
Unravel the mysteries of the past in DRAGON QUEST VII Reimagined! Gather your companions and travel beyond the shores of your small kingdom to discover why it is the only remaining island in the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #37, worst KR #80 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 2.1Kreviews | 88% | — | $3.2M |
| $74.99 | 5.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PS版と3DS版既プレイかつライトゲーマー視点のレビューです。 ボリューム:PS版 > 今作 > 3DS版 遊びやすさ:今作 > 3DS版 > PS版 グラフィックについては好みもあるだろうけど、私はとても好き。 今作のドールルックはダークな人形劇を見ているかのような気分になれて 7の世界観とばっちりあっていたと思う。 今後もこのグラフィックを続けてほしい・・・とかではなく、 7のリメイクだったからこそ、このグラフィックは輝いたんじゃないかな? シナリオはもともと大好きな7の物語だから当然おすすめ。 26年前のシナリオだけど古臭さを感じないのは、 人の本質を突いた問いかけが各シナリオの中核にあるからだと思う。 PS版と比較すると確かに削られたものも多い(移動中や戦闘中の会話が減っていたのはすごく残念だった)。 でもPS版が出た2000年と比べて競争激化、開発コスト増大のこのご時世に 限られたリソースで古参も新規も楽しめるベストを尽くした作品に仕上げてくれたと思います。 スクエニの皆さん、とても楽しくプレイさせてもらいました。ありがとう。 (・・・そういえば2000年はFF9もリリースされた年。 FF9のリメイク・・・今作のおかげで期待が大きく・・!)
amazing game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.5/day in the week to Aug 5 → 3.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $38.99−35% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 894 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情:非常传统的日式RPG,剧情毫无反转,顶着一张反派脸的王子最后不是黑化,反而成长为伟光正的大叔,这或许也算是一种反转(滑稽) 音乐:反正就是DQ系列的那些音乐,没有记忆深刻的。 美术:主人公和场景采用3D模型,总体明亮的画风,全程还是蛮舒服。 战斗系统:由于转职和兼职的设定,导致角色间毫无区分度,成为加载的职业的工具人。到了后期,单体就是分身+爆裂拳,配合神之心、骸骨剑士之心、巴依奇尔托、肌肉之舞、精神统一等buff;群体就是玛达恩特+魔力暴走,配合神之心、大魔道之心、回音帽子、觉醒咏叹调等BUFF;再配个地狱太古龙之心+索玛之心+仁王立的T。无脑套路打各种换皮怪,属实无趣 小游戏:对对碰,差评!差评!差评!差评!110小时全成就,有20小时卡在最后一个道具——金属史莱姆之剑。 总体评价:SE近期的几个复刻游戏。浪漫沙加2>>>星之海洋2>勇者斗恶龙7
I love all the dragon quest saga please bring all back to present
ストーリーをクリアしたので感想を クリアまでは大体30時間前後、発売当初は世界樹やメモリアルリーフなど削除が入って残念と思っていたが、実際プレイしてみると丁度いいボリュームでした。 戦闘も職業変更も快適で、初めてやる方でもかなり遊びやすい作品だなと感じたので是非まだDQ7をプレイしてない人はやってみよう!
游戏本体打8分。弥补了当年捧着3DS在深夜看着基法王子离开之后杳无音讯的遗憾,非常感动,非常满足。 加上刷对对碰的体验之后,游戏整体大概3分左右。 SE快点把345代的重制端上来吧,等不及了。
games very fun so much nostalgia!
one of the easiest dragon quest games ive played. Combat gives you a lot of options to kill entire groups so you can really bash through this game like youre playing pokemon. I had a great time with the story and world. Kiefer is a good dude
so good
the bunny ears and cotton-tail are literally the best part! 🐰✨
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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