
The original FINAL FANTASY VI comes to life with completely new graphics and audio! A remodeled 2D take on the sixth game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.56/day in the week to Aug 4 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 4.6Kreviews | 92% | — | $2M |
| $17.99 | 4Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 240 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Well, mama always said I was a slow learner . . . but at least I never give up!
The screen tearing in this game is awful . I tried all of the display options and couldn't fix it. Seems like a lazy port. I'd wait for the next one.
After getting started with JRPGs with E33 and FFVII remakes, this has been my first classical JRPG. And what a fantastic start it was. Remarkable story telling, zero handholding, fantastic characters. Kefka is the perfect villain with a comically evil trickster god vibe. The good guys are rather complex, side quests are well done. Some a bit quirky some a bit somber. WOR was what E33 wanted to be in its act 3 but much better. You had goals beside kill hard bosses to explore the map. Recruiting and finding companions was a really great experience. The combat has far more depth than I imagined. Each companion is unique but undoubtedly the spellcasters rule. Why not 5 stars if all praises then? First of all while the core group of rebels were great there is an abundance of unnecessary companions. That's half a star down. And then there were some parts where I definitely needed a guide because the goals weren’t really clear. Another half a star from there. And finally I softlocked myself before boss and had to continuous left-right moment until random encounters trigger and I get enough xp to unlock a spell. That was surprisingly okay so no star eliminations. Overall, FANTASTIC game. You’ve already played it if you are into the genre but even if not, give it a chance.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Traditional Chinese
| $10.79−40% |
| 471ratings |
| 92% |
| — |
| not modelled |
| $9.99−33% | 422ratings | 71% | — | not modelled |
| $10.79−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 241 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Definitely the best of the 2D Final Fantasy games in terms of story and music. The gameplay, however, not so much. I do not like being forced to use different characters. I like the characters that I like. I don't want to use characters that are not my characters. There are like 15 playable characters and they force you to use almost all of them at some point. Besides that, this is probably the easiest 2D Final Fantasy game. There are no superbosses, and Terra is so stupidly overpowered that everything becomes a joke as soon as you get the Soul of Thamasa relic and learn Quick. But still, it's a good game. 10/10 story and music, but gameplay issues I highlighted knocks it down to a 7/10.
相見恨晚
Absolutely back asswards that none of the extra content like bonus dungeons was added to this and square enix is so out of touch with what their customers want in the west we'll probably never get it.
pixel slop pixel slop, japan
I doubt I can say anything about VI that isn't already said to death. VI is wonderfully both theatrical; dramatic, and comedic. A very special tone that Final Fantasy seems to excel at. The way it's able to choreograph scenes with its limited 2D movement is engrossing. The characters are all charming, with great antagonists. Definitely try to talk to every NPC you can. Gameplay is a beast too. There isn't a job system like V, instead there's a fairly large cast of playable characters each with their own job that reflects their character and attacks and moves for combat. Easy to learn each one, and figure out how to best use them. But there's still a lot there to master. The game makes excellent use of its large cast for the most part, and where it "doesn't" it "doesn't" matter imo. Active Time Battle is really fun here. Pixel Remaster is really good, though I've only played this version. Some people may loathe the GBA assets making their way into this, or the new assets not looking "right" but I don't mind, based on all the research I put in before playing. I did play with a few mods, since I played on PC. I did this to make it more like the original in aspects I wanted, give it a more consistent style imo, and give it some enhancements. I'll list them here, and I know >guy recommends mods for first time players. But I'll separate ones that make it more "vanilla" than PR vanilla, and ones I feel go too far, but I do feel all of these are fair for a first time playthrough, and don't make it some lame modder fanfic version of VI. _Vanilla:_ **Uncensored Celes Intro** - The GBA version changed a sprite to be less violent, this changes it to be more like the original **Siren SFC Restoration** - I actually couldn't get this one to work, but it uncensors a sprite that was changed in the english SNES version and subsequent releases **Terra's Flashback Restored** - This one I get if you don't want. GBA and subsequent versions changed sprites so they weren't doing an evil salute anymore. I feel the changed version doesn't get the point across. **PR Pixel Art Button Prompts** - Vanilla button icons in the Pixel Remasters don't look pixelated, and this bothered me a ton until I used this mod for all of them. **ATB Fix** - Removes stutter from the ATB bar filling. **SNES UI** - Self explanatory. **Bushido Kanji Restoration** - Adds Kanji to a character's moves. I just think it's neat. **Movement Stutter removal** - slows down how fast you move to how fast it was on prior versions so there's less stutter when you walk and run. _Less Vanilla_ **Opera to Another Language** - Little Spoiler, but there's ~~minor voice acting in the pixel remaster. I hate dubs, but I don't particularly feel any voice language is immoral to play with. But if you desire to remove a dub, or play with a voice language you'd rather have, then use this mod.~~ **Textbox portraits** - The GBA version gave speaker textboxes portraits. The SNES version didn't have these, so the PR version doesn't, but I think they really look nice and enhance the experience. **Gau Rage Descriptions** - This is almost cheating, in that it's like having a guide or spreadsheet table of moves open to the side that describes what a move, that normally doesn't have what it does in the description, does in the game itself. I feel this allows a character to be more usable and fun to experiment with, instead of using a guide or forum thread outside the game itself to know what to do with him. (I still found a good move for it with a guide, but that means I know what this mod is good for.) If you don't mod the game, you'll still get an amazing experience for sure!
