
After the events of Marvel’s Spider-Man Remastered, teenage Miles Morales is adjusting to his new home while following in the footsteps of his mentor, Peter Parker, as a new Spider-Man. When a fierce power struggle threatens to destroy his home, Miles must take up the mantle of Spider-Man and own it
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 24.43/day in the week to Jul 30 → 74.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Themes across 2680 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Marvel's Spider-Man: Miles Morales Review[/h1] [b]SpiderMan: Miles Morales[/b] acts as a bridge between [b]SpiderMan[/b] and [b]SpiderMan 2[/b], properly introducing Miles and his journey to becoming SpiderMan. The premise is simple Peter is away, and it's up to the "baby SpiderMan" to save New York. The gameplay loop is largely the same as the first game, but it adds enough improvements to make this adventure feel fresh and memorable. I honestly had pretty low expectations since it's essentially a spin-off, so I waited until it was 60% off. At that price, I got far more than I expected. The enemy AI is a noticeable step up from the first game, making combat more engaging, and the missions feel less repetitive overall. The side quests were surprisingly enjoyable, and it was nice seeing familiar NPCs from the first game return with their own missions. They also seriously stepped up the suit game. The attention to detail is incredible, and I loved discovering all the little hidden touches that many of the suits have. Some even feature unique finisher animations, which was an awesome surprise. The final boss fight is absolutely chef's kiss. It's one of the best parts of the game, and I actually replayed the entire game on the hardest difficulty just so I could experience that fight again. The ending cutscene was equally fantastic and wrapped everything up beautifully. This game also hit some of the same emotional notes as the first SpiderMan. A few scenes genuinely got to me, just like they did in the original. Overall, I had a great time with Miles Morales. If you loved the first game and simply want more SpiderMan, this is an easy recommendation. [hr][/hr] [b]Performance -[/b] Performance was generally solid, but I noticed some odd GPU usage behavior. My GPU utilization would randomly drop for no apparent reason, even while standing completely still before returning to normal. What fixed it for me was simply capping the game FPS through the NVIDIA App (RTSS didn't fix it). After that, GPU usage became much more consistent, resulting in a much smoother experience. Overall, the PC port ran well, and I had very few issues after making that change.
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese* +10 more
Hours played at review time, across 2.7K reviews with recorded playtime.
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I'm free ! ! ! 荡蛛丝模拟器爽飞了😊
[h1]Short Review[/h1] Marvel's Spider-Man: Miles Morales is a great superhero game that absolutely nails the feel of being Spider-Man. The combat is fluid and combo-heavy, swinging through the city never gets old, the graphics and sound design are excellent, and the story holds up on its own merits even if you haven't played the first game. It's on the shorter side unless you're going for everything, and some of the movement controls get a little finicky in the middle of combat, but those are minor marks against an otherwise polished experience. [h1]Full Review[/h1] I came into Miles Morales without having played Marvel's Spider-Man Remastered, which I know isn't the intended entry point. I got this one as a gift and wasn't about to go buy the first one just to have the full context, so take my perspective for what it is. And honestly, despite this, the game held up fine. The game does enough to establish who Miles is and what's at stake that the lack of prior knowledge didn't meaningfully hurt the experience. [b]The gameplay and combat.[/b] The combat is the highlight. Miles has a deep combo system with a ton of variety, and the upgrades you unlock throughout the game actually change how you approach fights in meaningful ways rather than just being number bumps. The venom powers, in particular, add a layer of visual flair and strategic flexibility that keep encounters feeling fresh. The one consistent complaint I have is that the controls for swinging, dodging, and grappling in the middle of combat felt a bit finicky. Nothing that ruins the flow, but there were moments where I'd reach for a dodge or a web grab, and the input didn't quite do what I intended. [b]The traversal.