
Unravel the mysteries of the past in DRAGON QUEST VII Reimagined! Gather your companions and travel beyond the shores of your small kingdom to discover why it is the only remaining island in the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.5/day in the week to Aug 5 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 2.9Kreviews | 89% | — | $3.6M |
| $74.99 | 5.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 869 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ドラクエ歴は11S → 10 → 1 → 2 → 3(HD2D)、原作7は未プレイの視点でのレビューになります。 クリア時間はセーブデータ記載のタイムで約27時間。 【良かった点】 ●バラエティ豊かな陰鬱エピソード 本筋こそ魔王を倒して平和を取り戻す王道の物語だが、各地の島で繰り広げられる個々のエピソードは暗く辛く厳しい世界観の物語たちで構成されている。 初手のウッドパルナから始まり、主人公たちの到達時点で既に手遅れなダイアラック、原因となる魔物は早々に討伐したにも関わらず村の人間関係がどんどん悪化していくグリンフレークなどは特に印象深い。 賛否分かれる要素かもしれないが、個人的には好みの作風。 ●個別調整可能な難易度 与えるダメージ、モンスターのつよさの他、得られる経験値やお金の量をそれぞれ個別に設定可能。すなわち、敵の強さはハードだが経験値量はイージーの如く稼げるようにも調整できる。 エネミーシンボルが襲いかかってこなくしたり、戦闘終了毎にHPが全回復するようにできるオプションまであり、サクサク進めたければいくらでもサクサクできるように設計されている。 おそらく物語を既に知っている原作7プレイヤー向けの要素なのだろうが、緊張感のある冒険はしたいがレベリング作業は好まない私のようなプレイヤーにも嬉しいシステムになっている。 ●現代的なUI 直前のHD2Dシリーズまで続投していた伝統的ドラクエUIを廃止し、現代RPGらしい機能的なUIになった。 ここも賛否分かれる点かとは思うが、インターフェースは使いやすいにこしたことはないので個人的には加点要素。 ●統一感のあるグラフィック 公式はドールルックと謳う3DCGで描かれるグラフィックはアニメ風とリアル風を良い具合に調和しており、ドラクエの3D表現として理想的な塩梅。 ●携帯機でも快適なパフォーマンス ROG Xbox Ally Xでプレイ。 RSR (720p→1080p)とAFMF2.1を適用し、最高画質設定かつ120fpsでGPU使用率70%前後の安定動作可能。 【気になった点】 ●やや大味な戦闘バランス 与えるダメージ「ふつう」&モンスターのつよさ「ふつう」では、ボス相手だろうと特に難しく考えなくても勝ててしまう。 終盤にもなると職業「勇者」のバーストスキルである数ターンスタン+雷耐性ダウンが非常に強力で、ボス戦ではとりあえず全員のサブ職業に勇者を入れて交互にバーストを撃っていればまず負けない。 ●職業熟練度 上位職業に転職するために下位職業の複数習得が必須。獲得熟練度を「たくさん」に設定してもさほど多くはならず、獲得経験値量を増やしてレベリング作業を軽減しても結局熟練度上げのために戦闘回数を稼ぐ必要が出てきてしまう。 ●被写界深度設定をOFFにできない 常に遠景がぼやけて見える。ON/OFFできるオプションを付けてほしかった。 【総評】 現代的に"Reimagined"したドラゴンクエスト。 システム的にもグラフィック的にも、この路線のドラクエがさらに欲しくなる一作。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $38.99−35% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great visuals but game play meant to children, infant level.
全実績解除しました。 評価 ★5(実績気にしない方) ★1(全実績解除をしたい方) ドラクエ7未プレイだった為、ストーリーとても楽しめました。 難易度バッチリ冒険でプレイしましたが戦闘はかなり簡単に感じました。歯ごたえ欲しい方はいばらの道にしてみるといいです。 文句なくお勧めできる作品ですが注意点があります。それはアイテムコンプの実績解除を狙う場合 ラッキーパネルという神経衰弱して出たアイテムが貰えるミニゲームがあるのですが、これからしか手に入らないアイテムが多い上に一部のアイテム([spoiler]メタスラの剣[/spoiler]等)の出る確率が非常に低く、運が悪いと10時間以上も実績の為にラッキーパネルをプレイする羽目になります。 目当てのアイテムが出るまでリセットを繰り返し、パネルをめくる作業を繰り返すため、難易度いばらの道を超えた「賽の河原」とでも言うべき苦行です。 アプデで排出率に調整が入るかも不明のため、実績コンプにこだわる方は覚悟が必要です。 もし、フレンドにこのゲームの全実績、またはアイテムコンプの実績を持っている方がいたら、苦行を乗り越えた勇者として、十分な賞賛と拍手とねぎらいの言葉を送ってあげて下さい。
毕竟是后来出的游戏,比1/2/3重制好玩太多,但跑图(跑腿)催眠,地图切换非要黑一下屏真让我着急,剧情时好时坏,点名批评[spoiler] 王子离队的神经病操作 [/spoiler],玩下来感觉自己是无情的舔宝箱机器。 好吧但我会永远等待ff6重制成这样的一天…
They have converted one of the most explorative and classical JRPGs in a Press X to win game.
