
ELEX is a handcrafted action role-playing experience from the award-winning creators of the Gothic series, set in a brand new post-apocalyptic Science Fantasy universe that puts players into a huge seamless game world full of original characters, mutated creatures, deep moral choices and powerful action.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 7 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 19.6Kreviews | 74% | — | $11.6M |
| $39.99 | 4.7Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 855 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Обожаю эту игру, пираньи на высоте, как всегда. Это как готика, только футуристичнее, доработаннее и круче
<Reseña sin spoilers> Elex resulta un caso difícil de analizar. Me ha tomado más de 3 intentos (con mucha diferencia de tiempo entre cada uno) engancharme lo suficiente como para no abandonarlo después de llegar a la primera ciudad. La premisa del juego no innova pero en su mundo yacen aspectos interesantes que logran llamarte la atención en un principio. La historia no es su punto fuerte ya que omite bastantes detalles que impiden que uno comprenda el contexto general de lo que esta sucediendo. Sumado a eso, la falta de carisma de su protagonista (justificada tal vez por su historia) hace que realmente no te sientas del todo cómodo manejando a Jax. De todas formas el carisma no abunda en los demás NPC's, donde se siente muy prefabricado todo. Ningún personaje sabe romper el molde que podrías asignarle con solo ver su apariencia (guerrero con armadura = valores tradicionales, poco emocional, etc). El sistema de combate es por lejos lo peor del juego. Es rústico, aparatoso e incómodo. Movimientos poco prácticos y habilidades que poco sirven (como el bloqueo, que produce que en lugar que te hagan 100 de daño, te hagan 99). Sin embargo, la disparidad de nivel / dificultad con el 95% de los enemigos que vas a encontrarte por el mapa es abismal y no solo carece sentido, sino que se vuelve realmente molesta. Los primeros 10 niveles del juego básicamente cualquier rata es una amenaza de muerte. Para cuando llegas a tener una armadura y una espada, el juego decide que tu próximo enemigo va a ser un mecha futurista que te fulmina a medio kilómetro de distancia. Un aspecto muy mal planteado y que por lejos es la causa por la que la mayoría de jugadores han abandonado este juego a las pocas horas de probarlo. En resumen, no siento que valga la pena el tiempo que tenés que dedicarle hasta que se vuelve remotamente disfrutable como experiencia de juego en sí.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish*, Russian, Czech, Simplified Chinese*languages with full audio support
| $39.99 |
| 2.7Kratings |
| 72% |
| — |
| not modelled |
| $29.99 | 1.5Kratings | 78% | — | not modelled |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 858 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't understand why people vote this game as a goodd one. Bro i think you have lots of time to waste. An other explanation does not there. I played 16 hours but still getting angry every time i tried. first 4-6 hour was good but after get stayed middle of open world, this game get converted to garbage one. I can not move any town or city because every enemies had 100 LVL weapon and i was trying to avoid die. It s like a nightmare game. Dont buy it. I would buy Elex 2 but i want to play first game. Now i wont buy Elex 2. F.ck you all developers. I just want to go another city withou any hustling and annoying. why every path has lots of strong enemy. I left the game and unistalled it. I wasted my time and money.
Im sorry guys I just cannot recomend this game. I have had it for a few years now and I just dont know how I am going to play a 27 hour story with this when the combat is way to clunky, I cannot move the character very well (ex - I was running from guys, went for a second to pick up a medicinal herb so i dont die, and while that should take half a second instead it takes the character like 2 full seconds, just to turn around and try to take plant) The list goes on and on, I want to like it but while the ideas are good, if playing the game even so much as walking or combat..basic stuff is so hard...theres no point in playing. If you are going to have 'dark souls' combat, then it needs to be tight...I cant even fight any thing because its just so clunky. Its been years and the same is still not finished. So sorry. this game is no good.
