
ENDLESS Space™ 2 is a Strategic Space Opera, featuring the compelling “just one more turn” gameplay, set in the mysterious ENDLESS Universe™. As the leader of your civilization, will you impose your vision and build the greatest stellar empire?
Modeled estimate, not a reported figure. How we estimate →
About
ENDLESS Space™ 2 is a Strategic Space Opera set in a mysterious universe.
Your story unfolds in a galaxy that was first colonized by God-like beings known as the “ENDLESS”, who rose and fell eons ago. All that remains of them are mystical ruins, powerful artifacts, and a strange, near-magical substance known as Dust.
ENDLESS Space™ 2 takes the classic “one more turn” formula to new heights. You will explore mysterious star systems, discover the secrets of ancient races, build colonies on distant planets, exploit trade routes, develop advanced technologies of unthinkable power; and, of course encounter new life forms to understand, to court or to conquer.
As a leader, you have to manage your populations like never before as they react dynamically to your decisions and to their environment, expressing their will through political parties, dictating the laws that your Senate can pass. Will you be a beloved natural leader or will you manipulate your populations to your benefit?
Watch your fighters fly past huge cruisers while lasers rip their hulls apart in epic real-time space battles. Detailed after action reports will help you adapt your strategy for the next confrontations.
Design your ships, assemble your fleets and carefully adapt your battle plans to overcome your enemies. Once you think you’ve done it all, take it online against seven other players.
Immerse yourself in the ENDLESS Universe™. The galaxy belongs to the civilization that controls Dust and uncovers its secrets… but were the ENDLESS alone in the galaxy? What is the true origin of Dust?
Lead one of eight civilizations, each with a unique playstyle affinity and story quest, and build great stellar empires capable of imposing your vision on the Galaxy!
Find out more about the Academy and its powerful cast of Heroes, that you can recruit and train to become fleet admirals, system governors or influential senators.
Press ‘Space’ anytime to activate the Amplified Reality view and reveal in-depth contextual information about your systems, trade routes, diplomatic stances and even your ship stats during battle!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 602 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Everything about this game points it to be something I should love, but I just don't? All the individual elements are great, but when together just don't mesh. Its very detailed but at the same time shallow, very strategic but at the same time just throw things at the wall. Despite all the options, builds, units, planets - all of that it just feels bleh. Everything sort of ends up playing exactly the same each time, and individual turns in themselves arent particularly exciting. The game feels like a slog to play once you get to mid/late match and just isnt fun.
Totally unplayable. It has a serious bug/broken game mechanic. After 5 hours I was able to destroy a pirate lair. It respawn stronger from nothing one turn later. No way to play this ♥♥♥♥.
This game has been broken by the latest update. AI is able to make fleets that don't follow rules as they did in the past. Now every instance is my fleet split into fotillas that do'nt target correctly and it's like i'm up against this superior tactician every time while my fleet is lead by a moron who won't shoot back.
AMPLITUDE Studios旗下的游戏除了那个《人类》外,剩下的所有游戏都在同一个世界观。 古代一波叫无尽族的超文明掌握着整个银河,但后来因为内战而衰落。满宇宙都是的星尘便是他们搞出来的一种纳米机器人。 在《Dungeon of the Endless》中一艘飞船坠落在了无尽族的生物实验星球,御夫星上艰难求生的故事。 在《无尽传说Endless Legend》中,漫长的时间让这些人类遗忘了过去的科技和历史,作为跃腾族,在御夫星这颗又是龙又是精灵又是死灵又是魔法的世界即将崩溃时,他们发现这颗星球其实是古代无尽族用来实验生物科技的试验场,最终跃腾族找到了一艘宇宙飞船在星球崩溃前逃到了宇宙。星球上通过星尘施展的魔法,其实是一种当地土著发现的使用纳米机器人实现物理现象的方法。 在《无尽空间Endless Space》中,在宇宙里靠着那艘上古飞船的跃腾族又飘了不知道多少年,终于在宇宙中站住了脚,并逐渐找回了过去失落的族人。 不得不说跃腾族是这个世界观的真主角。 而无尽族基本也可以对应战锤系列的古圣了,
