
Experience an all-new old adventure! Fight your way through hordes of strange, silly, and scary monsters! Explore the caves, castles, and dungeons of an ancient evil! Meet warriors, princes, pirates, zombies, and crazy old woodsmen in a huge world of epic retro adventure!
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Languages: English
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Hours played at review time, across 41 reviews with recorded playtime.
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Reviews
Hello Friends! Welcome to my review of Dragon Fantasy: The Volumes of Westeria. This game plays like how the original version of Final Fantasy IV after years used to play as..in chapters. Basically, you have 4 chapters to pick from, and each has a main hero that you play in it as. I suggest playing them in order of 1,2,3, then M. This game is continued after ending to the second game, which is also on steam. i plan on playing it after this review. Yes, this is a RPG maker game, but it is done well. I did experience an error, and the monster recruiting change building was not explained at all, so i needed to figure that out on my own. So here are my pros/cons list: PROS: - Classic gameplay - Chapter oriented - Nice music CONS: -You may experience a bug where the game just shuts down. I did. I figured it was my screensaver, as this issue has happened with some older games before. - The fact the game does not end is kinda annoying. The good thing you can continue the story on the next game though. Hopefully it ends on that one. So i recommend this for old skool rpgers for the graphics and gameplay. I do not recommend for someone that wants graphics and a deep storyline.
Keep on mind i've never been even remotely close to beating 8/16bit RPG. When I was younger and I had NES/SNES I didnt know English so I didnt see point in playing those games. This is first and so far most pleasure experiance in this genre. Unfortunately I can't compare this to any similiar game but if you never played this kind of games it's suprisingly positive experiance. Storyline from 3 point of views including last a bit short Minecraft chapter made me smile. It took me about 10 hours with roaming around, farming exp and exploring including going back 2 times in completed chapter on couple minutes to grab missing achievements. Story was kinda cute (I really cant find other way to describe it), totally apropriate to Fantasy world although secretely I hoped for more dragons :) Variaty of spells and even items, party up to 4 characters with a little bit of space for strategy into fights was enough to buy me. As I mentioned completely new to this genre only because I was prevented as younger due to not knowing english and later being occupied by new PC games, I feel sorry that I missed completely this genre and type of games. First but definitely not last title and this one will always stay in my memories.
I... I just can't finish it. It's too boring. There are funny jokes here and there and some character sprites are neat, but the gameplay is just too... archaic. Saving system is unpleasant and the idea of "if you have problems with battles just grind levels and spam attack-attack-attack in every fight" is pointless. I would much prefer to fight 1 werewolf with cool interactions than spamming a single button. Interface is easy to learn but unpleasant a thousand times. Graphics have problems - the tiling system used on maps is very limited and creates incohesive mess, even RPG Maker engines do this better. The music is cute, but in some cases it's poorly looped and annoying. The story - at least the part I saw - is aimed at children. Nothing bad about it, it's just something to remember. Maybe if I would play it on an NES 30 years ago I would be fascinated, but not anymore. There is a difference between adaptation and an imitation, and this game is limited by its own inspiration. I'm sad.
A very bland Dragon Quest clone that doesn't do anything special.
Boring even by classic JRPG standards
A nice NES styled rpg, but like with the first Final Fantasy games, you will get random encounters like every 30 seconds, which can be annoying at times, and is done differently in it's sequel. Not sure why there has been chosen for chapters, it doesn't matter, you get enough gameplay hours for it, however for some reason they did not include Intermission P that the Vita version has, it's only a 2 minute extra ending bit, but was it really that hard to have included it here too? You might encounter a bug (i haven't), as is with the sequel in which unfortunately the devs seemed to have abandoned their games, which is a pity as i would have loved a third part. If you want a casual (grindy) rpg and don't care about graphics, it comes recommended.
