
After the events of Marvel’s Spider-Man Remastered, teenage Miles Morales is adjusting to his new home while following in the footsteps of his mentor, Peter Parker, as a new Spider-Man. When a fierce power struggle threatens to destroy his home, Miles must take up the mantle of Spider-Man and own it
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[h1]Marvel's Spider-Man: Miles Morales Review[/h1] [b]SpiderMan: Miles Morales[/b] acts as a bridge between [b]SpiderMan[/b] and [b]SpiderMan 2[/b], properly introducing Miles and his journey to becoming SpiderMan. The premise is simple Peter is away, and it's up to the "baby SpiderMan" to save New York. The gameplay loop is largely the same as the first game, but it adds enough improvements to make this adventure feel fresh and memorable. I honestly had pretty low expectations since it's essentially a spin-off, so I waited until it was 60% off. At that price, I got far more than I expected. The enemy AI is a noticeable step up from the first game, making combat more engaging, and the missions feel less repetitive overall. The side quests were surprisingly enjoyable, and it was nice seeing familiar NPCs from the first game return with their own missions. They also seriously stepped up the suit game. The attention to detail is incredible, and I loved discovering all the little hidden touches that many of the suits have. Some even feature unique finisher animations, which was an awesome surprise. The final boss fight is absolutely chef's kiss. It's one of the best parts of the game, and I actually replayed the entire game on the hardest difficulty just so I could experience that fight again. The ending cutscene was equally fantastic and wrapped everything up beautifully. This game also hit some of the same emotional notes as the first SpiderMan. A few scenes genuinely got to me, just like they did in the original. Overall, I had a great time with Miles Morales. If you loved the first game and simply want more SpiderMan, this is an easy recommendation. [hr][/hr] [b]Performance -[/b] Performance was generally solid, but I noticed some odd GPU usage behavior. My GPU utilization would randomly drop for no apparent reason, even while standing completely still before returning to normal. What fixed it for me was simply capping the game FPS through the NVIDIA App (RTSS didn't fix it). After that, GPU usage became much more consistent, resulting in a much smoother experience. Overall, the PC port ran well, and I had very few issues after making that change.
[h1]Short Review[/h1] Marvel's Spider-Man: Miles Morales is a great superhero game that absolutely nails the feel of being Spider-Man. The combat is fluid and combo-heavy, swinging through the city never gets old, the graphics and sound design are excellent, and the story holds up on its own merits even if you haven't played the first game. It's on the shorter side unless you're going for everything, and some of the movement controls get a little finicky in the middle of combat, but those are minor marks against an otherwise polished experience. [h1]Full Review[/h1] I came into Miles Morales without having played Marvel's Spider-Man Remastered, which I know isn't the intended entry point. I got this one as a gift and wasn't about to go buy the first one just to have the full context, so take my perspective for what it is. And honestly, despite this, the game held up fine. The game does enough to establish who Miles is and what's at stake that the lack of prior knowledge didn't meaningfully hurt the experience. [b]The gameplay and combat.[/b] The combat is the highlight. Miles has a deep combo system with a ton of variety, and the upgrades you unlock throughout the game actually change how you approach fights in meaningful ways rather than just being number bumps. The venom powers, in particular, add a layer of visual flair and strategic flexibility that keep encounters feeling fresh. The one consistent complaint I have is that the controls for swinging, dodging, and grappling in the middle of combat felt a bit finicky. Nothing that ruins the flow, but there were moments where I'd reach for a dodge or a web grab, and the input didn't quite do what I intended. [b]The traversal.[/b] Swinging through New York is just fun. It's the kind of movement that makes clearing collectibles feel like a reward rather than a chore, which is a real design achievement for an open-world game. Getting around the city is fast, expressive, and satisfying enough that I never resented having to travel anywhere. [b]The story.