
Experience an epic open-world brought to life by the award-winning Nemesis System. Forge a new Ring of Power, conquer Fortresses in massive battles and dominate Mordor with your personal orc army in Middle-earth™: Shadow of War™.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Hours played at review time, across 615 reviews with recorded playtime.
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Themes across 611 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Orc funny, orc mad. Killed him twice, he came back chad. I can't wait for the day that the greasy, slimy hands of Warner Bros. no longer have exclusive control over the genius Nemesis System. It deserved to inspire an entire genre, not spend years locked away in a patent vault.
Middle-Earth: Shadow of War was the second and final entry in the duology; it still holds up nearly a decade after its release with tons of improvements and expansions on the base formula. The unfortunate closure of Monolith Productions and the corporate patenting of its main system are the sad legacy of a solid game. Shortly after Shadow of Mordor, the Gravewalker Talion continues his never-ending battle against the forces of darkness, teaming up with fellow humans and elves to protect the fortress of Minas Morgul and eventually building his own army. The first thing you should know about Shadow of War is this; everything is bigger. The size of the open-world, the scale of the battles and most importantly the nemesis system which has expanded greatly with new features and outcomes. The gameplay trifecta of Assassin's Creed, Batman Arkham and God of War is still on top form. Talion's swordplay and stealth is satisfying with a ton of different moves and special attacks. Extra features like ranged combat, riding creatures and draining orcs of their health are layered on top; a highly versatile system all around. Moving through the world is also a breeze and never becomes tiresome as Talion can use focus to speed up his running and climbing. This is paired up with a deep upgrade system with tons of loot items and a gem system that allows for further enhancements. Then there's the expanded Nemesis system which still creates all kinds of inventive scenarios. Orcs can be killed outright, shamed to reduce their level or recruited to Talion's cause which opens up even more options. You can send one of them to infiltrate a fort or betray their master, ensure that they survive their own missions to gain more strength, test their might in the battle pits or promote them to warchief. In turn, the orcs can counter these operations by ambushing you, cheat death and come back for revenge, develop new strengths and weaknesses and be promoted after killing Talion in battle. Rather than feeling like one man struggling to hold back the tides, this time you're a full-on general, recruiting orcs, sending them on missions and commiting all of your resources to capturing strongholds. These large scale battles are a ton of fun in the second act as your orc captains fight alongside you to take the points and face off against the Overlord within the keep. This gameplay loop persists over four seperate regions with many story missions along the way. Some of the major set-pieces sees you take on the more iconic entities from Tolkien's world. Shadow of War isn't without problems; the main story and characters are a little lacking in personality and the auto-targeting system in combat can sometimes latch you onto the wrong foe. The game's epilogue, entitled "Shadow Wars", can be a bit grindy as you defend your fortresses from counter-attacks. Luckily the greedy microtransactions were removed, making for a slightly smoother experience. The game is double the length of its predecessor and the constant stream of missions, challenges, collectables and level-ups can become tiresome after twenty-five to thirty hours of play. Despite these issues, Shadow of War is still the best modern Lord of the Rings game by a mile; if you enjoyed Shadow of Mordor, this sequel delivers the goods. Yet it still appeals to any fan of action-adventure titles with a ton of content as well as three DLC packs. Get it on sale if you can.
Bu da diğer oyunun farklı rengi gibi bir oyun. Gidiyorsun geliyorsun aynı şeyi yapıyorsun sonra gidiyorsun geliyorsun aynı şeyi yapıyorsun gidiyorsun geliyorsun aynı şeyi yapıyorsun he bir de unutmadan söyleyeyim gidiyorsun geliyorsun aynı şeyi yapıyorsun. Oyunun sana yaşatacağı his işte bu.
A very flawed gem. The Nemesis System that the gameplay loop is dependent on has so much potential, but is bogged down by (1.) lots of bugs that make long-term play unsustainable and (2.) Warner Bros. decision to copyright the system and then refuse to develop it any further (they're sitting on for no reason other than to stop other companies from implementing something similar, lest WB sue them if the new system resembles the Nemesis System in ANY way). Furthermore, Online Conquest is absolutely unplayable in 2026 due to rampant modded enemy Orcs that are essentially unkillable and bugs that replace your own dominated orcs with random enemies over time. It's truly infuriating to think that this game once had microtransactions that allowed you to purchase Orc Captains for real money, only for them to be potentially replaced by randomly spawned enemies. As with almost all my other reviews, the synopsis of this one is that litigious corporations that make games are the problem. I continue to feel sorry for developers who have them as parent companies and are working hard to develop groundbreaking ew technologies and systems under the thumb of greedy corporations like Warner Bros.
