
Take up your sword, channel your magic or board your Mech. Chained Echoes is a 16-bit style RPG set in a fantasy world where dragons are as common as piloted mechanical suits.
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Languages: English, French, German, Korean, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 59 reviews with recorded playtime.
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A jrpg made by a person that likes the idea of playing one but not actually doing it. Visually the game is really nice and it has a solid OST, but the combat especially the sky armor combat is not very well thought out and boring/frustrating depending on the boss. the progression system is is abysmal with how slow and unrewarding it is.
[도전과제 100% 달성, DLC 유무는 도과에 영향 X] 체인드에코즈 히든 보스 및 모든 수집품 & 도전 과제 완료했습니다 리뷰 갈게요. 첫인상은 좀 캐쥬얼한 턴제 도트 RPG 느낌이었는데 이거 기본 난이도가 꽤 맵습니다, 따라서 난이도를 낮춰줄 수 있는 각종 장비템에 대한 니즈가 생기는데요. 기본적으로 장비 (무기, 방어구) 강화 두 번에 룬을 인첸트해서 장비에 꽂아줄 수 있는데 룬 종류가 다양해서 여러가지 시도해보는 재미가 쏠쏠했습니다. 또 스킬도 종류가 다양해서 여러가지를 찍을 수 있는데 이 스킬을 장착할 수 있는 슬롯이 한정되어 있습니다 (액티브, 패시브 스킬 둘 다) 따라서 최고의 시너지를 낼 수 있는 조합을 찾아야 하는데 조합 후 필드 전투에서 이런 저런 시도를 해보는 것도 즐거웠습니다. 특이점으로는 한 판 전투가 끝나면 HP와 TP (마나) 그리고 상태이상이 전부 회복됩니다. 말 그대로 이기기만 하면 됩니다. 전반적으로 준수한 도트 그래픽과 파밍 그리고 조합, 전투의 재미라고 할 수 있겠네요. 자 이제 단점. 다만 단점으로는 장비 업그레이드를 해도 다음 장비가 나오면 바로 버려야 합니다, 인첸트가 된 룬은 빼서 새로운 장비에 넣어줄 수는 있는데 문제는 이게 전부 수동이라 뺐다 꼈다 하는데 시간이 많이 소모되고 엄청 귀찮습니다. 이 정도 편의성 업그레이드는 분명히 해줄 수 있을텐데 말이죠.. 맵이 엄청 복잡시럽습니다. 보물 상자가 많고 맵이 굉장히 넓은데다 후반이 되서 기믹이 열려야 갈 수 있는 곳이 많아서 일일이 길 찾는게 스트레스입니다. 수집품 요소가 굉장히 많은데 이게 강요되는 느낌. 히든 보스를 잡으려면 최고 장비로 둘러싸고 있어야 합니다. 최고급 장비를 얻으려면 모든 맵을 돌아다니면서 리워드 보드라는 걸 다 완성해야 전부 얻을 수 있습니다. (도과 때문이 아니라면 주력 캐릭터 장비만 모아도 되지만 문제는 공략을 보지 않으면 찾기 어렵습니다) 도과쟁이인 저도 좀 지쳤을 정도로 해야 할게 많은데 여기서 많은 유저들이 끝까지 콘텐츠를 즐기지 못할 거라는 생각이 들었네요. 마지막 10시간 정도는 그냥 빨리 끝내고 싶은 마음뿐이었습니다 ㅠ 줄이며, 전반적으로 우수한 턴제 알피지 게임인데 몇 가지 불편한 요소들 때문에 재미가 좀 경감되는 느낌이었습니다. 여러 스팀 리뷰들에서도 그게 들어나네요. 그래도 할인 때 즐기시면 후회는 없으리라 봅니다! 본인이 수집 요소에 미친다? 잘 맞을 겁니다.
