
A 3D ancient and fantasy RPG console game is created by Beijing Joyfun. Users will have a fabulous adventure and start their own legend in a fictional world based China’s traditional mythology.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 90.5/day in the week to Jul 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
画面风格还是挺好看的,特效、动作也还不错,就是主角人物有点丑,男二不够帅。战斗玩法也比较新奇
真不知道你们这打怪机制是怎么设计的。大BOSS 4个大招我都能抗下来,结果路边摊一小怪,一甩尾巴猪脚团集体秒。就问你们是不是脑残!
挺好的剧情,原先只知道他们的号,补了些上古历史,战斗容易上手,空气墙有些多
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 805 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
没有那么差评,最高难度43小时很懒散的通关 好游戏 结局也不错
还行吧,还行,各种战斗设定也算是可以,剧情有点扯淡,不过真的还行
打完了,一路下路编剧的实力让我都惊了,这是什么人间极品剧情,处处透露着不合理,脑瘫角色行为,操作稀碎,空气墙巴拉巴拉,总之很痛苦,不是一般的要命,还不能断网玩,想不通 受不了,打通那一刻我没有那种意犹未尽的感觉,而是,终于结束了,我都哭了,都哭惨了 但是,我是11块入的,纵观整个国产单机,在当年画面可以算上是天花板了,技术力确实可以,就是剧情稀碎,稀碎!!啊!!! 冷静,冷静,虽然种种不满但还是给个推荐鼓励一下吧,毕竟画面以及弱点系统的加入还是可圈可点的(不能让我一个人受
玩着头晕是什么毛病?!
别的都还行,男主究极无敌圣母白莲皇,接受不了不建议碰
Faith of Danschant è un gioco che presenta alcuni aspetti davvero interessanti, ma anche alcuni punti che necessitano di miglioramenti. La storia è unica e coinvolgente, con personaggi ben caratterizzati e dialoghi che aggiungono profondità alla trama. Il mondo di gioco è vasto e bello da esplorare, con paesaggi dettagliati e atmosfere suggestive. Tuttavia, i combattimenti possono risultare ripetitivi e mancano di strategia, mentre alcune meccaniche di gioco sembrano non ancora completamente polverizzate. Inoltre, ho trovato alcuni problemi di stabilità e prestazioni, specialmente in alcune aree del gioco. Nonostante questi problemi, Faith of Danschant offre comunque molte ore di gioco piacevole e consiglio a gli sviluppatori di continuare a lavorare per migliorare l'esperienza complessiva. Un buon gioco, ma con potenzialità ancora da esprimere.
首先 評論是主觀的個人看法 神舞這遊戲基本上來說 我會建議 有空 有閒 可以一玩 很多人詬病的劇情 這是真的 中後期 不知什麼原因 跳非常快 雖然看得懂 可是會覺得 用字幕交代 偏破碎了一點 畫面 以國產來說 算可以了 雖然很多不知道哪來的空氣牆 戰鬥方式 雖然是 速度回合制 但是 他不給練功 農怪的 所以 每次打都需要腦袋想一下 所以到還不會膩 最後 還是如同開頭所說 有錢 有閒 便宜下 買來消磨時間
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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