
Tactics Ogre, crown jewel of the tactical role-playing genre, is reborn! Based on the 2010 release, the game features improved graphics and sound, as well as updated game design, bringing to life a new Tactics Ogre that remains true to its roots.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
They removed multiclassing, specifically the ability to transfer skills from one class to another by leveling in it. You can't create class combos, like warriors with rampart aura, and casters are very one-dimensional now. This is strictly a downgrade from the PS Vita version of Tactics Ogre. Speaking of old TO, there's a mod called "One Vision" by Raic that adds a bunch of quality-of-life and nice things to Tactics Ogre. Just go play that instead, don't spend money on this crap.
Why would they tie your level cap to story progression?? Also, I played this as a child, and I thought maybe I had some false memories going on but no, I was right, they changed many things that this could be considered a new game outside of the story/characters possibly. I really wanted to like this game and I kept trying it but after 30 hours I can legit say, I'm not having a good time.
一款已经过时的“经典” 十年前PSP上玩过,但是当时没通关,趁着打折入手一波 整体体验相当一般,甚至部分关卡可以用糟糕体验来形容,新加入的卡牌系统彻底削弱了战棋游戏的策略性,游戏变成了抢卡牌游戏,拿着暴击+攻击卡牌的角色(无论敌我),秒人轻轻松松; 缺乏深度的角色养成,越往后越无聊,单一的玩法,糟糕的平衡设计,明显感觉制作组不知道如何平衡越往后战力越膨胀的主角团队,于是各种全体debuff,或者关卡BOSS上来就是全buff等恶心人的设计,想办法增加难度,却不考虑玩家的游戏体验; 或许当初这是一款划时代的作品,但是在新时代下,SE明显没想在这款经典作品上花心思来适应现在的玩家,只是粗暴的高清化就搬出来,有一点是一点,能圈点米就圈一点,相较于隔壁卡普空的重置,SE也难怪你财报难看; 一周目通关,可以理解为什么这款游戏在当年可以被称为神作,可惜,已经不适应现在,更不要说糟糕的卡牌系统,本质是个刷子游戏,不少人的乐趣其实还是在于刷迷宫,刷顶级装备,凹属性,实在不是能让我提起兴趣的玩法; 剧情上,大框架很恢弘,可惜绝大多数人都没有太多的人物描写,倒是很符合历史的洪流中,每个人都只是一粒尘埃,不过这也确实让很难有代入感,通关后后日谈本该是最让人动容的部分,可惜我连人物名字都没记全,毫无感觉....
they put staff credit at the opening to waste your time
[h1][b] TLDR: A tactics game that obsessively kneecaps the player at every turn with level caps, pre-buffed bosses, and constant numerical disadvantage until any semblance of fun has been balanced away. [/b] [/h1] [h1]PROS: [/h1] ➕ Art style ➕Fully voice acted ➕ Difficult choices that change the story ➕Going back multiple turns to pick different moves is an amazing feature [h1]CONS: [/h1] ➖Level cap is annoying ➖Buff cards are dumb and sometimes frustrating when the bosses come pre-filled with them ➖Game freeze count = 2 (Steam Deck - can require changing proton version) ➖Story can be confusing with constantly dropping names who I don’t remember who they are and how they fit into the political climate ➖Many “Dark Souls”-style of quests - easily missed, and you'd never find them unless using a guide [h1] [b] Content (Game world/Narrative) – [4/10] [/b] [/h1] The game world consists of and overworld map and the battle maps. The overworld map has a variety of areas to visit, but it’s a completely on-rails experience that you cannot deviate from. You can visit shops and train, but it’s all very linear with zero exploration potential. The narrative ebbs and flows between decent and terribly boring. I found Chapters 1 and 2 to be decent, but 3 and 4 dragged on and got a bit boring. Furthermore, it’s such a pain to remember who is who when there are so many characters, and how they fit into the story. There’s a somewhat big reveal around Chapter 4, but by that point I was so disinterested that the build up fell flat for me. I didn’t want to partake in any endgame content and just wanted it to end. [h1][b] Gameplay (Mechanics/Difficulty) – [4/10] [/b] [/h1] The gameplay loop consists of building out your party, then entering battle. It’s very similar fundamentally to other games like Final Fantasy Tactics, but it does change things in a way to make this game different, and definitely not for the better. The best way I can describe Tactics Ogre is if the game has balanced all the fun out of it. It’s almost like a MLG competitive type game, but single player, where the game painstaking tries to kneecap you and your fun at ever turn in the name of balance so that the player never becomes strong enough to dominate a fight. And boy does it love to relish in your pain. The typical fight, for about 90% of the fights, you are out-numbered, out-geared, out-spelled, and out-buffed, and have to only kill a single person on the enemy team, the most powerful, of course. No matter how much you grind levels, you are always behind, because there is a slowly-increasing level cap that prevents you from becoming too powerful. No matter how much you try to play defensive, the game forces you into the ball of enemies in the middle of