
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
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About
BECOME THE SLAYER IN A MEDIEVAL WAR AGAINST HELL
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
DOOM: The Dark Ages is a dark fantasy/sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the incomparable DOOM franchise, powered by the latest idTech engine.
REIGN IN HELL
As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for.
STAND AND FIGHT
Experience an epic story of the DOOM Slayer’s rage in this cinematic and action-packed story. Bound to serve as the super weapon of gods and kings, the DOOM Slayer fends off demon hordes as their leader seeks to destroy the Slayer and become the only one that is feared. Witness the creation of a legend as the Slayer takes on all of Hell and turns the tide of the war.
DISCOVER UNKNOWN REALMS
In his quest to crush the legions of Hell, the Slayer must take the fight to never-before-seen realms. Mystery, challenges, and rewards lurk in every shadow of ruined castles, epic battlefields, dark forests, ancient hellscapes, and worlds beyond. Armed with the viciously powerful Shield Saw, cut through a dark world of menace and secrets in id's largest and most expansive levels to date.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 730 reviews with recorded playtime.
Reviews
Themes across 726 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is astounding and I had an absolute blast playing it. After how horrible The Ancient Gods content was in Eternal this felt really refreshing to play. Revelations is also probably some of the best DOOM content ever. ♥♥♥♥ Microsoft for firing half of id Software that move was really, really ♥♥♥♥♥♥. I do 100% recommend this game though it's been the most fun I had in a while. Also the OST despite not being Mick Gordon is also really good and the team behind it did much better compared to what The Ancient Gods dlc's had so props there as well. I did miss Mick Gordon's touch but the music in this game is still phenomenal. ^^
J'avais torché le jeu à sa sortie et je l'avais pas retouché. Ca manquait de finition j'ai trouvé, après avoir vraiment poncé Eternal ça faisait chuter la cadence à mort. Je suis revenu pour le DLC, j'ai retorché la campagne et là je viens de finir le DLC à 100% en UV et c'est vraiment exceptionnel ! Sans parler des MAJ entre temps qui ont aidé à polir le jeu, c'est vraiment le sentiment de rapidité absurde qui revient - surtout dans les défis bonus du DLC - ayant adoré Eternal je me sens enfin comme chez moi dans ce dernier DOOM. La musique du DLC est pour le coup plus mémorable que celle de la campagne (l'OST en général est très bien mais la masterclass de Mick Gordon c'est imbattable) J'essaye d'absolument rien spoiler mais vraiment le level design est incroyable dans toute la campagne et le DLC c'est une vraie claque dans la... vous voyez ce que je veux dire - seul point négatif c'est quelques puzzles dont on aurait pu se passer qui font juste perdre un peu de temps. Niveau gameplay, la nouvelle arme secondaire ça change tout, c'est l'élément qui manquait à ce jeu pour pouvoir intensifier les combats comme dans Eternal - ça demande un petit temps d'adaptation avant de vraiment comprendre toutes les possibilités de jeu. Seul critique qui persiste depuis que j'y ai joué la première fois à sa sortie, c'est qu'on ne sait pas quoi jouer comme arme, y a tellement de possibilité de combat avec l'arsenal mais quand on fait le mauvais choix en combat on n'est pas puni comme dans Eternal, mais on est "ennuyé". J'ai pas trouvé mieux pour décrire, mais on s'ennuie en fait à certains moments dans la campagne, beaucoup moins dans le DLC. On dirait vraiment que certaines salles ont été créées pour jouer une arme précise, et qu'au moment où l'on comprend quel outil est le plus adapté, et bien on a déjà rincé la moitié de la salle et on en veut toujours plus. Mais honnêtement c'est une énorme surprise, très content du DLC et du jeu de base mis à jour désormais. La somme d'argent absolument abusée que j'ai mise dans ce jeu, et bah là ça fait toujours mal mais ça passe beaucoup mieux avec ce DLC masterclass. Hâte de recommencer campagne + DLC en Nightmare et claquer un 100% encore
Stop reading reviews and add this game to your library. While all the UE5 games are stuttering. Doom the Dark Ages engine blazes the framerates into oblivion.
