
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
BECOME THE SLAYER IN A MEDIEVAL WAR AGAINST HELL
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
DOOM: The Dark Ages is a dark fantasy/sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the incomparable DOOM franchise, powered by the latest idTech engine.
REIGN IN HELL
As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for.
STAND AND FIGHT
Experience an epic story of the DOOM Slayer’s rage in this cinematic and action-packed story. Bound to serve as the super weapon of gods and kings, the DOOM Slayer fends off demon hordes as their leader seeks to destroy the Slayer and become the only one that is feared. Witness the creation of a legend as the Slayer takes on all of Hell and turns the tide of the war.
DISCOVER UNKNOWN REALMS
In his quest to crush the legions of Hell, the Slayer must take the fight to never-before-seen realms. Mystery, challenges, and rewards lurk in every shadow of ruined castles, epic battlefields, dark forests, ancient hellscapes, and worlds beyond. Armed with the viciously powerful Shield Saw, cut through a dark world of menace and secrets in id's largest and most expansive levels to date.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 46Kreviews | 88% | — | $47.3M |
| $49.99 | 18.7Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2944 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Годная часть, но музыка лично для меня - абсолютная незапоминающаяся мешанина. По сравнении с творение Мика тут прям никак. Лучшее, что есть в плане геймплея - ползунки скорости. Правда, в дополнении пришлось скорость вернуть к стандартной :D Полёты, Титаны и полу открытый мир - сомнительно, но окей https://steamcommunity.com/sharedfiles/filedetails/?id=3773091013 Оружие классное, щит - кайф. Копье в дополнении тоже классное, правда, после щита было очень непривычно первое время. https://steamcommunity.com/sharedfiles/filedetails/?id=3777253739 БАГ: если вы проходили каждую главу на 100%, а потом увидели, что где-то стало 97% - это может быть визуальный баг. На самом деле там 100%. Рекомендую брать со скидкой сразу премиум издание :) https://steamcommunity.com/sharedfiles/filedetails/?id=3776593344
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 58.43/day in the week to Jul 30 → 59.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +3 more
| $69.99 |
| 16Kratings |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]为什么天使在天上,因为他在人间。为什么地狱空荡荡,因为他曾来过。 没有永恒的辉煌,DOOM系列结束了部部都是佳作的英雄时代,进入了如游戏副标题般的黑暗时代[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=3790416024 先申明以下评测和打分均基于本体不包含启示录DLC,至于今年夏天刚出不久的这部DLC我会单独写一份评测。《毁灭战士:黑暗时代》是Doom系列自2016年重启后的第三部作品。而这代故事的发生时间是在前2作更早的时代因此是其前传,并且在很大程度上补充完善了前作里的剧情和世界观。本作使用了id最新研制的Tech8画面引擎,该引擎在材质纹理、粒子、物理效果以及光追上都有着优秀的画面表现,还有着丰富的调节项以适应各类显卡,最最最关键的是优化极佳不论敌人多少、场景大小都能在开启光追下稳定60+帧,这对于强调快节奏动作射击的游戏是极其重要的硬指标,因此也给玩家带来了极其顺畅的游玩体验。[b][u]但是请特别注意,本作强制开光追且至少需8G显存,[/u][/b]所以会有一定的显卡门槛限制,另外由于强制光追不少场景的显卡占用率较高以至于风扇会呼呼的转。