O jogo é absurdo de bom, a gameplay, a história... O único defeito é o fim do game/história, que é totalmente apressado e mal aproveitado, ter que ficar defendendo os nossos fortes pra conseguir uma conclusão na história foi muito maçante e cansativo, pra no fim recebermos uma conclusão mal feita porém não tão ruim. Fora o fim do game, vale a pena demais se aventurar ao lado de Talion e conquistar toda a mordor, e tirar o máximo que esse jogo tem a oferecer, que é bom dmais.
I'm a fan of this universe, and I liked it. A lot of things don't match the story from Tolkien's books, though. Sometimes I got tired of the game, trying to level up my orc army. It's a grind, but you can beat the game without it. So, if you just follow the story, it's a good game. 7 out of 10
Такая же отличная и кайфовая, как и первая часть! Мордор, орки и месть. https://steamcommunity.com/sharedfiles/filedetails/?id=2950268303
兽人宝可梦好玩。这个游戏要109个g。其中有一半都是兽人语言垃圾话互喷并且一点重复都没有。这也是这个游戏的精髓。可以赛博斗蛐蛐。剧情接暗影魔多结尾。跟凯勒布理鹏,打造了一枚新的戒指。去找索伦复仇。就快要成功了结果被背叛导致前功尽弃,夺走权能之戒,听从尸罗建议,戴上埃西铎的戒指,成为不受索伦控制的戒灵,在魔多抵抗黑暗魔君几十年。最后护戒小队成功摧毁魔戒。塔子哥才成功解脱。对了这个剧情属于架空的不属于魔戒三部曲里的
(¯`·._)♣ ♤ ♥♠ villanueva-9 ♣ ♤ ♥♠(¯`·._) Fortalezas conquistadas, capitanes orcos y la evolución del Sistema Némesis definitiva Si buscas una aventura tridimensional de acción pura, sigilo y estrategia militar a gran escala que capture la esencia de la Tierra Media de J.R.R. Tolkien, rompa con los moldes de los mundos abiertos genéricos y convierta las rivalidades enemigas en un gigantesco, vibrante y dinámico festival de historias personalizadas, asedios masivos y guerras territoriales, esta obra es una joya imprescindible. Lanzada oficialmente en la plataforma de Steam el 10 de octubre de 2017, lleva la aclamada fórmula de su predecesor a su máximo exponente de ambición y escala, cumpliendo con creces el propósito de ofrecer un viaje directo, sumamente sesudo y profundamente inmersivo. • Estética cinematográfica y una ambientación de Mordor soberbias: La historia arranca cuando el montaraz Talion y el espectro de Celebrimbor forjan un nuevo Anillo de Poder para plantar cara al Señor Oscuro, Sauron. Perderse por su campaña te invita a recorrer enormes entornos interactivos abiertos —que van desde la metrópolis helada de Minas Ithil, los bosques oscuros de Nurnen, hasta las hileras volcánicas de Gorgoroth—, logrando una inmersión visual e iluminación de neón mística excelentes que te entran por los ojos desde el primer segundo. • Combate marcial y mecánicas de espectro fluidas: El sistema de juego ofrece una propuesta mecánica comodísima y de ritmo hiperactivo que responde al milímetro con el mando o el teclado. Encarnar al Montaraz del Espectro te exige dominar la inercia espacial en tiempo real en la arena: combinar ejecuciones con espada y contraataques fluidos se complementa con el uso de tus poderes espectrales avanzadas para teletransportarte contrarreloj, lanzar flechas de energía o ejecutar saltos dobles en la pantalla de forma súper responsiva. • El revolucionario Sistema Némesis y la forja de ejércitos síncronos: La gran genialidad, evolución y seña de identidad absoluta de toda la propuesta radica en su motor de generación de personalidades procedural. Cada capitán, caudillo y comandante orco que habita los bloques del mapa arquitectónico posee su propio nombre, rasgos físicos, debilidades, miedos y un historial lógico de recuerdos; los enemigos recuerdan tus duelos pasados, guardan rencor si los quemas o te sabotean de forma impredecible, inyectando un suspense genial. • Asedios a fortalezas y un arsenal de tácticas advanced: El título destaca por permitirte romper con la monotonía de los trayectos planos al incluir épicas batallas de conquista territorial. El software te otorga la libertad absoluta de dominar las mentes de los orcos para sumarlos a tus hileras, asignarlos como espías encubiertos y planificar el asalto lineal a colosales fortalezas, donde debes capturar zonas mecánicas de la arena junto a tus tropas y dragones de asalto para derrocar al señor de la guerra en su monitor. • Cacería de tesoros y un paraíso de medallas virtuales: El planteamiento de la campaña se vuelve súper adictivo al integrar un profundo sistema de botín rolero y coleccionables. Derrotar a los capitanes advanced te premia con un lote inmenso de espadas pesadas, armaduras blindadas y capas místicas que puedes mejorar mediante gemas elementales, todo respaldado por la libertad de desenterrar recuerdos perdidos, resolver acertijos de puertas místicas y cazar un lote de 52 logros integrados en Steam ideales para los coleccionistas. • Puntos a mejorar: Debido a la inmensa densidad de elementos simultáneos, partículas brillantes de bloques rompiéndose y ejércitos de orcos