
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
BECOME THE SLAYER IN A MEDIEVAL WAR AGAINST HELL
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
DOOM: The Dark Ages is a dark fantasy/sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the incomparable DOOM franchise, powered by the latest idTech engine.
REIGN IN HELL
As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for.
STAND AND FIGHT
Experience an epic story of the DOOM Slayer’s rage in this cinematic and action-packed story. Bound to serve as the super weapon of gods and kings, the DOOM Slayer fends off demon hordes as their leader seeks to destroy the Slayer and become the only one that is feared. Witness the creation of a legend as the Slayer takes on all of Hell and turns the tide of the war.
DISCOVER UNKNOWN REALMS
In his quest to crush the legions of Hell, the Slayer must take the fight to never-before-seen realms. Mystery, challenges, and rewards lurk in every shadow of ruined castles, epic battlefields, dark forests, ancient hellscapes, and worlds beyond. Armed with the viciously powerful Shield Saw, cut through a dark world of menace and secrets in id's largest and most expansive levels to date.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 46Kreviews | 88% | — | $47.3M |
| $49.99 | 18.7Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2944 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Спасибо ID soft за ахуенное длс и трилогию, мастера FPS жанра
definitely the worst of the modern doom games. the music just doesn't feel the same without mick Gordon, combat feels less punchy and the removal of the execution animations is really sad. Open world missions are something doom does not need, and they drag on compared to normal missions. the levels all kind of look the same, either they're medieval with sci-fi doodads every once and a while, or they're green rocks. the mech missions are fun initially, but after the 11th time of killing the exact same enemy type and nothing else it starts to drag on. I do like the dragon riding missions and they're generally pretty unique, but they feel kind of janky compared to the rest of the game. I find myself revisiting doom 2016 and doom eternal every year or so, but I tend to skip this one, maybe the DLC will change my opinion.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 58.43/day in the week to Jul 30 → 59.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +3 more
| $69.99 |
| 16Kratings |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wish I could finish this game. but it just isn't much fun, they put more effort into the pre release marketing than the game itself. you will enjoy the previous entry's they are great
Painfully mediocre game, hard to believe we got this after eternal. Movement feels very sluggish and awkward. They really wanted to kill quick switching weapons in this one. I think its mostly fault of adding sprint... ???!!! Sprint in a Doom game? Wut? And that brings us to the main reason I don't really like this game, it doesn't feel like a doom game, especially through first half, so much boring cutscenes, the lore should have stayed vague and minimal, it was already not good in eternal. The mech, dragon sections are not good. Open map levels are just badly designed. Maps have doors locked behind a key that you have to get towards the end of the level and have to run through empty map again to collect stuff for upgrades, such a bad design. There is a lot of backtracking if you are trying to collect stuff. Mini map is bad, doesn't show doors, shows passages where there aren't any and so on. Areas are also way too big for no good reason. All guns feel very similar and don't really feel good to use. The combat basically revolves around holding fire button and waiting for parry windows with some dodging bullets, although projectiles are so big a lot of the times you are forced to block them. Sometimes when you chain and interpolate melee, parries and guns combat can feel nice, but its nothing like adrenaline rush of eternal or even 2016. Raytracing requirement is an obvious sellout to nvidia, there is no benefit to it, I'd argue it even worsens visuals since all lighting is so soft and blurry. I'd give this game so so review, but for mandatory raytracing it gets not recommended. Can't wait till its unplayable when nvidia discontinues raytracing gimmick just like physics. TLDR: Might be worth checking out on big discount, don't expect anything particularly good.
As always, we see a great version with an even better story from Bethesda. The story of the game is so interesting that I want to go to the end and experience its new DLC. The game is optimized and has great gameplay. It is also fast and attractive. It is not even a single beat. Overall, it is a great experience. I recommend it to players.
Eeeeeeh, the most boring doom I've played. This one just bored me in the long run. Those green and red colours just feels off, feels like they are launching some kind of tutorial attack like to learn but stucks the entire time. The level design is also kinda meh and boring. The music was also downgraded of course we all know why but seriously the music is shy af in some parts. Aaaaaand the worst is, the executions, rip them. Basically they've added some but scripted and doesn't feel nice. Game doesn't deserve full price so won't recommend it.
ID soft takes a bold swing with a new formula which starts off strong in the base game but quickly falls flat after the first few levels due to heavy focus on cut scene and story telling which really gets in the way of the action far too often. While you are given a vast arsenal of weapons, the base game is not very demanding in terms of skill ceiling as you can just spam rocket launcher and supershot gun your way through everything. THAT BEING SAID, THE DLC IS SOMETHING ELSE. The DLC demands utter mastery, impeccable timing, and delivers far better enemies, combat encounters and basically reminds you why DOOM 2016 and DOOM Eternal were so beloved. Also the OST in the DLC is far far better than the utterly boring, generic, and uninspired music of the base game
portal 2 XXX supermario in disguise. nothing to do with DOOM. DOOM died at eternal.
Phenomenal game. What Microsoft did to id Software is unacceptable though. They are the best coders in the industry and Microsoft basically shut most of them down. Buy it to support the remainder of id but buy it on a steep discount if you can. Screw Microsoft, man. Otherwise 10/10 game.
Phenomenal game. Enemy variety, weapon variety, map layout, mech combat, and difficulty are all superb. I personally played the main campaign on Ultra Violence and the DLC on Nightmare and nothing seemed too unfair. Every encounter is very doable as long as you have determination. The main story ties heavily into Doom: Eternal with the Makyrs and the Night Sentinels being extremely prevalent throughout. The DLC also ties into Eternal and a little into Doom: 2016 which was seriously awesome, as that is my favorite entry in the series. Achievements were quite easy, with the only difficult ones being related to collectibles. Just follow a YouTube guide and you'll breeze through the grind of finding everything. I bought both the main game and the DLC for $32 which I think is a steal. I highly recommend waiting for a discount as no game is worth $70, unless it cures cancer.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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