[/b] Swinging through New York is just fun. It's the kind of movement that makes clearing collectibles feel like a reward rather than a chore, which is a real design achievement for an open-world game. Getting around the city is fast, expressive, and satisfying enough that I never resented having to travel anywhere. [b]The story.[/b] The story is solid. Miles' struggle to step into the Spider-Man role while dealing with everything happening in his neighborhood gives the game a personal, grounded focus that works well for its length. It's not trying to be an epic sprawling narrative, and it doesn't need to be. Without having played the first game, I can't say how it compares, and maybe my opinion would shift if I had that context, but on its own, it worked for me. [b]The presentation.[/b] The graphics are excellent, and the sound design and voice acting back them up. The game sounds and looks the part of a big-budget superhero title, and the attention to detail in how Miles moves and fights gives the whole thing a cinematic quality that's easy to appreciate. [b]The length.[/b] The main story is relatively short. For a casual playthrough, that's probably fine, but if you're going in expecting a long game and only plan to follow the main path, it might leave you wanting more. The completionist content adds meaningful time to the runtime, and the side activities are good enough that pursuing them doesn't feel like padding. [b]Overall.[/b] Miles Morales is a well-made, fun superhero game that earns its place as a standalone experience. The combat is deep and expressive, the traversal is solid, the presentation is top-tier, and the story does what it needs to do. The finicky controls in combat and the shorter main story length are worth noting, but they don't undermine what is otherwise a polished, enjoyable game. Easy recommendation. [code]If you liked this review, then feel free to check out my [url=https://www.youtube.com/@VinroyIsViral]YouTube Channel[/url] for more reviews. I also have a curator group called [url=https://store.steampowered.com/curator/43774503-The-Completionist-Crusaders/]"The Completionist Crusaders"[/url] that focuses more toward completionists. Thank you, and happy gaming![/code]
[h2] Начало тёмного ужаса [/h2] https://steamcommunity.com/sharedfiles/filedetails/?id=3800102172 После феноменальной первой игры с её очень не плохим сюжетом с реально пробивающей на слезу драмы мы получаем первые намёки на супер сильного и независимого Майлза Моралеса и тупого Питера Паркера(который к слову 8 лет уже Человек-Паук). https://steamcommunity.com/sharedfiles/filedetails/?id=3799653150 Пока Паркер в соло мог уложить всю зловещую шестёрку с дюжиной сломанных костей, тут он без помощи нашего любимого Моралеса чуть от Носорога не помер. Хотя справедливости ради здесь Моралес прописан не плохо в отличии от полноценного сиквела, а проблема здесь в постановке диалогов, когда персонажи НЕ МОГУТ СРАЗУ СКАЗАТЬ ЧТО НАДО, А ГОВОРЯТ -МНЕ НАДО КОЕ-ЧТО ТЕБЕ СКАЗАТЬ ОООЧЕНЬ ВАЖНОЕ, и когда персонажи иногда тупо не умеют думать, из за этого делая сюжет тупее и затянутей(хотя он итак за вечер проходится, хотя обидно такие деньги отдать за такой малый контент, где он преподносится в побочках лучше чем в основном сюжете) Единственный плюс сюжета это пролог игры, остальное это посредственность. https://steamcommunity.com/sharedfiles/filedetails/?id=3797379503 А вот геймплей дело другое. На фоне Питера Майлз чувствуется реально ДРУГИМ Человеком-Пауком, у которого мало гаджетов, но зато есть Биоэлектрические способности(которым одарил сюжет). Стелс прокачали слегка, полёты на паутине за счёт разнообразных анимаций и трюков сделали полёты намного интереснее и зрелищнее. Атмосфера нового года здесь это что-то с чем-то, особенно когда тебе Питер дарит подарок и под песню Jaden и сильный ночной снег летишь прям получаешь экстаз. Советую покупать ТОЛЬКО по скидке ради новогодней атмосферы и если вы фанат Человека-Паука, т.к в игре мало контента и Сюжет крайне посредственный
MARVEL'S SPİDER-MAN: MİLES MORALES HİKAYESİNDE BEĞENDİĞİM YERLER OLDU BEĞENMEDİĞİM YERLER OLDU. BEĞENDİĞİM YERLER MİLES VE PHİN'İN İLİŞKİSİNİ VE İŞLENMESİNİ BEĞENDİM. BEĞENMEDİĞİM YERLER ROXXON'UN OLMASINI VE İŞLENMESİNİ BEĞENMEDİM. OYNANIŞ ZATEN KUSURSUZ, SAVAŞIRKEN VENOM PUNCH VE GÜÇLERİNİ KULLANMAK İNANILMAZ TATMİN ETTİ. MİLES GERÇEKTEN ÇOK GÜÇLÜ GÖRÜNMEZ OLMAK DA ÇEŞİTLİLİK AÇISINDAN İYİ OLMUŞ. SON OLARAK BOSS FİGHLARI DA BEĞENDİM İYİ AMA DAHA FAZLA ÇEŞİTLİ ANA DÜŞMANLAR OLSAYDI İYİYDİ TADI DAMAĞIMDA KALDI OYNANIŞ VE SAVAŞMAK HATTA ŞEHİRDE GEZMEK BİLE ÇOK EĞLENCELİ.
