
The original FINAL FANTASY II comes to life with completely new graphics and audio! A remodeled 2D take on the second game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.89/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 3.5Kreviews | 82% | — | $915.2K |
| $11.99 | 1.3Kratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 174 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2] Хуже FF1, но это не то чтобы плохо [/h2] Вторая часть у "сквайров" получилась очень спорной, "экспериментальной" скажем так. Общая концепция сохранилась, однако механики, сюжетный нарратив и сама подача стали совершенно иными. Я, как и любой игрок западного толка ждал улучшения имеющегося, и полировки не очень удачного, но к такому жизнь меня не готовила: [h2] Достоинства [/h2] - Проработанные ГГ. Теперь у наших героев есть имена, история, прослеживаются зачатки характеров в диалогах - Остались легальные "читы" в виде бустов, бега и отключения случайных битв, Вы сами задаёте темп и скорость игры - Музыка стала более глубокой и разнообразной, её также хочется переслушивать отдельно от игры - Плюшки: русский язык, плеер, бестиарий, арты, ачивки, всё на месте - Новая, довольно интересная система диалогов: диалоги строятся по ключевым словам, которые необходимо "запоминать" - Совершенно иная система прокачки, более "современная", но не без греха [h2] Недостатки [/h2] - Новая система прокачки, ахахах) Какая бы она интересная не была, она порождает вынужденные глупые ситуации, без бустов это был бы вообще атас, гринд поглощал бы большую часть времени - Система с постоянными [spoiler] Смертями 4 героя [/spoiler] откровенно бесит и в тему и не в тему и в угоду сюжета и вопреки ему - Хоть сюжет и стал глубже, справочника с подробным описанием мира мне снова немного не хватило [h2] Сюжет [/h2] Если первая часть вела нас дорогой сказки, по условному Королевству в условной же беде, то во второй части сценаристы крепко взялись за сценарий. Тут у нас такая военная мелодрама, с нотками политики. Наша четвёрка из-за ужасов войны осталась сиротами без дома. Злая Империя отняла у них всё, что вообще можно отнять у 4 подростков. С первых минут нас бросают в бой на какого-то [strike] Нильфгаардца [/strike] имперца, нас бьют, но в итоге спасают повстанцы (Привет, моя любимая ЗВ)). И вот мы в Сопротивлении. Сюжетно, всё по классике: тут есть предательства, самопожертвование и гибель персонажей. Спасать мир от Древнего Зла в FF1 было весело, но свергать Империю в FF2 — это совершенно другой уровень погружения. Некоторые моменты спорные, но если смотреть не через призму первой части, а как на отдельный проект, считывается игра довольно по взрослому и не побоюсь этого слова "реалистично". Не буду швыряться спойлера, скажу лишь, что "Война. Война не меняется" и жизни людей на войне не стоят ничего, что игра и показывает, через свой пиксельный мир. [b] 9 из 10 [/b] [h2] Графика [/h2] Визуально игра держит планку первой части. Это всё тот же потрясающий, яркий и насыщенный пиксель-арт, который в Pixel Remaster довели до ума. Локации стали разнообразнее: заснеженные горы, замки, лагеря повстанцев. ЭЛТ-фильтр для олдфагов на месте, кому как нравится. [b] 10 из 10 (традиционно) [/b] [h2] Движок и физика [/h2] По механикам для удобства игроков сюда перекочевало всё лучшее из ремастера первой части: автобой, бег, множители опыта и гилов вплоть до x4. И здесь эта фишка — просто спасение! Из-за местной специфической прокачки (о ней ниже) возможность крутить ползунки опыта — это то, что превращает душную игру в комфортную. По сухой "технине", вылетов или багов не заметил. [b] 10 из 10 (за грамотную реализацию) [/b] [h2] Геймплей [/h2] А вот тут самый сок. Это по-прежнему эталонная JRPG прошлого века с изометрическим видом, где нет никаких трекеров — всё ищем сами. Но Square полностью сломали классическую систему! В FF1 мы выбирали классы и качали уровни. В FF2 классов нет вообще. Ролевая система работает так: что делаешь в бою, то и качается. Хочешь много ХП? Нужно, чтобы героя били по лицу. Хочешь качать меч? Бей мечом. Из-за этого баланс в оригинале был диким, но в ремастере его поправили, и играть действительно интересно! Плюс появилась крутая фишка — система ключевых слов. Запоминаем нужную инфу в диалогах и «предъявляем» её другим NPC, чтобы узнать лор или пройти дальше. Ну и