
A turn-based sci-fi strategy that combines exploration and exciting clashes on the battlefield. Take control over several different species, raise powerful armies for your heroes and destroy your opponents! This HoMM-like is set in a scifi universe, with new mechanics on top of the classic formula.
Modeled estimate, not a reported figure. How we estimate →
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About
Heroes of Science and Fiction (formerly known as Silence of the Siren) is a turn-based strategy game where several different space-faring civilizations fight over control of a distant star system. Explore what’s left on the planets and secure resources to build mighty cities. Raise powerful armies and defeat your opponents on the battlefield!
Content in the full game
Heroes of Science and Fiction contains 5 playable factions, four campaigns with 4 levels each and 30+ skirmish maps set in colorful environments.
Each faction brings its own base, 7 upgradeable unit types, a special skill and a set of commanders to choose from. There are 24 skills, 54 active commander abilities and various pieces of equipment, consumables and artifacts.

The Siren star system, birthplace of a galactic alliance, and the homeworld of a lost Primals civilization, has been cut from the rest of the galaxy. As a result, the carefully built alliance split into bickering factions and secluded colonies. These days, hardly anyone pays attention to the ruins scattered all over the few habitable planets of a freshly isolated system. The deeper you venture into the uncharted regions, the stronger the feeling of endangerment grows. There is something else. An entity, a shade, an echo of whispers from below.

Explore what's left on the planets and secure important resources. Use them to upgrade your bases with advanced technology and to hire massive armies. Play as several different factions, recruit skilled commanders, teach them new skills and lead them into battle. Overcome obstacles on the map to gather powerful equipment and ancient artifacts.

Encounter a wide range of enemies in turn-based combat, use your tactical thinking to gain advantage on the battlefield. Learn the unique moves of your units, deploy your commander's special abilities and outsmart even much stronger opponents.

Explore a rich sci-fi world and discover secrets of a lost civilization
Collect powerful artifacts, secure important resources, upgrade your bases and hire the strongest units
Level-up your commanders and crush your opponents in exciting turn-based battles
Take control over several different species and factions
Old-school strategy game with modern controls and intuitive UI
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've played other Homm type games including the recent release of Olden era. I like them all but this is my favorite out of them. I love the art style, animation, character quirks, and especially the pacing for both the world and combat maps. It's a seriously fun game that doesn't take itself too seriously. I hope the developers get more attention and more opportunity for continued development.
I wanted to like this and I enjoyed the hours I played but there's just too many things wrong with this game. I quit after I started the 4th campaign and could not proceed any further. I wrote the review after being frustrated for not being able to continue the game, which I fairly enjoyed for 40 hours. But in the 1st map in the 4th campaign I'm up against enemies way stronger than I am who can cross half the map in a single turn and annihalate either of my heroes within 3 turns. I just received a level 1 hero that I managed to level up to level 4 and there for can walk about 4 paces ,so escape is not an option. I understand that I'm not supposed to fight them, but being unable to avoid them is bad game design I liked the exploration part which obviously reminded me of HOMM b ut the combat is lackluster really. Combat tends to last 1-2 turns so there's not really any strategy involved. I find the units hard to distinguish. Especially the tech units tend to look the same. There's no way too see what faction a unit belongs to and for neutral units it's always a gamble what it can do because there's no way to see it. I can't recommend a game that you can't finish and the fact that only 1% of the people who played the game finished it, says a lot I think.
Very good Sci-Fi-HOMM game which seem to used HOMM 3 as blueprint and added some modern QOL. Every tribe has a building to teleport to every base. One time use items can be stored and used later. You can build some small structures on the map, e.g. to farm extra resources or stop the movement of an enemy hero. There is only one upgrade choice for the troops, which i personally like better than the variants because most of the time i always pick the same upgrade anyway. They simplified the attributes: 1 attribute for damage+def for troops, 1 attribute for more movement points on the map and 1 attribute for magic dam+mana The only part i did not like was the magic system. There are 4 schools and to learn the spells you need the skill for it. Skills are limited so i usually always picked the same 2 schools. One for movement spells on the map and one for direct damage spells. I played through all four campaings and enjoyed them. The story was good with some good jokes here and there. A lot of scripted events with some turn twists, which force you to adapt to a new situation. You always get some units at the beginning to immediately start exploring and the maps are not too big
Campaign is short and easy, but enjoyable, A very good improvement on HOMM3. with some QOL enhancements.. hopefully DLC adds some interesting stuff. Also the game is a system hod when it shouldn't be.
Heroes of Might and Magic 3 lub Golden Era to wciągające gry. Jednak, nawet najbardziej podobające się gry, po dłuższym czasie powodują przesyt. Co wtedy ma zrobić fan turówek, który nie może żyć bez grania w nie? Na zrobienie sobie przerwy świetnie nadaje się właśnie Heroes of Science and Fiction. Ta gra mnie wciągnęła. Ponad 300 godzin w niej to dobra rekomendacja dla każdego, kto poszukuje odskoczni. Jej podobieństwo to kolejna duża zaleta. Skraca czas potrzebny do nauczenia się w nią grać i czerpania z niej przyjemności.
I like the campaign. Didnt play other modes yet.
Made a promising first impression but it crashed after ~90 minutes and it really struggled to load things going in and out combat or the town menu.....the kind of lag I'd tolerate from the endgame of a max size HoMMV map but early game where armies are still modest on a regular large map.
Very nice scifi HoMM!
A turn-based sci-fi strategy that combines exploration and exciting clashes on the battlefield. Take control over several different species, raise powerful armies for your heroes and destroy your opponents! This HoMM-like is set in a scifi universe, with new mechanics on top of the classic formula.
Фиг знает почему такие хорошие отзывы.. мб люди просто хотят новых героев так как эта игра и выглядит не очень и чувствуется недоделанной.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English, French, German, Spanish - Spain, Czech, Polish, Simplified Chinese, Hungarian, Portuguese - Brazil, Russian
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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