我沒玩過其他版本的 DQ VII. 如果你也是第一次玩 DQ VII, 把難度調到最高, 關掉其他版本的評比, 關掉攻略; 然後享受遊戲就可以了. 一開始會有點缺錢, 後面較寬鬆. 記得要做好勇者的工作, 就是翻箱倒櫃. 美術和氣氛都非常棒. 要拿全獎杯就麻煩了, 好心情都會全賠上去. 如果沒有強迫症, 建議不要.
I might undo this some day, if I ever return to finish VII properly. But after a month's break from it in order to tackle other games, I find myself with next to no drive to come back; that, to me, spells a more damning reason to thumb this down than anything I could provide by typing. Even so, I'll give it my best attempt. The best way I can describe Dragon Quest VII (Reimagined, specifically, as it's the only version I've played) is toothless. Dragon Quest as a series has always been comfortable; sweet and hearty, with plenty of meat on the bone to back it up. VII R, on the other hand, is painfully threadbare. It takes so long to just unlock the ability to change jobs, but it doesn't really matter because, even on the absolute maxed out difficulty with every setting working against you, the game is still pathetically easy. If you actually put work in to gear yourself up and use proper skills, you'll breeze through 95% of the runtime with your eyes closed. The story, such as it is, is a loosely connected series of vignettes, and many of them are on the good side- some are even excellent. Nevertheless, even the best of them can't push you past the feeling of perpetual patience, waiting for the painfully obvious revelations that loom and loom and loom for dozens of hours on end to finally unveil themselves so you can just get on with things. The party is okay, with the sole exception of Kiefer, whom I adored without reservation. It's really very rare for me to give up on a game, especially one where I have so much time put into it. Even so, I must stress that while there are qualities in VII R that are certainly deserving of merit, the total package is almost painful in its simplification. This is a JRPG for the Netflix era of gamer; the type that leaves nothing to discover, nothing to bite, and, at least in my case, not all that much to feel. Even at a deep sale, I can't recommend it, because the time investment simply isn't worthwhile.
I am giving this game a thumbs up on the merits of the game being its own stand-alone game and not comparing this game to the PS1 original nor the 3DS remake. If I were to compare this game to either of those games, I would give it a thumbs down. This version of DQ7 is not a remake of DQ7 for PS1 or an alteration of the 3DS version. This is Diet DQ7: with much content being cut, quality of life changes, and simplification. This calorie light version of DQ7 is fine on its own if you want some level of nostalgia with simplified gameplay after a long day after work and you have an hour to play. It is good for that. If you want something to sink your teeth into, go get an older version of the game.
ラッキーパネルがクソすぎる。 原作でダーマ神殿は鬼門だったので、ラッキーパネルで装備を揃えようとしたがリセット含めて100回ぐらいやってもメタスラ装備が出ない。 メタスラ装備どころか氷の杖もやまびこの帽子も出ない。 原作と仕様変えてまでプレイヤーに強い装備渡したくないのであればこんな面白くもないミニゲーム自体削除してしまえばよかったのに。 あとUIが使い難い。見た目新しくしても使い難いんだったら古くても使い易いUIでいいんだよ。 仲間との会話に対する返答もわかり難い。 否定形の問いに対し、会話内容を更に否定するつもりで「いいえ」を選んだら、何故か相手の問いに同意した事になったりする。 「はい」「いいえ」でしか返答できないなら「はい」「いいえ」で返答しやすい内容に推敲してくれ。 そういう会話に限って一度発生したら再発生しなかったりでげんなりする。 過去それなりにヒットした作品のリメイクですらここまでイライラさせる物にしてしまうぐらいだから、もうスクエニには0から面白い物を作れる能力なんて無いんだろうな。 だから5年経っても新作は何も進まずリメイクばっか作ってる訳だ。納得。 追記 現代でのラッキーパネルが輪をかけて酷い。 次回抽選アイテムのランクを上げるメタルスライムパネルの出現率が目に見えて減らされている。 過去世界では数回に一度出現する程度だったのが、2~30回に一度まで減らされている。 これが面白いのだと思ってるなら勘違いも甚だしいし、いやがらせでやってるなら終わってる。
Oh man this game was amazing when it came out on PS!!! But you know what would have made it even better? ..... LESS OF IT!!! SAID NOBODY EVER I don't know why so many people are treating cut content like it's a perk done for our benefit. "The storyline is just fantastic, but I also wish it would be over WAYYY sooner!!!" Gtfo ....... I still played the new version, beat it, spent tons of hours on it .... but it felt like a bastardized version of my memories. Glad my copy for the PS is still in great shape. I would only recommend this to people who for whatever reason CANNOT play the original PS version.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $3.5M | 6K | 97% | $19.99 | |
| $3.5M | 7.2K | 73% | $24.99 | |
| $3.6M | 15.7K | 92% | $9.99 |
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| $6.8M | 4K | 75% | $59.99 | |
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| $1K | 3 | 100% | $16.09 | |
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| $190.6K | 1.2K | 72% | $7.99 | |
| $1.1M | 2.9K | 93% | $10.79 |