
An atmospheric exploration game set in a Dark Fantasy world. Explore the ruins of an ancient civilisation and uncover it's forgotten past through a short nonlinear story with timeless retro graphics.
Modeled estimate, not a reported figure. How we estimate →
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About
You find yourself in a land that was once home to a thriving civilisation but it has since become eerily quiet with only a few remaining inhabitants. With no real recollection of your past or how you ended up in this place, you try to uncover the truth about what really happened here.
EXPLORE A MAGICAL OPEN WORLD
The land has been plunged into an eternal night. Navigate across the foggy landscapes and get lost in discovering the unkown. Explore eery forests, towering mountainscapes and imposing castles while meeting curious individuals who might aid you on your journey.
DISCOVER THE UNKOWN
Treasures, hidden secrets and lost journals can be found in every corner of the land. They can grant you special abilities and aid you along your journey in many different ways.
For example:
Rings that grant special powers
Useful tools like lanterns that light up your surroundings
Journals containing all sorts of useful information
Other magical artifacts
EXPERIENCE TIMELESS RETRO GRAPHICS
Classical retro pixel-graphics combined with modern technology, effects and beautiful music help you get immersed in the atmospheric and hand-crafted world of Ember Seeker.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fell deeply into the game's atmosphere, with its mesmerizing visuals and beautiful soundtrack pulling me deeper into its melancholic yet enchanting world, which also made its exploration never feel boring. Getting to know and helping NPCs is always one of my favorite parts of any game, and this one implemented it well, in line with its length. The companion who shared the journey with us made it feel like visiting an old friend. I also admired the references thoughtfully woven throughout the experience. Never expected it to become one of those memorable journeys. Part of me wished it had been longer, or never ended at all. Then again, that is exactly what makes such experiences so beautiful; endings are what give them meaning.
Ai-je vraiment fini le jeu ? Je ne sais pas. Pourquoi je ramasse des armes ? Je ne sais pas non plus. Mais en tout cas, la promenade était sympa.
I really like the atmosphere of the game, but sadly a couple of buggy quest triggers have soft locked my game which i didn't realize until about two hours later :(
Very polished Exploration game, i have enjoyed my time with this game a lot. Talking to the npc's and unraveling the short but fun world was perfect. It also offers a good amount of looting and a small economy in buying/selling items. The in-world card game is also very fun! I can tell there was a lot of love and care put into it. Can fully recommend and im excited to see what they develop next.
Атмосфера дарк фентези игры на ps1 из тех самых видосов с тиктока, ходить по миру под музыку умного дерева, е6ейший кайф. Прикольна ваще блин
I really enjoyed the game. I was looking forward to a melancholic stroll through a fantasy world on its last breath, and that’s exactly what I got. As for the walking itself, there’s not much to complain about, except perhaps that running up or down slopes and stairs feels a bit awkward at times. The world might look simple, but it’s a charming sight to behold, especially in the mist or when gazing into the distance. If there’s one thing I can criticise, it’s one of the game’s endings. It’s plain to see which one the developer favoured; it’s also the only proper one after completing the game in earnest. It would have been better to stick with just that one, or to have polished up the second one a bit more. But given the price and how the game markets itself, this isn’t a critical flaw. If the game’s creator plans to continue, I’d advise them to stick with the same dark fantasy setting, but with a greater emphasis on megastructures – they’re noticeable here, but there’s space for even more!
It is a walking simulator for starters. The game lacks any real tension and combat mechanic, there are no threats for a world that is supposed to be super dangerous according to the lore. When I spawned in for the first time I was very excited for this game after seeing the amazing "skyline" with all the huge castles and windmills... but that was really the only thing in the game that was outstanding. That euphoric effect wore off pretty quick when I released I would just be walking around for 3 hours. The ending is so quick and lacks any real tension in it, there is no boss fight or puzzle you just need to answer, just a single quick question to get the good ending. This game had some amazing marketing on instagram with the whole "dark fantasy" aspect that I was very excited for witch I could see in the game a bit but I was let down by the gameplay or "walkplay" it just became stale and lacked any real mistery and hate to beat a dead horse but lacked any tension. For a first time game this is solid and I would recommend playing but don't be surprised when this isn't your "dark fantasy" adventure that your looking for.
Нот бед)
so i walked and walked for a hour or 2 and then i realized i'm playing a game
zjbta
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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