
A roguelike deckbuilding tactics game that combines elements from 'Slay the Spire' and 'Into the Breach'. Play as a gladiator to survive. With roguelike deckbuilding and hex-based tactics, no longer bound by simple attack and defense. Make use of dodges and knockbacks to stay alive!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese, Korean, Japanese, German, Spanish - Latin America, Russian
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Overall a good game, combining deckbuilding with battlefield positioning in a strategic way. However this game suffers a major flaw that's unable to be overlooked, the description of the effects are too vague, in this kind of roguelike card building, this is utterly unacceptable that you can't make informed decision and often regret after making a decision. For example, burn deals 1 damage per turn and stacks decrease each turn, does it deal 1 damage no matter how many stacks or based on the number of stacks? If it was written as "deals 1 damage per stack per turn" it would be much easier. Same can go for focus and things like crane charm, focus doesn't explicitly say that the all stacks are consumed at first hit. Crane charm says giving 4 "old wounds", while old wounds give 1 wound for 1 turn, does it give 4 at turn 1 or gives 1 each turn for 4 turns?
玩法还行,深度不足的肉鸽 走位+打牌,性价比被差不多玩法的[url=https://store.steampowered.com/app/2097570/_/]《星之侵略者》[/url]完爆,第三局刚打一半就跳全卡全遇敌成就了,有点哭笑不得...
TLDR: Recommended for value. If you like card battlers, it's fun enough. I paid USD $7.45 on steam sale. Good value at this price. It's a low res budget knockoff of Fights in Tight spaces. Movement is paramount, you start with very little, good luck finding all the movement cards you need and in the end, you might not get the RNG anyway and lose. It's also a single board type, there's no RNG to the arena. There's a variety of classes, but really not much in the way of build variety.
Starting to review games, so here goes nothing. This game rules.
g
Great game to get on sale. Combat is easy but engaging, with a good variety of weapons, cards, and enemies. The soundtrack fits the setting quite well and the story, which is almost nonexistent, is still decent if you get the true end. Good game to spend some hours on.
surprisingly deep little card battler. satisfying combo system. epic music. OG Final Fantasy vibes.
really fun games, no run is gonna be the exact same and I really enjoyed the different options, when it comes to class and how there seems to be just enough cards to build and play how you want, but keep in mind it is difficult and 1 tip for beginners I have is you don't always need to collect every single card after a fight focus on your build for the run.
We still talk about you Alina. I love you.
かなり惜しい作品。相当いい。もしこれからバージョン更新が続くなら評価変更もありうる。 結論としては、ゲームバランスがもう一声欲しい。数値を大きくしてクリアしにくくしてるだけというか... dps足りない、コンボが成立してないからゲームオーバーw みたいな感じ。この手のデッキ構築ローグライクは全部そうはなるけど、その理不尽感をどう無くすか(ここが勝負所 → だめだったか と納得する流れ)が無い。なんか突然理不尽な敵にやられるだけ。 道中の雑魚のパターンが少ないのも残念。ステージが1層から3層までで共通の敵が出てくる。これはレベルデザイン下手糞だと感じた。(共通の敵を出すなら、役割や意味合いがちょっとずつ変わっていく様を出すとか、魅せ方はいろいろあるがこのゲームでは単に同じ流れを繰り返しているだけで単調) システム: ゲームシステムが2作品をパクってますと公言するだけのことはあり、その上で新体験を提供できているように思う。 雰囲気: 闘技場を戦い抜いていく様はプレイヤーが自己陶酔に浸りやすい雰囲気づくりに一役買っており、システムと上手く噛みあっている。 サウンドとグラフィックには素人目にもまだまだ改良の余地がある。なぜ多言語展開するのに、ランダムイベントを文字列だけで埋めてしまったのだろう? StSは各イベントを1枚絵ですぐに判別できるようになっている。これだけでクリエイターの力量差がわかる。 サウンドも、例えば敵を倒すと歓声が上がるのだが、これのバリエーションが薄い。HPの状況などに応じてもっと細かく反応しても良かった。(その代わり観客の「声」はある程度多彩な吹き出しで表現され、これは独特でよい。ちょっと多すぎて見えにくいくらいだが) とはいえここまでのゲームを作れた作者なら、上記のことに気づけなくもないと思うので、今後に期待。 次作はすでに出ていたと思うが、レベルアップしているかどうか楽しみ 追記: マップ画面というか、次に何するか選択する画面でメニューから「放棄」を選ぶと画面が真っ暗なまま進まなくなる不具合がある。これはダメそうですね。
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