在玩法上本作依旧延续了前作永恒“Rip and Tear Until it's Done”的热血、爽快但也需要技巧的战斗风格,不过在此基础上进行了大幅简化,从而让更多手没那么快的普通玩家也有机会体验到战斗爽的乐趣。 启示录DLC:破而后立,如虎添翼 [url=https://steamcommunity.com/id/zacklee82/recommended/3469450]请点这里[/url] https://steamcommunity.com/sharedfiles/filedetails/?id=3790500336 [h2]难度显著降低,节奏变慢了但大部分玩家也能爽玩了[/h2] 如果说前作永恒里玩家扮演的是一名敏捷型刺客,那么本作中玩家将会化身成一名力量型战士(按官方的说法前作像飞机本作像坦克),为什么这么说呢?前作永恒由于大幅限制了血甲的防护效果和削减弹药量,所以逼的玩家必须来回切换不同的武器使用,在这同时还要闪转腾挪以躲避敌人攻击。一旦弹药告罄或者血量见底你就只能狼狈的踩着跳板满地图找补给或者等冰雷、喷火器的CD。在较高难度下这让很多普通玩家都会感到手忙脚乱从而玩的很累,也使得游戏的爽快感减半。本作显然意识到了这个问题,虽然从困难难度开始”纸糊甲电梯血“依旧,但也加入了盾牌这个让玩家攻防两端全面升级的大杀器。你可以简单的举盾挡住攻击,或者冲锋瞬移到敌人身边并造成可观的伤害,又或者如美队般帅气的扔出盾牌杀敌或控场。除去这些盾牌最强的地方也是本作的标志性玩法就是加入了格挡和弹刀,没错本作也能打铁,而且是判定极其宽松的打铁,所有默认难度下的格挡帧数都极长基本是有手就行。格挡精英敌人的远距离绿色攻击就能弹回并造成眩晕及不俗的伤害,随着游戏进程玩家还能升级盾牌符文从而使出大范围AOE、眩晕、易伤或自动使用对单体目标十分强力的火神肩炮。而格挡近身后精英敌人的攻击则会弹刀,成功弹刀会使敌人乃至周围的大小怪都暂时陷入硬直,并且还有个短时间的慢动作以方便你瞄准。此外格挡或弹刀成功后还能加快回复近战使用次数,而使用近战攻击或某些枪的被动技能,就能简单实现回血回甲加弹药的正向循环。有时甚至会出现玩家打精英前大残,打完后血回满甲变多子弹也补满的这种情况,真正做到了以战养战。所以本作中你可以仅靠着手里的盾牌以及1-2把喜欢的枪就能应对每一场战斗。这让年纪大反应慢的玩家(比如我)也能专注与战斗并充分享受到杀戮的乐趣。 [hr][/hr] [h2]【评分】:简述游戏优缺点以及适合人群,打分以优良中差为标准辅以加减,满分100为完美[/h2] [b]优点:[/b] + 优秀的画面和极佳的优化 + 让人热血沸腾的BGM + 比起前作永恒本作的战斗难度进行了大幅度的降低,从而让更多玩家可以爽玩 + 在射击游戏里混合了动作游戏以及角色扮演游戏的玩法,并且还辅以简单的机甲战斗和空中战斗来调剂 + 宏大的建筑和多样化的场景,包括了中世纪、科幻、奇幻甚至还有克苏鲁风格 + 很多系列里首次出现的敌人和一些有了新皮肤的老面孔 + 优秀的关卡设计及地图指引,3D地图里清楚标注了每个收藏品的位置以方便玩家研究并寻找隐藏路径 + 每关会有2-3个不难完成的小挑战,并且每把枪械升满后也有单独的击杀挑战,除了能增加游戏乐趣外完成后还有着货币、宝石、皮肤等实质性的奖励 + 让人感到充实且能大幅改变玩法和显著增加爽快度的收集品(升级加点全靠这些,还有皮肤手办等) + 流程非常长的战役,首通大概需20小时打底如果全收集的话时间可能会翻倍 + 适合从菜鸟到高玩且可自定义的难度 + 无脑爽的故事和一些震撼且很有电影感的镜头 + 本作虽然取消了多人模式不过有名为撕裂馆纯磨练技术挑战自我的战斗模式,具有较高的重复可玩性 [b]缺点:[/b] - 强制开光追以及至少8G显存设定了一定的准入门槛 - 太过强调盾牌的玩法使得本作精英战、BOSS战的重复性相当高,基本都是近身弹几次刀后再攻击这种套路 - 一些不太合理的自动存档点并且无法手动存档,这就导致一旦你某关中途错过一个收集品就可能得重打一大段流程 - 简中翻译有少许缺失和错误,其中影响最大的是第16关挑战“集中处理”要求用BFC一次杀敌20个而不是火箭筒 - 售价高且首发加入XGP,这是本作叫好但不叫座的最大原因 [b]适合玩家:[/b] • 所有复古FPS游戏玩家 https://steamcommunity.com/sharedfiles/filedetails/?id=3790504256 [b]总结:优+(90分)。没有永恒的辉煌,DOOM系列结束了部部都是佳作的英雄时代,进入了如游戏副标题般的黑暗时代。[/b] 就我个人而言把Doom系列分为了以下几个时期。首先是以Doom1、2、64(3代比较特殊独立于Doom整个系列相当于平行宇宙)为代表的FPS游戏混沌初开时的神话时代,随着FPS之神约翰·卡马克的离开而结束,这个系列随即进入了如同蛮荒时代的蛰伏期。接着就是以Doom(2016)、永恒、黑暗时代为代表的英雄时代,虽然这个时期作品数量比起之前少了很多仅有三部,但是在卡马克走后的id工作室依旧延续了Doom系列的内核,不仅部部热血精彩,还在每一部作品里留住复古FPS(Boomer Shooter)核心玩法的同时,尝试把ACT、RPG游戏的一些玩法进行融合和创新。从而上演了一出从王者归来再到领先业界同类复古射击游戏的壮举。而这个英雄辈出高歌猛进的时代随着2026年7月微软对于id Software的裁员后戛然而止。 [h2]玩家们的担忧[/h2] 作为玩家我们不清楚微软这波裁员背后的目的是什么,也许是为了服务于整体的长远规划,也许是Xbox部门新CEO上任后的三把火,也许单纯只是为了降本增效让这季度的财报好看点。但这显然不是微软第一次这么做了,上次出名的受害者就是刚出了一个爆款《Hi-Fi Rush》然后就被关闭的Tango工作室。同样卸磨杀驴的剧本这次又在id工作室上演了一把,其裁员时间甚至精准卡到启示录DLC上市的前1天,这就很难不让人产生联想了。并且经过这次堪称毁灭性的大裁员后,业内人士普遍认为id工作室虽然还在但是已经失去了独自开发一款游戏的能力,将来很可能沦为单纯为其他工作室打下手或者提供技术支持的尴尬境地。所以在这部毁灭战士后我们将可能在未来很长一段时间里都看不到任何新作。并且就算被裁员后的id工作室想要继续开发或者会有其他工作室接手这个IP,但是我们还能不能再次见到那个血统纯正的毁灭战士依然未知。那个恶魔、天使、神灵甚至是死亡都无法阻止他的Doom Guy这次很可能会倒在资本的屠刀下,而Doom这个系列就如本作的副标题一样也进入了黑暗时代,它能否再次凤凰涅槃还是就此被雪藏恐怕只有时间能够告诉我们答案了。
