
The timeless RPG classic returns loaded with upgrades! Journey to the forgotten past, to the far future, and to the end of time. A big adventure to save the planet, now begins…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.56/day in the week to Aug 4 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 946 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I completely recommend you play Chrono Trigger. You should play it [i]elsewhere[/i]. This PC port gets randomly locked to 15fps 10% of the time after cutscenes, and no amount of DLL tweaking or gamescope or Nvidia control panel changes has fixed it. The game was abandoned in 2023, and will never receive another fix. If you play this version, there is a chance you will need to restart the game every 30 minutes to keep playing. Chrono Trigger was so good that I kept coming back through the stuttering and crashing, I just wish there was a truly reliable definitive version.
Disappointing and frustrating, but not for the reasons most would cite. I know that most critics of this port focus on bugs, crashes, and other technical bits, and those are important. But my criticisms stem from the fact they couldn't get certain artistic aspects right, and it ruins the game for me. It's difficult to even get past the intro and into the game proper. It's obvious that whoever was tasked with handling this port couldn't be bothered to pay attention to the details. It makes the game a nonstarter for me. The original SNES intro was as cinematic as the developers could make it in 1995 with the technological constrains they had at the time. The timing of the music with with each scene as the opening credits rolled was very intentional on the developers' part. It got you excited for the adventure these people had worked so hard to create. The timing of the music and scene cuts sent chills up and down your spine. It was art, and the people that made the original understood this. The group that made this port? Total miss, if they even cared to notice. The intro video (not the anime cutscene, but the 1995 intro recreation) is not synced to the music properly . It ends up being several seconds too fast. I'd estimate about 15 seconds fast without getting out a stop watch to actually time it. The music can't hit the visual cues, and the intro ends with about 15 seconds of music left before being cut off, meaning that the epic crescendo at the end is completely missed. It ruins the whole experience of the intro cinematic. Watching how screwed up the opening intro is makes me wonder how messed up the rest of the in-game cinematics are, as well as the endings. It makes me not want to even bother playing just to be disappointed and frustrated that the stewards of this wonderful game couldn't be bothered to get the details right. The details on a game like this matter. The title screen is messed up in the same way. In the original, the music is carefully timed to the movements you see on-screen. The pendulum swinging to a stop, the C rising out of it, the word "Chrono" extending across the screen, how "Trigger" flows from the right, and even the copyright information appearance are all timed with the music in a way that signals care and artistry. I believe that in a game such as this, whose story revolves around the concept of time travel, that the literal timing of things would be taken into account on virtually every level, including details like this. The original development team clearly cared about these details. Whoever handled the port couldn't be bothered, They didn't have the talent, vision, care, or sensitivity to make this port true to the original release with respect to the art, which matters a great deal more than most might consider. The contrast is jarring to someone like me who thoroughly enjoyed the original game on original hardware in 1995. I spent dozens, if not hundreds, of hours immersed in this game, all the while avoiding homework as a junior high school student. That Square Enix can't be bothered to get this game right underscores the problem with modern game development. The original games way back when were successful because everyone involved knew they were creating beautiful pieces of art which told wonderful stories. Square Enix of modern times, in the pursuit of profits and pleasing shareholders, has forgotten this. Sandfall Interactive succeeded with Expedition 33 because it is a young studio that has not been around long enough to forget that they are making art. Square Enix forgets, and their modern IPs and ports of classics suffer as a result. I don't recommend this port. Play the original on original hardware, or emulate.
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean
Hours played at review time, across 948 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☑ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☑ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☑ Floppy Disk ☐ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☑ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☑ 10 ---{ Author }--- ☑ https://vojtastruhar.github.io/steam-review-template How can a game be this good. Story was perfectly paced and amazingly written. Characters were beautifully written. Music was Mitsuda with a bit of Uematsu, which is all you need to know to define its quality. Visuals were amazing. And the gameplay was peak. Go play it right now, even if you don't like turn based RPGs. Chrono Trigger is a masterpiece. Second best game ever so far after AAI2
melhor jogo de todos melhor musica de todos melhor artista de todos melhores personagens de todos melhor historia de todas melhores artes de todas melhores cutscenes de todas melhores air fryers de todas melhores hamburgueres de todos melhores batata fritas de todas melhores canetas de todas melhores garrafas térmicas de todas melhores melhores dos melhores dos melhores comprem esse jogo, ele é o videogame
Crashes. All. The. Time. One of the greatest games of all time, but prepare for frustration here. Save every single chance you get. Save before going into ANY building. Save leaving any building. Just remember to save. The Lost Sanctum was the single most boring added content I've ever played. Never made it to the Dimnensonal Vortex because of all the crashes. Crashed in the middle of the ending switching to an FMV, so I got to play the entire final battle and ending again. Frustrating beyond measure and took away all the fun and excitement because I already had done it and watched half the ending. My advice is to find a different version (SNES).
