
A coin-pushing dopamine machine. RACCOIN is a roguelike deckbuilder where you combine special coins with powerful items to trigger wildly satisfying combos. Stack shiny towers, spin the lucky wheel, and shake the machine until all the coins drop.
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RACCOIN: Coin Pusher Roguelike blends the chaotic fun of classic arcade coin pushers with the element of roguelike deckbuilding. Combine special coins with powerful items to trigger satisfying synergies. It’s a nonstop dopamine rush packed into one unpredictable, coin dropping ride.

Discover all kinds of special coins during your runs! Combine Seed Coins with Water Coins to grow a money tree right inside your machine. Drop a Cat Coin to hunt down every last Rat Coin and rack up extra tickets. Need more points? Use a MultiCoin to boost your score across the board. Too slow? Blast a TNT Coin to trigger a massive explosion and blast every coin forward at once!

Uncover 150 unique items that can dramatically shift the course of your run. Stack multipliers, spawn coins with extra points, or simply shake the machine when you're running dry.
Apply special plating to your favorite coins to enhance their effects and unlock even wilder combos.

Play as one of several unique characters, each with their own set of themed coins and playstyle. Take on the role of a greedy raccoon manager who excels at math-based combos, or a quirky biologist who specializes in animal-based coins. Every character offers a fresh and wildly different way to play.


