
Brave a new world in Stranded: Alien Dawn, a planet survival sim placing the fate of a small marooned group in your hands. Forge your story through compelling and immersive strategic gameplay as you make vital decisions to protect your survivors.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 62 reviews with recorded playtime.
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This would be considered a bad game if any other game in the genre was well made. Compared to the competition this game is kind of good. But it's not so good that you should buy it. It feels like there's only one or two correct ways to progress making the game feel like you have to restart anytime you stray a little from the hidden "correct way to play." After 10 hours I learned I was on the wrong path for the 4th time and I just don't have the interest to start over again. There's a lot of idle time just watching your survivors being ineffective at their tasks. You can make them more effective with some complicated settings, but there's some things you just can't fix. It gets frustrating watching the survivors waste a whole in-game day walking around causing you to just sit there and wait. The game is pretty, the concept is fun, and I didn't have any performance issues. The gameplay just mistakes unintuitive rigidity for unforgiving difficulty.
Caveat #1 - Buy on sale. DO. NOT. Pay full price for this. Paradox bought the studio and "killed" the development. The game is fine as is. It has several of the OG dev's putting out mods that patch up the game, but, that's about it. Caveat #2 - Paradox bought the studio and killed the game. A sheety practice that Paradox has been known to do to "promising" games, but Paradox's management of said IP's is atrocious. The review - A fun survival, builder game set in space. It's deep enough to get your/mine's money worth at the "Dollar per Hour Played" ratio, at least that's how I view games. Some decent mods out there for sure, but don't expect them to breath a 2nd life into this otherwise abandoned title.
Abandoned game that is another victim of Paradox.
As someone who has played 1600 hrs of Rimworld i really wanted to like this game, i really tried to get in to it and persisted with it but after 18 hours (around 1% of my Rimworld time) i just couldn't face the tedium any more. I am going to try give the devs some credit as this is published by Paradox and these days that means endless streams of (often pointless) DLC which then create more problems than it solves, while this appears to have a grand total of one DLC and the game appears to be finished. So i am assuming the devs didn't bow to the Paradox pressure. With further 'evidence' to my supposition being that there are a number mods created by devs of the game which i presume is because they weren't actually happy with the 'finished' product but didn't want to have release crap DLC just to fund actually finishing the game. The game runs really well, looks good, there a theoretically some interesting options and mechanics but at the end of the day it manages the great feat of being too simple while also being micromanagement hell and then on top of that being boring. Farming in generally pointless as you can just butcher the endless waves of bugs that attack you and have more food than you can actually deal with...after a while my map was just full of dead bugs as i didn't want any more meat. There is lots of basic annoying micromanagement stuff like you get a warning that clothing is degrading at 40% but you can't set some sort of schedule to say replace clothing at 40%, you have to manually change each item as it gets worn out or leave it to fully degrade, when they will actually replace it but you have a warning on your screen the whole game. As heat and cold is never really an issue, in fact all 'events' are quite pointless and can generally be ignored, you end up with just one set of clothing. There was one winter which also had an extreme cold snap where i had a hypothermia warning and it was on the person on an expedition and i couldn't do anything about it. There aren't really any mining nodes...well technically their are but they are very rare and extremely hard to find. You occasionally get ore meteors but unless you are looking exactly where they you will never find them as they are so hard to spot. Instead you start by salvaging fallen bits of crashed spacecraft (with a really annoying tinkling sound, especially on full speed), which do also keep falling and then 'progress' to building a hot air balloon to go on salvage expeditions...send a pawn away for a few hours, click ok and they return with some stuff (hopefully). This is also how you get new colonists. The main reason i actually gave up was, as i advanced i realised that as i was building more advanced items it would take a colonist all day to build one item, so in short instead of specialising character, a crafter, a farmer, a builder, a cook you need all colonists doing everything and then it still isn't enough. I had 7 colonists when i gave up with about 2000 bug meat yet with a dedicated cook and a back up cook i could just about cook enough simple meals to stop them starving if i kept an eye on them and kept forcing them to keep cooking. They stood between the fridge and the stove and never moved all day. With 7 people i had a dedicated and back up farmer/cook, 3 dedicated crafters, one prioritising the workbench to build general items, on prioritised on the tailoring bench and one on soldering bench. I also had dedicated constructor and a backup handler/constructor. Luckily at that point i managed to get hauling drones so most of the basic stock movement was done by them. With that set up i still had to micromanage colonists to make sure enough food was cooked, basic items were built and production buildings were stocked and working, manually selecting colonists and tell to do what they should be doing anyway. And then i also had to somehow find time for my colonists to salvage/go on expeditions to gather the metal needed to just to keep this all running with things breaking down all the time as well frequently stop everything to deal with bug attacks. I didn't even bother with taming animals, which would have been another job i needed my colonists to do. There is a reasonable tech tree but honestly most of it is pointless or quickly becomes redundant. In fact many things are generally redundant. As already mention cold and heat i generally a non issue, most of the plants you can farm are either pointless or become pointless rather quickly. The map is huge but it is hard enough just exploiting the area close to home never mind actually being able to utilise the whole map, especially with a restriction of 4-8 colonists depending on your seed. Ok, so the objective is to get off the planet but i built a com setup and then you also get packs of normal animal 'going crazy' also and have to deal with them. And then from my understanding (only what i read online) you get offers to rescue colonists thus reducing your colonist numbers so you have less colonists to do all these jobs you struggled to get done with the colonists you had. This game just seems like a hugely missed opportunity. It is a great starting point but needs to have been fleshed out and balanced better. I would define this as a good early access game rather than a good game. As as it is obviously finished i can't give it a recommend and there are certainly better colony survival builders out there.
Haemimont Games are absolute scammers, do not buy their games! Delisting a game from steam only to "re-release" it for 40 euro's is criminal and should not be allowed to happen. Disgusting practices almost worthy of rivalling EA and Ubisoft. I hope your company goes bankrupt soon.
I think people have been giving this game too hard of a time. It's fun for what it it. Base & Colony Sim / Defense. The pawn AI is a little dumb but once you get used to the way they act you get better at controlling them. I take it as part of the game and adds to the challenge a bit. I recommend playing it if you are a fan of the genre.
Начало воплотить римку в 3д хорошее, но посередине игру бросили, баги бесконечные, подвисания, неоптимизованность. Жаль, могло бы что то хорошее выйти.
The screenshots and videos make it seem like this is a colony-building game, but to possibly get to that point you must endure generic survival mechanic tripe. Your citizens exist purely to eat, governed by AI who abandon tasks even when all needs are meet in order to go do something else because they are all coded with incurable ADHD. Too much micro, not enough building like advertised. If you are one of those weird people who love videogame hunger mechanics, then this is your game, because that is most of the gameplay in no way rooted to realistic hunger. I cannot get a refund because I bought this as a cheap key in a Humble bundle, which is unfortunate because I will never return to this game. I tried a god mode workshop item, but there is nothing which permanently bypasses or cures the hunger mechanic or the AI ADHD where they just abandon tasks to go do other unrelated work without any clear rationale.
Constantly freezes after a while with ProtonDB/Linux. Nearly unplayable. Nevertheless what Proton you use
among the best of its kind. i personally gave it a score of 90%. public reviews are not very high (only 73%-83%), i think because people are having too high expectations. however i agree it could be improved. well, all games have rooms for improvements.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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