Likely my fave of the NuDoom trilogy. Combat flowed well & the environmental art was the most gorgeous Doom has ever produced to me. For the lack of story Doom has always had, this one was done well and wasn't intrusive to gameplay or enjoyment, mainly serving as eye candy + a small break. I hadn't come away from every session with motion sickness as I had in Mood Eternal, as there's quite a bit less running or jumping around whilst you have the shield. I picture the Doom Slayer as strong enough to stand his ground half the time anyway. The boss fights were far more fun and fluid than I was expecting, I really loved the power moves Doomguy did against the bosses once I had them stunned. I had a lovely time with this one ^-^ Gg, would bludgeon fat demons & fat aliens into brain damage again/10
当我拥有了锁链长矛和符文盾锯这两件神器之后,妥妥爽游!👍双神器的攻防协同设计得很有创意,而且两种打法都各有特点。美中不足的是枪械种类太少,DLC仅添加了一把强力武器。后期需重复用那几种枪型,早已失去新鲜感了,让我只想尽快解决战斗。“我是从地狱里爬出来的人,骨髓里都渗着毒。”——配在毁灭战士身上也很贴切。
Buy the game by all means but ( under no circumstances buy the DLC at the moment ) as it crashes the game constantly The game itself is fantastic if your machine can play it I only Recommend the game itself for now
Rip and Tear, Until it is done!
Спасибо ID soft за ахуенное длс и трилогию, мастера FPS жанра
Had an absolute blast, especially with Revelations campaign. I even dare to say that I liked Revelations more than og. Architect is my pal, what a chad <3 Sending all my love to the devteam, and my soul to whose affected by layoffs. [b] KAR EN TUK. [/b]
que buen juego, me he divertido bastante con el y no entiendo la injusticia que algunas personas le hecharon a este doom, supongo que el cambio en la jugabilidad les dio alergia o algo asi pero a mi la verdad me encanto sentirme un capitan america matando demonios por todo el infierno 🔥🔥🔥aparte aporta mas lore a esta increible saga dandonos a conocer el origen del doomslayer y viendo en carne propia lo que decia el codex de los juegos pasados uff, visualmente tambien es una maravilla y aunque es exigente (rt obligatorio) el juego presenta una buena optimizacion como 2016 y eternal , siempre anduve en los 60 fps sin casi ningun tipo de caida y la unica zona donde si el rendimiento bajo fue en una zona donde sales al exterior lo cual lo veo entendible, en fin doom tda es un juego muy bueno a la altura de lo que es la saga personalmente lo unico malo es que jajaa fueron demasiados capitulos y eso me hizo sentir abrumado, me hubiera gustado mas que tuviera la duracion de eternal pero bue, pronto conseguire el dlc que sacaron ultimamente para seguir haciendo fiesta con los demonios :3
Хоть я и люблю больше Doom Eternal эта часть мне все-таки понравилась, но только если брать в купе с DLC Revelations, так как основная игра имеет какой-то фанфик сюжет который по сути никак не подводит приквел к 1й части 2016го. Вместо основной кампании это делает DLC. Плюс геймплей с копьем мне более ближе и делает геймплей более вертикальнысм чего не хватало в основе. В остальном это все тот же классный Дум, с отличным визуалом и добротной оптимизацией, даже учитывая что в игре принудительный ретрейсинг и нет запеченного света.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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