[/b] The story is solid. Miles' struggle to step into the Spider-Man role while dealing with everything happening in his neighborhood gives the game a personal, grounded focus that works well for its length. It's not trying to be an epic sprawling narrative, and it doesn't need to be. Without having played the first game, I can't say how it compares, and maybe my opinion would shift if I had that context, but on its own, it worked for me. [b]The presentation.[/b] The graphics are excellent, and the sound design and voice acting back them up. The game sounds and looks the part of a big-budget superhero title, and the attention to detail in how Miles moves and fights gives the whole thing a cinematic quality that's easy to appreciate. [b]The length.[/b] The main story is relatively short. For a casual playthrough, that's probably fine, but if you're going in expecting a long game and only plan to follow the main path, it might leave you wanting more. The completionist content adds meaningful time to the runtime, and the side activities are good enough that pursuing them doesn't feel like padding. [b]Overall.[/b] Miles Morales is a well-made, fun superhero game that earns its place as a standalone experience. The combat is deep and expressive, the traversal is solid, the presentation is top-tier, and the story does what it needs to do. The finicky controls in combat and the shorter main story length are worth noting, but they don't undermine what is otherwise a polished, enjoyable game. Easy recommendation. [code]If you liked this review, then feel free to check out my [url=https://www.youtube.com/@VinroyIsViral]YouTube Channel[/url] for more reviews. I also have a curator group called [url=https://store.steampowered.com/curator/43774503-The-Completionist-Crusaders/]"The Completionist Crusaders"[/url] that focuses more toward completionists. Thank you, and happy gaming![/code]
MARVEL'S SPİDER-MAN: MİLES MORALES HİKAYESİNDE BEĞENDİĞİM YERLER OLDU BEĞENMEDİĞİM YERLER OLDU. BEĞENDİĞİM YERLER MİLES VE PHİN'İN İLİŞKİSİNİ VE İŞLENMESİNİ BEĞENDİM. BEĞENMEDİĞİM YERLER ROXXON'UN OLMASINI VE İŞLENMESİNİ BEĞENMEDİM. OYNANIŞ ZATEN KUSURSUZ, SAVAŞIRKEN VENOM PUNCH VE GÜÇLERİNİ KULLANMAK İNANILMAZ TATMİN ETTİ. MİLES GERÇEKTEN ÇOK GÜÇLÜ GÖRÜNMEZ OLMAK DA ÇEŞİTLİLİK AÇISINDAN İYİ OLMUŞ. SON OLARAK BOSS FİGHLARI DA BEĞENDİM İYİ AMA DAHA FAZLA ÇEŞİTLİ ANA DÜŞMANLAR OLSAYDI İYİYDİ TADI DAMAĞIMDA KALDI OYNANIŞ VE SAVAŞMAK HATTA ŞEHİRDE GEZMEK BİLE ÇOK EĞLENCELİ.
A great game, only that it is very short, you just connect with the story and that's the end. This is more like a bigger expansion of Spider Man 2018 and it's very good. I ran into a lot of bugs that haven't been fixed yet, I don't know why. Swinging in snowy New York is beautiful and gives a unique experience. The gameplay is familiar, but it is different and much more interesting than Peter's. It is much improved because Miles unique bio-electric Venom abilities and camouflage powers. These additions make encounters feel fresh and provide more options during battles. If you enjoyed the first Spider-Man game, this is an easy recommendation. It may not be as big, but it has its own identity and delivers a really fun Spider-Man experience.
Купил игру, чтобы снова защитить Нью-Йорк от преступности и посмотреть на историю нового Паука. В итоге: - Геймплей, как всегда отличный. Полеты на паутине стали еще более стильными за счет новых трюков Майлза, а биоэлектричество и невидимость добавляют боевке приятного разнообразия. Крутить комбо все так же весело. - На полноценную отдельную игру это не тянет. Город тот же, кампания короткая. Это скорее масштабное и дорогое DLC к первой части. - Сюжет слабее оригинала. История получилась довольно натянутой, а огромное количество повестки, которую пихают буквально изо всех щелей, откровенно утомляет и портит впечатление. - Настоятельно рекомендую проходить эту игру исключительно зимой, в период новогодних праздников! Засыпанный снегом праздничный Нью-Йорк, атмосфера Рождества и гирлянды дают +100 к уюту и погружению. - Питер Паркер улетел в отпуск, оставив подростку целый мегаполис, который тут же решили взорвать две новые банды. Худшая подработка на зимние каникулы в истории. Геймплейно - супер, визуально - очень красиво и празднично, но сюжет подкачал. Стоит брать со скидкой ради крутой зимней атмосферы! Рекомендую!
