
Vault of the Void is a fast-paced roguelike deckbuilder where the power is in your hands. Continuously customise your deck, crafting powerful combos and ingenious strategies. Upgrade your cards with Void Stones, infusing them with new abilities to help defeat the minions of The Void!
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
By far my favorite roguelike deckbuilder, which manages to solve the main gripes I have with other entries in the genre. Firstly is variety in starting cards and strategies, with each class having wildly different playstyles and 3 different starting decks each focusing on a different facet of the class. That way it doesn't feel like there's a mandatory whole first act you need to sit through before your deck actually starts doing something interesting. Secondly it gives a bit more information to play around than others. For enemy attacks you first get to see intent, allowing you to preemptively block with delay block (which is how blocking works in most others, but in VotV it's mostly used by the monk), then during your next turn the damage is applied as "threat", allowing you to block with non-delayed block (which is the more common kind of block) and finally at the end of that turn you take any leftover threat as actual damage to your health, and the next set of attacks get applied as threat. It's a bit thematically weird, but it does away with the frustrating cases of getting randomly shafted because you didn't draw any blocks on the same turn as the enemy used a strong attack. To build on that you also don't automatically discard all your cards at the end of your turn, so you can for example keep a strong block in anticipation of a strong attack. Instead you can voluntarily discard cards to gain extra mana, and each turn you will draw cards until you have a set number. All cards you gain during your run is put into your backpack, and you can freely move cards between your deck and backpack between fights, so you don't need to worry about picking up a currently useless card on the off chance that you'll be able to synergize with it later. This also means that the initial deck choice you made doesn't lock you into a particular strategy, if you end up picking up cards that make you want to pivot to a different strategy you can (and ime I fairly often do). Your deck is locked to exactly 20 cards, which I consider to be a positive. I never really liked the "pick up the least amount of cards you can and get rid of all but like 5" of StS, nor was I a superfan of the "bloat your deck to the max for extra powers" of Roguebook. At worst that means you see your entire deck over 4 turns, but usually you'll pick up a bunch of extra card draw and cards that get removed for the rest of the battle when played, so it's practically always gonna be shorter. That way you can easily build effective strategies around synergistic themes, a plethora of generally strong cards, or looping a handful of cards that your entire deck supports. The one warning I have to anyone who's intrigued is that this whole means that the complexity of card effects and strategy makes it a bit harder to pick up, especially if you're newer to card games. I came upon this after playing Magic the Gathering (specifically the commander/edh format) religiously for years, so I was already acclimated to high complexity and find low complexity to be the main turnoff for me when it comes to trying new card games. But you might not be like me, in which case a simpler one like Slay the Spire, Monster train or Roguebook might be a better starting point. VotV will still be here if/when those become boring ;P
Vault of the Void is my favorite deck builder of all time, and this is coming from someone who has played a fair bit - Slay the Spire, Monster Train 1 and 2, among some others. The game is extremely deep and complex while offering the player endless possible builds and customization, since you can change your deck around in between every fight. There are a variety of "challenge coins" (50 total) which spice the game up quite a bit, and offer different challenges as well as some goofy, "empowered" runs which are just plain fun. Out of my nearly 200 hours in the game, there's only one thing that I would say is bad/unfun (Bare Bones challenge coin). Highly recommended for anyone a fan of the deckbuilding roguelite genre.
毫无疑问塔是卡牌肉鸽最高的山,那么虚空穹牢并没有试图翻过这座山,而是绕开,另辟蹊径 它有独特的除弃费用机制,让他的卡牌模型独具一格 它提前显示战斗奖励,让你能提前规划最佳路线与套路 它有符文石系统,附加在卡牌上可以产生质变,爽度拉满 它有风格各异的英雄,每个英雄还有多个不同的技能,在多样性上也拉满 总的来说,如果你喜欢打牌,那么就买它
Score: 3/5 It simply didn't grab me. I'd rather play Slay the Spire or Monster Train. Bland, counter-intuitive gameplay with twists and a lot of options that are overall disappointing/unengaging. Art style/direction/work ranges from good to great. Animations range from bad to good. Audio/SFX/music is fine. Being able to adjust your deck before battles is interesting, but not the kind of micromanagement I really want to do in this kind of game.
玩法硬实力没得说,机制丰富还不失平衡。可惜包装太拉,缺乏情绪价值[spoiler]过场或者剧情是一点没有 演都不演了[/spoiler],否则至少和火车扳扳手腕肯定是没问题
A hidden gem of a deck builder. The ability to always change up your deck is very nice change instead of just ignoring cards cause it bloats your deck like other similar games. The energy mechanic adds a lot of depth to your planning as well. Fun and unique classes too. I will warn that it is a harder deck builder, but once you understand the game better the feeling of accomplishment when finishing a successful runs is great.
