
The original FINAL FANTASY III comes to life with completely new graphics and audio! A remodeled 2D take on the third game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 4 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 2.9Kreviews | 93% | — | $1.1M |
| $17.99 | 1.2Kratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 136 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2] Иногда лучше сделать шаг назад, чтобы потом сделать 2 шага вперёд [/h2] После мрачной и экспериментальной второй части, Square решили сделать финт ушами. Они взяли всё лучшее от "ванильной" первой финалки, умножили на масштаб, исправили косяки сиквела и выдали, шикарнейший продукт. Нас снова ждет классическая сказка про Кристаллы и четырех сирот, однако подано это максимально свежо, под другим углом и очень захватывающе, немудренно, что "тридешить" старые части начали именно с 3 части: [h2] Достоинства [/h2] - Избавились от душной РПГ-прокачки, теперь у нас система "профессии", которая меняется в любой момент (в ремастере без штрафов к тому же) огромный простор для тактических манёвров - Множители и бусты на месте. Нам снова оставили легальные «читы» (скорость, автобой, х4 к опыту и гилам). Для самых нетерпеливых и чилловых парняг) - Пофиксили подземелья. Теперь нет глупых-комнат пустышек и тупиков, бродить по подземельям стало гораздо приятнее - Огромный апгрейд транспорта, без спойлеров я офонарел, когда получил последний корабль, чисто воздушный отель (Чокобо, к слову тоже на месте) - Интересная фишка с картой Мира. Спойлерить не буду, но от этого Вы точно офигеете) - Традиционно, локализация из коробки, Бестиарий, плеер, арты, всё на месте и в полном наличии [h2] Недостатки [/h2] - Не бывает ничего идеального. На этот раз пожертвовали глубиной сюжета и персонажей, в угоду остальным аспектам, после второй части слегка разочаровывает - Професии очень много для 4 игроков, некоторые открываются прямо под занавес, так что даже пощупать их нормально не выйдет, тупо не хватит игрового времени - Баланс прорабатывали, прорабатывали, да не проработали. В самом конце сложность вырастает крастно, и чилловая игра превращается в сосалик. Благо хоть есть квик-сейвы. [h2] Сюжет [/h2] Сюжет вернулся к сказке. Эдакий симбиоз первой и второй части. В этот раз у нас тоже 4 сиротки, только о предыстории их неизвестно ничего, кроме того, что они Избранные кристаллами Света. Никаких интриг, заговоров, постоянных смертей, игра ощущается более легкой и сказочной, и, на мой взгляд, это на пользу, все таки вот этот пиксельный антураж первых "НЕСовских" частей располагает к доброй, неспешной истории о победе Добра, чем к грязным распрям и смертям персонажей. Да, сюжет звёзд с небес не хватает, однако это с лихвой нивелируется геймплеем и подачей, Вам не наскучит эта история, гарантирую. [b] 7 из 10 [/b] [h2] Графика [/h2] Пиксель это пиксель, что на "Юнити", что на допотопном ассемблере. Ну немножко больше красок, совсем чуточку сочнее картинка из-за большого обилия декораций и наполнения мира. Немножко красивше, чем в "двойке", хотя сравнивать их некорректно, по сути это одно и то же. Монстры, с чуть большимс количеством полигонов, соответственно более детализированные, насколько это возможно. ЭЛТ-фильтр по традиции на месте. [b] 9 из 10 (традиционно) [/b] [h2] Движок и физика [/h2] Тут ожидаемо без нареканий. Багов замечено не было, изменения в основном по части подсчёта урона, благодаря механике профессий. Из новых механик, у нас теперь есть заклинание превращающее нас в лилипутов и жаб и это (представьте себе!) необходимо по сюжету. Кроме того, ввиду огромного пула професий, даже появился новый вид магии, магия Призыва. Естественно добавили несколько новых