
A brand new entry to the series, NIGHT STRIKER GEAR revitalizes the sprite scaling pseudo-3D style with polished graphics. The new GEAR System gives an added depth to the gameplay without sacrificing the intuitiveness. Feeling the rush of fast-paced music, strike through the night once more!
Modeled estimate, not a reported figure. How we estimate →
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About
NIGHT STRIKER GEAR is an action-packed retro 3D shoot-'em-up.
Control the special armored vehicle INTER-GRAY in third-person view, ripping through a cyber futuristic highway while shooting down enemies.
◆Story
Lotus Layer is a resort complex and theme park of an unprecedented scale. Dignitaries from all around the world gather to celebrate its opening, when conspiracy begins to rear its head...
The United Nations intervenes to rescue the endangered guests and reveal the true nature of the events. As a member of the United Nations Special Tactical Action Force, often referred to as the Night Striker, you set out on a nocturnal infiltration into Lotus Layer, aboard your trusted hovercar INTER-GRAY.
Shoot down the enemies who try to stop you and get to the bottom of the mystery!
◆Details
Long-awaited sequel to the classic arcade 3D shoot-'em-up NIGHT STRIKER (1989)
Designed and created by M2, the Operation Night Strikers collection developer (published by Taito)
All-new levels and a glamorous array of enemies presented in breathtaking graphics, utilizing the modern aspect ratio of 16:9 while staying true to the sprite scaling pseudo-3D style of the original NIGHT STRIKER.
New GEAR System that adds fresh and distinct tactical depth.
Brand new, stylish soundtrack that further accentuate the hallmark sense of rushing forward
Supports Micomsoft's Cyber Stick (reissued) USB controller
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
BGMで全て台無し。ゲームは良い。 ゲーム自体は面白いです。 演出やスピード感、世界観の作り込みも良くて、遊んでいる間ずっとワクワクしていました。 ……が、音楽だけはどうしても納得いきませんでした。 自分は音楽知識ゼロの素人なんですが、それでも違和感を終始感じました。 とにかく当時のメロディのインパクトが無い。「あの時代のSFらしさ」がまったく感じられないんです。 アーケード版は、荒々しいシンセサウンドと独特の勢いが世界観と完璧に噛み合っていたと思います。 なのに今作は、妙にクリアで整っているのに“未来感”も“未熟な実験感”も薄い。 オーケストラ寄りのアレンジになった結果、逆に世界観から浮いてしまい、すごくチープに感じてしまいました。 さらに終盤に流れる、取ってつけたようなボーカロイド(?)の音声は正直不快でした。 世界観を壊す方向にしか働いていない気がします。 ゲームの映像は抜群なのに、BGMだけが別の作品を見ているようで集中できない。 ここだけは、本当に最後まで納得できませんでした。 ※繰り返しますが、ゲーム自体は楽しいです。 ただ、このゲームを象徴すべき音楽だけは、自分には最後まで受け入れられませんでした。 DLCで当時の楽曲が追加されたら、またプレイしたいと思います。 しかし、現状のままでは二度とプレイしたくありません。 正直に言うと、思い出を安く消費された気分です。 あくまで私の意見ですが、 “作りたい音”ではなく、“求められている音”に応えてほしかったです。
Night Striker Gear is a brand new sequel to the 36 year old arcade original from Taito. Gear was developed by M2, with Hiroshi Iuchi as director, who's best known for Radiant Silvergun, Ikaruga, and Gradius V. This is his first new game in a long time, and it delivers. This came out head to head with Ninja Gaiden 4, so I hadn't played or even seen any of it until my flight back from Japan a few days ago. I loaded it up on the plane and was instantly hooked. Everything about the game is executed extremely well, from the retro art and graphics, to the soundtrack, and perhaps most importantly, the scoring. Scoring gives games infinitely more longevity, so it's important to refine the details and make it engaging. And that's exactly what they did with NSG. It's actually a very simple system, too. Most enemy formations have one red enemy in them, and if you destroy that one first, you get a 100,000 point bonus. Which enemy in the lineup is red is usually random, so sometimes you'll want to delay shooting until you have a clear shot. This gets risky because new enemy waves come in quickly, so if you wait even a tiny bit too long, you'll start getting overwhelmed, have to dodge some bullets, and may end up letting some enemies get away. There's a million point "wipe out" bonus at the end of each stage if you destroy most of the enemies in it, so