hour of no-brain thrills. A game you can start on Easy and not feel bad. CONS: Some questionable design decisions. Some rather important mechanics are not explained clearly enough. Intended Game progression (Start on Easy, unlock and upgrade, then work your way up) not clear, which can lead to frustration of unsuspecting casuals ;) [h2]REVIEW WALL O' TEXT[/h2] I work a lot, so to unwind, I like to play fast paced games that allow me to turn most of my brain off and just react. Cygni does that - and does it with style: Sharp controls, amazing graphics, satisfying combat, and fun boss fights, plus some nice, albeit not very well explained mechanics and "build options". It's one of those games that I keep coming back to. But I almost didn't get to enjoy it, because I started the game on HARD and did not make it past the first level. Don't do that. Easy is rough enough, Normal is very rough even after upgrading your ship, and Hard is forever out of my reach, I think. My recommendation: Start on Easy, get used to the gameplay and the controls, unlock all upgrades and upgrade your ship. Then move on to Normal - if you want to. If not, don't worry about it, because even on Easy it's immense, exhilarating fun. I understand that it may not be a "purist Shmup", whatever that might mean, and that the inclusion of air-to-ground combat and some other post 1985-mechanics might be considered anethema by the purist crowd. I can only judge the game by the gameplay and fun it delivers, and boy, does it ever. The systems, once you understand them and play around with them a bit, all support each other to create a very complete package that is far more than the sum of its parts. Cygni is how Space Invaders played out in my mind - by way of James Cameron (and maybe a bit of Jerry Bruckheimer and Michael Bay). Is it perfect? No. A lot of the mechanics are not very well explained and the loadout/build-menu is difficult to parse and navigate at first, especially with a controller. And the decision to tie your shooting patterns to your energy distribution - you can shunt energy back and forth between shields and weapons - is questionable at best, particularly since it's not really made clear what that actually means for you (or it wasn't clear to me). Worse, you don't really see your current distribution unless you change it. There's also a bit of a mood dissonance. The game is not a particularly "happy" game, story wise: Alien Invasion, Apocalypse, Cats and Dogs living together, Mass Hysteria! Yet following the peppy tune of the opening cinematic complete with a cheeky gratuitous shot of the very nice butt of a very cute western anime-style female pilot you'd be forgiven for thinking otherwise - and getting a bit of whiplash once it turns into this sci-fi action spectacle with symphonic score. The devs are, luckily, aware of a lot of this. HOWEVER: While a Cygni 2.0 patch is pretty much ready, as far as I understand it, publisher KONAMI never gave the green light to deploy it. Yes, publishers have such power. I don't know what exactly happened or what's going on, so I won't speculate, but personally I think: A) If you want to complain about bugs or a lack of post-launch improvements, complain to Konami. It's their call. B) Reading the plans they have (implemented) for said patch, it's an utter crime that Konami has abandoned this game. I could say much more, but talking about the game makes me want to play it. If any of this sounds like fun to you, give this one a try - an honest try, starting from Easy - and I think you won't be disappointed.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Spanish - Latin America* +1 more
| $29.99 |
| 10ratings |
| 60% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Kept saying my controller was disconnected and even after trying to reconnect it, It just stay's frozen.
I bounced off of this game a couple of times. I wanted to like it, but it just didn't click. After finishing the game on Easy today I feel this is a very misunderstood title. You basically have to play it on Easy to start. All the mechanical pieces will fall into place. You'll grasp the shield\power and air\ground mechanics and upgrade your ship along the way in Easy which enables you to handle Medium (default) difficulty. Had they just started you off on the "Easy" setting but named the difficulty levels something like Normal, Hard, Extreme and set Normal as the default instead it would have made all the difference in reviews. Once this game clicked with me, it is an outstanding game and shmup. The graphics are spectacular! The controls are outstanding once you wrap your head around what you're doing. The sound is masterful; the echo of the explosions and depth of it is so cool. Upgrades to the ship are game changing and deceptively simple. Take a moment to understand how to set your gun width combinations, it makes a huge difference. It's not your typical shmup; you will get hit, it's impossible not to (for mortals) it's about balancing your shot width\angle, shields, and missiles. I went from 'meh' to 'wow' once it clicked. If you have a solid PC and an HDR OLED or mini-LED display this is absolutely stunning! Well done KeelWorks, it was me, not you.
I finally sat down and played through this start to finish. This game gets a lot of heat that to an extent it deserves, but I gotta say I'm super impressed with the massivity of it all. Playing it on hard was an act of futility but after completing it on easy and feeling the full weight of the story they were trying to tell displayed in the most gorgeous design in an on-rails shooter I've ever played... it's just epic. Pros: - Unparrallel level design, clearly inspired by The Matrix - Epic Bosses - Intricate Detail - Highly responsive controller scheme - Long Levels (I actually really enjoyed this part due to the interesting aliens and sometimes frustrating obstacles. This is also a bad thing - see below) Cons - Unless you have the utmost fine tuned zero-lag input and display settings, this game is impossible at level 1. - Also, Long Levels, (I know I mentioned this as a plus above but..) dying really tests my willingness to try again. Maybe consider allowing the player to earn a halfway point by number of kills? - Upgrade Menu could use a bit more explaining with an overlay that demos the items upon mouseover. - The opening scene includes the pilot exposing themselves which seemed ... campy and forced. This was obviously a labor of love. With some very small tweaks it could improve greatly. Get it on sale.
Lets start with what this game does well. The visuals are gorgeous. The enemies, the bosses, levels themselves and the animations are phenomenal ... Pretty much everything else I'd say the game does terribly. Just a pain to play.
