
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
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About
BECOME THE SLAYER IN A MEDIEVAL WAR AGAINST HELL
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
DOOM: The Dark Ages is a dark fantasy/sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the incomparable DOOM franchise, powered by the latest idTech engine.
REIGN IN HELL
As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for.
STAND AND FIGHT
Experience an epic story of the DOOM Slayer’s rage in this cinematic and action-packed story. Bound to serve as the super weapon of gods and kings, the DOOM Slayer fends off demon hordes as their leader seeks to destroy the Slayer and become the only one that is feared. Witness the creation of a legend as the Slayer takes on all of Hell and turns the tide of the war.
DISCOVER UNKNOWN REALMS
In his quest to crush the legions of Hell, the Slayer must take the fight to never-before-seen realms. Mystery, challenges, and rewards lurk in every shadow of ruined castles, epic battlefields, dark forests, ancient hellscapes, and worlds beyond. Armed with the viciously powerful Shield Saw, cut through a dark world of menace and secrets in id's largest and most expansive levels to date.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 730 reviews with recorded playtime.
Reviews
Themes across 726 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cons: 1. I don't know if it is a glitch or what, but for some reason I was unable to get a steady FPS with path tracing turned on this time around. When I first played the game last year on Xbox GamePass I had no such issues. Might get patched in the future. 2. The Dark Ages compared to Eternal and Doom (2016) is 1-2 missions too long and could have used a bit of a trim. By the penultimate level I was ready to be done (even if everything I was doing as the Slayer was still metal as hell). 3. DLC Con: The learning curve on the new spear is a bit steep for such a short experience and I never really managed to master the controls by the end (I do still have some clean up on End Game stuff though). Pros: 1. At first I was not on board with the more defensive/tank-like nature of the Slayer in this game, but then something clicked and I fell in love with this style of fighting. Then, in the last third, I realized this was the Bloodborne-style game I've been craving since 2015. 2. I actually dig the story in this one. It takes some interesting swerves in the final act that had me going, "huh, I'm shocked it took them this long to go there, but I'm glad they did." 3. Graphically (other than my path tracing issue) the idTech engine is still a beast and I was getting a steady 240 FPS for the whole journey with barely a dropped frame. It amazes me how these people continue to do it (but now they are laid off which is legitimate tragedy). 4. DLC Pro: I was excited for the Revelations DLC, but I didn't expect to be floored by it. Other how odd the controls are, the story was deeply compelling. Almost more compelling than the main game. They keep finding new and interesting ways to make the Slayer among the top tier of video game characters regardless of his mute nature (which just adds to it) Is Dark Ages better than Eternal. No. Eternal is one of my favorite games of all time, but it is deeply commendable for id to try something new rather than just repeat what they did in Eternal. I hope they are able to make a follow up. I'm far more interested in a sequel to this rather than Eternal.
J'avais torché le jeu à sa sortie et je l'avais pas retouché. Ca manquait de finition j'ai trouvé, après avoir vraiment poncé Eternal ça faisait chuter la cadence à mort. Je suis revenu pour le DLC, j'ai retorché la campagne et là je viens de finir le DLC à 100% en UV et c'est vraiment exceptionnel ! Sans parler des MAJ entre temps qui ont aidé à polir le jeu, c'est vraiment le sentiment de rapidité absurde qui revient - surtout dans les défis bonus du DLC - ayant adoré Eternal je me sens enfin comme chez moi dans ce dernier DOOM. La musique du DLC est pour le coup plus mémorable que celle de la campagne (l'OST en général est très bien mais la masterclass de Mick Gordon c'est imbattable) J'essaye d'absolument rien spoiler mais vraiment le level design est incroyable dans toute la campagne et le DLC c'est une vraie claque dans la... vous voyez ce que je veux dire - seul point négatif c'est quelques puzzles dont on aurait pu se passer qui font juste perdre un peu de temps. Niveau gameplay, la nouvelle arme secondaire ça change tout, c'est l'élément qui manquait à ce jeu pour pouvoir intensifier les combats comme dans Eternal - ça demande un petit temps d'adaptation avant de vraiment comprendre toutes les possibilités de jeu. Seul critique qui persiste depuis que j'y ai joué la première fois à sa sortie, c'est qu'on ne sait pas quoi jouer comme arme, y a tellement de possibilité de combat avec l'arsenal mais quand on fait le mauvais choix en combat on n'est pas puni comme dans Eternal, mais on est "ennuyé". J'ai pas trouvé mieux pour décrire, mais on s'ennuie en fait à certains moments dans la campagne, beaucoup moins dans le DLC. On dirait vraiment que certaines salles ont été créées pour jouer une arme précise, et qu'au moment où l'on comprend quel outil est le plus adapté, et bien on a déjà rincé la moitié de la salle et on en veut toujours plus. Mais honnêtement c'est une énorme surprise, très content du DLC et du jeu de base mis à jour désormais. La somme d'argent absolument abusée que j'ai mise dans ce jeu, et bah là ça fait toujours mal mais ça passe beaucoup mieux avec ce DLC masterclass. Hâte de recommencer campagne + DLC en Nightmare et claquer un 100% encore
My friend Shayne can't beat this because he's built incorrectly, fun game though
MASTERPIECE!!! said noone at xbox
Although I really tried to hate this game, with its seemingly forced emphasis on close combat, limited ammo, and even more RPG elements than previous DOOM games, i ended up really enjoying it. I still prefer the more old-school, straightforward shooter style, but the story presentation is much deeper this time, and it kept me engaged throughout. Definitely worth playing, even if you’re skeptical like I was.
Great addition to the Doom series! The Parry mechanics take some getting used to be once mastered offer alot of fun.
THIS GAME IS ♥♥♥♥♥♥♥ AMAZING AND THE DLC IS PEAK IF YOU LOVE FIRST PERSO NSHOOTERS YOU WILL ♥♥♥♥♥♥♥ LOVE THIS GAME
The Dark Ages has better boss fights than Eternal. It traded the weakness system in Eternal for parry mechanics. It's different, not worse than the previous title the same way Doom: Eternal is different than Doom (2016).
Лучший в серии
When I first played this on launch, I hated it. I couldn't' stand it. I came straight out of an ultra-nightmare run for Doom Eternal, ready for more high-speed gameplay with fast movement. I was very dissatisfied after beating the first mission, so much so that I never touched it again after that. Then, when Revelations released, I figured I'd give it another go. I can't call myself a huge Doom fan if I don't even give it a chance, right? I'm glad I did!!!! While there are still a few things I think the game got wrong, i believe the things that it got right heavily outnumber them. I started my run on nightmare with the parry window as tight as it can be. I struggled, I suffered, and when I had those "lock-in" moments i felt like i hit ♥♥♥♥♥♥♥ nirvana dude. The gameplay loop is very different, but when it hits, it really ♥♥♥♥♥♥♥ HITS. I just wish that 2/3rds of the weapons were fun to use. When I found my small little loadout, I never touched anything else. Maybe on the ultra-nightmare run for TDA.
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Trends
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
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