The only conclusion I can come to when people praise this game is that they're severely blinded by nostalgia. After playing it for the first time, it's easily one of the worst classic final fantasy games. The remaster itself is great, it looks nice visually and I didn't encounter any bugs. The controls were fine. I have no issues with this version of the game. But the game itself is just terrible. -It tells you that you can form a party of any characters and then forces you to use ones you haven't touched, meaning you're now in a fight against strong enemies with severely underleveled characters. As far as I can tell, they don't level up or gain exp passively, either. So there's no point in investing in characters you enjoy using since you'll have to use them all anyway which makes the party system basically pointless. -It does the same revolving party member thing that 4 does, just on a lesser scale. So while it's less obnoxious than in 4, it's still very annoying. -The ATB system is genuinely one of the worst battle systems I've experienced and it baffles me that they not only kept it after FF4 but it took them until FF10 to stop using it. It's not fun, it's clunky, and it makes combat feel infinitely worse. Given it already struggles to be good, the presence of it in this game does it no favors. -You can very easily softlock yourself which is never excusable in any game. There's the above with being forced to use weak characters but also, there are fights that you outright require certain spells to win and if you don't have them, it's literally impossible. The Cultist Tower, for example. If you don't have Reraise from Phoenix or a specific Esper that lets you leap into the air, the boss fight is impossible to win because it's guaranteed to cast a spell that kills you as it dies. While the tower is optional, there's still no indication that you NEED Reraise, and if you don't have it you'll spend at least an hour getting to the top and fighting the boss only to realize that you can't win. I assume this is a port problem and that the original didn't have auto or quick saves, but either way the game autosaves right before you fight the boss. So at best you have to roll back to a quick save from before you entered the top room and do the tower over again later. At worst, you're softlocked because you can't leave, even Teleport doesn't work, and you have to go back to a save that you potentially made hours ago. That's horrible game design. -The story isn't that good, and Kefka isn't that memorable of a villain aside from his laugh. Aside from standard villain stuff like poisoning water, he basically does nothing at all except move the warring triad statues, then he becomes a god or whatever and you don't see him again until the end of the game. He has no real personality other than being a little eccentric compared to past final fantasy villains. The story painted him to be someone driven mad from magitek experiments, but you see absolutely none of that. You see none of the implications of the experiments besides that he can use magic and he's a horrible person, and there's not even any real impact from that revelation. He's just there. There's also not really a lot of engagement with the idea that magic is some ancient, lost art. It's mentioned a few times, a few characters are shocked that Terra can use it in the beginning, there's a small village of people with weak magic, and that's about it. If you want to write a story with that as the focus, you need to do more to show how magic affected the world and how its lack of a presence affects it in the modern day beyond "everyone just uses technology now and sometimes people are put through experiments to force them to have magic". -Damage is absolutely insane. Literally everything past a certain point either one shots you or two shots you. At one point no matter what equipment combinations I tried, I had to rely on Setzer being lucky enough to dodge every attack and roll high numbers with his Fixed Dice weapon just to get through a boss fight. That shouldn't happen. -The soundtrack is probably the weakest of the classic games. Not horrible, but most other FF games have a far better soundtrack. -They tried to not have a single main character, but the problem is that it results in every character's story being mostly ignored or just very flat overall. No one's really that interesting and none of them are given a lot of time to develop as characters except Terra. They all get one (1) tragic event in their past, and that's basically all there is. I'm actually astounded at how bad this game is. It starts pretty strong but it gradually falls off and by the time you get to the world of ruin, it's just flat out bad. If you want to play a good classic FF game, play FF3 or FF5. Don't play this one.
Minha primeira vez jogando um Final fantasy, e que jogo absurdo, quis começar pelo tao falado 6, que muitos dizem ser seu preferido, e eu entendo o porque, 14 personagens jogaveis cada um com sua historia e desenvolvimento, a pixelart do pixel remaster é linda, as musicas sao sensacionais, a trama não é brincadeirinha, apesar dos pontos de comedia a trama pelo contrario é bem seria e isso faz vc realmente se comover e pensar nos personagens, um Jogaço, ainda nao joguei outros final fantasy mas ja me sinto feliz em começar por esse, os unicos pontos fracos pra mim são o salto de dificuldade no world of ruin se vc nao grindar pelo menos um pouco (Se resolveu pra mim com 30 min de grind na Dinosaur Forest), e não poder ir atras das secundarias que sobra depos de zerar o jogo (Deixei alguns dragoes e outras coisas faltando oq foi triste), de resto é indiscutivelmente um jogo impecavel para um jrpg de turno retro. Joguem esse JOGAÇO
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 2.8K | 92% | $17.99 | |
| $1.1M | 2.6K | 93% | $17.99 | |
| $2.3M | 8.7K | 95% | $11.99 | |
| $1M | 2.3K | 90% | $17.99 | |
| $913.2K | 3.3K | 82% | $11.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 2.3K | 94% | $24.99 | |
| $2M | 2.4K | 80% | $19.99 | |
| $2M | 5.9K | 81% | $14.99 | |
| $2M | 3K | 73% | $19.99 | |
| $2M | 2.9K | 93% | $29.99 | |
| $2M | 4.6K | 82% | $11.99 |