
Become a giant walking dice, explore dungeons and defy Lady Luck in this dice powered roguelike! Now featuring "Reunion", a free DLC with six brand-new episodes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 14 → 7.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 11.9Kreviews | 89% | — | $3.8M |
| $4.99 | 1.9Kratings | 84% | — | $834K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 939 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I bought Dicey Dungeons on sale, and honestly, if I had paid full price for it, I probably would have refunded it. The core idea is genuinely clever, and the dice-based roguelike/deckbuilder mechanics have a lot of potential. Unfortunately, the presentation really dragged the experience down for me. The music, sound design, visuals, and overall writing felt oddly generic and soulless — almost as if they were generated by AI. The worldbuilding in particular never managed to pull me in. It feels like the developers had a strong gameplay concept but weren’t interested in building a deeper or more engaging game around it. Compared to other roguelike deckbuilders, it lacks many of the mechanics that usually make the genre so addictive. I’ve only done a few runs so far, but I never got that “just one more run” feeling. There are very few meaningful decisions to make, not many branching paths to choose from, and almost no rewarding long-term progression outside of unlocking new characters. The pacing also felt off to me. Runs are fairly slow, and just when it seems like your build is finally starting to come together, the run ends. The first time I reached level 6 with a character, I was genuinely surprised because it felt like the game was only just beginning to open up — and then suddenly I was fighting the final boss. In the end, I can see this appealing more to casual players or younger audiences, but even then, there are plenty of games in the genre with far more engaging gameplay and presentation. I might still come back to it occasionally just to try the remaining characters, but if I do, I’ll definitely be muting the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Korean, German, French, Spanish - Spain, Russian, Japanese, Italian, Dutch, Polish, Portuguese - Portugal +7 more
| $14.99 |
| 300ratings |
| 89% |
| — |
| not modelled |
| $7.49−50% | 76ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Taka niepozorna gra, a sprawia, że nie można się oderwać od niej.
Actually sick single-player roguelite with surprisingly good dialogues, art and replayability.
W
Bhuel, is fearr Gaeilge bhriste ná Béarla cliste...
回合结束才能知道对面意图的赌狗游戏,给好评但是不推荐。另外这游戏有一个最强又最弱的紫色鸡煲我不说是谁
Dice
cool game
This was such an amazing game. And it never gets old or any less challenging.
Ну что может быть круче игры про кубики. Отличные механики. Суперское визуальное оформление и анимации. 10 шестигранных кубиков из 10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $78.2M | 191.8K | 97% | $24.99 | |
| $15.3K | 231 | 66% | $3.59 | |
| $11.5K | 38 | 92% | $9.99 | |
| $12.2M | 23.3K | 92% | $19.99 | |
| $1.1M | 1.5K | 76% | $19.99 | |
| $1.1M | 3.1K | 80% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 5.3K | 82% | $19.99 | |
| $3.8M | 17K | 93% | $7.99 | |
| $3.8M | 6.2K | 94% | $17.99 | |
| $3.8M | 7.4K | 81% | $19.99 | |
| $3.8M | 3.3K | 66% | $59.99 | |
| $3.8M | 3.4K | 87% | $34.99 |