доспехов и оружий, некоторые новые предметы, но это больше к геймплею. Механики новых профессий в целом зашли, это играется свежо и интересно. [b] 10 из 10 [/b] [h2] Геймплей [/h2] То о чём я уже упоминал, система профессий. Это в корне меняет игровой процесс. Теперь у нас с Вами огромный потенциал для тактических манёвров, в игре более 20 видов профессий! Я тут посчитал 22 профессии и 4 героя дают нам 12650 уникальных вариантов команд!!! Можете себе вообще вообразить? А у каждого ещё и свои способности, а ещё и предметы на способности есть, а ещё и секретные предметы есть, в общем скучать нам теперь некогда, мне кажется тактические приёмы можно здесь всю жизнь оттачивать. Ну и естественно есть куча существ, которые заносятся в бестиарий, куча разных боссов, секреты, это помимо основной сюжетной линии, в общем новая система профессий просто перевернула серию, в хорошем смысле слова. [b] 10 из 10 [/b] [h2] Звук и Вайб [/h2] К слову музыка в этой части мне понравилось больше всех остальных, здесь гораздо больше запоминающихся и трогающих за душу мелодий. Вайб естественно затягивающий и такой легкий, сказочный и всепроникающий. Тумблер на 8-битные версии музыки на месте. [b] 10 из 10 [/b] [h2] Итоговый вердикт [/h2] "Сквайры" умеют работать над замечаниями и ошибками. Кавазу положил серию релизом спорного эксперимента? Вернёмся туда, где всё работало и это снова сработало (пиу-пиу). Новая механика прокачки героев отлично тащит на себе игру, это его главная фишка. И к слову, сама игра, традиционно проходится легко и комфортно, в любом ритме, который нравится игроку [b] Итоговая оценка 9,2 из 10. Берём бандл по акции и выпадаем из реальности на месяцок-другой. Игру к покупке рекомендую [/b]
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Traditional Chinese
| $10.79−40% |
| 273ratings |
| 86% |
| — |
| not modelled |
| $9.99−33% | 137ratings | 77% | — | not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 137 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
кал
Like the first two games, Final Fantasy III delivers a solid 8-bit era JRPG experience. The pixel art is great, the locations are interesting, and the soundtrack is amazing. The story is simple and very similar to the previous games, though it does introduce a few new mechanics. I was glad to see the progression system from FF2 gone in favor of traditional hero levels and job levels. That said, I found the job system to be almost a nonfactor during my playthrough. Once I unlocked the Black Belt job, I just rolled with four Black Belts stocked with potions for the entire game and never felt much need to experiment further. It's been interesting playing these games in order and seeing how the series evolves from one entry to the next. Up to this point, FF1 is still my favorite of the 8-bit era games. Even so, FF3 was a fun experience and another enjoyable step through the franchise's history. I'm excited to move on to FF4 and see what the jump into the 16-bit era brings.
比二代更好玩了,更加自由的转职与熟练度融合,能让流派玩出花来,而且首次加入召唤兽系统,无论是伤害输出还是演出效果,那都是杠杠的! 剧情方面,相比二代的暗黑风格,本作转为了偏子供向的童话,同时叙事更为紧凑,NPC角色塑造依旧饱满,唯一不好的点,就是主角团又变成了初代的无名英雄设定,导致没什么记忆点。
FF3填坑完结,对于系列的发展可谓是举足轻重的一作。一方面其针对职业系统和2代的熟练度机制进行了大刀阔斧的改革,丰富的职业、装备、法术选择为战斗提供了充分的可玩性,另一方面地图的规模也得到了极大的扩充,第一次离开浮空岛迈入真正的“大世界”实在是惊艳十足。甚至完全可以说FF从3代开始才算真正变得“好玩”了起来。 剧情回归了1代的经典范式,四位年轻的无名勇者收集散落的四枚水晶以抵抗黑暗。但不同于1代的平铺直叙,3代在叙事方面的表现要明显出色得多。邂逅形形色色的NPC,如舞台剧般展开的一个个独立但又和主线息息相关的故事,通过载具的层层升级逐一探索未知的区域乃至是水下世界,给予了一种犹如“公路电影”般的体验。 FF3毫无疑问是一部出色的作品,同时也是FF系列在迈入ATB时代前的一个小巅峰,顺便再感叹一下远古时代这些dev的创意迭代能力和创新精神。
The "Open World" map in FFIII is my favorite part, super creative for its time. Still enjoy FFII more, but this does feel like a more faithful sequel to the first Final Fantasy.