[b]Dragon Fantasy: The Volumes of Westeria[/b] ist ein klassisches JRPG im Stil der Genregrößen Final Fantasy und Dragon Quest [h1]Gameplay[/h1] [b][u]Die Grundlagen der Grundlagen[/u][/b] (Wer mit JRPGs vertraut ist, kann diesen Punkt überspringen) Wie in JRPGs allgemein üblich steuert man eine Gruppe von bis zu vier Helden durch Dungeon, Ortschaften und über die Weltkarte. In [b]Dungeons[/b] laufen Gegner gut sichtbar durch die Gegend und bewegen sich nur, wenn der Spieler dies auch tut. Die Dungeons sind ziemlich unspektakulär und bestehen fast ausschließlich aus Durchlauf-Maps. Über die [b]Weltkarte[/b] erreicht man die meisten Locations im Spiel. Gegner können hier keine gesehen werden und man wird ohne Vorwarnung angegriffen. In [b]Ortschaften[/b] beherbergen Geschäfte, in denen man Waffen, Rüstungen und andere nützliche Items erwerben kann sowie meist auch jeweils einen Priester, der die Speicherung des Spielstandes erlaubt und einen Gasthof, in dem man sich gegen eine kleine Gebühr komplett erholen kann. [b][u]Eine Runde Monster kloppen[/u][/b] Gekämpft wird in Dragon Fantasy runden weise. Abhängig von der Agilität ist man früher oder später dran. Man kann zwar recht viele verschiedene Fähigkeiten erlangen, allerdings machen die meisten kaum bis keinen echten Sinn, da der Autohit entweder mehr Schaden macht oder man langfristig nur mit Heilzaubern wirtschaftlicher fährt. Meistens bekämpft man zudem nur einen Gegner. Auch wenn die Gruppe bereits vier Personen beinhaltet, wodurch der taktische Aspekt oft komplett unter geht. Mit ein wenig Geschick kann man mittels eines Fangnetzes [b]Monster fangen[/b], die dann der Gruppe beitreten. Diese leveln aber weder durch Kämpfe auf, noch können diese Ausrüstung tragen. [b][u]Klassisch. Durch und durch.[/u][/b] [b]Generell[/b] macht Dragon Fantasy nix wirklich besser als die Genreurväter, was beabsichtig sein kann. Kämpfe sind selbst gegen Bossmonster generell wenig fordernd. Der Autohit ist nicht selten die beste Alternative zum generischen Feuerball, was die meisten Skills für Charaktere eher redundant macht. [b]Im dritten Kapitel[/b] ist man dann so weit, dass das Spiel dem Standard der alten Dragon Quest spiele zumindest spürbar nacheifert. Mitglieder der Gruppe haben sogar Text (sofern es keine gefangenen Monster sind) und man kämpft gegen mehr als einen Gegner. Sogar brauchbare Fähigkeiten hat man. [b]Im vierten Kapitel[/b] können gefangene Monster auch Ausrüstung tragen. Auch an ein Craftingsystem wurde gedacht. [h1]Grafik, Soundtrack[/h1] Die Grafik kann man in Zwei Stufen einstellen, wobei die verbesserte Grafik die Standardeinstellung ist und eine bessere Farbtiefe hat, ohne dem Oldshool-Charme des Spiels zu sehr zu schaden Der Soundtrack ist recht minimalistisch gehalten, wie man es von den alten JRPGs kennt. [h1]Zusammenfassung[/h1] [b]Pro:[/b] [list] [*] aufkommendes retro-feeling [/list] [b]Kontra:[/b] [list] [*] teils eher lahme Witze [/list] [b]Fazit:[/b] Dragon Fantasy ist ein Retro-JRPG und daher in vielen Dingen recht minimalistisch gehalten. Es richtet sich in erster Linie an Freunde der 8 und 16 bit Ära. Wer ein modernes Werk sucht, sollte sich wo anders umsehen. Ich kann das Spiel Freunden von Retro RPGs empfehlen. [b]------------------------------------------------------------------------ [i]Wenn ihr weitere ansprechende Reviews lesen wollt, dann folgt doch der [url= https://store.steampowered.com/curator/32139821/}]GermanReviewGroup[/url].[/i] ------------------------------------------------------------------------[/b]
