
Build a civilization of real people, working together to advance society and stop a meteor, all without destroying the ecosystem in the process.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have played Eco for quite a few years while now. It was always about the community. Even if there were a few who wanted to solo it, and didn't last very long. The game I once loved turned into a grind. Too much resources and slower causing a grind that was not meant for s casual player. Instead of a fun experience the Dev turned this game for hard core players and no lifers. You can stack an unrealistic amount of beds into one room and other furniture to min/max your home for a star bonus. And instead of "focusing" stars into a few professions as I think the DEVS wanted, people branch out into 7-9 professions with 50 stars they can have eventually. It went from a community game to a solo game. With lack of resources more players only make items by request. With needed more resources I have found building nearly impossible unless that is ALL I do, and not engage in the community. Its not even possible to have a dinner party without the cook having like 20 stoves etc for a large server because it takes forever for something to cook and the "Freshness" at 100%. And then the utter annoyance of every creature in the game pushing your avatar to literally another continent with their agro. The settlements alone got rid of the community need for rented out apartments. now it has a grind that it felt like a brick wall rather to encourage creativity. the "Talents" are a joke. no one takes them hence why they take 7-9 professions and do it all themselves. This only pushes out the casual player who doesnt have the time, because of wor kand sleep to keep up with the no lifers. thanks Dev for turning my favorite game until something now i think about never coming back to.
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Languages: English, Simplified Chinese, Italian, Spanish - Spain, French, Portuguese - Brazil, Korean, Russian, German, Japanese
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Remember when you didn't need a useless account to play with your friends, pepridge farm remembers.
This game is an economics simulator posing as an ecology simulator; while it does the second quite well, I haven't seen any games at all that can manage to immerse you in the kind of emergent depth that can come from a bunch of players all trying to make money whilst they forget that they're meant to be defeating a meteor. Join in, it's better with more people!
I enjoy the game, it falls into a chill niche to relax with friends. That being said, paid cosmetics in a fully priced game in early access is a misunderstanding.
The game used to be good long ago. They have changed everything, and sadly, for the worst. It was a nice grind to a monopoly but helping others. Now its impossible to do anything. Almost 1000 hours of play time. Dont recommend.
It is a fun game to play. The only thing is that, in my opinion, they should make the game cheaper or free to increase the player base, as it is a bit low right now. Of course, there are also a few small things they could change.
I woke up in a world! I walked around, talked to a few inhabitants and decided I set up my tent somewhere in the middle of everyone. First thing I wanted to do, is to make a simple house. I cut down some trees and took some dirt to make a nice simple house. Then it was time to decide what I wanted to specialize in! Looking at my neighbours, the thing that was missing was a good cook, so I became one. I made delicious meals and traded that with my neighbours for resources only they could produce. My house became prettier by time and by that time I had a little farm going to supply for my cooking. Some people in the world were good at gathering, so I decided to contract them to harvesy my goods for some good food in return, a benefit for both sides! Then the next step in civilization came, making a town. A bit further away from my own house I made the Town Hall, invited the surrounding people to join the town. Suddenly we had a small community with shared common goals. Making infrastructure, setting up laws and ask around what desires the town folk had, was next on my agenda. We grew big, we benefitted of each others professions and made nice infrastructure to allow faster movement and allow connecting the roads to other towns. My cooking in the meantime sky rocketed to allow big parties to manifest. People around the world came to the Dinner Parties, to celebrate the glories of the world, allowing the people to faster gain professions. After a while the world mayors came together to discuss the new coin, a shared coin would make trading much easier. Several ideas came to live and all the people around the world decided which coins they were going to use. Ideal? No, but it made for interesting decisions. After a while, my town became famous for making the dinner parties and getting good food, while other citizens supplied many raw resources to other towns. Around the globe were in the meantime many other settlements, were each had their own philosophy, set of laws and specializations. This all made the world feel alive, interesting dialogues, trade and the common goal to destroy that meteorite! Everyone in the world took good care of their pollution and environmental unfriendly products, so we didn't had to make strict laws for that. After a few weeks having a healthy active people doing their things, all the technology became available. Some people lost interest and stopped being active, while others were persistent in making all the necessary buildings to destroy the meteor. People all around the globe, all from different towns came together to make this happen. No more capitalism, just sharing all their resources, so they could destroy that meteor in time. And they did, 3 days before the meteor would hit the earth, it got destroyed by these people with a lot of stamina to just keep going!
The top review I'm seeing is from a player who left a negative review after logging 264 hours. They have played 50 additional hours over the last two weeks. This is someone who loves the game, and is only rating it poorly because they think it needs to be more like Factorio, and have better graphics optimizations. The in-game graphics settings are great, you can adjust them to whatever works best for you and your gaming setup. And as much as I love Factorio, Mindustry, and Satisfactory, I don't feel like this game needs to be those games. Eco is not a factory game. It is a HIGHLY cooperative save-the-world game. I love Eco because players can grow to fill specific niches in the world, which just makes it so much richer of an experience than just being another player. It is important to remember that this is at it's heart an educational game too, and just like we need to rely on a lot of other people in the real-world, we need to rely a lot on other players in this game. Nowhere have I seen interdependence exist so perfectly in a game than in Eco.
👍 Recommended! Eco is one of the most unique multiplayer games I've ever played. At first glance it looks like a survival crafting game, but it quickly becomes so much more. Every tree you cut down, every mine you dig, and every factory you build has consequences for the world around you. What makes Eco special is that success isn't just about progressing your own character. The game encourages cooperation through specialization, trade, politics, and community projects. I've had some of my favorite gaming moments working with other players to build infrastructure, establish laws, and solve problems that no single player could handle alone. The ecosystem simulation is surprisingly deep, and I love that protecting the environment is not just a theme but a real gameplay mechanic. Few games make your choices feel this meaningful. Eco isn't a game for people looking for instant gratification. It rewards planning, communication, and long-term thinking. But if you enjoy building communities, creating economies, and seeing a world evolve based on player decisions, Eco offers an experience that is hard to find anywhere else. A truly ambitious game that proves multiplayer survival can be about more than just gathering resources and fighting monsters.
Раньше игралась нормально. Потом я долго не заходил в неё (несколько лет). Навыходило куча обновлений – решил снова чекнуть, а в меню постоянно "не удалось подключиться к серверам..." и предлагает играть только офлайн :( Upd.: это всё ркн. Удалось починить, поэтому меняю на лайкосик)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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