[quote=author] [b] Diğer oyunlar ile ilgili incelemelerim; https://store.steampowered.com/curator/37884261 [/b] [/quote] [h1] Kıssadan Hisse [/h1] İlk iki oyunun temellerini alıp özellikle Job sistemiyle serinin oynanışını ileri taşıyan son fantezi. [h1] Hikaye & Oynanış [/h1] Yine hikayemiz dünyanın dengesini koruyan kristaller etrafında şekillenen klasik bir iyilik-kötülük hikayesi anlatıyor. Işık Kristali tarafından seçilen kahramanlarımız, dünyayı yaklaşan karanlıktan kurtarmak için yolculuğa çıkıyorlar. İkinci oyunda olduğu gibi burda da karakterlere kendimiz isim veriyor, kendi fantezimizi oynayabiliyoruz. https://steamcommunity.com/sharedfiles/filedetails/?id=3782295185 Hikaye anlatımı önceki oyunlara göre biraz daha geliştirilmiş. Karakterlerin kendi kişilikleri daha fazla ön plana çıkıyor, aralarındaki diyaloglar da eğlenceli anlara sebep oluyor. Tabiki hala güncel FF oyunları kadar yoğun, derin bir hikaye yok fakat ilk oyundan arka arkaya oynadığınızda hikaye anlatımındaki değişimleri, diyalogların kalitesini, karakterlerin derinliğini farkedebiliyorsunuz. Oyunun yeniliği ise güncel oyunlarda da gördüğümüz Job sistemininin gelmesi. Karakterleriniz için Warrior, Black Mage, White Mage, Monk, Dragoon gibi farklı Job'lara geçirebiliyor ve partinizi istediğiniz şekilde şekillendirebiliyorsunuz. Bunu oyuna entegre etmem sistemleri de oldukça başarılı. Oyun sizi job değiştirmeye itiyor. Her job'un kullanabildiği silah, büyü, zırh değişiyor bu nedenle bir yerde çok güçlü olan takımınız başka bir boss karşısında yetersiz kalıyor ve farklı job kombinasyonları deneyerek bosslar ile savaşıyorsunuz. Bu sistem keyifli ve oyunu diri tutan bir sistem olmuş. Boss savaşları da bu sistem sayesinde oldukça keyifli hissettiriyor. Oyun pixel remastered versiyon olduğu için, random encounterları kapatmak müthiş rahatlık sağlıyor böylelikle her 15 saniyede bir fighta girmeden hikayenin tadını çıkarabiliyorsunuz. Bunun eksi tarafı boss savaşlarında güçsüz kalabiliyorsunuz, böyle durumlarda random encounterı açıp bossun kapısının önünde bi 10-15 dk grind yapmanız gerekebiliyor. https://steamcommunity.com/sharedfiles/filedetails/?id=3782295634 Ayrıca oyunun son kısmı olan Crystal Tower ve sonrasında bir anda oyunun zorluk eğrisi oldukça artıyor, burdan çıkmanıza da izin verilmediği için bu kısımlara geldiğinizde itemlarınız, takımınızı, zırhlarını vs ayarlayıp öyle ilerleyin yoksa zorlanabilirsiniz. Eksi olarak, önceki oyunlarda da olduğu gibi nereye gideceğinizi ne yapacağınızı dikkatli okumanız gerekiyor. Örneğin oyunun en başında bir kasabanın bir odasındaki Cid karakteri ile konuşmazsanız gemiyi hiç bulamıyor ve öyle ne yapacğaınızı arıyorsunuz. Tüm karakterlerle konuşup diyaloglara dikkat etmek gerekiyor. https://steamcommunity.com/sharedfiles/filedetails/?id=3782295431 Deckte sorunsuz çalışıyor. [h1] Görsellik & Oyun Süresi [/h1] Görsel olarak oyun 35 yıllık oyun ancak FF lerin bu görsel tarzını hep sevmişimdir. Bu da oldukça güzel gözüküyor, özelikle ellerindeki imkanlar ile karakterlerin bazı durumlara tepki vermesi, hasar alması, dans etmesi vs oldukça eğlenceli gözüküyor. Müzikler ise yine muhteşem. Serinin ilk oyunundan beri çıta git gide yükseliyor ve her alanda, her savaşta aklınıza takılacak müthiş müzikler size eşlik ediyor. Ana hikaye random encounter kapatıldığı için 7-8 saatte bitirilebiliyor. Pixel Remaster olmasaydı heralde bi 15-20 saat sürerdi. [url=https://steamcommunity.com/id/Kaldorein/screenshots/?appid=1173790&sort=newestfirst&browsefilter=myfiles&view=imagewall] Ekran görüntüleri için burdan. [/url] [h1] Artılar [/h1] [list] [*] Gayet keyifli ve stratejik Job