peleando de forma síncrona en la pantalla, el motor gráfico sufre algún pequeño bache de rendimiento en ordenadores de gama media. El transcurso de las batallas masivas advanced en los patios de armas puede registrar ligeras caídas de fotogramas o tirones parásitos de código, rompiendo temporalmente el flujo del suspense técnico en tu monitor. • Muro de progresión monótono en su tramo intermedio: La intensidad de sus rompecabezas mecánicos de gestión militar sufre un pico de exigencia y velocidad salvaje al alcanzar la fase final de la campaña, conocida originalmente como las "Guerras de las Sombras". El motor del software abusa de hileras de juego pasivo y caminata repetitiva (grinding) donde debes defender de forma consecutiva tus fortalezas de oleadas interminables de invasores, un formato lineal que exige una paciencia de hierro en tus dedos y puede llegar a cansar a los usuarios casuales. Quizás exija una paciencia de hierro para asimilar las complejas jerarquías advanced de sus tribus enemigas y requiera un PC equilibrado para exprimir sus texturas fotorrealistas en el monitor, pero a nivel de ritmo técnico, espectacular banda sonora totalmente orquestada y fidelidad a la pura diversión es, por mucho, uno de los mejores juegos de acción y rol de la plataforma. ¡Decenas de horas de fortalezas conquistadas, capitanes traicionados al vuelo, ejércitos orcos comandados y pura adrenalina en la Tierra Media aseguradas! _____________8__88_____8 ____________88_8__8_____8 ___________888_____88___88888 __________8888______88_8____88 _________8888_______88______8_8 _________8888_______88______8_8 _________8888_______8_______8 _________8888_____8_______8 __________88888____8______8 ___________8888888______8 __888_________88888_8 8888888________88_____ _8888888_______8_____ __888888_______88_____ ___88_____8_____8_____ ____8______8____8_____8_88 _______8888_8__88_8_88888 _____888888_8_88__8888888 ____8888888__88______88888 ____88888_____8_________888 ____88_________8__________8 _____8_________8_____ _______________8_____ ____________8_8_____ _____________88_8_____ ______________88_____ ______________8_____
Cette suite, c’est un peu comme si Batman avait décidé de revenir en Terre du Milieu… mais cette fois avec une armée, un budget illimité, et une sérieuse obsession pour l’immobilier militaire. On te remet dans la peau de Talion, toujours aussi contrarié, sauf que maintenant il ne se contente plus de découper du Mordor à la chaîne : il veut le posséder. Et là, magie noire, anneau cheaté et gameplay encore plus fluide obligent, tu deviens littéralement une multinationale de la violence. Les combats sont toujours aussi jouissifs : ça tranche, ça contre, ça explose, ça téléporte… bref, tu fais le ménage, mais version nucléaire. Le système Nemesis est toujours là, toujours aussi savoureux. Les orcs ont encore plus de personnalité, encore plus de rancune, et toujours cette incroyable capacité à revenir te gâcher ta journée avec un discours passif-agressif et deux-trois cicatrices en bonus. Tu continues de te créer des relations profondément malsaines avec eux, et honnêtement, c’est toujours un régal. Mais là où le jeu pousse le délire plus loin, c’est avec la domination et la gestion d’armée. Tu ne manipules plus juste quelques capitaines dans l’ombre, tu construis carrément ton petit empire. Trahisons, infiltrations, coups montés… tu deviens le metteur en scène d’un Mordor sous stéroïdes, et voir tes propres orcs retourner leur veste au bon moment reste délicieusement cruel. Et puis il y a les prises de forts. Au début, c’est grisant : des batailles massives, du chaos partout, des sièges épiques où tu débarques avec ton armée comme un seigneur de guerre. Tu te sens puissant, stratégique, presque légitime. Et puis… tu recommences. Encore. Et encore. Et là, la magie s’effrite un peu. Ce qui était spectaculaire devient mécanique, presque routinier. C’est un peu ça, le problème global du jeu. Tout est plus grand, plus riche, plus maîtrisé… mais bizarrement, moins marquant. Là où L’Ombre du Mordor te surprenait et te happait, ici tu déroules une version améliorée, mais plus prévisible. Tu es plus puissant, tu fais plus de choses, mais tu t’amuses un peu moins. En résumé : un jeu qui perfectionne presque tout ce que faisait le premier, t’offre encore plus de contrôle, encore plus de chaos… mais qui perd un peu de cette étincelle imprévisible qui rendait le voyage aussi addictif. Toujours brutal, toujours satisfaisant, mais avec un petit goût de déjà-vu en arrière-plan.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil*, Russian, Arabic, Korean, Simplified Chinese +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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