
The original FINAL FANTASY V comes to life with completely new graphics and audio as a 2D pixel remaster! A remodeled take on the fifth game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.78/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 2.5Kreviews | 90% | — | $1M |
| $17.99 | 1.4Kratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 135 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Missing the extra end/post-game content from the GBA version, but the sound and graphical improvements can't be denied. Once of the deeper games int he Pixel Remaster series gameplay-wise. Definitely worth a buy.
推荐指数:♥♥♥♡♡ 量大管饱的过场动画与剧情、更进一步的角色弧光刻画、丰富的能力搭配玩法 [h3]战斗方面[/h3] 本作战斗延续了上一作ATB战斗系统,最值得一提的是这次的多职业能力玩法 每种职业都拥有专属的技能、属性成长、装备体系,区别与前几作本作新增了能力配置机制 每个职业达到一定等级后会解锁对应的能力技能,可以给该角色的其他职业使用形成build 虽然职业可玩性上升了,但是在前期为了刷青魔技能会一直卡着一个能力技能槽位 本作的青魔是又臭又长,会出现如下情况: 1、需要先驯兽控制然后对角色使用技能 2、需要先给怪附加反射再驯兽控制攻击自己弹到角色身上 3、需要卡等级能被整除,否则受到技能攻击时不生效就学不了(2整除、3整除、5整除) 这里的前提是受到攻击后还得打赢,就导致你卡等级还不能全部都能被整除,还要全员带“学习”能力 这个版本青魔真给我玩红温了,在享受剧情的过程中还要吃几口shi [spoiler]这逼青魔玩法还在追我,到底是谁爱玩青魔[/spoiler] 本作有个巨变态的技能,武士的扔钱,只要解锁了武士这个扔钱能包所以非机制怪的战斗 可以说只要钱够,战斗都能闭着眼过,扔一次就是4000左右的伤害,四个一起扔的画面太美了 本作有两个传神Boss,欧米茄和神龙。懂得都懂,享受被虐这块 欧米茄的遗忘、石化多效果叠加;神龙的数值美,又有数值又有数值的 [h3]剧情方面[/h3] 量大管饱的剧情内容,过场剧情明显增多了 依旧是采用多地图的游玩体验,不过本作相较于前作有个融合世界的概念 融合世界后,第一世界和第二世界的地图合二为一了 游玩中的人文和剧情碎片都都到了解惑,做到了大火收汁的作用 本作除了主角外,其他角色都做了极其丰富的人物刻画与弧光 直到打完我都不知道主角他爹到底是怎么死的,主角的弧光也平淡 但是本作四人的旅行让我感受到了当时玩FF15的时候给我的那种感觉 伙伴之间的羁绊与成长,让我暖暖的 我最喜欢还是这作吉尔伽美什的弧光设计 [h3]关卡方面[/h3] 本作的关卡存在很多新巧思,扩充了新的关卡体验 倒计时关卡,需要在限定时间内打开所有的宝箱和收集怪物图鉴 双子塔需要将队伍分成两队下迷宫 迷宫机关明显的增多了,但是迷宫深度有明显的感觉到简化了 [h3]结语[/h3] 本作的过场剧情明显的增多,但是青魔和职业等级肝度很高 欧米茄和神龙的战斗体验对于我个人来说,我不喜欢 这次通关后没有再出现包大饺子的画面,而是四人继续上路前行 可露尔!学姐你前生也这么猛么!!! ——所谓勇气,并非无所畏惧,而是心怀恐惧,依然奋勇向前——
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Traditional Chinese
| $10.79−40% |
| 229ratings |
| 84% |
| — |
| not modelled |
| $9.99−33% | 114ratings | 70% | — | not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 135 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
与前四作相比进步的不是一星半点,很多设计放在sfc时代是非常先进的,甚至是超前。 最明显能感受到的,就是剧情方面。人物有了更多细腻的情感刻画,塑造更为饱满,情节上也更为曲折,层层递进,引人入胜。游戏中还包含大量的过场,不仅有完整的开场动画,结尾滚动字幕的时候也有动画展示主角团未来的生活,可以说从本作开始就往“播片游戏”上发展了。而且像素小人也更细节:开心、悲伤、惊讶、沮丧等各种表情,还有肢体语言,都十分传神。 玩法上,看作是三代的全面升级,系列史上最丰富的职业体系。能力+职业混合百搭的系统,能做到根据不同战况,随时随地转为不同职业,并且完全无代价。没有最终解,只有最优解。极大提升了策略性和可玩性。 有跟我一样是初次接触的新玩家,想玩的话看见打折,别犹豫直接入,它完全值得这个价。
Having been a fan of the franchise for years and played through most of the modern entries, I recently decided it was time to return to where it all began. I’m currently playing through the Pixel Remaster series in chronological order, and having just rolled credits on Final Fantasy V, I can confidently say it is my absolute favorite of the first five entries—even as I eagerly anticipate the legendary Final Fantasy VI. Looking at the evolution of the series from I to V, this is the exact moment where the iconic Job System truly crystallized into perfection. The brilliance of learning abilities from mastered jobs and freely combining them gives you an unprecedented level of character customization. I can only imagine how mind-blowing this sense of absolute strategic freedom must have felt back in 1992, but even today, decades later, the execution is nothing short of genius. Narratively, the game strikes a wonderful balance: it is delightfully charming, surprisingly warm, yet effortlessly epic when it needs to be. For someone like me who experienced the later