
A 3D ancient and fantasy RPG console game is created by Beijing Joyfun. Users will have a fabulous adventure and start their own legend in a fictional world based China’s traditional mythology.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不说其他,玩了一天的档直接没了啥意思?什么存档机制还是必须联网防盗版?太奇葩了,第一款打差评的游戏给你了,白玩了一天,忍不住; 追加:剧情更不诗人,差评不冤了
除了画面一无是处
这剧情能不被气笑的人是飞星,但凡这死亡眼泪戏码你不复用这么多次我都不会打差评,你的中期剧情挺好的,但是你的后期赶工剧情弥补了史的部分
手柄按键反人类,这剧情是真狗屎阿,让人反胃。
7.3/10 由于是八年前的老游戏,对于诸如走路卡脚、切菜单音乐重放等一系列小问题采取包容态度,要是八年前玩评分会往下拉爆 + 神、舞以及歌咏的设计和表现足够有趣 + 战斗系统的创新点很有意思,是少见的需要思考的回合制,可惜深度不足 + 除了小孩的建模丑的实在不能看,其余还可以,尤其是两位女主和一众关键角色 + 场景氛围可以,但数量少,部分场景复用严重 + 部分角色性格刻画优秀 - 相对于歌舞,音乐数量较少且特色不足,缺乏记忆点 - 战斗任务绝大多数为无角色死亡,极度影响体验 - 主副手的设计在战斗中切换并没有成本,但装备系统上要区分,结果上是来说体验就是同时存在六个技能被强行分裂成3+3,各自要配一套装备,然而主副手装备本身并没有区别设计,最多也就是两个不同强化方向,差异实际体验极小,但配装成本巨幅增加,投入回报不成比例 - 装备都分两方向强化,同时每方向两阶段,某些装备的品质比其他装备高一档,以至于当获得了新装备很难判断强化后是不是会比现在的更好用 - 商店只能买不能卖,不舔图资源极度匮乏,尽可能全舔图的体验才勉强够用 - 小游戏手感调教奇差无比 - 城镇存档点设置不合理,小怪与boss战死亡后均不可直接重试,所谓的读取自动存档95%的情况读的都是自己存的上个档 - 区别于通马桶支线,本游戏支线大部分对着对着话突然就开始打架,导致城镇与野外缺乏明确界限,高难度下进新地区很容易在城里搜着搜着莫名其妙被打死直接滚回城门口存档 - 剧情内容属于较差一档,部分配音以及演出很尴尬,某些三连仰卧起坐之类的剧情属实能给人气笑了 - 剧情节奏稀碎,进而导致游玩体验也稀碎,你永远也猜不到你现在不搜图不换装备进到下一段剧情还有没有机会,也猜不到在一个图的末尾boss战后面是跟着突然的下一个boss战还是一张很长的新图和更难的boss,和传统RPG的阶段性差异极大 - 最终两战的设计很差,第一战boss逐渐变弱,第二战撑到剧情进行,完全没有作为最终战的设计和应该给人的体验,难度甚至不如最终地图道中boss战 - 结局剧情难以评价
好像没有续作了,开篇和故事前端非常JRPG,回合制不怎么好玩,数值堆砌严重,小游戏比古剑3好玩,同样比较鸡肋,玩不到通关
剧情很烂很圣母,按键反人类
I really wish I could recommend this, but I simply can't. I've enjoyed many of the Chinese games that have been coming to Steam in recent years, and I was excited to try this thanks to the English fan translation... but it's just not a good game. It's got a lot of potentially good elements, but none of them really come together. Worse, it feels janky and borderline broken throughout. The combat system, in particular, seems downright unfinished. Nothing about it feels like it works quite like it should, with an infuriating level of randomness and massive difficulty spikes. It is very unpolished and unbalanced. And the story has major issues, with poor pacing and big plot holes, along with characters who generally fail to develop much. (With a couple exceptions.) Compounding these issues, the translation is frankly dreadful. I hate dunking on fan projects, but it was clearly machine-translated with major issues in practically every line. Zero effort at editing was made. In fact, whoever put it together didn't even bother making sure the text fits the boxes! So it's full of names, dialogue, even necessary system messages getting cut off. More than once I had a situation like "The boss is about to unleash a super attack! To stop it - " and that was it. I'm not even sure the translation was actually playtested. Obviously, the game itself isn't at fault for a bad fan patch, but it's just one more reason I cannot recommend this to English speakers, even at a deep discount. The game's occasional good moments just can't make up for the annoying slog it was to actually play. The best thing I can say is that it seems like the developer has potential, and I can only hope the upcoming sequel improves on the many deficiencies in this one.
其实男主不像圣父,像是有点大病然后傻X
依托大份
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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