
"Romance of the Three Kingdoms 11 with Power Up Kit" is an expanded version of "Romance of the Three Kingdoms 11," which was released in 2006 as the 11th game in the series. The grand battles that shaped the course of Chinese history are shown in 3D space! In Administration, players freely develop cities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
大家如果用高分辨率显示器玩,例如4K显示器,会出现游戏内字体太小,看着费力的情况。这时候win11系统下,右键点击游戏执行文件san11wpk.exe,点击更改高DPI设置,勾选替代高DPI缩放行为,选择缩放执行“系统(增强)”即可。进游戏选择2K分辨率,就好了
Please give us official english translation...
삼국지11로 삼국지 게임에 입문했다. 삼국지12가 나왔다. 재미가 없었다. 삼국지13이 나왔다. 재미가 없었다. 삼국지14가 나왔다. 재미가 없었다. 삼국지8리멬이 나왔다. 재미가 없었다. 삼국지11을 킨다. 재미가 있었다.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
光栄三國志はこれ一本あれば一生遊べます。
三国志系列最好玩的一款,没有之一。值得拥有
plz make english version plz Yes
本游戏可以全程鼠标,很适合吃饭、休息时没事操作一下。 很久以前就听说过《三国志》这款游戏。前段时间看了看游戏介绍,又恰好在看央视版《三国演义》,刚把《三国志11》加入愿望单就还赶上打折,于是下单入库。 我玩游戏重视探索的初次体验,因此我一开始完全没有去查攻略,只是跟着官方的教学关一点一点摸索。这游戏的百科做得很全面,遇上不懂的名词直接游戏里查就行,比去百度还方便。 打通教学关后,直接选了超级难度下黄巾起义时期的公孙瓒,难度四颗星。前期一直打不过,灭亡了好几次。还有一个档玩了三十多个小时,拿下了六座城,但还是因为失误被灭,痛心不已。不过吸取教训后,领悟了防守的精要,又开新档,守北平、图南平、定河北,挥师南下,在陈留的十万人战场进退强敌,然后西进取洛阳长安,进而转向西北灭亡董卓全势力,并全线继续向南,拿下上庸、汉中、成都、新野,直逼长江,军威比赤壁前的曹操更盛。至此已全面破局,再打下去也是无聊,便去玩战役,还剩下三个三星难度的没通关。我玩游戏不喜欢当仓鼠党,喜欢认真玩完再进行下一款,但我觉得这款游戏我确实认真玩得差不多了。 游玩过程中既有和盟友抢夺先登的取巧,也有用数名平庸之辈对抗一代名将的无力,更有开国功勋撒手人寰的痛心,战略战术上,也充斥着大量的路线规划、排兵布阵、谋略要计。《三国志11》并非我的童年回忆,没有童年滤镜的我仍玩得有滋有味,足可见其游戏品质。 我玩过几款主流的三国游戏,有宇峻奥汀带着玄幻元素的《三国群英传》,有同样出自光荣的割草类《三国无双》,有微软《帝国时代2》里的三国战役……但没有一款和《三国志11》一样,能带来如此细致、全面的统帅体验。 本作虽存在些许不足,但瑕不掩瑜,它完全是一代神作,它真真正正地圆了我小时候的一个将军梦。它在娱乐性和真实性之间做了一个很不错的平衡。战略游戏太过逼真,将会非常硬核,会特别折磨人。觉得本作不够硬核的,可以上网下载MOD,或者给自己加一些不能SL、禁用某些功能的限制。 唯一叹息的便是,这么优秀的历史游戏,出自外族之手,而且我们自己没能做出与之匹敌的作品。
直近では13PK、14PK、8リメイクをやりましたがやはり11PKが一番面白いし飽きないです。 是非、次は11のリメイクをお願いしますね!
学生时代买的正版光碟,玩了几千小时总有了。 steam上再买个支持下~把以前的存档拷进来直接能用,看着那些零几年的存档,怀念、感慨、激动~
光荣你如果不打算重置三国志11,那么你能不能当个人把创意工坊打开,我们会感谢你八辈子。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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