石友们好啊!最近也是把以前首发却只打了几小时的宿命残响通关了! 这游戏像是作者照着神作RPG的模子制作再加上自己的特色和剧本组成的精美世界。 闭环的玩法,探索性感满满的地图,各式各样的收集品,整体玩下来算是非常棒的游戏。(mc竟然有91分。) 不过,除开让我觉得非常异味的剧情,本身的独特的游戏模式即是特色,也是劝退点。 (我好恨这个剧情啊,本来可以打8.5甚至更好的,结果结尾来这么一出!) (这游戏的名字和剧情代表让我想起了很早之前看过的番叫做圣剑使的禁咒咏唱, 都是“我想起来了”。) 战斗玩法——无法升级的控温系统,传统的回合RPG 1.控温系统(刚上手真容易红红红——) 宿命残响最有特色也是最核心的机制就是控温。 战斗时的左上角会有一条黄绿红三色的条, 黄色为准备阶段,绿色为超载,红色为过载。 当处在绿色时,所有技能消耗减半并且获得伤害和减伤加成, 红色则会大幅度增加受到的伤害。 所以战斗逻辑就是要控温—— (控温优先级除开无法生存的情况,不然是最高的) 这游戏的温度条在你被攻击,使用攻击或技能时都会涨, 而在你防御,切人,使用究极技能(LB大招), 或是在回合中使用特定变成黄色类型的技能, (这是和回合本身有关,比如攻击技能回合用攻击技能) 这种需要你频繁控温来维持最佳绿色的操作 不仅要在回合中释放对自己有用的技能还不能因此让条失控, 在前期萌新的技能少又不熟悉控温时会让游戏非常折磨。 中间还有不少boss会让你的温度条发生变化,让绿色变短变到其他位置甚至藏起来, 初见还是蛮有趣的—— 虽然后期有意识的去控温和打技能组合,但依旧还是弊大于利的游戏机制, 特殊技能格刷新不好,会让人断节奏打的很不舒服。 2.升级系统(高情商不需要练级的rpg——) 宿命残响的没有等级机制,导致了不能靠刷级变强,而提升强度的办法比较反直觉,会让新玩家非常难过。 (我就是在前中期数值不够,配了半天才过一些关。) 1. 学习技能:但是学习技能的点数要靠打败boss获得。 我打不过boss,那你去学技能啊! 但我学技能要打boss! 那你去打boss啊! 我—— 2.装备:终于有个RPG能理解的了。 每个图都能获得不少当前进度装备,并且能在铁锭上强化。 (卖掉特定战利品可以兑换一些超前装备,哇又是精品RPG的影子) 3.宝石:抽奖加合成 路上的水晶可以三选一抽奖—— 然后再同等级合成更高级的宝石,并且只有有纯度的才能合成 实际体验下来优先级是 敏捷>>>吸血>攻击>TP消耗 这游戏的敏捷是最imba的属性,高敏捷是可以做到单回合三四连动的, (不过这是偏后期了,前期可以拿一些减伤增加容错) (因为可爱的奶妈要中期才能入队。) 4.职业徽章:作者你可以藏的再阴间一点 游戏中会有一些神像,撒圣水之后会进入战斗试炼 打赢可以获得十二个不同的职业徽章, 对属性加成非常大,并且有额外的技能格和技能。 非常强大,非常值得去拿。 (但是不看攻略真的非常难找,前期两个藏的极其阴间) 从这四项可以看出,这个游戏本质不是打怪升级,而是收集变强, 没有等级,而前期五花八门的技能配上极少的技能点, 又让萌新眼花缭乱,此时再来一点控温,那会非常劝退—— (不过理解他的数值获取方式后会舒服很多) 值得一提的是游戏还有一套机甲战的设定, 一样的控温条下把控温的因素改成了档位—— 1档涨2档降0档回蓝,也不算太有趣。 成长更是完全靠装备来堆砌数值。 (为什么对面的机甲比我帅!) (我想开那台黑色的朗基努斯——) 对了这游戏的怪物虽然是明雷,但是判定范围巨大, 很多战斗其实是避无可避的,你要过去或者拿宝箱必须要打。 地图任务——用神作的模子雕刻的精美 宿命残响的地图设计非常出色,各种隐藏小解密,会悄悄藏在对话和物品说明里。 更是能看出作者借鉴了很多优秀的rpg设计,像是独特怪物, 需要特定要求才能见到的怪物,最终幻想里我就找过。 又比如一些小巧思的支线剧情,你在主线里没有头绪的地点, 会在不经意拿到的一个小道具上豁然开朗—— (不过没拿到时也会像无头苍蝇一样乱转,这游戏拿不到的时候就是拿不到——) 地图的隐藏要素非常多,并且有些地方虽然隐蔽但是用了一些东西提示, (比如引路的材料球,或者是不一样的地板颜色。) 游戏里还有大量收集要素,从收集结社成员建设小岛, 收集石板解锁隐藏boss, 收集新物品获得专属机甲。。。。。。 探索性和可玩性还是十分优秀的。 说真的作者一定是美食的俘虏的粉丝吧! 有几个设定好像,而且还有到处吃魔物的超级山羊队友。 剧情——完备的世界观以及与我相悖的价值观 总体剧情在我打完结局之前还是不错的, 但是打完之后我只能给他5分, 片尾曲的音乐很好听,但前一段画面让我愣了很久。 其实从游戏刚出那会儿,就有玩家的声音说剧情不行, 在我打完99%时,我还在想这不是还行吗? 然后作者狠狠给了我一下耳光, (我就不具体剧透了。) 后来我仔细想了一下,大概是作者价值观与我不同吧, 他认为做错事之后有被救赎的权力,而这比其他更重要, 回想起来在中间就有这样的桥段了,还真是意料之外情理之中。 做了无法原谅事情却依旧有被原谅的权力和传承—— 这种欧式的原谅实在不符合我的价值感。 (差评!) 不过游戏本身人物的行动都符合逻辑,有几个人物塑造的非常可爱, (红魅魔,爵士和小公主我很喜欢) 但有几个入队时间太晚了,没什么笔墨。 场景塑造非常有感觉,在像素里面算不上最顶级,却能把氛围感让我也身临其境, 比如舞蹈城在大战前后的样子,望着原本和平欢庆的城市,变成人间炼狱 让我驻足悲凉。 哇,不小心写了好多到推荐时间了! 1. 喜欢像素RPG并能忍受前期一定难度和上手门槛的宝宝, 2. 对机甲魔幻世界观感兴趣的宝宝。 3. 热爱探索,清图,找收集品的宝宝。 4. 不太排斥欧式原谅,不排斥欧美价值观的宝宝 总结:宿命残响是即是精致优秀独立的RPG,内里却硬核又偏执的“作者性”极强的作品,如果你能够接受作者,接受格伦的动机和弧光,那么他就足够优秀,反之只会像是被扇了一记响亮的耳光。 游戏玩法和世界观都很不错,但作者的思想我还是无法认同,此处差评给价值观冲突。