[h3]A Hero Finding His Own Place[/h3] After completing [b]Marvel's Spider-Man: Miles Morales[/b] 100% in roughly 25 hours, I can honestly say that this was one of the most enjoyable superhero experiences I've had in gaming. Having previously played [b]Marvel's Spider-Man Remastered[/b], I went into this adventure hoping for more of what made the first game great. What I found was something slightly different: a more focused story, a new protagonist, and a journey centered around proving that being Spider-Man is not about replacing someone, but about becoming your own hero. Miles Morales had the difficult task of stepping into shoes that seemed impossible to fill, yet the game succeeds in making him feel unique and memorable from beginning to end. [h3]Miles Morales Is an Excellent Protagonist[/h3] One of the biggest strengths of [b]Marvel's Spider-Man: Miles Morales[/b] is undoubtedly Miles himself. Rather than simply being "another Spider-Man," Miles has his own personality, struggles, and motivations. Throughout the story, we watch him grow from an inexperienced young hero into someone capable of carrying the responsibility that comes with the mask. His relationships, his doubts, and his determination make him an extremely likeable protagonist. By the end of the game, it genuinely feels as though he has earned his place as New York's Spider-Man. [h3]A Stunning Winter Version of New York[/h3] The setting deserves enormous praise. The New York featured in the first game was already impressive, but seeing the city transformed by winter and the holiday season gives it an entirely different atmosphere. Snow-covered rooftops, Christmas decorations, festive lights, and bustling streets make the city feel alive in a way that few open worlds manage to achieve. There were countless moments where I found myself simply swinging through the city without any particular objective, enjoying the scenery and atmosphere. The winter setting may seem like a small change on paper, but it adds a surprising amount of personality to the entire experience. [h3]Movement and Combat Remain Fantastic[/h3] One of the greatest achievements of Insomniac's Spider-Man games continues to be traversal. Swinging through New York feels incredible. The sense of speed, freedom, and fluidity is so satisfying that moving from one mission to another never feels like a chore. In many cases, simply traveling through the city is entertaining enough on its own. Combat is equally enjoyable. The addition of Miles' unique abilities helps distinguish him from Peter Parker and introduces new possibilities during encounters. Battles remain fast, dynamic, and visually spectacular throughout the entire adventure. [h3]A Story That Knows Its Strengths[/h3] Without diving into spoilers, I found the story genuinely engaging from beginning to end. The narrative focuses on themes of responsibility, identity, family, and community while maintaining a strong emotional core. It may not be the longest superhero story ever told, but it remains focused and consistently entertaining. What impressed me most is how effectively the game balances large-scale superhero action with smaller, more personal moments. These quieter scenes help make the characters feel human and give additional weight to the major events that unfold later. [h3]Visuals, Music, and Presentation[/h3] From a technical perspective, [b]Marvel's Spider-Man: Miles Morales[/b] is beautiful. Character models, lighting, weather effects, animations, and environmental details all contribute to a highly polished presentation. The snowy city is often breathtaking, particularly during nighttime exploration when lights reflect across the streets and buildings. The soundtrack also deserves recognition. Whether accompanying emotional scenes or high-energy action sequences, the music consistently enhances the experience and helps reinforce the game's identity. Everything comes together to create an experience that feels cinematic without sacrificing gameplay. [h3]A Standalone Expansion... and I Mean That as a Compliment[/h3] If I had to make one observation, it would be that the game sometimes feels closer to a massive standalone expansion than a completely new sequel. However, I don't consider that a criticism. The foundations established by the first game were already excellent, and [b]Marvel's Spider-Man: Miles Morales[/b] wisely chooses to build upon them rather than reinvent them. The result is a more compact experience that focuses on quality rather than sheer size. For me, that approach worked perfectly. [h3]Final Verdict[/h3] [b]Marvel's Spider-Man: Miles Morales[/b] is a fantastic superhero game and a worthy follow-up to [b]Marvel's Spider-Man Remastered[/b]. It features a compelling protagonist, a beautiful winter version of New York, excellent gameplay, strong storytelling, and some of the most enjoyable traversal mecha------------------------- nics in gaming. Most importantly, it succeeds in making Miles feel like his own Spider-Man rather than simply Peter Parker's successor. Whether you're a fan of Marvel, open-world games, or simply looking for a great action adventure, this is an easy recommendation and a journey well worth taking. -------------------------------------------------------------------------- [h3]A Personal Milestone[/h3] Beyond its quality as a game, [b]Marvel's Spider-Man: Miles Morales[/b] holds a special place in my gaming journey. For many years I played primarily on consoles, and one of my favorite habits was earning every achievement or trophy available. When I officially moved to PC gaming for good, I wasn't sure whether I would approach games in the same way. [b]Marvel's Spider-Man: Miles Morales[/b] was the game that made me stop and think: "Alright... let's start doing things properly on PC too. Let's complete this one 100%." What began as a single completion soon turned into many. Since then, numerous games have joined my collection of fully completed titles, but this one will always remain special because it was the first. Whenever I look back at my gaming history, I know that [b]Marvel's Spider-Man: Miles Morales[/b] marks the beginning of a new chapter: the start of my long journey as a PC gamer.