Cygni is a spiritual successor to Ikaruga with less brain-breaking mechanics. [table][tr][td] Overall ★★★★★★★☆☆☆ - 7/10 Music ★★★★★★☆☆☆☆ - 6/10 Graphics ★★★★★★★★★★ - 10/10 Gameplay ★★★★★★★☆☆☆ - 7/10 Story ★★★★★☆☆☆☆☆ - 5/10 [/td][/tr][/table] Difficulty ★★★★★★★☆☆☆ (steep learning curve) [b]What did I like?[/b] * graphic and overall presentation is awesome * no mechanics that will break your brain * bullet-hell situations are random but still evadable * uses a 'health system' with a focus on a energy managemet system (transfering shield to weapon and vice versa) * ground bombardment adds an extra layer of tactic * coop mode * auto-fire available [b]What did I not like?[/b] * arcade mode lacks a difficult setting (attack patterns are hard mode, but enemy hitpoints medium mode) * tutorial is important, but I somehow only understood about half of what I supposed to learn there * campaign mode starts with medium difficulty, this is definitely not the level to begin with unless you are upgraded * upgrade points are only earned if you fully conclude the level (the whole upgrade system should be reworked if you ask me). Th first level is one of the longest ones also, making it difficult to get some upgrade points at the beginning * design mode and weapon adjustments is not intuitive - needed some time to figure it out * weapon layout is bound to active weapon energy, so you auto-change firing modes while using/transfering energy (bad idea) * very hefty system requirements (especially in 4K a problem, no FSR support unfortunetally) * the framerate is locked at 30 or 60 FPS currently (there is a manual fix, a patch is promised) [b]Difficulty[/b] While the game is way more accessible than Ikaruga (due to its brain-breaking polarization mechanic) this game still has a very steep learning curve most people seem to struggle with. I strongly recommend doing the tutorial first. And definitely switch down to easy mode for the campaign until you earned some upgrades and learned also some basics how to handle enemies. If you are a good shmup player you should then be able to beat at least medium without too much hassle. Only if you really learn how to use the energy management system properly and use rockets tactically you will master hard mode though. Don't judge the game by just the first half of an hour gameplay. It is the phase you pretty much learn everything the hard way. Be persistent and you will enjoy the game a lot. [b]Summary:[/b] An awesome bullet-hell-shmup which is way better than Ikaruga and does not deserve the many bad reviews you read on Steam. Yes, there are some questionable design flaws here and there, but it makes fun neithertheless if you are up to learn the game mechanics and invest many retries. And due to its coop mode a friend can join in as well. I definitely can recommend it if you are up for such kind of games.
This game is really fun in my opinion.
I like this game a lot! It’s not easy at all but the total Chaos makes it so fun and the visuals are amazing
Finished the game on Easy, maxed out my build, got around 4 hours of playtime, but I had a blast! The visuals and audio effects are top notch, the gameplay is fun and engaging. Having to switch between attacking ground and air units is a new mechanic for me and it was a fun addition to the whole set of things you can do in this game. Don't really get the use case for "Railgun" since it's not powerful enough for me to justice it's reload time even with full energy, so I just gave up on using it. Other than that I like the limited but solid weapon choice, and the setup options. I recommend the game.
Дуже багато чув про цю гру Я до кінця думав що гра не може бути настільки поганою АЛЕ 1) Оптимізація це окрема шляпа робиш налаштування Steam Deck -> все одно фрізить, ну дякую 2) Вони думали що керування ЛИШЕ на стік геймпада це революція в жанрі Корабель несеться як різаний навіть швидше як в Fewer SOS, а фокуса тут нема бо тобі треба чучуть нахилити стік щоб він медлено пересувався, сори але всі TouHou гравці звикли використовувати стрілочки на ноуті 3) Це буквально Твін Стік шутер, без 2ого стіку 2 стік ніяк не змусить повернути основну зброю на 180 градусів, тож вони буквально могли зробиши норм шмап але додумались зробити блятьі ІНОВАЦІЙ 4) Більлше механік не робить гру Складною ХП, Конвертування ХП в Ракети та бурст буквально спрощує гру, тобто це мусило бути Ризикзк/Реворд механіка до того моменту поки всі вороги не виплбовують капсулами ХП 5) Хтось пам'ятає Xevious? А то хтось в Конамі фанатів від цьєї гри, саме тому додали механіки наземних ворогів що націлюється АВТОЛОКОМ, НАШО ТА ♥♥♥♥♥? 6) Сюжет немає сенсу Я намагався вникнути в сюжет але, просто сюжет нудотний 7) Прокачка, серйозно? Це ще й Еврошмап, Сори але прокачка в Тиріан набагато цікавіше ніж тут Якщо коротко то Конамі просто всрала грощі чисто по приколу, наняли людей котрі шарили лише за Gradius, Ikaruga, Xevious і сказали їм зробити щось нове, вони не знали що робити і понапихали все підряд шо зробили месиво з різних механік але людям котрі грають в шмапи 20+ років це не сподобається бо це не шмап, це взагалі якась інша гра, це навіть Еврошмапом складно назвати бо Еврошмапи таої ІНОВАЦІЇ не робили Якщо ЯКИМОСЬ ЧИНОМ хочете пограти щось схоже але з нормальними мехакіками котрі як мінімум НЕ ЛАМАЮТЬ ГРУ то для вас є https://store.steampowered.com/app/2478020/Rayz_Arcade_Chronology/ Удачі
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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