
A roguelike deckbuilding tactics game that combines elements from 'Slay the Spire' and 'Into the Breach'. Play as a gladiator to survive. With roguelike deckbuilding and hex-based tactics, no longer bound by simple attack and defense. Make use of dodges and knockbacks to stay alive!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 4Kreviews | 92% | — | $1.5M |
| $14.99 | 165ratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩法还行,深度不足的肉鸽 走位+打牌,性价比被差不多玩法的[url=https://store.steampowered.com/app/2097570/_/]《星之侵略者》[/url]完爆,第三局刚打一半就跳全卡全遇敌成就了,有点哭笑不得...
Overall a good game, combining deckbuilding with battlefield positioning in a strategic way. However this game suffers a major flaw that's unable to be overlooked, the description of the effects are too vague, in this kind of roguelike card building, this is utterly unacceptable that you can't make informed decision and often regret after making a decision. For example, burn deals 1 damage per turn and stacks decrease each turn, does it deal 1 damage no matter how many stacks or based on the number of stacks? If it was written as "deals 1 damage per stack per turn" it would be much easier. Same can go for focus and things like crane charm, focus doesn't explicitly say that the all stacks are consumed at first hit. Crane charm says giving 4 "old wounds", while old wounds give 1 wound for 1 turn, does it give 4 at turn 1 or gives 1 each turn for 4 turns?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese, Korean, Japanese, German, Spanish - Latin America, Russian
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
We still talk about you Alina. I love you.
TLDR: Recommended for value. If you like card battlers, it's fun enough. I paid USD $7.45 on steam sale. Good value at this price. It's a low res budget knockoff of Fights in Tight spaces. Movement is paramount, you start with very little, good luck finding all the movement cards you need and in the end, you might not get the RNG anyway and lose. It's also a single board type, there's no RNG to the arena. There's a variety of classes, but really not much in the way of build variety.
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很一般,通关一把就不想玩了。前期蓄力+豪火球,后期拳刃战技+终结技有没有懂的
内容太少玩几把就不想再打开,不过偶尔开一把消磨时间不错
surprisingly deep little card battler. satisfying combo system. epic music. OG Final Fantasy vibes.
This is a deceptively delightful game that quickly caught my attention shortly after getting into the deckbuilding genre by Slay the Spire. And after recently 100%ing the game after 80 hours it's only fair that I go over what made it stick so much. Pros: -Simple and familiar deckbuilding mechanics, card synergies work in unique ways and no tactic felt like it was particularly more effective than another, leading to a reasonably balanced experience overall. -The hexagonal grid and movement system gives the game an extra layer of considerable depth to combat. Movement is absolutely critical, and is rewarding to achieve by shifting around the battlefield but punishing for staying still and complacent at any moment. -Excellent art direction and sound design, the graphics and UI are tight, the sound effects are crunchy, and the game just overall runs smoothly and feels good to play, even on a controller. -A soundtrack that goes unfathomably hard for an indie game, especially the 2nd act boss fight. -A free demo to try! Cons: -Most runs can take REALLY long, up to 2 hours, and most normal runs can take up to an hour and a half. -Events are portrayed only by text and are lacking illustrations similar to how other games like StS does. -The game doesn't have that much worldbuilding or story beats, and are only really there during the game's ending (What story there is is serviceable enough, though) -The controls can be a bit confusing when you're starting out, especially on a gamepad or steam deck. It's a bit of a hassle just to pick up an item and put it in your inventory sometimes. There are also no warning popups indicating when an attack will strike an empty space, so it's entirely possible to misclick your intended target and swipe at the air. Overall, I'd highly recommend at least checking out the demo to see if it works for you. And if it manages to stick, then I'd say it's worth to go for at full price.
really fun games, no run is gonna be the exact same and I really enjoyed the different options, when it comes to class and how there seems to be just enough cards to build and play how you want, but keep in mind it is difficult and 1 tip for beginners I have is you don't always need to collect every single card after a fight focus on your build for the run.
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Where this game's players are, estimated from review languages.
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