
Energy Shock is a turn-based action game with roguelike elements. In-game attack and movement are combined. Whenever you want to attack, you have to move forward. Attack also means you will enter the enemy‘s range.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
难度是存在的,但这个画风讨喜,希望后期不要花里胡哨 游戏性也很棒,很耐玩,2个人的团队也很棒。 嗯哼哼 ,难度降🌶,gkd
很喜欢这个画风,希望不要加那些花里胡哨的特效 游戏性也很棒,很耐玩 希望快点出更新
在S1抽的KEY,玩着还不错,就是音乐似乎只有1首一直loop,音效也只有当当当,耳朵要起茧子了
感觉职业设定不是很平衡,初始的战士需要近身肉搏,很容易掉血,猎人远程输出怪物基本无法近身,通关就很容易,建议加强职业平衡设定
玩法挺不错的,但是可能欠缺优化?为什么我在预览自己攻击的时候 不能看到对方移动之后的伤害,这样还需要做自己算伤害,有点不太爽。
谁能告诉我,选择不去拯救世界 那个成就怎么拿?就差这一个
每一次体验都很快乐,从最开始的磕磕绊绊怪虐我,到现在的我和怪五五开,可以清楚的看到游戏再向有趣的方向发展,套路逐渐变多,职业逐渐优化,真的很有趣。价格方面很合适,至少现在已经受的起这个价格了,随着往后的更新铁定是越来越赚。如果觉得刚开始通关困难可以试试看拿地块的方法,不说了,地块神教牛皮!!!!
好玩,而且持续更新
有点难,流程比较短,还有很多要完善优化的地方,整体还可以。 猎人和战士应该是最简单的,忍者最难,要把握好距离
殺時間的好遊戲,規則簡單, 難度適中,可以慢慢點著玩,適合摸魚。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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