this could (should) have been a DLC for #1. Predictable story in the same setting as before with not much added.
A great game, only that it is very short, you just connect with the story and that's the end. This is more like a bigger expansion of Spider Man 2018 and it's very good. I ran into a lot of bugs that haven't been fixed yet, I don't know why. Swinging in snowy New York is beautiful and gives a unique experience. The gameplay is familiar, but it is different and much more interesting than Peter's. It is much improved because Miles unique bio-electric Venom abilities and camouflage powers. These additions make encounters feel fresh and provide more options during battles. If you enjoyed the first Spider-Man game, this is an easy recommendation. It may not be as big, but it has its own identity and delivers a really fun Spider-Man experience.
Купил игру, чтобы снова защитить Нью-Йорк от преступности и посмотреть на историю нового Паука. В итоге: - Геймплей, как всегда отличный. Полеты на паутине стали еще более стильными за счет новых трюков Майлза, а биоэлектричество и невидимость добавляют боевке приятного разнообразия. Крутить комбо все так же весело. - На полноценную отдельную игру это не тянет. Город тот же, кампания короткая. Это скорее масштабное и дорогое DLC к первой части. - Сюжет слабее оригинала. История получилась довольно натянутой, а огромное количество повестки, которую пихают буквально изо всех щелей, откровенно утомляет и портит впечатление. - Настоятельно рекомендую проходить эту игру исключительно зимой, в период новогодних праздников! Засыпанный снегом праздничный Нью-Йорк, атмосфера Рождества и гирлянды дают +100 к уюту и погружению. - Питер Паркер улетел в отпуск, оставив подростку целый мегаполис, который тут же решили взорвать две новые банды. Худшая подработка на зимние каникулы в истории. Геймплейно - супер, визуально - очень красиво и празднично, но сюжет подкачал. Стоит брать со скидкой ради крутой зимней атмосферы! Рекомендую!
Майлз, Майлз, Майлз. Многие ругают эту игру, и не без повода. Буду откровенен, сюжет тут и вправду очень слабый и неинтересный. Но, как я думаю, проблема сюжета не в самом Майлзе, а в тех, кто его окружает. Абсолютно все персонажи вокруг него блеклые и скучные. И это главная слабость игры. Тебя никто не цепляет. В первой части у нас была хоть и довольно заезженная, но интересная история становления Отто Октавиуса Доктором Осьминогом. Была интрига с Мартином Ли, а также почти вся Зловещая шестёрка с Фиском. Было интересно наблюдать за Тётей Мэй, Юри, Чёрной кошкой и остальными. Почти все персонажи, которые окружали Питера, были цепляющими. Но Майлзу не повезло с таким кастом. Мы получили Умельца, у которой на протяжении всего сюжета максимально странная мотивация и цели. Это реально позорный антагонист, за которым совершенно не хочется наблюдать. Второй главгад сюжета это Роксон, компания, которая списана с Оскорпа, а её владелец обычный «бизнесмен», который практически не участвует в сюжете. В итоге все основные злодеи сюжета это просто бездарности, которые непонятно для кого сделаны. Что я не понимаю, так это почему они не захотели просто сделать историю про дядю Майлза? Это лучшая ветка персонажа в комиксах. Бродяга достаточно харизматичный и интересный персонаж. Если бы сюжет строился вокруг секретов семьи Майлза, это было бы шикарно. Но имеем что имеем. Но вот геймплей игры мне зашёл! Она мало чем отличается от первой части. Всё те же активности по карте, зачистка баз, преступления и т.п. Кому-то это покажется душниловкой. Я же был в принципе этому рад. Геймплей за Майлза мне зашёл, поэтому провести лишние часы за зачисткой карты я был не против. В этом есть что-то медитативное) Что порадовало, так это то, что обновили врагов. В первой части неважно, из какой банды противник, у него будет почти такой же пул атак. В Майлзе же нет. Солдаты Роксон, люди Умельца и просто преступники различаются. ДА! Не кардинально, но разница заметна. Новые способности Майлза мне понравились. Влететь в группу врагов и жахнуть по ним биоэнергией это отдельный кайф. Да, скучаю по большому количеству гаджетов Питера, но понимаю, почему их убрали. Полёты на паутине стали красивее и зрелищнее. Летать по зимнему Нью Йорку действительно