
Play the enhanced version of the original game released on the Nintendo 64 in 1997. Years have passed since you stopped Hell’s invasion of Earth. Quarantined for humanity’s safety, the UAC research facilities on Mars were abandoned and forgotten...until now.
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Hours played at review time, across 65 reviews with recorded playtime.
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Думав пройду за пару годин,а виявилося тут дуже багато рівнів,так званих арен,і кожна з них займала від 10 до 30 хвилин і більше,гра точно не коротка,як я думав.Після першої години я вже звик до графіки,до геймплею,в це можна грати навіть зараз,без проблем.Сказати що це погана гра я не можу,просто її час вже минув,в таке грати вже звісно мало хто захоче,тому що є сучасні частини Дум і багато різних бумер шутерів,а цій грі вже 30 років,як говориться всьому свій час.За ради інтересу,щоб подивитися яким був шутер 30 років тому,можна придбати в колекцію,ціна всього 16 грн.
Note : 3/5 Je viens de passer la moitié des levels du jeu et je pense pouvoir déjà délivrer un avis assez fourni. Alors pour commencer, faut-il convaincre les personnes n'ayant jamais joué à Doom 1 et 2 de s'essayer à celui-ci ? Je ne crois pas. Ils vous diront "c'est moche", "c'est compliqué parce que c'est pas des arènes avec des couloirs rectilignes", "je peux pas monter et baisser la tête", "faut reconfigurer les touches", "y'a des passages secrets", "c'est trop dur, ma barre de vie remonte pas toute seule",... Par contre, les vieux de la vieille, ceux ou celles qui ont suivi l'évolution des FPS, qui ont joué à Wolfenstein 3D, Hexen, Redneck Rampage, Quake 1, et j'en passe car vous m'avez compris, alors ces personnes-ci doivent ajouter ce Doom 64 à leur ludothèque ! Pourquoi ? Mais quel plaisir de découvrir à quel point les développeurs à l'époque se sont investis dans des trouvailles ingénieuses de level design ! Quel joie de percer à jour les nombreux secrets et niveaux cachés ! Quel extase de retrouver ces ballets endiablés à éviter les boules de feu (je précise, j'ai joué au clavier-souris sans souci) ! Oui, tout n'est pas parfait, les armes manquent d'animations mais le recul du shotgun est ben là ! L'ensemble du bestiaire de Doom 2 n'est pas présent et c'est bien dommage, d'autant qu'il y a eu une volonté très nette d'abuser à la place de la présence des Barons de l'Enfer (en tout cas, sur le troisième mode de difficulté). J'ai aussi trouvé la musique un peu en retrait alors que les sons sont bien anxiogènes (ça ne vaut pas les musiques de Doom 1, 2 ou le Doom de 2016 dans autre genre cependant). Enfin pour une publication de 2020, on aurait pu attendre une amélioration graphique un peu plus marquée !
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If you want to play oldstyle Doom Games, buy Doom 1&2. They are way more fun, even today- Doom64 uses a little more advanced engine and has some interesting levels. But most Levels are bad designed, with very anoying timesensitive puzzles and too many bullet-sponge enemies.
Solid gunplay. Charming sprites. Clumsy—albeit respectable—attempt to emulate the Quake atmosphere within Doom using dark ambient music (which only managed to replicate the feeling of a hangover). Absolutely garbage level design. I made it as far as my familiarity with random outdated navigation rules would allow, before simply giving up and going back to play Doom 2 instead. The first pack of levels lack any flow and feature a highly disorganized, confusing structure. 99% of the tasks required to advance involve finding a random trigger that opens a path in another random room, with no apparent connection between the two. Progressing through the levels becomes a guessing game where you [i]try[/i] to figure out what just happened or what you are supposed to do next. When there is only one possible option, it’s fine; but when you have three or four at a time, you can be sure that backtracking starts to become exhausting. The best part is when you [i]have[/i] a clear path—like finding a keycard for a specific door—only to discover there is some other random prerequisite you need to meet first. That’s assuming you did something that technically [i]should[/i] trigger an effect, since there are triggers that aren't as obvious as pressing a button. Sometimes things happen and you don't even realize it, because the game makes no real attempt to let you know. You know it's bad when not even traps coming out of nowhere bother you, but this does. The only saving grace is that they’re at least short. Doom is a simple game; communicating where the player needs to go to progress should be straightforward, not a process of elimination. Yet, somehow, they managed to demonstrate a shocking level of amateurism in this regard. They seem to have gotten the resource balancing wrong, too. Within a few minutes, I was swimming in so much ammo that I could have drawn a gallery of obscene images on the wall with bullets—and still had enough left over to feel safe in the Warhammer 40k universe. I do not recommend it.
Doom 64 is the forgotten Doom II sequel. The game has new graphics, new enemies, and new mechanics while maintaining everything that made the original great. Definitely a must-have for any fan of the original games.
[1938?/102 the game with gandalf the grey is betterthan the one with gandalf the white and also the ctscene with the abstraction with hulk is just WOW they put a lot of thought into it also Gru's death was very sad and caused me emotional damage so i WILL ABOSLUTELY SUE and hulk hulk the spiderman Then Gandalf the Grey and Gandalf the White And Monty Python and the Holy Grail's black knight And Benito Mussolini and the Blue Meanie And Cowboy Curtis and Jambi the Genie Robocop, The Terminator, Captain Kirk, and Darth Vader Lo-pan, Superman, every single Power Ranger Bill S. Preston and Theodore Logan Spock, The Rock, Doc Ock, and Hulk Hogan All came out of nowhere lightning fast And they kicked Chuck Norris in his cowboy ass It was the bloodiest battle that the world ever saw With civilians looking on in total awe also check out doom it's a cool game
8.5/10. Doom 64 is a vastly underrated masterpiece that deserves to be recognized as the "real" classic Doom 3. Rather than sticking with the bright, arcade sci-fi look and metal soundtrack of the first two games, Midway and id Software went in a completely different direction. They traded the rock riffs for Aubrey Hodges’ incredibly creepy, atmospheric ambient soundscapes, redesigned all the demon sprites to look far more sinister, and turned the game into an occult, high-tension horror experience. It's beautiful, dark, and a crucial piece of Doom history. Pros: + Outstanding atmospheric horror art style and lighting. + Aubrey Hodges’ ambient sound design is incredibly eerie and memorable. + The introduction of the Unmaker, a legendary upgradeable super-weapon. Cons: - Some of the level progression puzzles and hidden switches can be a bit cryptic to find without a guide.
Doom 64, a classic in video games, is truly a great game. Its story is the least important aspect; as the creator stated, its pacing and gameplay feel excellent. I won't say anything about the graphics, because, well, it's a game from the 90s, but if the enemy designs are like those in the original Doom 1 and 2, they're good. It's a fun game, perfect for playing in an afternoon. It has its pros and cons, but that doesn't detract from the fact that it's good and fun. 8/10
Since I don't have the glasses of nostalgia for this game, I'm able to see it for what it really is... and it's meh. The ambience, soundtrack, and environments are great. Unfortunately, most levels are painfully slow. I found myself doubling back and not knowing where to go on almost every level; more time was spent running around aimlessly than killing demons. I'm not going to finish this game, purely because it isn't very fun. However, if you're nostalgic for it, this version provides a convenient way to play.
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Languages: English, French, Italian, German, Spanish - Spain
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