Wow! This game is absolutely incredible. Strong recommend. I can see this being my new go-to deckbuilder. If you love any card game like StS, MTG etc, please buy this and support the devs. This is a criminally underrated gem. To me this feels a little closer to Magic The Gathering than Slay The Spire, but it also has similar mechanics to the latter of course, being a deckbuilder rougelite. But the keywords, synergistic deck-building and general play feels a little closer to MTG to me (without the dreadful 'lands' mechanic ruining flow). StS always felt a little bland to me - the opportunities here to craft different synergies is off the charts. There are so many different ways to go about building your deck, and because it's a smaller deck of 20 cards, it's quick and easy to manage. You also see most of your deck in a battle, so each card feels important. The combinations with the different classes, gem insertion (essentially 'perks' you insert into cards of your choice) makes this a real joy. I played one game where I was essentially 'sifting' (discarding) my deck as much as I could, because I had one card that I inserted a green gem into (meaning you start the game with it in your hand). This card enabled me to to 2 damage for every card that was reshuffled into my deck in a battle. And because I was sifting all the time (and at the same time increasing 'corruption through discarding+purging, a unique class mechanic) I was able to just keep getting stronger and without penalty for discarding/purging, plus doing massive damage. This is just one small example of how this game throws new ideas at you. One thing I will say - the tutorial threw me at first, so much so that I quit the game after trying it and left it in my backlog. It's only when I tried it again and gave it some more time that it clicked. The 'threat' mechanic didn't make sense to me at first, but stick with it - it makes the game much more tactical than other games IMO, giving you a window to prepare and line up your next turn. The music is also a little repetitive and I'd like to see more overall. Works perfectly on the steam deck. The menus and navigations are really nice and snappy with the controls, uses hardly any battery and I also tried it with the trackpads - works nicely there too.
Don't be like me who played the tutorial, then forget about the core Purge mechanic and wondered why the game is so hard. Purge those cards! Pretty good overall if you're looking for a rogue-like card game. It'll fill that Slay the Spire type itch.
Absolutely phenomenal deckbuilder. It's got a huge amount of variety and each character feels extremely distinct. It's my favorite deckbuilder over StS just for how much variety and replayability the challenge coins add. Highly recommended! Check out https://store.steampowered.com/curator/41559946 for more recommendations!
【タイトル】アイデアと親切設計は素晴らしいが、人を選ぶ超硬派なゲーム カードゲームとしてのシステムにユニークな点が多く、光る部分はたくさんあります。しかし、遊ぶために覚えるべき要素が多すぎて、かなり「人を選ぶパズルゲーム」だと感じました。 ■ 良かったところ ・1戦ごとにデッキを自由に再構築できる 道中で手に入ったカードプールから、次の敵に合わせて「20枚ぴったり」のデッキをいつでも自由に組み替えられるシステムは、非常に画期的で面白いです。 ・カードのエンチャント(強化) お気に入りのカードをカスタマイズして、強力なカードに仕上げていく過程はワクワク感がありました。 ・プレイヤーに優しい親切な機能 「文字サイズを大きく変更できる機能」があり、非常に視認性が高かったです。目の負担を気にするプレイヤーへの配慮として、これは本当に素晴らしいポイントだと思います。 ■ 合わなかったところ ・1枚のカードに効果を詰め込みすぎ カードに書かれたテキストが非常に複雑で、独自システムや大量の専門用語を理解するだけで一苦労します。ハースストーンやスレスパのように「カードを見た瞬間に直感的に効果がわかる」ようなとっつきやすさがありません。 ・効果を把握するだけで疲れる 1ターンごとに用語の意味を調べ、敵の複雑な効果と突き合わせて計算を強いられるため、ゲームの爽快感よりも「お勉強」のような疲労感が勝ってしまいました。 ・初期段階から難易度が高すぎる 初期デッキの選択肢が多く、ヒーローパワー(スペル)の仕組みも複雑で、初心者のうちからどう構築するのが正解なのかが見えづらい仕様になっています。 ■ まとめ スレスパのように「シンプルだけど奥が深い」テンポの良いゲームを求めている人には、この複雑さはストレスになりやすいです。 逆に、運要素を極限まで排除し、戦闘前にじっくり20枚のデッキを構築して、詰将棋のように完璧な計算をこなす「超ガチガチのカードパズル」を求めている人には、これ以上ない神ゲーになると思います。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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