транспорт на месте: сначала пешком, потом каноэ, корабли и, конечно же, [spoiler] Летучий корабль [/spoiler]. Я даже не могу сказать однозначно впечатлила ли меня эта система или всё таки расстроила. Это наверное не хуже, это просто по другому, хоть где-то и по дурацки, однако, в большей степени такая прокачка работает на погружение и на лор (детишки ведь, все дороги перед ними открыты, будьте, кем хотите, как говорится). Снова мой маленький совет: если есть возможность, играйте на портативке (Стимдек, Кло или Эля) — геймпад в руки и вперёд, это нереально работает на атмосферу. [b] 8 из 10 (снял балл за душные пустые комнаты в данжах) [/b] [h2] Звук и Вайб [/h2] Потрясающий саунд-дизайн от мэтра Нобуо Уэмацу стал еще мрачнее и эпичнее, под стать сюжету про войну. Именно звук и создаёт эту атмосферу грандиозного партизанского сопротивления. Переключатель на оригинальные 8-битные композиции на месте. В этот пиксельный мир веришь сразу и до конца, вайб просто чудесный. [b] 10 из 10 [/b] [h2] Итоговый вердикт [/h2] Я бы назвал это достойным развитием серии, как таковой и интересным, ни в коем случае не провальным экспериментом с изменением системы героев. После такой "ванильной" 1 части, окунуться в военные интриги, распри и ужасы было достаточно интересно. [b] Итоговая оценка 9,4 из 10. Просто коротко скажу, покупаем бандл на распродаже, пока что 1, что 2 часть меня впечатлили, поглядим, что там дальше. Игру к покупке смело рекомендую [/b]
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Traditional Chinese
| $7.19−40% |
| 320ratings |
| 82% |
| — |
| not modelled |
| $6.99−30% | 97ratings | 78% | — | not modelled |
| $11.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 176 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game does not get nearly enough respect for being one of the most unique and interesting games in the series. It was the first Final Fantasy I ever beat as a kid all the way back on the Game Boy Advance and it is just as much fun as I remember, maybe even more now that I better understand the stat system. The story is one of the best in the series, and I will hear no arguments. If I have any issues with the Pixel Remaster version, it is that it lacks the additional content from other remakes. For that reason, I'd hardly call this a definitive version, but if you want to see a classic in its purest form, you can't go wrong.
[h1] 𝕋𝕙𝕖 𝔹𝕝𝕒𝕔𝕜 𝕊𝕙𝕖𝕖𝕡 𝕋𝕙𝕒𝕥 𝔻𝕖𝕤𝕖𝕣𝕧𝕖𝕕 𝕓𝕖𝕥𝕥𝕖𝕣 𝕓𝕦𝕥 𝕘𝕠𝕥 𝕒𝕟𝕠𝕥𝕙𝕖𝕣 𝕔𝕙𝕒𝕟𝕔𝕖 𝕚𝕟𝕤𝕥𝕖𝕒𝕕![/h1] I'll be honest: Final Fantasy II has a reputation, and after hearing people complain about its leveling system for years, I expected a disaster. Instead, I found a game that was far more enjoyable than I had been led to believe. It's NOT an RPG in the classic sense... but an adventure game where progression is through usage of your skills and not through how many monsters' ears you can wrap around your belt! The Pixel Remaster does this game a huge favor. The updated visuals are beautiful, the rearranged soundtrack is fantastic, and the quality-of-life improvements smooth out many of the rough edges that gave the original such a mixed reputation. The story is also a pleasant surprise, featuring a darker tone and more emotional moments than I expected from such an early RPG. It may not have the complexity of later Final Fantasy entries, but you can already see the series beginning to experiment with bigger narratives and more memorable characters... As well as more "adult-oriented" themes such as despair, depression and imminent doom. Final Fantasy II still isn't perfect, and I completely understand why it's one of the franchise's most divisive games. But after finally giving it a fair chance, I think it deserves far more credit than it usually gets. Underneath its odd mechanics is an ambitious RPG that wasn't afraid to take risks, even if not all of them paid off. And honestly, in a world where every sequel plays it safe, I kind of respect a game that looked at traditional leveling and said, "What about this dude can increase his defense by getting CRAPPED ON by this giant behemoth?". I mean, I liked it... Not like I'd like any other Final Fantasy game, but this is out there as one of the most memorable gaming experiences ever! I mean the game literally starts off by killing off your entire party, how is that not memorable lol? The only other instance I could think of where a game starts off with a shebang is Tales of Phantasia (Remake it for the love of all that's holy) [b]9/10[/b]