The only reason I haven’t played good games in recent years is stupid reviews on steam. Seeing “mixed” and “mostly positive” meant a “bad” game for me. Do yourself a favor and ignore steam reviews. Elex and games like it are games with soul. It’s rare to find good open world rpgs with meaningful exploration, dialogues and quests. The world here is vast with lore and many things to see. It is a flawed game? Yes it is, just like with all good games, there are flaws. In order to have a game that deserves your time, you need to have developers that try new things and don’t hang on ancient series. Yes the formula is like Gothic but it is not Gothic or Risen, It’s is own game. As for the gameplay itself. It’s really hard. You will get eater, kills and you will die for most of the game until you understand where you need to be. You will take your time with it to explore and win little fights. Slowly you will find what works for you. Try different methods and end up being a god that can take the whole map. Can you abuse the system? I bet you can. But that is what makes it fun. They is not hand holding here and you have to discover everything for yourself. So when you are able to abuse the system it feels rewarding and not “cheating”. It’s not a sterile experience like all the AAA games you’re used to. Again, the game is not perfect. But you can sink in many many hours with a minimum of 3 play through to I think. It’s totally worth it,
ELEX, developed by Piranha Bytes, is an ambitious open-world action RPG that blends science fiction and fantasy elements into a sprawling post-apocalyptic setting. Set on the planet Magalan, the game plunges players into a fractured world where futuristic technology coexists with swords, magic, and monstrous creatures. This juxtaposition creates a distinctive atmosphere that sets ELEX apart from more traditional RPGs. While it embraces some familiar tropes of the genre, the game’s scale, freedom, and thematic complexity make for a unique and often rewarding experience. At the heart of ELEX is its vast open world, inviting players to explore diverse biomes—from frozen tundras and dense forests to ruined cities and wastelands—each teeming with wildlife, hostile factions, and hidden secrets. The world feels lived-in and reactive, with player choices affecting faction relationships and quest outcomes. Exploration is heavily encouraged, and the game rewards curiosity with loot, lore, and side quests that flesh out the complex history of Magalan. This sense of discovery is bolstered by the inclusion of a jetpack, which dramatically expands verticality and freedom, allowing players to traverse otherwise inaccessible terrain and approach combat or stealth from multiple angles. Combat in ELEX is a blend of melee, ranged, and magical attacks, with a skill system that lets players tailor their playstyle. Whether wielding swords, guns, or psionic powers derived from the mysterious substance called Elex, combat requires timing, positioning, and resource management. Enemies vary widely, ranging from feral mutants to heavily armed soldiers, demanding players adapt their tactics. However, combat can sometimes feel clunky or unpolished, with occasional hit detection issues and stiff animations that detract from its otherwise strategic depth. Despite this, the game’s challenge and variety in combat keep encounters engaging throughout the journey. Narratively, ELEX dives into themes of survival, power, and morality within a fractured society. Players assume the role of Jax, a former elite soldier grappling with his identity and loyalties as he navigates the conflict between the game’s four major factions, each embodying different philosophies and methods—ranging from technology worshipers to nature devotees and magical ascetics. The branching storylines and dialogue choices impact the world and character relationships, though the writing and voice acting can occasionally feel uneven or stiff. Still, the complex faction dynamics add layers of political intrigue and player agency that enrich the narrative experience. Visually, ELEX employs a somewhat rugged art style with detailed environments that capture the harshness of its world. Character models and animations are serviceable but not particularly refined, reflecting the game’s focus on breadth and depth over polish. The sound design, including ambient environmental effects and a fitting soundtrack, effectively enhances immersion, though some voice performances are hit-or-miss. Overall, the audiovisual presentation supports the game’s tone without pushing technical boundaries. While ELEX offers a deep and expansive RPG experience, it is not without flaws. The game’s ambitious scope sometimes leads to uneven pacing and a steep learning curve that may frustrate newcomers. UI elements and quest tracking can be cumbersome, and bugs or glitches occasionally interrupt immersion. However, for players willing to invest time and patience, these issues are outweighed by the richness of the world, the freedom of choice, and the compelling blend of sci-fi and fantasy. In conclusion, ELEX stands out as a bold and distinctive RPG that challenges conventions by merging genres and offering players vast freedom in a complex, morally ambiguous world. Its strengths lie in its open-ended exploration, faction-driven narrative, and diverse combat options, while its rough edges serve as reminders of its indie roots. For fans of open-world RPGs looking for a game that offers a fresh take on post-apocalyptic storytelling with layers of depth and player agency, ELEX is a rewarding, if sometimes challenging, adventure worth undertaking. Rating: 7/10
[h3] Постапокалиптическая сага для любителей RPG да и в целом игр от Piranha Bytes. [/h3] [list] [*]Мир интересно исследовать [*]Боёвка не наскучит [*]Квестов полно, без подай и принеси не обойдётся, но это подталкивает вас на путешествие и исследование мира [*]Есть телепорты, которые нужно активировать посетив их [/list] Рекомендую, это первая игра, которую я прошёл от этих разработчиков. Может теперь смогу осилить серию Risen, Arcania и Gothic.
В игре мне нравится всё, кроме боёвки. Может быть со временем и прокачкой станет лучше, но пока что боевая система откровенно бесит. В остальном это старая добрая готика, всё как мы любим! И отдельное слово об окружающем мире, без преувеличения - это один из лучших, интересных и визуально захватывающих миров, что мне доводилось видеть - от лесов и полей, до огромных заброшенных заводов и мега-структур - этот мир просто интересно исследовать! В общем любителям олд-скульных рпг, где вас не держат за руку и не заставляют делать однотипные задания типа захвата башен-блокпостов-вышек - крайне рекомендую.
Story sucks and didn't care about it at all, however, I found the game to be addictive and relaxing to go through without craving too much focus. In all ways better than the sequel.
good eurojank ,i like the world,exploration,i play with mods like elex ovehoul ,beauty present and darker nihgts fixed
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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