Bought all 3 of the spider man games on the steam summer sale. Always something i wanted to get around to at some point. First one was awesome loved it. Got hooked right away. I saw tho i needed to play Miles morales one before i jumped into spider man 2. So i did. Not bad. Upgraded some stuff made some things smoother. Very short story tho to lead you into Spider man 2. Around 8 hrs or so. Not as good as first game by any means but not bad.
Я не вижу реальности, в которой на эту игру можно оставить положительный отзыв и считать её полноценной отдельной игрой. Казалось бы, игра вышла на несколько лет позже, чем ЧП1, но она и играется, и чувствуется не более чем какая-то затычка. Такое чувство, что кто-то воровал из бюджета, а за пару дней до дедлайна опомнились и взяли всё, что было в ЧП1, и поднесли под соусом «новой игры». Начну с очевидного. Основная сюжетная мысль открывается в первые часы игры, и дальше идёт просто всевозможное растягивание сюжета различными путями. Да, Майлз показан человеком уже в первые минуты игры – он делает ошибки и пытается исправлять нанесённый ущерб, чем может, за его осознанием что он тоже человек-паук тоже увлекательно наблюдать но есть «но». Новые появившиеся суперсилы выглядят зрелищно, и для скорейшего завершения боя их стоит использовать. Но я не понимаю, почему у Майлза при том же уровне сложности игры урон намного меньше, чем у Питера, хотя анимации добивания такие, будто он сильнее Питера. Мой аргумент в пользу того, что он либо сильнее, либо уровня того, что он так же останавливает машины в движении и сводил разрушенный мост. Камера стала следовать за персонажем – у пользователя криво работает возможность ей крутить во время боя, из-за чего в жарких батлах, коих по сюжету много, камера улетает куда-то в зад. Если в первом ЧП испытаний просто много и они открыты либо сразу, либо открываются полностью новые от каждой фракции на новом этапе игры, то тут испытания одной фракции разбиты на части, и при желании не получится зачистить условные 6 испытаний, потому что доступны пока только 3, а другие такие же появятся только при движении по сюжету. Кроме того, сложность самих испытаний возросла с головой. Если в первой части испытания брали тем, что нужно полностью понять, что от тебя хотят, чтобы правильно сделать, то тут просто подрезали тайминги к тем же испытаниям, и опять нужно молиться богу рандома, чтобы в начале испытания тебе дали не один гаджет, а три, например, из-за чего каждый трай отличается от другого, и можно потратить просто трай на зарабатывание гаджетов. Притяжка к объектам ощущается по-другому и не в хорошем смысле – она стала работать как будто иногда на рандом. Что-то такое же сделали с полётом. Я понимаю, что Майлз неопытный, и они захотели показать это тем, что он размахивает руками во время полёта, но чтобы этому давать отдельный звук – это уже край. Так же деградировало древо навыков. Майлз уже умеет всё то, что в первой части покупал за очки навыков Питер, и это респект, но делать привязку к уровню, чтобы навыки были заблокированы до определённого уровня и только после его достижения давать разблокировать ВОЗМОЖНОСТЬ купить навык – это тоже уже край. Если в первом ЧП к концу первого полного прохождения (со сбором всех активностей) у тебя было всё разблокировано и ты был полностью свободен от гринда, то в Майлзе помимо того, что тебе уровня не хватает, чтобы вкачать ОТКРЫТЫЕ К ПОКУПКЕ навыки, так ещё и не хватает условных деталей, чтобы сделать гаджеты или мод костюма. Прохождение «Новой игры+» в Майлзе идёт намного тяжелее, чем у Питера, потому что у первого была возможность скипать почти все катсцены, а тут наоборот – нельзя скипать почти ничего. Идея о том, чтобы иконки миссий отображались не на карте, а в приложении, почти была крутой, но её испортило то, что происшествия и побочные миссии недоступны все мгновенно, как в первом Человеке-пауке, а появляются со временем, и нужно обязательно проверять приложение. Меня забавляет, что именно в игре про чёрного все саундтреки связаны с рэпом. Так же в игре есть возможность сочинить рэп, и его мотив таков, что он объединяет людей. Так же рофл, что именно чёрный в костюме ворует, и из-за того, что один чёрный ворует, а другой – коп, образуется сюжет.