win11闪退的朋友们:游戏右键-属性-已安装文件找到根目录,右键管理员模式启动EndlessSpace2.exe就行了
Первые попыток пять поиграть длились примерно 80 ходов: - Я осознавал, что по очкам нахожусь где-то на дне, раковал от того что кто-то раньше меня строил какую-то суперштуку непонятно как, находил важные планеты или срубал все квесты. Бросал. - Или вроде правильно играл, вдумчиво развивался, но на ходу эдак 60-м кто-то прилетал, обычно Пожиратели, и без напрягов выносили мой лучший флот. А дальше непонятно что делать, бросал. С шестого раза победить получилось. Действовал хоть и не совсем в лоб, но без особых попыток в глубины и тонкости: - Не пытался создавать специализированные планеты и всякие экономики, тупо стоил что мог и терраформировал что мог в подходящее для империи человеков. Разве что про приоритеты думал иногда. - Не тюнил флоты под врагов, а сразу решил что торпеды это красиво, а раз у меня торпеды, то и тактика будет расстреливать всех издалека. - Не гнался за заданиями. В приоритет ставил вынос конкретного противника, если же в ходе выполнится ещё и квест какой-нибудь - ну окей. - Даже не думал менять типы правления, изучать особенности рас, ублажать пацифистов или научников и тд. В итоге получил победу завоеванием, причём противников приходилось буквально заставлять воевать. Они все время пытались соскочить. Последняя сотня ходов были тягостным «ну когда уже!». Тем не менее, остался доволен. Сейчас иногда запускаю, постепенно расковыриваю всякие детали. Что есть в игре: - Лор. Он - фирменный, необычный, читать описания планет, истории рас и прочий контекст - очень интересно. - Приятный дизайн всего, от интерфейсов до изображений ресурсов, все целостно и продуманно. Хотя здешний аналог дерева технологий, разбитый на 4 сектора, сперва казался перегруженным. Вступительный ролик за Империю кстати чудо как хорош, прям ощущаешь как работает propaganda и слышишь скрип плаща комиссара! За остальных тоже не хуже. - Графика. Стимдэк пыхтит, но тащит почти на максималках. Планеты - очень красивые, на космос смотреть приятно. Бои не пропускаю, красочно. - Ритм - приемлемый. - Музыка - о, она просто невероятная, превосходная, изумительная! Её мало! Что искал и не получил: космическую оперу! Почему-то со времён древнего Master of Orion 2 не могу поймать ту самую атмосферу глубокого космоса, великой звёздной истории! Не могу понять почему, но не чувствовал этого ни в Galactic Civilizations, ни в Stellaris, ни в старых Imperium Galactica или Haegemonia например. За то, что Вагрейминг похерил эту атмосферу в четвертой части MoO, я в свое время сильно в них был разочарован. Endless Space тоже не опера, это скорее водевиль. Но он очень хорош! _____ Upd по поводу саундтрека: Какой же он все-таки гениальный! Найдите в ютубе две композиции: - Together to the Stars - композиция Империи, и это самая имперская вещь из всех что я слышал. В ней буквально слышишь тяжёлую поступь громадной индустриальной системы, по самую фуражку накачанной желанием обладать властью. Композитор потрясающе уловил и передал этот страшный, безжалостный характер. - Cygnus - высшая точка всего альбома, невозможно красивый трек! Прекрасно передаёт размеренный - и в то же время разносторонний, насыщенный удивительными открытиями характер игры! Послушайте их, обязательно!
Игра будет иметь право на существование если получит порт под андроид, чтоб в неё играли на планшетиках дети младшего школьного возраста. Вас, дорогие разработчики, сколько люди просят о нормальном сетевом коде? Вы долбитесь в уши или не только? Почему мы должны вылетать в рассинхрон на сотом ходу? Чтоб вам тёлки так давали, как вы дали людям мультиплеер.
Masterpiece. Great UI, great factions, chill gameplay. Easily my 2nd favourite 4x of all time. (Nothing beats Alpha Centauri!) Please ES3 Amplitude!