the field, or else you are losing out on valuable random buff cards like attack+ or magic+, you know, the ones that the enemy bosses happened to come fully buffed with and will constantly 1-shot you. I would say this game can be very difficult. Every encounter is nearly insurmountable if you approach it like a normal turn-based RPG. Instead, you often have to play very defensively, while waiting for the enemy to move out of place and then blow them up, ideally the target to end the fight since you often don’t have to kill anyone else but a single person. [h1] [b] Graphics (Quality/Technical) – [5/10] [/b] [/h1] The graphical quality I found to be great, at least on Steam Deck. On my deck, with the lower resolution, the game looked very good, easily PSP/PS2-era. When I played the few times on my desktop PC though, it looked less great. The higher resolution brought out the overly-pixelated sprites and the UI that filled up the entire screen. This appeared very much to look like it was made for handhelds. The technical side is okay. It ran mostly fine, though I did encounter a few freezes making me have to redo ~30 minutes of a fight multiple times, though I understand this to be an issue on the Proton side of the Deck, not a desktop issue. I didn’t notice any bugs. 1440p @ 240hz | installed on SSD [h1] [b] Audio – [6/10] [/b] [/h1] Music is okay, nothing noteworthy. The reason I’ll give this category above average is due to the full-voiced dialogue. As far as I can tell, every line is spoken and it sounds great. [h1] [b] Replay Factor (Longevity) – [6/10] [/b] [/h1] There is some good replay value here. There are 3 routes to go with the story - Law, Chaos, and Neutral, each with their own outcomes. Also, after the story there seems to be a rather expansive endgame with a dungeon that has something like 100 floors in it. There’s also a lot of grinding to be had in grinding out class unlocks, monster capture, ect. [h1] [b] Final Verdict – [4/10] [/b] [/h1] Tactics Ogre: Reborn (TOR) has been an interesting experience. On one hand, I have a very fond nostalgia for many of its mechanics. As Final Fantasy Tactics was one of my favorite games of all time, TOR makes me feel right at home with how it looks and plays. On the other hand, the deeper gameplay is both frustrating and so unappealing that I’ve considered dropping it multiple times before getting to the end. Since I’ve persevered and finished the game, I have no desire to do any endgame activities or further play the game, as it’s left a sour feeling with the severe lack of fun that the game has. Most of my issues can be read in the Mechanics section, but to summarize, I find it annoying and unfun how much the game goes out of its way to gimp the player while buffing the bosses to absurd strength. The level cap is simply dumb, and the random buff cards during battle are completely out of place for a game that otherwise tries too hard to provide a tactical experience. What does the game do good? Superficial things - Art, graphics (at least on the Deck), voice acting, all good. But these are largely things that I don’t care about in an turn-based RPG. These are icing on the cake for me, and if the mechanics and story aren’t great, then it’s not good. In this case, TOR does nothing for me that is worthwhile for this genre. Overall, I cannot recommend TOR. Stick to FFT. [h1] [b] Recommend? (Price) [Y/N] [/b] [/h1] [h1] [/h1] $50 is a tough sell. There’s over 50 hours of content to be had, but also It’s not very enjoyable. The historical low is $15, which I’d say is a great price point. You can find my curator page here: https://steamcommunity.com/groups/Synik_GR
9/10. This game had been sitting in my library untouched (because of backlogs), but this is a brilliant buy. I am a fan of these remakes as they provide the younger audience the chance to experience older classics without having to rely on emulators and whatnot. Gameplay: As a fan of TRPGs and RPGs in general, I am a bit biased. I would have liked the chance to disable level syncs but that's just a minor nitpick. The WORLD system is great. Very replayable. Story: This game has stood the test of time on the back of a brilliant story. Graphics: HD-2D but not in the level of Octopath Traveler. Still, it is pretty. The battle sprites could be improved though. Music: Perfect Overall: Pretty much an almost perfect game for TRPG lovers. I know a lot of people would still prefer a more faithful remake, this is a game I know I would come back to again and again.