it's really important to not let too many escape. It's very hard to get every 100k bonus in a stage, let alone the whole game, so there's a scoring ceiling here that could keep anyone busy for a very long time. With that said, this isn't the highest scoring path through the game. It's better to take B' instead of E, then go on to F'. But this is what I played the most, so I just stuck with it. It would be cool if the leaderboards had different boards for each end stage route you could take, but there's just one board for everything. If you want to score as high as you can, there's no reason to do anything but the optimal path. M2 definitely understands this, given their work on the Darius games, so I'm sure they had some reason to not split it (tech issue or budget?). It's not too big of a deal because there's also the unlockable B-Side mode, which has you play every stage in the game in order, instead of the standard Darius choose your own adventure style. I do have some more gripes with the game though, one of which is pretty major. First, all of these Space Harrier type games have poor visibility, and this one is certainly no different. It can be hard to see what's coming at you because your ship blocks your view, but that's just an inherent part of the genre I suppose. The one thing that's really unforgivable is the lack of any training options. Again, M2 always does this better than any other developer on the planet, so they must have had some reason to not include at least a basic stage select. But whatever the reason is, this is an absolutely necessary feature for any score attack game, so I really hope they add it in an update, at least. It's like releasing a fighting game with no training mode. You just don't do that. With that said, Night Striker Gear an absolutely excellent game, and it'll probably end up being my second favorite game of 2025, at least. I couldn't give it a stronger recommendation, so check it out! https://www.youtube.com/watch?v=I7k3ixfrCTw
Banger of a game. M2 PLEASE BRING BATTLE GAREGGA TO STEAM
As much as I want to support M2 in the vain hopes of getting more quality ports, the truth is I don't like this genre of shooter at all. [b]But[/b] the first [i]Night Striker[/i] was a surprisingly decent game! Definitely worth picking up that recent [i]Operation Night Strikers[/i] for. Having said that, [b]I hate it[/b] when a game releases resting on the laurels of its legacy creator's reputation, which tends to blindfold many a player into thinking this [b]has[/b] to be some return to greatness. (Remember how you felt before [i]Left Alive, Mighty No. 9, R-Type Final 2[/i] and [i]Shenmue III[/i] released? And look how those turned out.) Granted, [i]Night Striker Gear[/i] isn't [b]that[/b] bad. But for those us with high standards and refined tastes-- all honed on Iuchi's true masterpieces of the past-- I can tell you that [i]Ikaruga[/i], [i]Radiant Silvergun[/i] and [i]Gradius V[/i], this is [b]not.[/b] Visibility is always a problem, the content is skimpy and fleshless, no way to practice individual stages, and a whopping 15-minute playtime [i]per run[/i]... which is laughable, even for an arcade shooter. Even worse, the soundtrack sounds like it's [b]trying[/b] to be an epic score, but isn't even epic enough to sniff Hitoshi Sakimoto's farts. Point blank, the music sucks. But, there's a reason why this game doesn't reach those standards Iuchi himself raised us up to. Translated [url=https://www.vgmaterials.com/]from Hiroshi Iuchi's blogpost[/url] on November 11th of this year: "...I plan to mark Ver1.3.0 on 11/11 as a temporary milestone. This project ranks among the top three worst experiences I've ever had, and it's taken a huge toll on my energy and stamina. My physical condition isn't great either. I feel terrible for everyone who's been waiting, but I'm going to use up