对比初代进步太大了,更宏大的世界观,更完整的叙事线,还新增了场景演出。主角团也有了固定名字,每位角色都塑造的有血有肉。而距离初代也就过了一年时间而已,可以想象到当年的玩家有多震惊。
Hot take here, I think FFII is more fun that FFI or FFIII. The story was also surprisingly ahead of its time.
Story was great and interesting but the leveling system was not fun at all. The idea behind it is not bad but I cannot say the same thing about the execution of it.
TL;DR - Final Fantasy 2 is one of the better arguments for the Pixel Remasters on Steam, as there was no prior or secondary version available on the platform. But ultimately the problem is that it's still Final Fantasy 2, the first truly sub-par game in the series for a host of reasons. In the fullness of time, FF2 was only impressive when it was made due to the limitations of the hardware of the day, and it only exists in modernity a failed experiment. If you are going through all of the classic FFs for whatever reason or have picked up the PR bundle, this version works well enough. But if you are thinking of picking up just this game by itself for its own merits, know that they are few. At Length - In terms of the value proposition here on Steam, this is currently the only way to legally acquire Final Fantasy 2. So if you want to support Squeenix and want this game, this is your only option, unlike say Final Fantasy 3 or 4, which also have 3D Remake versions available, and prior to their delistings, FF5 & 6, which had iOS versions available. As a Pixel Remaster series game, this comes with several features that improve upon an old OG FF2 ROM in that you get a modern shell menu and UI, a bestiary and music player, a mini-map system (more on that in a bit), improved pixel graphics roughly on par with FF5's style, and a fully remastered musical score. The soundtrack, btw, is easily the best part of the package. FF2's OST isn't terribly notable amongst the many classic scores from Nobuo Uematsu's time with the FF series, but even his less memorable work has some rather strong themes compared to most. I particularly like the final dungeon music, Pandemonium, and this is the best version of that song you'll find. FF2's core systems are however, highly experimental, and represent the first major departure in mechanics the franchise ever did. The primary experiment being in how character skills for both weapons and magic level up in a "Use it to improve it" method very similar to what the later Elder Scrolls games did, but well in advance of when they tried it. It also includes a very simple "conversation key word" system similar to what you might have found in a point & click adventure game in the 80s. But the problem is both systems are under-developed or create perverse incentives. The keyword system is basically meaningless since it's just not used enough. When you encounter most situations where you can actually use keywords for conversation, usually they only respond to one or two of them, and usually only one is needed to progress. Since your library of words grows very incrementally over the length of the whole game, there's very little puzzle to this for the player to figure out, making it feel more tedious than interesting, and at no point does choosing different keywords lead to different outcomes. The only time it actually is semi-interesting is at one point you can find an interactable bookshelf where you can use many of the keywords you've learned to presumably read up on the subjects they convey. This happens once. That's literally the best it ever gets with the system. The "no levels" skill-leveling system is the bigger issue, as it is at the same time overly obtuse to understand, doesn't make game balance feel very good, is incredibly easy to exploit once you understand how it works, and devalues most magic to the point of near uselessness. I won't go into detail here (there's plenty of info available elsewhere) but while it can be appreciated for being "interesting," it's very difficult to actually enjoy this system, even (if not especially) if you just "play naturally" and try to ignore its particularities. Probably the bigger issue though for me in this PR version, are two key things: 1) Because