
《破东荒》是一款roguelike类横版动作游戏,抛弃了传统的地牢关卡形式,糅合了大量的中国元素,简单粗暴的游戏体验以及大量的游戏内容,带给玩家易上手、趣味多的直观体验。深度研究国内玩家体验偏好,打破一些传统模式,为玩家带来新奇体验。
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
为什么死了又要从第一章重来啊,这让我瞬间没有兴致继续下去了。 你们的初衷难道是魂like游戏吗? 希望可以加个章节设置,我如果在第二章死了我想从第二章重来而不是从第一章重来。要是打到后期死了一夜回到解放前那也太难以接受了,黑魂还有个篝火呢。 还有,判定系统属实难受,人物也僵硬,建议改善。 鉴于是白嫖的同时是国产的缘故,给一个好评,希望你们不断改善游戏,只有这样才能赢得大家的认同,在我看来目前这游戏还需要打磨。
小黑盒盒蛋抽到的,抱着喜加一的态度去玩这款游戏,跳跃 ,攻击,连击做得很差,我差点把我手柄给摔了,个人不是很推荐
说真的,玩这个不如去玩4399造梦西游。造梦西游都比这个游戏动作流畅。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩起来不太舒适,手感奇怪
僵硬得我想把键盘砸了,甚至连格挡都没有,我真的吐了。烂中之烂
Those who engage in good deeds ascend to the good path, while those who engage in evil deeds fall into the evil path. All living beings reside in it, and the cycle of life and death revolves, allowing heaven and earth to endure forever.
1.第四关卡bug了,所有人都不动…… 2.平衡性较差,一气化三清可以打败所有boss吧 3.但同时,多样性也很差…… 4.手感实在不咋地,比隔壁失落城堡差远了 以上,不推荐购买。
屎一样的打击手感.。。。
打击感太差,而且没有躲避技能,开发者也没有后续更新了,体验很差、
操作僵硬,无闪避,升级系统很迷,加点后没有变强的正面反馈,获取灵力的成长曲线设计的不平滑甚至很nt。 打过第二关拿的灵力还没我第一关拿的多,越到后面越只能专心打怪,收集灵力越来越难,所以为了效率最大化每次都是收集到了50左右直接死了重新打。 每次重新第一关,然而怪物关卡设计都不变实在审美疲劳没有玩下去的动力,我是不会向朋友推荐这款游戏,因为确实挺失望。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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