games first, there is a profoundly uplifting joy in witnessing the origins and evolution of the series' DNA—watching recurring staples like [spoiler]Chocobos, Cid, Moogles, Summons[/spoiler], and the unforgettable [spoiler]Gilgamesh[/spoiler] come to life and find their iconic footing. If you are on the fence about diving into this classic, take a deep breath and just jump in—but do yourself a favor and play through them in order to truly appreciate the journey. Final Fantasy V is a genuine masterpiece of retro JRPG design, easily offering 30+ hours of rich content if you aim to fully max out your party. [b] A timeless gem that belongs in every RPG lover's library.[/b]
The best iteration of the job system honestly. The story is lighthearted compared to the entries it ends up between (IV and VI) but it is absolutely delightful.
ストーリーやシステムが過去作の焼き直しのよう 4や3からそこまで進歩できてないように見える 取り返しのつかなくなる要素が多すぎ 第1~第3世界とフィールドが大きく変わっていく中であまりにも短期間限定のイベントが多すぎ 特に吟遊詩人の歌、青魔法、召喚魔法は取り逃すと後々響いてくるし ボスモンスターにレア枠の盗めるアイテムにドロップアイテム、それも入手方法がそれしかないはやりすぎ 延々とリターンやリセットで狙い続けるとストーリーが進まない。 敵が初見殺しが多いうえに普通に強く全体攻撃をしてくるのでジョブの回復役を育ててないとあっと言う間にやられる。 ジョブのバランスが悪い 数こそ多いものの最終的にはみだれうち連打というワンパになるし回復サポートは青魔法のマイティガードとホワイトウィンドになって他のジョブはABPを稼ぎきったら使われなくなる というか一々ジョブを切り替えるかアビリティの付け替えをしないとフィールドでも白魔法や時空魔法を使えないのがうっとうしい 戦闘も同様で盗むために一々ぬすむにつけかえさせられたり青魔法を覚えるために一々ラーニングやあやつるを付け替えたりとストレスのたまる仕様
Final Fantasy IV established a much bigger focus on characters and story for the series, and Final Fantasy V really picks up where IV left off. If I'm being honest though, the stories are starting to feel a little familiar. The big bad wants to bring darkness to the world, four young heroes have to protect or use the crystals to stop the end of the world, sacrifices are made along the way, bonds are forged, and the Warriors of Light save the day. What sets FF4 and FF5 apart, though, are the characters. They each have their own motivations, triumphs, and personal losses, and that's what makes the journey worth going through. Yeah, the overall goal is similar from game to game, but the heroes are what make each adventure special. I really enjoyed going through this one with Bartz, Lenna, Faris, and Krile, and I especially loved the ending flashbacks. They did a great job of showing just how far each of the heroes had come by the end of the game. I have to say, my favorite mechanic in the game was easily the revamped job system. I loved being able to customize each hero based on whatever the situation called for. Being able to take that customization even further with the Mimic and Freelancer jobs was even better. This was by far my favorite mechanic in the entire game and probably one of my favorite systems I've encountered in the series so far. My least favorite mechanic by a mile, though, was how you obtain Blue Magic. I really didn't enjoy that part of the system, especially compared to how much freedom and flexibility the rest of the job system gives you. Overall, I really enjoyed FF5. While the story is starting to feel familiar, the characters and job system kept the adventure feeling fresh and made it easy to stay invested in the journey. FF4 was a huge step forward for the series, and FF5 feels like it took the foundation FF4 established and built on it in some really fun ways. I'm definitely curious to see where the series goes from here, because if these first five games are any indication, Final Fantasy is only getting better.