this is a "Remaster" of the original game, this version of FF2 cuts out a lot of the extra content that had been added to the game over the years in later editions. In the older, but still not OG, version of FF2 I played in the past, there was an actually really quite good bonus dungeon/episode meant to be played after the main game which isn't present here. This bonus dungeon was kind of the best part of those versions of FF2 in my opinion, so this PR version FF2 ends up feeling a lot worse than the other PR titles by this cut. 2) Much like FF1, many of FF2 maps played with a "red herring" dungeon design where the developers would make dungeon layouts purposefully confusing for the relatively small screen space to show the dungeon compared to where you needed to go, adding in tiles that automatically did damage and a high encounter rate to whittle down the player's resources. Both because of additional items that weren't in the OG game (ethers) and due to the mini-map, this attrition by dungeon layout design is completely obliterated in the PR version of the game. You can know from the map systems exactly where you need to go, and you will never really worry about running out of MP, so you will never be under the threat of encounter attrition, which just robs FF2 of any potential gameplay challenge apart from weird hyper particularist low skill speed-runs. This is a bit worse in the PR version of FF2 versus FF1 since many more dungeons in FF2 relied upon this type of design compared to FF1, though this problem is shared in both games. Again though, if you want to experience FF2 on your PC and you want to do it legally, this is your best option available. It's just also your only option, and that's the real shame here.
My next stop in my Final Fantasy journey takes me to FF2. FF2 was a really fun game that was very similar to the first game, but it added some good features and other mechanics that added to the overall experience. For starters, FF2 has a more laid out story and characters, which was cool to see as FF1 really did not have that them, I really like how FF2 has the learn, ask and key items you can use when talking to important NPCs around the world. It gave the game a more linear focused story and adventure which I enjoyed alot. I also liked the change to the weapon level up, as well as the additional to more weapons that you can use in combat. The one aspect I was not the biggest fan of but it was not a detriment was how spells were done. I do like how spells all start at level 1 and you level them up by using them more, but I was not the biggest fan of how really any character could use spells. I liked in the first Final Fantasy, as well as other games, that certain party members are certain classes/jobs/roles, as I felt it gave each character a specific purpose. It is not something I dislike, but I did not love the change. Overall, Final Fantasy 2 is a good game and a improvement to the first Final Fantasy. The vast majority of the changes they made, like the more in depth story and characters, as well as most of the combat was a nice change. It was cool to see the difference and jump from the first game to the second, and I do recommend this game as it was just as fun as the first game is. 7.5/10
FF系列填坑的第二站,相比初代有着近乎全方位的进步,同时系统设计也更加新颖。摒弃传统的EXP改为熟练度机制大幅提升了团队构筑的可玩性,使得角色得以脱离单一职业的桎梏自由发展,而这也为后续作品的持续探索打下了良好的基础。至于剧情方面则加入了更加丰富的情节演绎,同时情感也更为充沛,不再是前作那种可有可无的平铺直叙,平心而论这故事写得还算不错,让我找回了一些小时候看动画片的感觉。 收集图鉴的体验依旧非常糟糕,这作相比1代新增了大量的一次性地图,很多图鉴都容易遗漏,实在是坏文明。另外铁巨人触发率简直低得离谱, 当然也有我脸黑的原因吧。
Dos que FF antigueiras na minha opnião é o que menos agrada, a história é fraquinha, mas vejam a época em que ele foi bolado... Hehe~~ O grind pros achievements nesse em específico é uma desgraça kkkry Steam troxa d+ namoral. A arte ta linda nesse segundo game, pixel remaster sem defeitos. Mas bora! Joguem!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 3.1K | 92% | $17.99 | |
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| $2.3M | 8.7K | 95% | $11.99 | |
| $2M | 5K | 92% | $17.99 | |
| $1M | 2.5K | 90% | $17.99 | |
| — | 0 | — | — |
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| $915.8K | 3.6K | 85% | $7.99 | |
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| $914.1K | 878 | 50% | $29.99 | |
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