Summary: fun game with engaging combat, but has very little content, annoying dialogue and overlays, and is generally not worth the price. The amount I would recommend paying for this game would be maybe $15-$20. I was honestly disappointed with how short this game was and how few enemies there were, especially with the $50 asking price (luckily, I got it on sale). I beat the entire game in about 14.4 hours on the hardest available difficulty (Spectacular), and this was at a leisurely pace where I would stop to do side quests and challenges in between main missions and sometimes had to leave the game running when I walked away to take care of household tasks. Starting with the positives, the game was generally fun. Swinging around New York and stopping random crime will always be one of my favorite parts of any Spider-Man game. The combat and skills you get make you feel really powerful and really put you in the role of a super hero. Although there are different skills and the Venom moves (electric moves) have a very satisfying crunch behind them, the combat and traversal generally feels identical to Spider-Man Remastered. This is generally a good thing since I enjoyed these aspects of Spider-Man Remastered. The boss fights were also generally fun, and the finale leading up to the final boss had a really cool atmosphere. This brings me to the bad. There are only around 3 bosses, one of which you fight twice. One of my expectations with Spider-Man games is that you get to fight many of Spider-Man's villains, and you generally have to fight the main villain multiple times throughout the story. This game does not deliver on this front at all. The story is decent, but there are zero twists or turns because it is blatantly obvious what role each character plays in the story the moment you meet them. Characters are introduced in a way that spoils the story rather than foreshadowing it. It introduces a bunch of story lines, but then ends too abruptly to explore any of them in depth. This game is the epitome of the "modern game" meme. If you watch the "Zelda but it's a modern game" series on YouTube, you will understand what this means. People will not shut up, and the unwanted dialogue is annoying. Luckily, you can turn off the podcasts that will randomly play, but I did not see any options to turn off Genke's intrusive commentary or to stop Miles from telling you exactly how to solve puzzles. There are pop-ups everywhere telling you how to do techniques that you learned forever ago, and it really just gets in the way of playing the game. They even do the thing where if there is dialogue that the developers deemed important, if you do something that interrupts that dialogue, they do the whole "oh sorry, I got disconnected" and then pick up where they left off, regardless of what kind of conversation it was. There are even pop-ups that tell you to use your skill points in the skill tree on the skill points page. The game insists on breaking immersion. Along with it being the "modern game" meme, it repeatedly does things that rips you out of the world and reminds you that this is just a simulation. The greatest offense is anytime you unlock new challenges across the map. Every presentation is the same where you do the first challenge, and then the character is like "I set up more challenges all over your map and I will give you a reward if you do them all!" It's lazy presentation, and it makes the characters feel more like simulations rather than actual characters in the story. Although I love that this game is an open-world game that gives you the freedom to swing around New York at your leisure, the game gives you no reason to explore the open world. Instead, it gives you free roam in a world with nothing to discover and provides a checklist of things to do and places to go in that world. It feels more like a shopping list than a cohesive world. This makes it so you end up spending more time focusing on the waypoints in the world and map rather than enjoying and exploring the actual world. What would be infinitely more satisfying is if the world had secrets hidden throughout the city that had some kind of visual indicators (not as waypoints, but as actual geographical indicators) that show that something is nearby. This way, you are incentivized to pay attention to your surroundings in the game instead of ignoring the world and focusing on which waypoint you need to get to next. Button mashing and quick time events do not happen too frequently, but the appropriate number of either mechanic for any video game is generally zero. The only exception is button mashing may be effectively used to increase the tension felt for a single moment, but it is generally not an enjoyable mechanic.
This is way better than Spider-Man 2!!! It's as good as remastered....maybe better. The music is better, the combat is better. The upgrades are great. Progression is great. It's a shame how badly the fumbled the next game, but 100% completion of this should keep me tied over for a while. No it's not as long as the first game, but the content isn't dry at all. The cutscenes are movie quality, and well thought out.... it's a home run. I wish I bought it sooner. The reviews don't give it the credit it deserves.
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