6 playable characters, each with their own unique coins
150 distinct coins with special effects
150 power-up items with unique abilities
Endless run mode for infinite replayability
8 difficulty levels to master
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Spanish - Latin America
Engagement
Hours played at review time, across 92 reviews with recorded playtime.
Reviews
Themes across 92 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Raccoin is a pretty satisfying coin pusher game with enough strategy for you to enjoy it for a long while. The first win can be very hard to achieve and you should definitely ditch the Manager as soon as you get it so you can see some progress and not get frustrated as there are a lot of things to unlock as you reach new character that will make the Manager more.. manageable.
Yeah, I think I'm done with this game. The devs obviously have no idea what to do with this. They added a new cabinet, which is great! There's only been the standard one and a sandbox one so far. But when you look at the new "Classic" cabinet, it says [i]"So you wanna play without any flashy power-ups? Just like the real one?... okay then."[/i] .... huh? No, I really don't. Who asked for this?? Granted it's not just the standard cabinet minus all the special stuff, it's... well, a few very simple coinpusher-based minigames. Drop coins into a Plinko-like grid and try to hit all the mole-faces to trigger one (1) boring spin at the bonus wheel. Then the coins just fall into a very plain coin pusher area where nothing really happens. I really think you guys overestimated how much fun plain coin pusher machines actually are. On a sidenote, there was a coin which could eliminate the bad coins that spawn every few rounds, if you threw it in the right direction. After the latest patches, in 6 runs with different characters I haven't seen a single one of them. They were super common before, so either this has been removed, they're super rare now or this is an actual bug in the game now. I'm not too sure to be honest. So anyway, on higher ticket-difficulties you can have a "Lockoin" sitting at the unbreakable fence forever, preventing you from playing prizes (bonus items) and there's nothing you can do about it. Eventually you'll just go bankrupt mid-run because you're locked out of an essential part of the game. Besides all that it just feels a lot harder to make something happen now, but I can't put my finger on it. It feels a lot more boring somehow. The game already had some initial flaws but all of this added-on balance stuff or whatever just killed it for me. What's been there from when I started playing and still is: [list] [*] Always hard to tell if I should keep going a bit more with my current combo after reaching the current goal. Is it worth getting more tickets but waste score or should I just enter the shop right away? I've played about 17 hours and I still don't know. [*] UFO caller gadget great in theory but will always suck up the special coins you've set up on your table. I buy it every time because it's just so much fun to use but at the same time it can just kill your whole momentum. [*] Most harder difficulty modifier (higher ticket-levels) just aren't fun, just a big PITA. At one level your shop will contain coins with the rust modifier, which prevents you from adding any useful modifiers yourself. And a LOT of coins are rusty. Imagine playing Slay The Spire with every other reward containing really good cards with a modifier that prevents you from ever upgrading them. [*] Even without bad coins most runs just simply end... you're out of coins, stuff stopped happening but you still need 10k points. Game immediately flashes the BANKRUPT! screen and tries to get you to click the "Quit"-button, even though it starts to pick up again 20 seconds later by random coin movements. Then again, if nothing happens for 5 minutes (and yes, often it's a valid tactic to just wait it out, it might still save your run), it feels incredibly bad to lose. More so because of this: [*] (My biggest gripe) There's meta progression. Depending on how much points you scored, you can unlock more stuff. Some are cosmetic, some are modifiers for the prize wheel you can spin if you drop a lot of coins in quick succession. I feel like I'm not very far into the progression and have mostly unlocked cosmetics. Like 1-2 wheel modifiers. But there's a lot of milestones left to unlock with stuff! The problem is that after every game the progress bar moves like one pixel, because it says you need some ♥♥♥♥ like 2^e41 points towards the next unlock... and I've only gotten a few millions. I don't even know what number that is. This is ♥♥♥♥ you normally see in games like Cookie Clicker, when there's just too much Zeroes to display because the numbers keep going up that fast. This isn't Cookie Clicker, though. How you would ever achieve that in here... maybe with the mathematican? I don't know and I'm not willing to find out. I have other stuff to play that respects my time more. [/list] Wish I could recommend this, but I can't, not anymore. The game's gotten harder somehow. If I feel the need to lose at a coin pusher cabinet I'll just visit a real arcade. If you call some of these a skill issue, let me remind you that after all this is a silly gambling game with raccoons in it.
Best coin pusher game on steam.
Just does not reach the same "one more round" feel as other gambling rogue likes do.
when you get big coin piles spamming into the sky its very good for the brain
I wanted to really love this as a Balatro fan, but found the tutorial frustrating, and felt like I'd barely begun to understand the game (while simple in conception learning the physics of the coins takes time) before 'bad coins that need to be cleared ASAP' were introduced, and I knew that was my time to dip. Balatro doesn't exactly do 'poison cards' until the hardest possible levels/end-game playing, and this felt like it was trying to do too much at once, at the initial stages. Not for me, but I can see how it would work for others.
Key jingling simulator.
I really want to love this game, but too many few things just feel so frustrating. Being prompted to shake the machine 30 seconds into a run, losing if I don't shake it or let the game idle for 5-10 minutes. Builds are hard to put together and when I lose it's very unclear what went wrong. Compared to other gambling roguelikes this one is just missing the mark :((
Incredibly mediocre and RNG reliant. I honestly would have preferred this be a more vanilla coin pusher if it meant it felt like I had any control over the game.
Ah, revenge for all the times I wasted money on run down arcades as a kid... Ok so, it's entertaining enough when you get insane combos going, whether it's flying chickens, bombs, or tornadoes, and this felt like a fair enough price for it. However, if I'm honest, I'm not sure it has quite the replay appeal of Balatro or Slay the Spire. Roguelike genre games have such breadth of scope, play style and general mood that one size never fits all. Some are hyper, some are chill, some require more reaction time and others more strategy (and some, like this one, require a bit of both). That said - I like this title, and I rated it accordingly. Card games and arcade games - digital or old school - have a totally different type of intensity and focus, and real-time actions/decision making comes at a different pace. I like both, so it's okay for me. My main critique, however, is that the tutorial really could be a bit longer and more comprehensive. Additionally some descriptions, such as that for the Origin Coin, should be improved as they aren't particularly clear. Anyway, there are a TON of options here, and even experimenting with one character yields a lot of ways to play, which only expands as you unlock more options...this has, of course, a up and down side. You'll pick it up as you throw yourself to the wolves and experiment, but given the myriad ways you can play each character, expect a bit of a learning curve before you "break the game".
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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