Chained Echoes is a good game weighed down by a lot of small annoyances. I still had a fair amount of fun with it, but by the end I was starting to grow tired of some of its mechanics. The combat system is one of the stronger parts of the game. It feels complex enough to stay engaging without becoming overly convoluted. The overdrive system is an interesting idea, though managing it can sometimes feel more tedious than rewarding. Combat also became repetitive over time, especially during the Sky Armor fights. The difficulty curve felt uneven as well: the early game was fairly challenging, but eventually the game became quite easy. Progression is one of the weaker aspects. Some new skills are genuinely strong and useful, but many feel too situational to matter, if not outright pointless. Character growth outside of that mostly comes down to equipment, crystals, and class emblems. Equipment is largely a straightforward numbers upgrade. Crystals are cumbersome to set up and transfer between gear, and most of them didn’t feel worth using anyway - I mostly defaulted to HP drain, stat boosts, and on-hit status effects. Class emblems also felt underwhelming, since they were mostly just stat boosts paired with weaker versions of skills characters could already learn elsewhere. I liked the writing more than I expected to. For most of the game, I was invested in the world and in much of the cast. The game occasionally veers into odd or quirky territory, but for the most part it worked for me. Unfortunately, the ending was weak and didn’t really pay off that investment. Presentation is a mixed bag. The pixel art is solid and the soundtrack is very pleasant, but the animations - when they exist - and the sound effects feel overused. Some abilities ended up feeling unsatisfying to use simply because of how they looked and sounded. On the technical side, the game ran almost perfectly on my Linux desktop. The native version performed much better for me than Proton: Proton froze fairly often, while the native version only did so rarely, and even that was almost entirely fixed by running it with gamemoderun. Overall, Chained Echoes is a solid RPG with a lot to like, especially in its combat, world, and music, but it’s also held back by repetitive battles, weak progression systems, and an underwhelming ending.