I have been absolutely captivated by this game for the past 6 months. At this point I played it so much I've experienced every possible piece of content there is to see. And I still crave more. If you are still unconvinced about trying this game or not, I will outline my thoughts about it in the following sections. [h1]Positives[/h1] [hr][/hr] Let's start with the visuals, absolutely stellar, pun intended. Jokes aside, this game has really good art, and every faction is visually different AND interesting in design. This also ties in to one of the greatest strengths this game has, faction variety and asymmetrical design. Every faction is not just visually different, but also plays different, some outliers being harder to understand at first. Take for example the Vodyani, unlike most factions they don't colonise planets, they live aboard their ships they can 'dock' into a system, and they can move as they please. Another example being the Cravers, with whom you will notice at the start of the game, have a depletion counter on their home planet. Their whole gameplay is about stripping systems clear of resources and moving on, also makes sense why the concept of 'peace' does not resonate with them. These two are only a glimpse to what kind of gameplay you're in for, and it's really fun. Sound design is also amazing. Besides the sounds of space you may hear ambiently and the sound cues when you explore and probe planets, you will also hear some of the best tracks I've ever heard accompanying the action. Tracks feel different, appropriate to the setting, and some are simply beautiful. From the intimidating metallic sounds of the craver theme, to the soviet chorus of the United Empire, or even the jazzy Lumeris who you can just picture rubbing their hands together as they make you a deal you can't refuse. The Endless series always had amazing soundtracks and this game is no different. I highly recommend you at least give the soundtrack a try if the game is not your cup of tea. As for the gameplay itself, yield porn son, so much yield porn. 4X games at their core are games about numbers going up, and in this game the numbers can get very HIGH. Which feels amazing to play, and gives you so much satisfaction seeing the fruit of your labours. Other elements like fleet combat might seem too hands off at first, but they have their intricacies if you look deeper. For example, in fleet combat you can arrange each and every ship in each flotilla, maximising damage output and sometimes getting a win in an otherwise bad situation. It's an aspect of the game many people complain about and get put off by, in my opinion, the system has decent depth if you take your time learning it. There are many other systems that make the experience fun, trading, the stock market, yes there is a working stock market, influence conversion, land battles and so much more. For me gameplay has always been first in any game, and I'm proud to announce the gameplay in ES2 is good. There are also story elements unlike other strategy games. The universe and each race has their lore, and you get missions during gameplay, which also contain choices that can fine tune your empire to your own playstyle. A minor spoiler, but as the United Empire you have to make a certain choice that shapes the future of your nation, do you support the militaristic Sheredyn? or look to the future with the Mezari? or should the empire stay its course and become an economic powerhouse? These choices change the visual appearance of your ruler and add so much flavour and replay value. Besides that, you also have a LARGE selection of quests you can stumble upon during gameplay, they add more rewards you can get and give more goals to a playthrough than straight up going for the win. Highly recommend that you at least watch the faction intros on youtube, they are pretty good even as standalone watches. [h1]Mixed[/h1] [hr][/hr] This game has a LOT of DLC, I advise you to wait for a sale if you want to grab them. I'd say they are absolutely necessary if you want to have a complete experience with this game. But still, even on its own, the game is a solid experience. Much of the drama surrounding the DLC is related to older versions of the game. Some of them really broke balance or introduced bugs which made the game worse. But thanks to the work put into the game over the years, every DLC works perfectly well and the game is very polished now. Some content may take you on the amplitude website in order to get it, most of it is very optional and their website still works as intended, but I still feel like all the content should be in the game itself and not on third party apps. [h1]Negatives[/h1] [hr][/hr] Let me start by saying the new player experience is a complete mess, at least when I started playing the game. If you can get the game to even launch in the first place. I had to do some weird shenanigans with Intel stuff and ♥♥♥♥ to get the game to run, thankfully the information is easy enough to find and you can reasonably easily find a fix for your game if it doesn't work. Main point is this, if you sell the game then make sure it runs, it's a very bad look for a company to buy a new game and wade through forums and steam discussions in order to find out why their product which YOU PAID FOR doesn't work. Besides that, you can also occasionally encounter minor bugs during gameplay, but most of them are now fixed or don't detract much from the main experience. Technical difficulties aside, I don't have much else to say here, the game has a learning curve, but I'm the kind of guy who enjoys figuring things out on his own. [h1]Conclusion[/h1] [hr][/hr] This game is absolutely worth buying and a really fun experience you shouldn't deprive yourself of. Grab all the DLCs on sale and go ham, there is a LOT of content waiting for you. Only thing I can hope for is that you have as much fun as I have with this game. Overall solid experience and a big thumbs up from me.
I'd like to recommend the game. It's been fun in the past. But now I can't get it to even start. I noticed in the discussions that lots of other people can't get the game to start. I've tried re-installing the software. Nothing. Pretty bad for a game that was released 8 years ago. I found this fix in a discussion and it worked for me: Copy this cmd /c "set OPENSSL_ia32cap=:~0x20000000 && %command%" Go to library and right click the game Choose properties at the bottom of the box that appears under launch options paste that in there. The problem appears to be related to Windows 11. Anyway, I'm still bothered that the game developers didn't come up with the fix so I'll keep the thumbs down rating.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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