У меня давно это накопилось и я уже хочу это высказать. Я просто в а**е с комьюнити дума, когда ТДА только вышел вы засрали игру, назвав её мягко говоря "неоднозначной". Но даже не думали о том что разрабы старались над игрой, о том что они реально что-то новое всегда делали и пытались придумать, когда они реально душу в игру вкладывали. Нужно было обязательно игру засрать и захейтить из-за того что он не такая же по скорости как етернал. И когда они выкатили длс и всех разрабов уволили вы почему-то удивились тому, какие майкрософты плохие почему уволили разрабов они же хорошие игры делали как же подло они с ними поступили, хотя сами в начале засрали игру. Ну теперь пожинайте плоды ваших трудов, не нравилось что делает студия хорошо вот вам уволили всех разрабов. А что вам не нравится зато они больше не будут делать "неоднозначных игр". Можете заново дум етернал пройти, игра однозначная, и больше неоднозначностей не будет. То что уволили разработчиков это в том числе и ваша вина, потому что тупо не ценили то что они для вас делали.
Ну вот очередной проект после которого придется ждать новую часть еще 5 лет... Просто молодцы. Не теряйте хватку )
The Dark Ages has better boss fights than Eternal. It traded the weakness system in Eternal for parry mechanics. It's different, not worse than the previous title the same way Doom: Eternal is different than Doom (2016).
MASTERPIECE!!! said noone at xbox
Doom: The Dark Ages, en definitiva un juego desafiante junto a su DLC, si quieres un reto y algo parecido a eternal, el dinamismo y formas de jugar que brinda la nueva lanza es impresionante, luego de platinear el juego puedo decir que es bastante desafiante, juego con demasiada testosterona, es como mezclar Monster con pre entreno, la banda sonora una delicia :'v nada mas macho que eso, no sabrás como explicarle a tu organismo que no estas en peligro luego de terminarlo. --{Gráficos}--- ☑ Obra maestra ☐ Hermoso ☐ Bueno ☐ Decente ☐ Malo ☐ Horrible ☐ Paint.exe ---{Gameplay}--- ☐ Vas a jugar 24/7 ☑ Le vas a echar muuuuchas horas ☐ Cuidado con la adicción ☐ Muy bueno ☐ Bueno ☐ Nada especial ☐ Meh ☐ Malo ☐ Solo... no lo hagas ---{Audio}--- ☑ 0rgasmo auditivo ☐ Muy bueno ☐ Bueno ☐ Decente ☐ No tan mal ☐ Malo ☐ Violacion auditiva ---{Audiencia}--- ☐ Niños ☑ Adolescentes ☑ Adultos ☐ Todos ---{Requerimientos de PC}--- ☐ Si enciende ya vale ☐ Potato ☐ Mínimo ☐ Decente ☑ Rápido ☑ Niño rico ☐ Preguntale a la NASA si tienen una PC de sobra ---{Dificultad}--- ☐ Solo presiona algunos botones ☐ Fácil ☐ No tan difícil ☐ Fácil de aprender / Difícil de dominar ☐ No tan fácil ☑ Difícil ☐ Dark Souls ---{Historia}--- ☐ tiene pero no jugue ☐ No tiene ☐ Algo es algo supongo ☑ Promedio ☐ Bueno ☐ Encantador ☐ Te hará llorar o sonreir un montón ---{Tiempo de juego}--- ☐ Demasiado largo como para una taza de té ☐ Corto ☐ Promedio ☑ Largo ☑ Depende del jugador ☐ Infinito ---{Modo Online}--- ☐ Sí ☑ No ---{Modo Solo}--- ☑ Sí ☐ No ---{Precio}--- ☐ Solo compralo ☐ Vale la pena ☑ Espera a la oferta ☑ Si te hace ilusión, sí ☐ No recomendado ☐ No tires dinero a la basura ☐ Free to Play ---{Bugs}--- ☑ Nunca tuve ninguno ☐ Bugs menores ☐ Varios bugs ☐ Muchisimos
The base game was already boldly different and fantastic in many ways, including its underappreciated and stellar soundtrack. The DLC, however, is probably the best FPS content I’ve played in the last several years. Every single person who worked on it—from their gameplay designers to its art directors—exudes passion and talent. That makes it all the more unfortunate to learn that id Software, a veteran studio owned by Bethesda and Microsoft, saw a substantial number of employees laid off shortly before this content’s release. Play this game on Nightmare difficulty—or the highest difficulty you can comfortably manage—then dive into [i]Revelations[/i]. Words cannot describe the focus and ecstasy you’ll feel when the game brings all of its mechanics together in its encounters, especially in the Master Arenas and endgame content. I rarely write reviews, but as someone who avidly plays single-player FPS games and is a masochist when it comes to difficulty, [i]Revelations[/i] genuinely exceeds even the highs of its predecessor. If nothing else, play this game as a tribute to the immensely talented people who made it, so that their work does not go unnoticed.
RIP AND TEAR AND RIP Those ID Sofware devs who got layed off Bravo you will be rememberd by this Great game
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Trends
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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