I have INCREDIBLY complicated feelings about this game. I think saying "Not Recommended" is a little too harsh, cause there are plenty of fun moments and there were times where I felt rewarded for using my brain. But at the same time, I felt a lot of frustration with the game. I'm leaning towards giving this game a 6/10 I think the biggest flaw in the game is the level cap and how it handles it. To make sure the player never reaches a point of being too OP, the game caps you at a certain level. Which may have been alright if it wasn't for the fact that you run into so many moments where you'll go "cool, my cap went up from lvl 28 to lvl 32! Let me progress with the main story quests--why are the enemies suddenly level 34." So you're forced to grind a LOT, and the grind is pretty damn bad. Somewhere in chapter 2 or chapter 3, you unlock crafting and a forest area meant for farming materials. Training on the overworld map or in the forest does not give a ton of EXP. Crafting better weapons does help, but the game makes it clear: its not about raising your stats or level, its about being strategic with your units, the kind of units you're bringing in, and what skills you're equipping on them The story is good, I wouldn't call it GREAT. A ton of the lore and backstory are in the Warren Report, which is a journal that updates as you progress through the game. Not really sure how to feel about that, but it is critical to read to understand why these folks are going to war. A couple of storypoints stood out to me as very strange and "why would that character do that?" I've been told its because that moment makes more sense on another route, but its scripted in all the routes, so its weird in others. Yes, this game has different routes and endings depending on the choices you make. Which is cool but also....this is such a LONG game. My run consisted of doing the story and grinding in the forest to raise levels + farm materials. And yet I clocked in at 85.5 hours. I ain't replaying the game to check out other routes, even with New Game+. The art is so pretty, I REALLY liked the voice acting, and I did like the overall gameplay a whole ton. When I finally beat a difficult stage, I would feel so powerful. But the game does not reward you for being successful--instead, it makes things more punishing and forces you to grind for the next battle. I wish I had the feeling of "yes the game is throwing more difficult battles at me, but I feel like I've hit my stride and I am confident in future battles". But no, it almost felt like it would punish me for winning even a particularly difficult battle. I would only recommend this game if its on sale, you are a hardcore TRPG fanatic, and you don't mind putting over 80 hours into a game. It's a shame because I LOVE Final Fantasy Tactics and I heard a lot about this game. I did keep comparing it to FFT (they both share a lot of DNA and history), and felt a little let down. I know I've complain a lot here about it, but I am glad I checked out this game though, as a TRPG lover
I played original and this one. I liked both, people who praise old one are those who are stuck in the past, don't pay attention to them, game is good, 10/10
For new players: The draw is the tactical opportunities, think of the game rock, paper, scissors, or chess. If you enjoy Pokemon competitive battles this is a game you ought to try. There's also a keen sense of item progression as you gain new recipes for the shop, and there are interesting ways this game handles sills and spells. The plot is well-written, and the story branches in a few places, but you can see all content on a single save file. Anything missed(rare items, story character recruitment) can be found again after you complete the story 1 time.
弓箭手削得我都不认识了~ 天天去抢卡片 BOSS自带4个卡片,打谁谁死,见谁秒谁,,,,,, 魔法被削得只能带4个,天天忘记带驱魔 道具更是只能带4个,傻逼改动 只有再大地图才会自动存档!!!! 多章节的小地图不会!!♥♥!!! SB AI天天让法师往前送!跑到骑士前面也要输出!奶妈也是为了一点点输出跑前线输出! 什么更改了AI?改XX把? 只有语音跟合成,一键AI是提升,别的都是屎....
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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