Так и не осилил эту игру. Слишком низкого качества тут оказались почти все элементы. Просто элементарно было скучно и нагоняло сон. А уж левелдизайн и буквальные дыры в сюжете вообще вызывали испанский стыд. В игре плохо все, кроме музыки. Унылая боевка, что героями, что на роботах. Муторный и долгий крафт и работа с экипировкой. Прокачка, не дающая чувства новизны. Сюжет с обилием дыр в событиях. Отвратный левелдизайн с этими опостылевшими «There is wrong way». Вынужденное многократное посещение старых локаций. Обилие багов. https://squarefaction.ru/game/the-grand-grimoire/comments/364231 Короче игра очень слабая. Я больше удовольствия получил, играя в фанатскую Фентези Стар 4: 20 лет спустя, чем в это. Никому не советую. Это полный Wrong Way, и никому не рекомендую.
Clearly intended to be an epic JRPG opus, Chained Echoes’ widescreen ambitions are too often handicapped by smaller-scale design gaffes. Biggest positives: + Detailed worlds that feel like a maximalist expansion on the settings of the SNES-era JRPGs + Obviously a lot of thought put into the extensive world-building Other notes: - The overdrive system is poorly framed. You spend most of each fight in overdrive, so it stops feeling like a ‘special’ boost pretty early. The reward for being in overdrive is a manacost reduction, which feels like a relatively unexciting buff. - The protracted basic fights really stunt the game’s motion before it fully has a chance to take off Full review: https://toothbrush.blog/review/chained-echoes/
This game seems very overrated. It has one of the worst JRPG battle systems I've ever seen. At first the Overdrive meter system, which is the centerpiece of the combat, seemed like a novel idea, something which would help avoid the trap that JRPGs fall into where you end up with a set sequence of abilities that is always correct and rarely needed to deviate from them. But it just replaced it with basically the turn based version of "simon says" where the state of the overbar makes it so that one choice is almost always obviously correct, and any other action will just put you at a disadvantage. At no point when fighting enemies in this game did I feel like I had to really consider my actions - I just did the thing that the overdrive system demanded that I do. The advantage is that every fight plays out a little differently becuase of the RNG nature of the Overdrive system, but that comes with the heavy disadvantage of removing almost all player agency during the combat. Otherwise the rest seemed very average. The story seems "ok", but I didn't finish it so maybe it gets better (or worse). The art style is basically the same as every other small developer pixel art RPG out there, it looks good but doesn't set itself apart in any meaningful way. Overall, pretty disappointed in this one. I expected more from rave reviews, but it just wasn't there.
The story was really good and took some turns I wasn't expecting. The gameplay was fun and the overdrive mechanic does add some strategy to make it not a basic turn-based battle system. Overall had a great time with it.
Overdrive system is stupid. Being hit sets you into overheat constantly and then you have to use skills that don’t help you as much to cool it down. Oh you need to heal after being hit? Too bad, it will cause you to be overheated and take double damage. There are lots of enemies with double attacks as well, causing you to be overheated for most of the battles without choice. Not being able to level up and choose new skills without story checkpoints just makes this boring in between main story events. After 3 hours I was still not able to level up skills. Wish I could refund the game at this point.
After completing Chained Echoes and getting all the achievements, I consider this one of the best turn-based RPGs I've ever played. The combat is interesting and stays challenging up until the end, there is plenty to explore and hidden secrets to uncover, and the story is well-written and at times emotionally moving. I'm really impressed with this game, you can tell the developers made it with a lot of heart. The only aspect I would change is the crystal system, because it gets cumbersome when you have dozens of crystals that you want to sort through and manually combine. You can use auto-combine, but it's not the same. I also would've appreciated an endgame crystal merchant to make collection simpler. Thankfully, you don't necessarily need to dive deep into the crystal system, except maybe in the endgame stage. If you like classic Final Fantasy or Dragon Quest type roleplaying games, give this one a chance. I definitely recommend it!
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