The SNES Final Fantasy to never see a release in the west, but yet has so much to offer in terms of sheer replayability and a mix-and-matching style Job System that changes the way you approach this game, for once you're truly in control of your destiny and how YOU play the game. Final Fantasy V is a fantastic evolution, with all new updated graphics and the introduction of the Job System which made its debut in FFIII but was perfected, fixing the flaws of it's reminiscent NES counterpart (no more needing points to switch jobs now). This game is all about learning Jobs and customising your party to how you desire to play. Don't be intimidated by the AMOUNT of options, as this is a game that encourages experimentation and finding what suits you, simply put, there is no wrong way to play this game. While the story and narrative is universally agreed upon to not be as strong as FF4 or 6, it still excels greatly in an immersive plot with loveable characters and plenty of hilarious moments that make up for the lack of in depth plot. FFV feels more like a parody of serious RPG narratives while at the same time, having plenty of serious and heart wrenching moments of it's own. It's akin to games like Earthbound in a way, which makes me love it even more. For the Pixel Remaster itself, it's fantastic. Gone are the days of needing to buy english-translated reproduction cartridges or downloading poorly translated roms, the Pixel Remaster offers the best translation to date alongside many features that will easily help newcomers. I obviously encourage you to play the SNES originals or preferably play the GBA version, but if you want to learn everything without being overly punished then you're in for a great experience. FFV is one of the harder games in the series, while levels don't matter as much your jobs certainly do and not at least grinding a few specific jobs for each party member can be rough, be sure to experiment as aforementioned before. The world of Final Fantasy 5 is much bigger than the one of the game before, you'll be racking up at least 50 to 60 hours of playtime before you're even close to finishing everything this game has to offer so I'd seriously recommend you do everything you possibly can, you won't regret it. Although I have my praises for the Pixel Remaster as it was the way many people experienced Final Fantasy V for the first time, it shares many universal issues across all the Pixel Remasters in general, which I'll reiterate for the hundredth time that I have mentioned them across my reviews of the other games. Visual effects for things like spells are all the same across the games, many of them don't even look remotely identical to the SNES versions and completely takes away from a lot of this game's art style which tends to be an issue with these Pixel Remasters, the new developers clash so much with the art style of these older titles. The new sprites aren't bad but they lack a lot of detail from the originals, but this is extremely minor and nobody playing this with a fresh state of mind coming into this game will really care. They're good for what they are, but personally I'm not the biggest fan. The final battle with the game's main antagonist has the tension rapidly reduced by how they fixed the camera angle, showing him in full frame. Avoiding spoilers for your sake I won't go into much detail but you'll see for yourself when you make the comparisons, a lot of the hardware limitations worked in service of the vision of the game and made even simple things like enemy positions and size within the frame have a stronger impact. I never brought this up in past reviews but the introduction of boosters has been mixed for me, while I enjoy using them once I've beaten the game properly or to disable random encounters to thoroughly search areas on my completed save file, I think giving access to them from the get go negates a lot of the experience. You can easily beat all these Pixel Remasters in like a week with just the 4x stat booster and random encounters disabled, if you're someone who is lacking time then you shouldn't really be playing JRPGs as a game of choice anyways. Just my opinion though, it seems these boosters are positively received so play however you want. Once again this is another case of the pros heavily outweighing the cons, I'm happy to see there is finally a way for international players to experience this game. Back then all people had was emulation and some awkward translations, but this is to my knowledge the best translation of the game out there and offering multi-language support is a really big plus. Makes me happy there are fans finally experiencing this game for what it is and is no longer burden to the black sheep status it has so infamously been known by. If you want the purest experience, emulate the game. Not going to sugarcoat it, you will get the intended experience by just playing a translated patch of the original even if that means having to deal with some of the quirks of it being such an old game. FFV is timeless, play the original (and this applies to any game ever, original first always). To end this review, here's a very crucial tip for new players, by the end of the game you will encounter an enemy who roams outside of a checkpoint. DO NOT UNDER ANY CIRCUMSTANCES ATTEMPT TO FIGHT HIM. There are enemies you may encounter throughout the game that are identical sprite-wise to him, keep that in mind.
hell ya
A classic JRPG that holds up by today's standards; it is deeply charming and mechanically rich. Its job system is an improvement over III's, and you can see where modern RPGs that utilize similar systems looked back for inspiration. Final Fantasy V invites you to break it, offering you powerful combinations of abilities and interactions to ovecome any challenge. Always read what items do! From a community standpoint, the FFV Four Job Fiesta always gives me an excuse to come back to this game for both charity and challenge. Buyer beware: as it is a game from a different era, there is missable content and grinding for abilities is encouraged though not expected. There are spoiler-free guides online if you care about this sort of thing. The pixel remaster version offers some additional QoL and slight balance changes from previous iterations of FFV; if you do not care about the slight variations between versions, I recommend this one.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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