my accumulated paid leave and take some time off. To all the developers listed in the staff credits: you truly worked incredibly hard putting up with my constant yelling. I want to sincerely say, thank you for your hard work. Honestly, without this team, I don't think we could have rebuilt nearly everything from scratch in such a short time, finished it, and released it to the world. Thank you so much." Yes, you read that right: M2 thought it was a good idea to let Iuchi off his passion project-- the decade-plus [i]Ubusuna[/i]-- so him and his team could literally [b][i]rush a rebuild of this game from scratch.[/i][/b] That's why [i]NSG[/i] feels so skeletal in feature. That's why [i]NSG[/i] doesn't feel as wonderful as his previous works... and on top of that, it even took its toll on his health. Great, isn't it? All-in-all, [i]Night Striker Gear[/i] proves (like their recent, sloppy [i]Salamander III[/i]) that M2's true strength lies in porting, not developing. They're stretching themselves too thin by delving into whole new projects, and now we're getting rushed mid-tier new games in lieu of S-tier ports. Think about it: M2 could finish the [i]Toaplan Arcade Garage[/i] series and give us a definitive [i]Batsugun[/i] or [i]Out Zone[/i] release. M2 could port CAVE's other danmaku masterworks, which have only been increasing in stature and replayability. M2 could [b]finally[/b] work on releasing Raizing's arcade classic [i]Armed Police Batrider,[/i] one of the most astonishing and exciting shooters of all time! Instead, this is what they insisted on. Tell you what, M2. If money is such an issue to reverse-engineer PCBs, I've got an idea for you that'll guarantee not only sales, but newfound fans of the shmup genre: [h3][b]Port your ShotTriggers releases to Steam.[/b][/h3]
・記載時のプレイ状況 インゲームプレイ時間:12時間弱 EASY:ノーマルとパシフィスト1クレジットクリア、B-SIDEは8面まで STANDARD:ノーマルG面ボスでやられた HARD:冷やかし程度 下手の横好きなりに、ちびちび楽しく遊んでいます。 現状とても気に入っています! 狙い撃ちするノーマルショットと切り札のホーミング攻撃を使い分け、高速で敵中を駆け抜ける、奥行きスクロールシューテムアップ。 シンプルルールで20分弱途切れない緊張感を楽しめる、刺激的且つ爽快なゲームです。 繰り返し遊ぶことで経験が後押ししてくれる、ゲームセンターっぽいつくりなので、そのようなプレイサイクルが好みな人には特におすすめです! -- ◎気に入ったところ ・ルールが分かりやすい! 操作は、移動・ショット・ホーミング使用(GEAR)だけ。 赤いザコを狙うと楽になる。GEARはショット威力と引き換えなので、使いどころが肝心。 とりあえず生きてれば十分えらい、たくさん倒すともっとえらい。 つまり、弾をよけて上手に狙い撃ちするとすごくえらい!わかりやすい。 点数は残機に関係しないので、あくまでがんばりたい人向けの要素なのもいいですね。 おまけで、更にわかりやすい避けるだけのモードもあります。 ・プレイスパンは短めだけど、ずっとドキドキする! 通常進行だと4+おまけ1面で15分、1面あたりは2~3分といった短いスパンのゲームですが、そのかわりステージ中はほぼひっきりなしに敵がやってきます。 ぼんやりしてるとすぐ被弾したり撃ち漏らしたりするので、テンションはずっと高めです!ステージ間のトンネルで一息できる時間が沁みる…。 リアル事情で中断する場合はいつでもポーズ可能なので、その点は安心! ・ビジュアルもかっこいい! ほぼすべてのものがドット絵使用という今時分ではやや変わり種のビジュアルですが、独特の立体感演出と躍動感あるアニメーションにより、(半分くらい敵弾で)きらびやか且つ爽快感あふれる映像が飛び込んできます! 全編ソリッドなメカたちが大活躍する近未来世界観も魅力! ・音周りもかっこいい! ゲーム全体は比較的クラシックなつくりですが、BGMは結構モダン寄り! アクション映画のような緊張感と情景を演出する部分と、ゲーム展開を象徴するようなハイテンポなトラックが相まって、リニアなゲーム進行にぴったりな良き伴走者として盛り上げてくれます! 縁の下の力持ちですがSE周りも良い塩梅で、特に着弾・被弾等ゲームの結果に直結するSEの心地よさは、ゲームの爽快感を強く支えています! ・敵の攻撃バリエーションは(思ってたよりは)ある! 「奥から撃ってくるゲームって敵の攻撃バリエーションは付けづらそうだし、主体はばらまき・自機狙い・誘導弾くらいかしら」と思ってましたが、想像していたよりは色んな形を取ってきます。 特に各ステージボスは各々特徴的な攻撃があり、個性はばっちりです!(特にラスボスはよく覚えるようになります……) ・スクショで想像していたよりは、敵の攻撃は認識しやすい! 弾は距離によって色が変わるという仕様もあり、それなりの距離から来る大体の攻撃は、想像していたよりは優先順位がわかりやすいです。経験則によるものもあるかも。 -- △ちょっと気になったところ ・至近距離で撃たれた弾はやっぱりきびしい! 稀にびっくりします!奥行スクロールの宿命という気もするので、慌てないように前もって立ち回り、それでも当たるのは仕方なし!と思っておきます。 ・ステージの見た目のバリエーションが、もうちょっとあるとうれしかった! 全11面各々独自ボスとステージ構成が用意されており、面自体が一緒じゃん!というところは全くありません!ただ見た目は一部色変え面があったり、全体的に硬質的なビジュアル続きなので、もう1・2個メカメカしくないところがあってもよかったかな…という気もしました。 とはいえ、トーンが統一されているともいえるし、このくらいがちょうどいいのかも? ・(できれば)面練習モードがほしい! 実際プレイスパンが短いので然程問題でもないのでしょうが、「F'面のボスの攻撃ちょっと練習したいな」という時、現状ではA-D'-B'を都度通らないといけないので、記録は残らなくてもいいから直行で観光できるモードがあるとうれしいです。 ・パーフェクトワイプアウト実績でやきもきする! 実績条件自体は問題ないのですが、インゲームでパーフェクトを逃したことを判別する要素が(普段は寧ろ気にしなくていいという心遣いからか)特にないので、A面で延々取り逃してる間若干やきもきしました!でも取得したのでもうOK! ・難度表記 EASYでも私ほどのヌルゲーマーだと十分ドキドキするので、「ワォ…」「ヤバい!」「革新的!」というのはどうですか。ダメだろ。そうですね……。 -- 楽しくドキドキできるので、今後もちょいちょい嗜むと思います!主にEASYで!