Chrono Trigger is one of the greatest games ever created. Every aspect of this game has been crafted with the utmost care and precision. The art, done by the legendary Akira Toriyama, is amazing and it lends a lot of personality to the world and its characters. The soundtrack is impeccable and hits all of the right beats, emotional and otherwise. The story is incredibly well-paced and well-written. The combat is the right mixture of classic JRPG and real-time action. Unfortunately, the game is held back a bit by this port. The game crashed numerous times throughout one playthrough, and it definitely detracts from the enjoyment. Luckily, the bookmark save system mitigates this to some degree, but there are some truly awful spots for the game to crash, which can force lengthy sections to be replayed. Overall, this game is a masterpiece, even when considering the stability issues. 10/10
Apex game. Looks much better that the screenshots suggest and never crashed for me personally. Acheivements percents are low primarily because, for whatever reason, they made them exclusively for all the endings. All but the main one are done in new game plus (although they're really fun) RIP Akira Toriyama
Now that I’ve finally played through Chrono Trigger, I can clearly see how many other games I’ve played where the developers’ whole thesis was just “make Chrono Trigger again.” I’m about 30 years late to the party, but I had a great time playing and I loved seeing how this one game built on existing mechanics and shaped decades of RPGs to come. Square Enix took the best of what they already had and made it sparkle. The talents behind Final Fantasy and Dragon Quest came together to write a new RPG with its own world, fun characters, an engaging story, and a new-and-improved active time battle system. I’m struggling to think of any other game that had such a well-established powerhouse team behind it. Square Enix was cooking. And it all paid off! The character design, the music, the gameplay, the party and ability systems, they’re all top notch. Toriyama is lucky that his style is so iconic because he has gotten away with making the exact same characters for decades, but I’m not complaining. Big shout out to Frog Knight, he’s the real hero of the game. I like that the encounters are not random but fixed in each area, where the enemies are generally visible as you run around, and avoidable in many cases. I usually didn’t avoid them since I had to keep my levels up, but I think this is a mix better alternative to the random encounter, which I find frustrating. The pacing of the game could stand to be improved a bit, but for the most part it’s structured very well. You play a chapter or two in every time period and build up your team over the first 6-8 hours or so, then there’s about ten chapters of going back and forth from era to era (I kept putting the game down and coming back to it around this point), and after a bunch of confrontations you gain access to the final fight plus a bunch of side-content, including a touching end to every character’s story. I thought the writing was pretty strong for a 90s JRPG. Perhaps my only true complaint of this game is that the only way I became strong enough to even withstand a single attack in the final encounter was to do pretty much all of the side content, but I also know that the game has many alternate endings for beating the final encounter at way earlier points in the game, so I guess some people are really doing that. No idea how. The battle system is great but exists a bit too far on opposite sides of the difficulty spectrum; most battles were either trivially easy or very difficult. Most bosses seem to be designed with a certain approach in mind: if you use *this character* with *this ability* then you’ll win with no struggle, but if not then you’re gonna have a tough time. It feels like this was from the “magazine era” of gaming, where people were expected to buy their hints and tips for winning, but all in all it wasn’t too egregious. Although as a side note I will say that any online guides I found expected me to have way more gear and techs than I actually did at any given point, so that maybe supports my claim too. I’m glad to have finally experienced a cornerstone of video game history. You don’t need me to recommend one of the most praised games of all time, but I do recommend it.
とにかくゲームが落ちることが多く、実績コンプのために周回するのがきつい ラスボスを倒した直後に落ちる確率がそこそこあり、この場合ED実績がつかないため、再度倒しに行く羽目に ゲーム自体は良いのですが、まあ人には勧められない
beat it once. if you feel like it at the moment, beat it again then come back a few years later and beat it again then just for measure do it a dozen more times it never gets old. don't wait for a remake, this game is already perfect as it is
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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