
Nomadic Survival MMO. Build wooden walking machines to travel to new lands. Create clans and fight for territory. Resources deplete fast, so take your sword and scavenge, pirate, and trade to stay alive.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Last Oasis is a Nomadic Survival MMO. Earth has stopped rotating, and the last human survivors live in a small strip of habitable space between scorching sun and frozen waste, constantly on the move through the massive Open World in search of precious resources.

Traverse the world on your Walker: a wooden, wind-powered machine inspired by Theo Jansen’s amazing strandbeests. Walkers are siege engines that can be adapted for travel, transportation, harvesting, and combat. Personalize your Walker to fit your needs with a multitude of structures, attachments, and upgrades!

With the Earth’s rotation slowed, the planet is split into two extreme and deadly environments. Only a narrow region between the burning and freezing halves of the planet can support life. The sun burns the land in the west, turning it to dust, while beyond the western horizon the Earth has long been frozen in impenetrable ice.

Survive by exploiting what’s left of the world: find a source of water, hunt ferocious creatures, fend off pirates, brew mind-bending Vitamins, and uncover hidden Walker technologies. Build autonomous machines to harness the power of the wind. Claw your way from a ragged nomadic trader to the heights of a mercenary king, fleet commander, or a legendarily-rich merchant.

Individuals and small groups of players have as many opportunities as clans to prosper. Clans might control territories and lead the economy, but cunning traders, skilled mercenaries, agile hunters and pirates will find niches that better suit solo play. While solo play will always be a viable playstyle, social features like voice chat make it easy to meet new friends and team up to kill some of the largest creatures. Recent advances in remote and autonomous weapon technology developed by Flotillan engineers offer new opportunities for Nomads who want to face the world alone.

For as long as anyone can remember, Rupu have posed a consistent threat to the survival of Nomads scavenging the sands. But recently reports have begun reaching the Flotilla that Rupu have been spotted wielding Flotillan weapons and repurposing weapons from broken down Walkers. There are even whispers that Rupu have learned to tame even the most ferocious creatures and are riding them around the sands like giant war machines, but no witnesses are willing to confirm such a tale. The most terrifying of all, a massive sandworm dubbed "The Long Ones", are the biggest threats nomads will face. The worms are ravenous. Once the beast focuses on a Walker, it loses sight of everything else. In order to defeat the worm, experienced nomadic hunters must band together. Entering its territory underprepared will mean certain death. If the hunters succeed, they’ll have a reason to tap a few barrels of fermented cacti. They’ve just gotten their hands on some of the rarest and most sought-after resources – enough to make their entire crew rich and powerful.

There are trade networks that stretch between the discovered oases. In this global, player-driven economy, smart and quick traders can take advantage of supply and demand to make huge profits. Other nomads may opt to hunt down rare schematics or resources only harvestable from the most ferocious beasts. It’s always wise to consider potential competitors first, though. Threaten another clan’s operation, and you may become their next target.

The large, open world is made up of many interconnected oases that are over 100km2 each. While each Nomad will require a base of operations, exploration is essential. Rare resources will be spread across the world and each Oasis offers its own challenges.Explore them to reveal new and unique biomes while plundering their limited resources. Nomads have begun to notice more severe weather patterns; constant sandstorms make traveling between Oases a more challenging task than ever. But where there is a challenge, there is sure to be a reward.

Outside of Flotillan territories, Nomads will find a violent and lawless world. Inhabited by more fearsome creatures and more savage Nomads, preparation is key for surviving such a voyage. Some Nomads, the most hardened and steely-eyed, attempt to make their home here, for easier access to more valuable resources. Such a life is not an easy one.

Last Oasis features dynamic, skill-based directional melee combat. Nomads can choose their weapon from a wide range of both one and two-handed swords, maces, axes, and quarterstaves. If you prefer ranged combat, you can customize your Walker with weapons like ballistas, scattershot guns, repeaters, or even giant slingshots. Specialize in one or become a more versatile fighter by trying to master them all.

Building and improving your base is an essential part of surviving the harsh world. Exploring is inherently fraught with risk. There is no better feeling than to pull back into your Hangar - on the edge of death with your Walker falling apart - to be greeted by the rejuvenating warmth of your fire and the moist air inside your home. Today, you tempted fate and won. Good job, Nomad.

Grow your clan into a political and economic power. Control a region and build alliances to protect your income, because war is always around the corner. Enemy clans will challenge your control and threaten to take away everything you’ve built.