1プレイ15分程度でクリア可能なところが継続プレイしやすい。 ・なめらかに動くスプライトによる多量の敵弾をヒリヒリしながら避ける ・敵に近づいて一気に叩き込むGEARシステムの火力 ・GEARパネルの位置、敵破壊によるGEARゲージの回復量を計算した攻略 奥行進行型レールシューティングゲームの最新作として 進化し、基本にたち返れる貴重な作品です。 ディレイやリバーブで響きを与えて包むような位相のBGMと アタックが強く、独特の金属感や非現実的なSEとの組み合わせが刺激的。 BGMのBPMは早くはないが、縁の下の力持ち的パートが小刻みにグルーヴを刻み、 スピード感を生んでいるので、遊びこんでも飽きず、 気づくとあのフレーズが頭にこびりつく、スルメ曲多めなのも好みです! LEDのような光と影の境界にメリハリのあるグラフィック表現もセンスを感じます。
Steam Deckにインストールした『ナイトストライカーGEAR』を、中年男性が集まるレトロゲームのオフ会に持っていったところ 「これ、ナイトストライカーの新作なの!!」 「これ、すげぇ面白い!!」…と大絶賛。 何人がその場で「ナイトストライカーGEAR」を購入する程に変盛り上がりました。 本作はオリジナルの「ナイトストライカー」を知らなくとも十分に楽しめますし、その爽快感と、サッと遊べるにも関わるずゲーム後の余韻は半端ないので、本当におすすめです。
A worthy follow up to the original Night Striker, though one might wish there was simply more of it. Overall though, despite my love of the og, Night Striker could be a more mindless, cruisin' experience. Here the gameplay is more focused, more difficult, and overall more thoughtful. There aren't any bosses here where you can stand still and hold fire and they die like in Taito's progenitor. The bosses are all chaotic and creative, calling for you to make some impressive dodges with bullet patterns I've never seen attempted in a rail shooter. They feel very "Treasure" in a way, which is perhaps appropriate given Iuchi's involvement. I like that the game "gates" its final boss behind the requirement of getting at least one Wipe Out (almost every enemy killed, esp every captain). I mean, you are going to hit this almost always anyhow, but it's a good incentive for less skilled players to try to be more creative and aggressive. I came around on having your shot power tied to your gear- it's a trade off to use you over-powered mech with homing shots. If you use it too much without collecting blue items or killing red captains, you can find yourself seriously underpowered during a boss. I said I came around to it because it provides a necessary level of balance to the game and teaches you to be strategic with the mech form. If you really want a longer experience, you unlock a mode to play every stage in sequence after you beat all four final stages. Surviving this will certainly be a test of your skill. Rumor has it there's a new boss at the end of this? I haven't made it yet. my only real gripes are a lack of practice mode, and that the campaign could have used one or two more level variations (why not something set in an amusement park, the game's setting?). But this is ultimately a minor quibble when the base game itself is so good. Well worth it.
35年前の興奮が蘇る! 非常によくできてます。スピード感や敵の攻撃の多彩さなど前作よりパワーアップしており気持ちがいい。また、疑似スプライト特有のケレン味ある映像表現はポリゴン慣れした今の時代に逆に新鮮でした。 不満点としては敵破壊の爆炎が画面に残りすぎて視認性が悪く感じたのと、ボリュームが少なく感じたところ。あともう1分岐ほしかった。 でも、大満足です。
Gameplay is fine outside of it feeling directionless and seemingly impossible to dodge enemy attacks. Biggest gripe I have with this game is how bland and boring the music is! The music in Night Striker Gear is comparable to 2011's The Greatest Video Game Music album to give you an idea on how bland boring it is. Maybe wait for a sale if it still looks somewhat interesting to you.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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