[h1] Название как бы намекает на принадлежность этого клона известной серии jRPG... [/h1] Ох уж эта ретромания. Почти всё в этой игре сделано как в серии FF на SNES, даже масштабирование карты. Такое ощущение, что играю как раз в ту самую игру на приставке Супер нинтендо, только с более бедным оформлением и менее продуманным сюжетом. Впрочем это и неудивительно. Этот инди-проект делало явно меньшее количество людей в отличие от версии для SNES. Но всё-такие и времени уже много прошло с тех пор. Вот так надеешься на оптимизацию процесса разработки с прогрессом времени, а всё получается наоборот. Эта игра, к слову, тоже не шибко новая - 2015-й год всё-таки. Хоть и хотелось уже в XXI веке видеть уже что-то более современное.. Хотя бы уровня первой Playstation :) Но это всё шуточки... По итогу это очень очевидной клон многих приставочных jRPG. Вот только для той же финалки энтузиасты наклепали кучи русских переводов для эмуляторной версии (Не знаю насчёт картриджевых). Поэтому лучше играть тогда уж в оригинал. Здесь к тому же нет русского перевода и читать такие горы текста на английском не все в России смогут... Вернее смогут не только лишь все. Ладно это уже бородато... Играйте лучше в оригинал, товарищи. А клоны пусть авторы ещё доводят до ума. Хотя бы добавят русский перевод и облачное сохранение. Радует только наличие достижений, поддержка контроллера и карточек.
[quote]Follow my Curator page, [url=https://store.steampowered.com/curator/41363546-Fruit-N-Doggie-Reviews/]Fruit N Doggie Reviews,[/url] so you can be updated whenever I post a new review.[/quote] [h1]Overall Rating - Seriously Flawed ★★☆☆☆[/h1] [h1]First Impressions[/h1] Wanting to find a game to play, I started looking through my categories with the most titles in them. One of those were my RPGs, and from there I picked ones with smaller download sizes. Dragon Fantasy: The Volumes of Westeria (DF) didn't use much space, so I went for it. It's a compilation of four small RPGs, functioning more as a set of mini-adventures. Despite the brevity, I didn't bother completing a playthrough of it. [h1]Gameplay[/h1] Nostalgia is a powerful thing, as people still fondly remember older RPGs, even when they didn't necessarily function or play that well. I can't think of better examples than the NES Final Fantasy games, considering spells either didn't work as written, or didn't work at all. Such a masterpiece, when they didn't even code all the attacks properly. My reason for bringing that up is that DF is inspired by those old school titles, and I wasn't that fond of it. Looking at how this title plays, you'll go from one town to the next, speaking to all of the locals in case one of them advances the storyline, as it's not necessarily clear what needs to be done to progress the plot. There's no quest markers or clues to focus on. While in battle, you only have a few options: attack, use an item or spell, defend, or try to run away. It's a perfectly functional system, yet it also lacks creativity or novelty. More often than not, I just spam regular attacks, which works in all but a few scenarios. https://steamcommunity.com/sharedfiles/filedetails/?id=3139474803 [h1]Controls[/h1] Sometimes, when playing an older indie title, it's a surprise when it works with your controller, and that's thankfully the case here. Not only that, it has a few quality of life features I wouldn't have necessarily expected. As I was trying out the controls, I realized there was a run button. It doesn't work in the overworld, but it lets you run in towns and dungeons, which is where you'd spend most of your time anyways. Another benefit is that you don't have to mash through fights when you're constantly attacking. Instead, you can just hold the button down. It could be a bit faster though. [h1]Story[/h1] Each adventure focuses on a different individual: Ogden, Anders, Jerald, and Woodsy. From what I've read, Ogden's is the most developed, as his content takes about four hours to play through. Everyone else lasts about an hour, which is no time at all for an RPG. As somewhat expected of an indie title, there's plenty of references and humor in the writing. However, with one of the chapters explicitly being a MineCraft reference, I think it goes overboard. https://steamcommunity.com/sharedfiles/filedetails/?id=3139474672 [h1]Visuals[/h1] DF looks about what you'd expect for a developer inspired by older titles, but to me I don't find it that charming. To me the towns look flat, as you peer down from an overhead perspective, with almost everything being made of