Master the vertical movement. Grappling hooks are essential tools for every Nomad. Used to board Walkers - of both friend and foe - and navigate spaces unaccessible by Walkers, any Nomad caught in the sands without their grapple is as good as dead; it's a tool that can be adapted to almost any playstyle. It’s all about your skill: some struggle to climb the smallest rocks, while others swing through forests with ease.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
30 hours is how long it took me to get a base down that could get scatter shot raided it 2m, sucks that the game is still cheeks RIP to the OGs
Could have been a great game, really cool concept. But they abandoned it in early access.
Полное дерьмо, один чертёж - один крат, что бы вы всю жизнь искали чертежи что бы пожарить омлет, один чертёж на одно яйцо, жрите это сами
It's a great game overall, but there are some issues that need to be ironed out. First off, I want to say that this game has a really cool, unique, and very interesting premise with the nomadic style movement and walker combat. I don't think this game should be "season" based. - My take is that this can only be done with a larger player base. The "end of seasons" have a huge player drop-off and this can make it look like there are no players. Imagine the loss of new players coming in towards the end of season thinking the game is dead, or having to start over after just getting situated. I think they should just introduce "walker maintenance" - most of the gameplay mechanics are geared towards oasis cleanup and "starting over" anyways. There is no need for seasons. The other issue I see is the new player tutorial. It goes over some of the basics, but it doesn't set up new players or solo players off correctly. New players and solo players need to be set up for success to defend against small scale attacks. Anti-personnel should be something that can be done in cradle; it should be a highlighted aspect! Telling new players and solo players that they should use their walkers as a "nomadic" base and using the trade station as a home-base is another thing - most new players and solo players setup a small base only to be raided shortly after. Set up your player-base for success and the rest will emerge naturally. Most PVP games fail to do this correctly. I know I would personally love to engage in PVP if I was allowed to grind enough in a safer way, but these games seem to always create systems that punish small and solo player bases - Which is a large chunk that is consistently lost. Losing gear is not the problem, losing everything is.
actually a pathetic ♥♥♥♥♥♥♥ game, it makes me sad how much cope you have to drink to still play this.
PASO de ser un hermoso juego todo bello todo simple pero entretenido a ser un asco nadie lo juego porque ya no tienen sentido querer jugarlo sus propios creadores destruyeron el juego por completo
Snail games, need I say more?
Игра Last Oasis зацепила меня своей необычной концепцией — мир после катаклизма, где люди выживают в пустыне и строят шагающие машины. Сразу бросается в глаза стильная визуальная эстетика «древопанка»: деревянные механизмы на фоне бескрайних песков выглядят очень атмосферно. Особенно понравились: механика постройки и кастомизации шагоходов — можно собрать машину под свой стиль игры; боевая система в духе Mount & Blade: куда смотрит мышь, туда и наносится удар — это добавляет динамики; возможность создавать кланы и захватывать оазисы — командная игра действительно увлекает; исследование мира: встречи с гигантскими червями и другими чудовищами запоминаются надолго. Но есть и минусы: однообразие пустынных локаций со временем начинает утомлять; баланс в боях не идеален — стамина восстанавливается слишком быстро, из‑за чего схватки могут затягиваться. В целом, Last Oasis — это крепкий ММО‑выживач с оригинальной идеей. Он точно понравится тем, кто ценит командную игру, строительство и исследование мира. Но чтобы получить максимум удовольствия, лучше играть с друзьями.
Season 1 was great. They ruined the entire game, don't bother
Один из моих самых любимых выживачей. Сезон 5, к сожалению, уничтожил игру. И я очень ждала 6 сезон, который вернет основную концепцию игры - кочевые базы и лобби. Но я уже несколько лет не могу запустить игру, каждый раз дропает с ошибкой. Репорты отправляла, игру переустанавливала, а войти так и не могу.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Forspoken | $12.8M | 8.5K | 63% | $69.99 |
| FINAL FANTASY XII THE ZODIAC AGE | $12.7M | 10.1K | 89% | $49.99 |
| Fable Anniversary | $12.7M | 16.4K | 86% | $34.99 |
| Solasta: Crown of the Magister | $12.8M | 22.3K | 87% | $29.99 |
| Kena: Bridge of Spirits | $12.7M | 17.4K | 92% | $39.99 |
| The Ascent | $12.9M | 24.4K | 74% | $29.99 |