приятно и атмосферно. Вообще могу сказать так: если вы не наигрались в первую часть паука, то можете смело брать. Тут есть чем заняться. Но если вы хотите играть исключительно ради сюжета, я бы задумался, так ли сильно оно вам нужно. Качественный сюжет заканчивается после момента с мостом. Там действительно было интересно. Майлз по-настоящему начинает понимать, что такое быть человеком пауком и что за свои действия приходится платить. А дальше начинается бредовый сюжет без интриг, исход которого ясен уже с середины игры. При этом сам Майлз мне как персонаж скорее нравится. У него есть потенциал, просто игра практически не даёт ему нормальных персонажей для раскрытия. В итоге для меня это скорее хорошая игра, которую сильно подвёл сюжет.
[i]Spider-Man: Miles Morales[/i] is a standalone expansion slash interquel to [i]Marvel's Spider-Man[/i], exploring the story of Miles Morales, star of [i]Into the Spider-Verse[/i] and now coming to a friendly neighborhood near you. The story is... OK. Peter takes a vacation and leaves Miles in charge of spider-manning in wintery Manhattan. Along the way he'll have to stop the purple teenage Fortnite mafia, who've somehow taken over for all the old gangs (because being a hip young hero means he needs hip young enemies) and the real villain, an oily modern techbro CEO whose new power generation technology gives people cancer (literally). Rather than fighting generic masked corpo guys in white armor, like you did in the first game, you'll now be fighting generic masked corpo guys in RED armor -- completely different. It's not terrible, but it's all very perfunctory stuff. That said, the same is mostly true of the story in the first game, with the real conflict being the Peter/Otto dynamic and the rest just stuff layered on top of it to drag out the runtime. [i]Miles Morales[/i] gets a leg up just from the fact alone that there are no "15 minutes earlier" sections where you play as a powerless schmuck, trudging your way through a forced stealth sequence. There are a few "puzzle" sections that futz up the pacing, including one near the end, but nothing too egregious. The game does a decent job of making Miles play different-ish from Peter, by taking away most of the gadgets (except for a new one that can spam holograms that somehow do damage -- sure). Miles has to rely on his "venom power" to blast through groups of enemies and his at-will invisibility to get out when things get dicey. Once you master these combat poses little to no challenge; camouflage especially is basically a get out of jail free card, as it allows you to slip away and then take down enemies unseen to restore your health and takedown bars, whereas in the first game you could only run away. If anything, the challenge comes from memorizing the even greater variety of moves you now have and not forgetting to spam venom moves whenever you can, since enemies can take regular punches all day long. The gameplay has been streamlined and given more variety in open world activities, resulting in a marked improvement in tempo over the first game. Some of the more infuriating aspects of the first game, like the difficulty spikes with challenges and chase sequences, have been notably toned down. Base infiltrations no longer feature endless waves of enemies but just a single map to clear out. The side missions come in the form of an app that Miles uses to help out the locals, and although the activities offered here range from simple to very simple (one literally has you finding a cat by following its trail) they fit in well with the theme of a friendly local street level superhero. Compared to the first game, cleaning up the map as you go from main story beat to main story beat feels like far less of a chore, and Miles feels more integrated with his neighborhood than Peter. The bottom line is that if you liked the first game, you'll almost certainly like this one as well. To my surprise I actually found myself liking it a bit [i]more[/i], and it's a good demonstration of why just filling your open world game with more and more stuff doesn't make for a better game, just a longer one.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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