
An epic tale of Love, Hope and Struggle set in a Cursed world with only Seven days left. Follow the journey of the Nine protagonists, helped by the mysterious Kyvedy Fire, while they battle Death and Destiny to find a way to save their world in a fantasy JRPG with both Action and Turn Based Combat!
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About

..you need a good Heart.. ..a clever Mind.. ..and a nice WASD to play me..

"..destiny won't stay idle as we fight it.."
"When a Mortal defeats the Aeon of Death,
It's rewarded with Eternal Life"
..to claim the prize for themselves, humanity challenged Death..
..but Defeat shattered their dreams of Glory..
..and Despair sat on the throne of Hope..
..as the Aeon's might was beyond their reach..
..a curse was cast upon them..
Follow the story of the nine protagonists in a cursed world with only seven days left. Witness the events from their point of view as the road to salvation is threatened by dark forces and each protagonist has a crucial role to play. With the chosen entering the Tower of Guardiah, a knight seeking hope, a mage looking for answers and the monsters rebelling to humanity, the story will keep you engaged till the very end.

Each protagonist has its own fighting style, from stealthy thieves to knights and mages, you will play as both humans and monsters. The field action is different in each level to keep your playthrough always fresh.

Among the heroes Roy and Eria are of a special kind. not only you can switch between them at will but they can also save each other if their beloved is in danger !
To complement the field action there is a fast paced turn based combat that lets you quickly send your fighters in battle, use Magic and the powerful "Fireburn" abilities. You can also take your time to craft a winning strategy by reading the battle notes filled with your enemies' skills and weaknesses.
While the field action relies only on your skills and your ability to run, kite and strike, your party will become stronger as the story progresses. With new Spells, Fireburns and new party members that will join your fight.
One of the tactical aspects of the game comes for the close interaction between field action and turn based combat, each one with the power to influence the other making you think outside the box to craft a winning strategy.
With the guilty pleasure of Skipping Cutscenes to see what happens.. the game offers twice the story at the same price ! And while exploring you will find many books that will allow you to expand your knowledge, while not mandatory, there's plenty of Lore if you want to better understand the events of the world.
Ten bad fates are there for you to discover while screwing up with many ways to die and unexpected ways to lose !
A fantastic soundtrack for an epic story, Fate of Fire boasts 42 tracks composed by the amazing Tim Beek.

Made with the fantastic LÖVE 2d framework, Fate of Fire is a work of love and passion. Over time, update after update it became better and better as I have always been working on the game to make it awesome !
A lengthy demo to introduce you to the story and let you taste the game playing with five of the main characters. The demo is always updated with the latest features and your progress will be loaded in the full version.

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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
What a great game! There are a lot of things I want to say about this game but I will try to keep it relatively short. First I will start with saying that I heavily recommend this game to any indie rpg fan. It is super unique and is perfect for people who like to branch out and play hidden gems. Now moving on to the positives: - Very cute artstyle. The pixel art is great. Awesome usage of colours and contrast. Gives a lot of life to the characters and environments. The lighting was cool too. Dynamic and it adds a lot to the vibes of the locales. - Unique and interesting gameplay. This game has a very cool mix of action and turn based rpg. The game is for a majority an action rpg where you shoot stuff to stun them, and then walk over them to eliminate them. The turn based battles are kind of a "punishment" for if you fail to do this stun tactic. The turn based battles themselves are cool too, very fast paced and fun. Because there is no traditional leveling system, you have to be way more tactical about your battling. You can not just grind and overpower the enemies like in most rpgs - The soundtrack is just full of bangers. Lovely soundtrack. I especially love the battle themes. Some of them actually get stuck in my head. Now I am not excited to type these but there are some negatives too. I will try to be as respectful and understanding as possible in my feedback. - I did not really understand the story that well. I do not think the story is bad necessarily. I think a lot of the things being told just flew over my head. My main issue was probably with the amount of names and terms unique to the game that were used. There were a very large amount of them and it was hard to keep track of what means what and who is who. I think a way to solve this would maybe be to have some database with all the story characters and a short summary who they are and what they've done so far? - Too many stealth sections. This one is a bit more personal to just me. Stealth sections in games are not a bad thing. I just personally do not like them a lot and this game had a ton of them. Honestly unsure if this can be solved and it's probably more of a personal issue for me than with the game. - The UI and tutorials could be more clear. So I am someone who has played a ton of games, many of them rpg's. Despite that I felt like I was not understanding the mechanics that easily. Eventually the game became really fun once I understood the mechanics but it took a couple levels to get there. My advice would be to more clearly mark things like spells and effects in battle. One way to do this is with sounds! I feel like when you go from the normal attack menu to the kyvedy fire/spell menu, a certain sound should play. At the moment there is no sound when you menu through the battle menu and it feels kind of awkward to navigate it. Some text or abbrevations on the spells would be appreciated too. Overal this game was a very positive experience. I enjoyed myself a ton and I am glad I gave it a go. There are some levels I think could use a bit of changes but the majority of the levels were well designed.
-New review for the 1.9 update - The new turn based combat is super addicting, sending your party to fight is fun and the effects you can trigger when you win a battle are very interesting like burning your enemies on the field when you go back. With the new combat system some levels just become a must replay like the "The siege of Osha" with Noke, Rhoa or Xavier. The story is as cool as it was before, good characterization, mind blowing plot twits and I think they added some new scenes and "alternative scenes". I love the new graphic style, the characters really feel like they come out of a painting to fight. The game now is completely different form when I played it back then and I am very impressed for how the dev kept caring and constantly updating. I had more fun replaying this with the new updates than with many first playthrough of other "better" known jrpgs.
I've recently revisited a previously-reviewed title, Fate of Fire: Kyvedy Guardiah. While the review was negative at release, it has since experienced a number of hefty updates and is much improved. Still needs a bit more love to reach potential but it's fun now. Kyvedy Guardiah is an ARPG full of lore and a simple gameplay loop but a range of different classes and mission types to play with as you explore the tower. Combat's simplistic but can be challenging. For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
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