single tiles. For example, trees are the same size as flowers, with all of them being perfect replicas of each other. It lacks depth and feels artificial. To be fair though, if you go into the options and turn the advanced graphics off, everything looks much worse, so I guess I can't complain too much. I found the enemy designs to be the game's highlight, as those images are presumably hand-drawn. My first enemy encounter was against a derpy rock, and I enjoyed its goofiness. [h1]Sound Design[/h1] Unfortunately, even though it had potential, the music has some serious flaws that'd get old over time. One positive is that the music has a classic medieval style to it, with tones that suit the environment well. What I mean by this is that while exploring dungeons, a sinister air comes through with the tune, while the overworld music is lighter and more upbeat, as if you're just heading out on a grand adventure. Something that's very harmful for the songs is how quickly they loop upon themselves, and the battle music is especially bad. With the way I hear the song, it's made up of two parts, each lasting only a few seconds. While you're fighting, it constantly bounces back and forth between these two sections, which aren't that distinct from one another. You don't really want something so repetitive coming up as frequently as it does in this game, so it acts as a real detriment to the experience. During my time with DF, I didn't notice any irksome sound effects, but the combat sound effects are lacking in oomph. https://steamcommunity.com/sharedfiles/filedetails/?id=3139642848 [h1]Pros[/h1] 🌟 While in dungeons, you see the monsters and decide if you want to fight them or not. Unfortunately, in the overworld, battles occur randomly. 🌟 The controls have features I'd hope for from an RPG, but isn't necessarily always included. That's a nice perk from an indie developer. 🌟 You can save and exit whenever you need to, outside of battles. [h1]Cons[/h1] ❌ Even though enemies whiff a fair amount of attacks, I hate how often you'll miss yours. It doesn't necessarily come up in every battle, but it happens often enough to be a nuisance. ❌ There's a small margin for error with how low your HP is and how much damage enemies do. Also, if you want any amount of gold to keep up with things, you'll have to grind for it. [h1]Tips[/h1] 🔍 The healing spell is great, but having herbs and antidotes as a back-up is crucial. 🔍 You can dip in and out of a dungeon to immediately respawn all the monsters. [h1]Final Thoughts[/h1] Early into the game, I thought it had some potential, but before long I was getting bored. It wouldn't be hard to beat and earn all the achievements for it, but the experience isn't interesting enough to hold my attention. The combat is uninspired and repetitive, which is a large component of the gameplay. Maybe if the writing and characters were top-notch it'd lull me further in, but bald jokes and overplayed game references aren't that compelling to me. Short indie RPGs need some pizzazz to carry you through to the end, but DF just doesn't have it. I wouldn't recommend this game because it lacks a compelling hook. [table] [tr] [th]PC Specs[/th] [th]Performance[/th] [/tr] [tr] [td]Ryzen 2700 RTX 2070 16GB RAM ADATA SSD 1920x1080 [/td] [td]The game ran without incident on default settings. 💖 - DF is healthy [/td] [/tr] [/table]
This is yet another retro-pixel 8 bit game with a few notable differences. It doesn't seem to have been made with the terrible RPG-Maker engine which does make the game slightly more appealing. It's written slightly better (but not that great) than most retro JRPGs trying to cash in on the success of Final Fantasy. Regardless, this is still just a cash grab driven by nostalgia, the graphics are very lazy retro-pixel (it's 2018 now, let pixel graphics die). I would give this 5/10 for not being a rubber stamp RPG-Maker game, but it's still completely derivative. Go play Final Fantasy if you want this kind of retro experience.
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