sistemi [*] Eğlenceli karakterler ve diyaloglar [*] Önceki oyunlara göre geliştirilmiş hikaye anlatımı [*] Muhteşem müzikler [*] Job değiştirmeye teşvik eden başarılı boss savaşları [/list] [h1] Eksiler [/h1] [list] [*] Diyalogları dikkatli okumazsanız nereye gideceğinizi kaçırabilirsiniz [*] Bazen ilerlemek için spesifik bir NPC ile konuşmanız gerekiyor [/list] [h1] PUAN: 85 / 100[/h1] [h1] Kapanış [/h1] Seri üzerine koymaya devam ediyor. Job sisteminin gelmesiyle oynanış çok daha derin ve eğlenceli hale gelmiş. Hikaye anlatımı gelişmiş. Muhteşem müzikleri ve keyifli boss savaşlarıyla türü sevenlerin mutlaka bakması gereken oyunlardan. İyi oyunlar!
My next stop in my Final Fantasy journey took me to Final Fantasy III. FF3 was another step forward for me, as I feel like they FF3 continued to expand on the first two games and add more interesting features and elements to FF3. For starters, the job system in FF3 is a very nice addition to the game, I was not the biggest fan of the leveling system in FF2, so the change to the job system was a nice one for me. I really like how many different types and options of jobs there are, as this adds a bigger variety of gameplay options that will vary depending on a players preference of class/job. You are basically required to use certain jobs like white mage for survival and a thief to open locks, but overall it was a nice change. The music was also really nice for me. The first two Final Fantasy games had a more limited musical selection throughout the game, and in FF3 I felt like it had the best variety and quality of music in the NES pixel remasters, which can be expected as it is the sequels. The music is really good in Final Fantasy III. The overall world is interesting too, as I felt like the world and the fights were the best out of the OG trilogy. The multiple continents was something I was not expecting, and the story was decent overall, although I do have one problem with it. The issue I have is that the main cast of characters went back to placeholders like it was in the original Final Fantasy. I liked how in FF2 your party were actual characters, and while it was not the most in depth thing ever, I prefer that style alot more over FF1 and FF3. I was not a big fan of that. Overall, I do not have a ton to say about FF3 as I do feel it is a improvement of both the first and second Final Fantasy game. While I do prefer the storytelling style of FF2, basically everything else is better, as the job system, the music and the overall world design of the game feel like an enhancement. Playing the first three NES was more fun then I thought, as it was cool to see the roots of the Final Fantasy series, and with the pixel remakes, they were all a better experience then I would have thought. I would recommend FF3, as well as all the first 3 FF pixel remakes if you want to play a fun, simple turn based JRPG or just want to see the origins of the Final Fantasy series. For me, FF3 is the best game out of the first 3 Final Fantasy games. 7.5/10
This is the last FF that has generic protagonists - There a princess who really wants u badly - Cid! Has a wife - Same story as FF1 & 2 - The combat system is straightforward. Jobs overcomplicate it a bit - Exploration is really good; there's stuff to find - Side Content that's fun! - Pacing is good at the start, bad at the end
Is the cloud of darkness complex as a character? No. Is it a complex fight? No. But ♥♥♥♥♥♥♥, that music. She does not give a *♥♥♥♥* if you had x4 XP on, she was ready for it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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