
A 3D ancient and fantasy RPG console game is created by Beijing Joyfun. Users will have a fabulous adventure and start their own legend in a fictional world based China’s traditional mythology.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 90.5/day in the week to Jul 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1、战斗方式不是很合我意,于我个人而言更偏向于即时制而非回合制,但本作战斗系统也有可圈可点的部分:元灵和剑阵两类额外伤害来源以及神援召唤加之丰富的技能,组合多样具有不少可玩性,倒也不算完全的装备导向型刷子游戏。 2、虚幻四引擎制作,但画面也只能算差强人意,人物建模还算亮点但景物环境实在算不得精细,在某些屋内帧数会谜之降低,但配置需求总体来说是不高的。 3、整部作品的剧情脉络还算比较清晰,不存在很大的跳跃或是反转,但真的有不少坑没填啊,很多看起来很有故事、很有逼格的角色根本没有展开啊,我只能自己猜测脑补设定。而且说真的如果不是资料片《君子心》的补充内容,这里面很多角色到底是个什么形象以及某些角色的行为逻辑都会让人不得其解。填坑是没指望了,毕竟销量搁着摆着能出个《君子心》已经不错了我也没啥期待。 4、剧情方面除却挖坑不填以外,多多少少有点仓促结尾的味道,让人很难相信一国之主以及两位贤士居然会同时那么迟钝,三个智库居然一点也没料想到幕后黑手(有一个倒是发现蛛丝马迹了但太迟了没啥用)。而且考虑到本作中存在掌握生死之力的神器,生生死死有点太过巧合或者说刻意,让人总有一种剧情明明可以按照更好的方向改变的疑惑或者说是不甘。(生死之力从头到尾就是个设定,能力起源没有相关延伸) 5、过场演出不是很完美但足够美型。主角团人很多,但有时候就是面对危机时死活看不到人,等危机过后主角团就窜出来担心这个担心那个。该作情绪传达很到位,短短数语加上一些巧妙的BGM就能把角色相应的心情或是危机场景展现出来。 6、剧情在某些点确实有些强行,出戏感强烈(很少的一两处而已)。整体上没啥大问题连贯性也很好,问题基本上都出在结局那部分,能够把设定补充完整把坑填一填也不会是这种观感。这部作品的动画和演出是同类型游戏里我少有的玩着不怎么尴尬的,好评。 7、飞星不是白莲花圣母。前六条我自知只是个人看法,有不同意见很正常。但飞星是不是圣母这点真不容异议。但凡完整打通关这游戏我实在想不通为何会有人觉得一个为了自身理想、天下安定能够随时舍弃自己生命的人会是圣母。我寻思着嘴上说着大义行为贯彻私欲的不才是圣母吗?飞星在面对可能会让自己牺牲流血的困境时,哪怕后退过半步?哪怕迟疑过一瞬?
是因为2代出来了才关注的1带游戏,虽然剧情很烂,但是画面还行,创新性的回合制也蛮有意思的;希望2代能好好打磨剧情,不要做1代这么弱智一样的剧情了。比较价格在这:89快钱,要求也不能太高,就给个好评吧。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 805 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
回忆加分
劇情扁平,少數玩到快睡著的武俠遊戲 唯一香的就建模,其他沒有了
画面可以 剧情设定可以 其他都是……第一次遇到小地图是这样的 服 大写的服 唉
游戏极大弱化了打怪的强度,走剧情走得很舒服。 不少小问题在后面的古剑3里面得到了较好的改善。 小钱花的不亏。 还有,大是真的大。
20年2月9号 花了8块钱买的 很划算
总体来说是个中规中矩的作品。剧情有莫名其妙不尽人意的狗血地方,也有还不错的地方,国产加油吧。
好游戏!可以玩
还可以啦,是能让人期待续作的作品。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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